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authoryinsimei2017-06-21 15:02:01 +0200
committerEugene Sandulenko2017-07-13 18:27:45 +0200
commitf89f1aad4c7ba65e6616eab4a6191e200334dbfc (patch)
tree663da44581b2ad1e84c45d71622e0a0cdde84fba /engines/sludge
parent714196132cf62ec4affe14dd58555cd3f0f99aa2 (diff)
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SLUDGE: formatting code in sprites.cpp
Diffstat (limited to 'engines/sludge')
-rw-r--r--engines/sludge/sprites.cpp65
1 files changed, 35 insertions, 30 deletions
diff --git a/engines/sludge/sprites.cpp b/engines/sludge/sprites.cpp
index 96dec30867..a8f5ed2f08 100644
--- a/engines/sludge/sprites.cpp
+++ b/engines/sludge/sprites.cpp
@@ -110,8 +110,7 @@ bool reserveSpritePal(spritePalette &sP, int n) {
if (!checkNew(sP.b))
return false;
sP.total = n;
- return (bool) (sP.pal != NULL) && (sP.r != NULL) && (sP.g != NULL)
- && (sP.b != NULL);
+ return (bool)(sP.pal != NULL) && (sP.r != NULL) && (sP.g != NULL) && (sP.b != NULL);
}
bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) {
@@ -120,7 +119,8 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) {
byte *data;
setResourceForFatal(fileNum);
- if (!openFileFromNum(fileNum)) return fatal("Can't open sprite bank / font");
+ if (!openFileFromNum(fileNum))
+ return fatal("Can't open sprite bank / font");
loadhere.isFont = isFont;
@@ -134,14 +134,18 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) {
}
}
- if (total <= 0) return fatal("No sprites in bank or invalid sprite bank file");
- if (spriteBankVersion > 3) return fatal("Unsupported sprite bank file format");
+ if (total <= 0)
+ return fatal("No sprites in bank or invalid sprite bank file");
+ if (spriteBankVersion > 3)
+ return fatal("Unsupported sprite bank file format");
loadhere.total = total;
- loadhere.sprites = new sprite [total];
- if (! checkNew(loadhere.sprites)) return false;
- byte **spriteData = new byte * [total];
- if (! checkNew(spriteData)) return false;
+ loadhere.sprites = new sprite[total];
+ if (!checkNew(loadhere.sprites))
+ return false;
+ byte **spriteData = new byte *[total];
+ if (!checkNew(spriteData))
+ return false;
// version 1, 2, read how many now
if (spriteBankVersion && spriteBankVersion < 3) {
@@ -151,7 +155,7 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) {
// version 3, sprite is png
if (spriteBankVersion == 3) {
- for (int i = 0; i < total; i ++) {
+ for (int i = 0; i < total; i++) {
howmany = bigDataFile->readByte();
startIndex = 1;
@@ -166,7 +170,7 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) {
}
// version 0, 1, 2
- for (int i = 0; i < total; i ++) {
+ for (int i = 0; i < total; i++) {
int picwidth, picheight;
// load sprite width, height, relative position
if (spriteBankVersion == 2) {
@@ -187,7 +191,8 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) {
loadhere.sprites[i].burnSurface.create(picwidth, picheight, *g_sludge->getScreenPixelFormat());
}
data = (byte *)new byte[picwidth * (picheight + 1)];
- if (!checkNew(data)) return false;
+ if (!checkNew(data))
+ return false;
memset(data + picwidth * picheight, 0, picwidth);
spriteData[i] = data;
@@ -202,10 +207,11 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) {
if (col > howmany) {
col -= howmany + 1;
looper = bigDataFile->readByte() + 1;
- } else looper = 1;
+ } else
+ looper = 1;
- while (looper --) {
- data[pip ++] = col;
+ while (looper--) {
+ data[pip++] = col;
}
}
} else { // RAW DATA
@@ -223,7 +229,8 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) {
}
// Make palette for version 0, 1, 2
- if (!reserveSpritePal(loadhere.myPalette, howmany + startIndex)) return false;
+ if (!reserveSpritePal(loadhere.myPalette, howmany + startIndex))
+ return false;
for (int i = 0; i < howmany; i++) {
loadhere.myPalette.r[i + startIndex] = (byte)bigDataFile->readByte();
