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author | Matthew Stewart | 2018-07-23 22:06:24 -0400 |
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committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | 0e85e19ee7530b4d41668982e0b10f04d6f29741 (patch) | |
tree | 4ef9ad91daeffd899e3e4f4ecf27be32f53aaa67 /engines/startrek/room.cpp | |
parent | c2dd39a6c2f1f9356110dcfe0cb36607373b19e3 (diff) | |
download | scummvm-rg350-0e85e19ee7530b4d41668982e0b10f04d6f29741.tar.gz scummvm-rg350-0e85e19ee7530b4d41668982e0b10f04d6f29741.tar.bz2 scummvm-rg350-0e85e19ee7530b4d41668982e0b10f04d6f29741.zip |
STARTREK: Move function descriptions to headers
Diffstat (limited to 'engines/startrek/room.cpp')
-rw-r--r-- | engines/startrek/room.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/engines/startrek/room.cpp b/engines/startrek/room.cpp index a9f83118b6..9806fedc33 100644 --- a/engines/startrek/room.cpp +++ b/engines/startrek/room.cpp @@ -251,9 +251,6 @@ void Room::loadActorStandAnim(int actorIndex) { } } -/** - * This is exactly the same as "loadActorAnim", but the game calls it at different times? - */ void Room::loadActorAnim2(int actorIndex, Common::String anim, int16 x, int16 y, uint16 finishedAnimActionParam) { loadActorAnim(actorIndex, anim, x, y, finishedAnimActionParam); } @@ -373,9 +370,6 @@ void Room::walkCrewmanC(int actorIndex, int16 destX, int16 destY, void (Room::*f } } -/** - * Loads a pair of .map and .iw files to change the room's collisions and pathfinding. - */ void Room::loadMapFile(const Common::String &name) { _vm->_mapFilename = name; _vm->_iwFile.reset(); @@ -418,9 +412,6 @@ Common::Point Room::getActorPos(int actorIndex) { return _vm->_actorList[actorIndex].pos; } -/** - * Returns a word in range [start, end] (that's inclusive). - */ int16 Room::getRandomWordInRange(int start, int end) { return _vm->getRandomWord() % (end - start + 1) + start; } |