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authorMatthew Stewart2018-07-23 22:06:24 -0400
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commit0e85e19ee7530b4d41668982e0b10f04d6f29741 (patch)
tree4ef9ad91daeffd899e3e4f4ecf27be32f53aaa67 /engines/startrek/bitmap.h
parentc2dd39a6c2f1f9356110dcfe0cb36607373b19e3 (diff)
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STARTREK: Move function descriptions to headers
Diffstat (limited to 'engines/startrek/bitmap.h')
-rw-r--r--engines/startrek/bitmap.h22
1 files changed, 13 insertions, 9 deletions
diff --git a/engines/startrek/bitmap.h b/engines/startrek/bitmap.h
index 8bc9cd2952..4ff285cbab 100644
--- a/engines/startrek/bitmap.h
+++ b/engines/startrek/bitmap.h
@@ -22,23 +22,27 @@ struct Bitmap {
protected:
int32 pixelsArraySize;
- Bitmap() : xoffset(0),yoffset(0),width(0),height(0),pixels(nullptr),pixelsArraySize(0) {}
+ Bitmap() : xoffset(0), yoffset(0), width(0), height(0), pixels(nullptr), pixelsArraySize(0) {}
};
-// TextBitmap is the same as Bitmap, except it stores character indices in its "pixels"
-// array instead of actual pixels.
-// A consequence of this is that the pixels array is smaller than otherwise expected
-// (since width/height still reflect the actual size when drawn).
+/**
+ * TextBitmap is the same as Bitmap, except it stores character indices in its "pixels"
+ * array instead of actual pixels.
+ * A consequence of this is that the pixels array is smaller than otherwise expected
+ * (since width/height still reflect the actual size when drawn).
+ */
struct TextBitmap : Bitmap {
TextBitmap(int w, int h);
};
-// StubBitmap is a bitmap without any actual pixel data. Used as a stub for the
-// "starfield" sprite, which is always in draw mode 1 (invisible), so it never gets drawn;
-// however, it does trigger refreshes on the background in that area, so the game can draw
-// on the background layer manually.
+/**
+ * StubBitmap is a bitmap without any actual pixel data. Used as a stub for the
+ * "starfield" sprite, which is always in draw mode 1 (invisible), so it never gets drawn;
+ * however, it does trigger refreshes on the background in that area, so the game can draw
+ * on the background layer manually.
+ */
struct StubBitmap : Bitmap {
StubBitmap(int w, int h);
};