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authorMatthew Stewart2018-07-23 22:06:24 -0400
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commit0e85e19ee7530b4d41668982e0b10f04d6f29741 (patch)
tree4ef9ad91daeffd899e3e4f4ecf27be32f53aaa67 /engines/startrek/room.cpp
parentc2dd39a6c2f1f9356110dcfe0cb36607373b19e3 (diff)
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STARTREK: Move function descriptions to headers
Diffstat (limited to 'engines/startrek/room.cpp')
-rw-r--r--engines/startrek/room.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/engines/startrek/room.cpp b/engines/startrek/room.cpp
index a9f83118b6..9806fedc33 100644
--- a/engines/startrek/room.cpp
+++ b/engines/startrek/room.cpp
@@ -251,9 +251,6 @@ void Room::loadActorStandAnim(int actorIndex) {
}
}
-/**
- * This is exactly the same as "loadActorAnim", but the game calls it at different times?
- */
void Room::loadActorAnim2(int actorIndex, Common::String anim, int16 x, int16 y, uint16 finishedAnimActionParam) {
loadActorAnim(actorIndex, anim, x, y, finishedAnimActionParam);
}
@@ -373,9 +370,6 @@ void Room::walkCrewmanC(int actorIndex, int16 destX, int16 destY, void (Room::*f
}
}
-/**
- * Loads a pair of .map and .iw files to change the room's collisions and pathfinding.
- */
void Room::loadMapFile(const Common::String &name) {
_vm->_mapFilename = name;
_vm->_iwFile.reset();
@@ -418,9 +412,6 @@ Common::Point Room::getActorPos(int actorIndex) {
return _vm->_actorList[actorIndex].pos;
}
-/**
- * Returns a word in range [start, end] (that's inclusive).
- */
int16 Room::getRandomWordInRange(int start, int end) {
return _vm->getRandomWord() % (end - start + 1) + start;
}