loadhere.myPalette.g[i + startIndex] = (byte)bigDataFile->readByte();
@@ -237,7 +244,7 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) {
loadhere.myPalette.originalRed = loadhere.myPalette.originalGreen = loadhere.myPalette.originalBlue = 255;
// convert
- for (int i = 0; i < total; i ++) {
+ for (int i = 0; i < total; i++) {
int fromhere = 0;
int transColour = -1;
int size = loadhere.sprites[i].surface.w * loadhere.sprites[i].surface.h;
@@ -390,8 +397,7 @@ void pasteSpriteToBackDrop(int x1, int y1, sprite &single, const spritePalette &
#endif
}
-void burnSpriteToBackDrop(int x1, int y1, sprite &single,
- const spritePalette &fontPal) {
+void burnSpriteToBackDrop(int x1, int y1, sprite &single, const spritePalette &fontPal) {
#if 0
float tx1 = (float)(single.tex_x - 0.5) / fontPal.tex_w[single.texNum];
float ty1 = 0.0;
@@ -500,16 +506,16 @@ extern GLuint backdropTextureName;
#endif
void fontSprite(bool flip, int x, int y, sprite &single, const spritePalette &fontPal) {
- float x1 = (float) x - (float) single.xhot / cameraZoom;
- float y1 = (float) y - (float) single.yhot / cameraZoom;
+ float x1 = (float)x - (float)single.xhot / cameraZoom;
+ float y1 = (float)y - (float)single.yhot / cameraZoom;
// Use Transparent surface to scale and blit
Graphics::TransparentSurface tmp(single.surface, false);
- tmp.blit(renderSurface, x1, y1, (flip? Graphics::FLIP_H : Graphics::FLIP_NONE));
+ tmp.blit(renderSurface, x1, y1, (flip ? Graphics::FLIP_H : Graphics::FLIP_NONE));
if (single.burnSurface.getPixels() != nullptr) {
Graphics::TransparentSurface tmp2(single.burnSurface, false);
- tmp2.blit(renderSurface, x1, y1, (flip? Graphics::FLIP_H : Graphics::FLIP_NONE), 0, TS_RGB(fontPal.originalRed, fontPal.originalGreen, fontPal.originalBlue));
+ tmp2.blit(renderSurface, x1, y1, (flip ? Graphics::FLIP_H : Graphics::FLIP_NONE), 0, TS_RGB(fontPal.originalRed, fontPal.originalGreen, fontPal.originalBlue));
}
@@ -572,8 +578,7 @@ void fontSprite(int x, int y, sprite &single, const spritePalette &fontPal) {
fontSprite(false, x, y, single, fontPal);
}
-void flipFontSprite(int x, int y, sprite &single,
- const spritePalette &fontPal) {
+void flipFontSprite(int x, int y, sprite &single, const spritePalette &fontPal) {
fontSprite(true, x, y, single, fontPal);
}
@@ -603,7 +608,8 @@ bool scaleSprite(sprite &single, const spritePalette &fontPal, onScreenPerson *t
float scale = thisPerson->scale;
- if (scale <= 0.05) return false;
+ if (scale <= 0.05)
+ return false;
int diffX = (int)(((float)single.surface.w) * scale);
int diffY = (int)(((float)single.surface.h) * scale);
@@ -624,9 +630,9 @@ bool scaleSprite(sprite &single, const spritePalette &fontPal, onScreenPerson *t
x -= cameraX;
y -= cameraY;
if (single.xhot < 0)
- x1 = x - (int)((mirror ? (float)(single.surface.w - single.xhot) : (float)(single.xhot + 1)) * scale);
+ x1 = x - (int)((mirror ? (float)(single.surface.w - single.xhot) : (float)(single.xhot + 1)) * scale);
else
- x1 = x - (int)((mirror ? (float)(single.surface.w - (single.xhot + 1)) : (float)single.xhot) * scale);
+ x1 = x - (int)((mirror ? (float)(single.surface.w - (single.xhot + 1)) : (float)single.xhot) * scale);
y1 = y - (int)((single.yhot - thisPerson->floaty) * scale);
x2 = x1 + diffX;
y2 = y1 + diffY;
@@ -777,8 +783,7 @@ bool scaleSprite(sprite &single, const spritePalette &fontPal, onScreenPerson *t
}
// Paste a scaled sprite onto the backdrop
-void fixScaleSprite(int x, int y, sprite &single, const spritePalette &fontPal,
- onScreenPerson *thisPerson, int camX, int camY, bool mirror) {
+void fixScaleSprite(int x, int y, sprite &single, const spritePalette &fontPal, onScreenPerson *thisPerson, int camX, int camY, bool mirror) {
#if 0
float scale = thisPerson-> scale;
bool useZB = !(thisPerson->extra & EXTRA_NOZB);