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author | Matthew Stewart | 2018-02-23 02:11:40 -0500 |
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committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | cd45502501787c8003cfd86b7adf48a6f86d68de (patch) | |
tree | 1d2a917fba484f3a5c7b4333ed290cb430bc3f92 /engines/startrek/graphics.h | |
parent | c71a8a6d2acb3be145731e6af344cb16a38c6b46 (diff) | |
download | scummvm-rg350-cd45502501787c8003cfd86b7adf48a6f86d68de.tar.gz scummvm-rg350-cd45502501787c8003cfd86b7adf48a6f86d68de.tar.bz2 scummvm-rg350-cd45502501787c8003cfd86b7adf48a6f86d68de.zip |
STARTREK: Implement draw modes 2 and 3 for sprites
Diffstat (limited to 'engines/startrek/graphics.h')
-rwxr-xr-x | engines/startrek/graphics.h | 20 |
1 files changed, 6 insertions, 14 deletions
diff --git a/engines/startrek/graphics.h b/engines/startrek/graphics.h index a2d9f4fa1c..884f7edde0 100755 --- a/engines/startrek/graphics.h +++ b/engines/startrek/graphics.h @@ -26,6 +26,7 @@ #ifndef STARTREK_GRAPHICS_H #define STARTREK_GRAPHICS_H +#include "startrek/bitmap.h" #include "startrek/startrek.h" #include "startrek/font.h" @@ -42,18 +43,6 @@ const int SCREEN_WIDTH = 320; const int SCREEN_HEIGHT = 200; -struct Bitmap { - uint16 xoffset; - uint16 yoffset; - uint16 width; - uint16 height; - byte *pixels; - - Bitmap(Common::ReadStreamEndian *stream); - Bitmap(int w, int h); - ~Bitmap(); -}; - struct Sprite { uint16 x,y; uint16 drawPriority; @@ -61,7 +50,7 @@ struct Sprite { uint16 field8; Bitmap *bitmap; uint16 drawMode; - uint16 fieldE; + uint16 textColor; uint16 bitmapChanged; uint16 redrawCondition2; uint16 redrawCondition3; @@ -78,10 +67,11 @@ public: Graphics(StarTrekEngine *vm); ~Graphics(); - void loadPalette(const char *paletteFile); + void loadPalette(const Common::String &paletteFile); void loadPri(const char *priFile); void redrawScreen(); + void drawSprite(const Sprite &sprite); void drawSprite(const Sprite &sprite, const Common::Rect &rect); void loadEGAData(const char *egaFile); @@ -98,7 +88,9 @@ private: bool _egaMode; byte *_egaData; byte *_priData; + byte *_lutData; + Common::Rect _screenRect; Bitmap *_backgroundImage; Bitmap *_canvas; }; |