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authoryinsimei2017-05-26 05:24:38 +0200
committerEugene Sandulenko2017-07-13 18:27:45 +0200
commit219044abf9841461043d6e2acf0d5a48a7c7648b (patch)
treee9d16f9de2317e3596da5a71447e0c823ba3861d /engines/sludge/timing.cpp
parent94439e2ce311734bfe7bb5700a6584b7550ea8f9 (diff)
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SLUDGE: Add sludge files and make it compile
Diffstat (limited to 'engines/sludge/timing.cpp')
-rw-r--r--engines/sludge/timing.cpp56
1 files changed, 56 insertions, 0 deletions
diff --git a/engines/sludge/timing.cpp b/engines/sludge/timing.cpp
new file mode 100644
index 0000000000..a1dcba0882
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+++ b/engines/sludge/timing.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+#if 0
+#include <SDL/SDL.h>
+#endif
+
+int desiredfps = 300; //holds desired frames per second
+Uint32 starttime, endtime;
+Uint32 desired_frame_time;
+
+void Init_Timer(void) {
+ desired_frame_time = 1000 / desiredfps;
+ starttime = SDL_GetTicks();
+}
+
+void Init_Special_Timer(int t) {
+ desired_frame_time = 1000 / t;
+ starttime = SDL_GetTicks();
+}
+
+void Wait_Frame(void) {
+ static Uint32 addNextTime = 0;
+ Uint32 timetaken;
+
+ for (;;) {
+ endtime = SDL_GetTicks();
+ timetaken = addNextTime + endtime - starttime;
+ if (timetaken >= desired_frame_time) break;
+ SDL_Delay(1);
+ }
+
+ addNextTime = timetaken - desired_frame_time;
+ if (addNextTime > desired_frame_time) addNextTime = desired_frame_time;
+
+ starttime = endtime;
+}
+