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authorEugene Sandulenko2017-07-13 18:44:21 +0200
committerEugene Sandulenko2017-07-13 18:45:05 +0200
commit50f12049666414b5343816ce784be984a44ae6dc (patch)
tree036fe142fcf8093d1eec39a9a07d89a83af33e24 /engines/sludge/statusba.h
parente36f3ad79ee076d766d295aeed0b5e8f85604cbf (diff)
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SLUDGE: Fix line endings
Diffstat (limited to 'engines/sludge/statusba.h')
-rw-r--r--engines/sludge/statusba.h132
1 files changed, 66 insertions, 66 deletions
diff --git a/engines/sludge/statusba.h b/engines/sludge/statusba.h
index 65895f3b4a..4de04fba38 100644
--- a/engines/sludge/statusba.h
+++ b/engines/sludge/statusba.h
@@ -1,66 +1,66 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-#ifndef SLUDGE_STATUSBA_H
-#define SLUDGE_STATUSBA_H
-
-#include "common/str.h"
-
-namespace Sludge {
-
-struct statusBar {
- Common::String text;
- statusBar *next;
-};
-
-struct statusStuff {
- statusBar *firstStatusBar;
- uint16 alignStatus;
- int litStatus;
- int statusX, statusY;
- int statusR, statusG, statusB;
- int statusLR, statusLG, statusLB;
-};
-
-void initStatusBar();
-
-void setStatusBar(Common::String &txt);
-void clearStatusBar();
-void addStatusBar();
-void killLastStatus();
-void statusBarColour(byte r, byte g, byte b);
-void statusBarLitColour(byte r, byte g, byte b);
-void setLitStatus(int i);
-const Common::String &statusBarText();
-void positionStatus(int, int);
-void drawStatusBar();
-
-// Load and save
-bool loadStatusBars(Common::SeekableReadStream *stream);
-void saveStatusBars(Common::WriteStream *stream);
-
-// For freezing
-void restoreBarStuff(statusStuff *here);
-statusStuff *copyStatusBarStuff(statusStuff *here);
-
-} // End of namespace Sludge
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+#ifndef SLUDGE_STATUSBA_H
+#define SLUDGE_STATUSBA_H
+
+#include "common/str.h"
+
+namespace Sludge {
+
+struct statusBar {
+ Common::String text;
+ statusBar *next;
+};
+
+struct statusStuff {
+ statusBar *firstStatusBar;
+ uint16 alignStatus;
+ int litStatus;
+ int statusX, statusY;
+ int statusR, statusG, statusB;
+ int statusLR, statusLG, statusLB;
+};
+
+void initStatusBar();
+
+void setStatusBar(Common::String &txt);
+void clearStatusBar();
+void addStatusBar();
+void killLastStatus();
+void statusBarColour(byte r, byte g, byte b);
+void statusBarLitColour(byte r, byte g, byte b);
+void setLitStatus(int i);
+const Common::String &statusBarText();
+void positionStatus(int, int);
+void drawStatusBar();
+
+// Load and save
+bool loadStatusBars(Common::SeekableReadStream *stream);
+void saveStatusBars(Common::WriteStream *stream);
+
+// For freezing
+void restoreBarStuff(statusStuff *here);
+statusStuff *copyStatusBarStuff(statusStuff *here);
+
+} // End of namespace Sludge
+
+#endif