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author | yinsimei | 2017-05-26 05:24:38 +0200 |
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committer | Eugene Sandulenko | 2017-07-13 18:27:45 +0200 |
commit | 219044abf9841461043d6e2acf0d5a48a7c7648b (patch) | |
tree | e9d16f9de2317e3596da5a71447e0c823ba3861d /engines/sludge/timing.cpp | |
parent | 94439e2ce311734bfe7bb5700a6584b7550ea8f9 (diff) | |
download | scummvm-rg350-219044abf9841461043d6e2acf0d5a48a7c7648b.tar.gz scummvm-rg350-219044abf9841461043d6e2acf0d5a48a7c7648b.tar.bz2 scummvm-rg350-219044abf9841461043d6e2acf0d5a48a7c7648b.zip |
SLUDGE: Add sludge files and make it compile
Diffstat (limited to 'engines/sludge/timing.cpp')
-rw-r--r-- | engines/sludge/timing.cpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/engines/sludge/timing.cpp b/engines/sludge/timing.cpp new file mode 100644 index 0000000000..a1dcba0882 --- /dev/null +++ b/engines/sludge/timing.cpp @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#if 0 +#include <SDL/SDL.h> +#endif + +int desiredfps = 300; //holds desired frames per second +Uint32 starttime, endtime; +Uint32 desired_frame_time; + +void Init_Timer(void) { + desired_frame_time = 1000 / desiredfps; + starttime = SDL_GetTicks(); +} + +void Init_Special_Timer(int t) { + desired_frame_time = 1000 / t; + starttime = SDL_GetTicks(); +} + +void Wait_Frame(void) { + static Uint32 addNextTime = 0; + Uint32 timetaken; + + for (;;) { + endtime = SDL_GetTicks(); + timetaken = addNextTime + endtime - starttime; + if (timetaken >= desired_frame_time) break; + SDL_Delay(1); + } + + addNextTime = timetaken - desired_frame_time; + if (addNextTime > desired_frame_time) addNextTime = desired_frame_time; + + starttime = endtime; +} + |