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authorMatthew Stewart2018-07-23 22:06:24 -0400
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commit0e85e19ee7530b4d41668982e0b10f04d6f29741 (patch)
tree4ef9ad91daeffd899e3e4f4ecf27be32f53aaa67 /engines/startrek/graphics.cpp
parentc2dd39a6c2f1f9356110dcfe0cb36607373b19e3 (diff)
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STARTREK: Move function descriptions to headers
Diffstat (limited to 'engines/startrek/graphics.cpp')
-rw-r--r--engines/startrek/graphics.cpp23
1 files changed, 0 insertions, 23 deletions
diff --git a/engines/startrek/graphics.cpp b/engines/startrek/graphics.cpp
index 1612dc0347..5cbb528752 100644
--- a/engines/startrek/graphics.cpp
+++ b/engines/startrek/graphics.cpp
@@ -118,9 +118,6 @@ void Graphics::clearScreenAndPriBuffer() {
_vm->_system->updateScreen();
}
-/**
- * Note: this doesn't flush the palette to the screen (must call "setPaletteFadeLevel")
- */
void Graphics::loadPalette(const Common::String &paletteName) {
// Set the palette from a PAL file
Common::String palFile = paletteName + ".PAL";
@@ -170,9 +167,6 @@ void Graphics::fadeoutScreen() {
_paletteFadeLevel = 0;
}
-/**
- * This flushes the palette to the screen. fadeLevel ranges from 0-100.
- */
void Graphics::setPaletteFadeLevel(byte *palData, int fadeLevel) {
byte palBuffer[256 * 3];
@@ -239,10 +233,6 @@ Common::Point Graphics::getMousePos() {
return _vm->_system->getEventManager()->getMousePos();
}
-/**
- * The change to the mouse's bitmap won't take effect until drawAllSprites is called
- * again.
- */
void Graphics::setMouseBitmap(SharedPtr<Bitmap> bitmap) {
_mouseBitmap = bitmap;
@@ -250,13 +240,6 @@ void Graphics::setMouseBitmap(SharedPtr<Bitmap> bitmap) {
_lockedMouseSprite.setBitmap(_mouseBitmap);
}
-/**
- * This function is a workaround for when the mouse position needs to be locked in a set
- * position (used in the action menu). This only affects the position it is drawn at; the
- * sprite's "real" position is still updated normally.
- *
- * This does not call updateScreen.
- */
void Graphics::lockMousePosition(int16 x, int16 y) {
if (_mouseLocked) {
if (x != _lockedMouseSprite.pos.x || y != _lockedMouseSprite.pos.y) {
@@ -617,18 +600,12 @@ void Graphics::drawAllSprites(bool updateScreen) {
}
}
-/**
- * Sets "bitmapChanged" to true on all sprites before calling drawAllSprites.
- */
void Graphics::forceDrawAllSprites(bool updateScreen) {
for (int i = 0; i < _numSprites; i++)
_sprites[i]->bitmapChanged = true;
drawAllSprites(updateScreen);
}
-/**
- * Returns the sprite at the given position (ignores mouse).
- */
Sprite *Graphics::getSpriteAt(int16 x, int16 y) {
for (int i = _numSprites - 1; i >= 0; i--) {
Sprite *sprite = _sprites[i];