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authorSimei Yin2017-07-15 17:33:10 +0200
committerSimei Yin2017-07-15 17:51:57 +0200
commita3876ee8c1bf43ad998681188f83266a85ab64b8 (patch)
treeed4d3a81bb66580677fd9d673e8f27a4b5a41931 /engines/sludge/zbuffer.cpp
parent8c57d2d82540d1b7656375c808812ac4cba9d232 (diff)
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SLUDGE: Clean useless #if 0's
Diffstat (limited to 'engines/sludge/zbuffer.cpp')
-rw-r--r--engines/sludge/zbuffer.cpp57
1 files changed, 2 insertions, 55 deletions
diff --git a/engines/sludge/zbuffer.cpp b/engines/sludge/zbuffer.cpp
index ea9fdfee80..d9e66b82c6 100644
--- a/engines/sludge/zbuffer.cpp
+++ b/engines/sludge/zbuffer.cpp
@@ -178,59 +178,6 @@ void drawZBuffer(int x, int y, bool upsidedown) {
return;
resetSpriteLayers(&zBuffer, x, y, upsidedown);
+}
-#if 0
- glEnable (GL_DEPTH_TEST);
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_BLEND);
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
- glDepthMask(GL_TRUE);
-
- glUseProgram(shader.texture);
-
- setPMVMatrix(shader.texture);
-
- //glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glBindTexture(GL_TEXTURE_2D, zBuffer.texName);
-
- setPrimaryColor(1.0, 1.0, 1.0, 1.0);
-
- for (i = 1; i < zBuffer.numPanels; i++) {
- GLfloat z = 1.0 - (double) i * (1.0 / 128.0);
-
- GLfloat vy1 = -y, vy2 = zBuffer.height - y;
- if (upsidedown) {
- vy1 += zBuffer.height;
- vy2 -= zBuffer.height;
- }
-
- const GLfloat vertices[] = {
- (GLfloat) - x, vy1, z,
- (GLfloat)zBuffer.width - x, vy1, z,
- (GLfloat) - x, vy2, z,
- (GLfloat)zBuffer.width - x, vy2, z
- };
-
- const GLfloat texCoords[] = {
- 0.0f, 0.0f,
- backdropTexW, 0.0f,
- 0.0f, backdropTexH,
- backdropTexW, backdropTexH
- };
-
- glUniform1i(glGetUniformLocation(shader.texture, "zBuffer"), 1);
- glUniform1f(glGetUniformLocation(shader.texture, "zBufferLayer"), i);
-
- drawQuad(shader.texture, vertices, 1, texCoords);
- glUniform1i(glGetUniformLocation(shader.texture, "zBuffer"), 0);
- }
-
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glDepthMask(GL_FALSE);
- glDisable(GL_BLEND);
- glUseProgram(0);
-#endif
- }
-
- } // End of namespace Sludge
+} // End of namespace Sludge