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author | Filippos Karapetis | 2019-08-14 20:29:56 +0300 |
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committer | Filippos Karapetis | 2019-08-15 11:58:15 +0300 |
commit | 384715da8448c303785072820329432461991deb (patch) | |
tree | d0078ade12a8fb3096aa9afd87229dd0ad8bd5af /engines/startrek/console.cpp | |
parent | 6761ef67cf71edc0e3a70e9279829d510e3a62f0 (diff) | |
download | scummvm-rg350-384715da8448c303785072820329432461991deb.tar.gz scummvm-rg350-384715da8448c303785072820329432461991deb.tar.bz2 scummvm-rg350-384715da8448c303785072820329432461991deb.zip |
STARTREK: Add a console
This also fixes an uninitialized pointer crash (_mapFile)
Diffstat (limited to 'engines/startrek/console.cpp')
-rw-r--r-- | engines/startrek/console.cpp | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/engines/startrek/console.cpp b/engines/startrek/console.cpp new file mode 100644 index 0000000000..5e6108efa6 --- /dev/null +++ b/engines/startrek/console.cpp @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "startrek/console.h" +#include "gui/debugger.h" +#include "startrek/startrek.h" + +namespace StarTrek { + +Console::Console(StarTrekEngine *vm) : GUI::Debugger(), _vm(vm) { + registerCmd("room", WRAP_METHOD(Console, Cmd_Room)); +} + +Console::~Console() { +} + +bool Console::Cmd_Room(int argc, const char **argv) { + if (argc < 3) { + debugPrintf("Current room: %s%d\n", _vm->_missionToLoad.c_str(), _vm->_roomIndexToLoad); + debugPrintf("Use room <mission> <room> to teleport\n"); + debugPrintf("Valid missions are: DEMON, TUG, LOVE, MUDD, FEATHER, TRIAL, SINS, VENG"); + return true; + } + + _vm->_missionToLoad = argv[1]; + _vm->_roomIndexToLoad = atoi(argv[2]); + _vm->runAwayMission(); + + return false; +} + +} // End of namespace StarTrek |