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author | Matthew Stewart | 2018-07-03 23:17:02 -0400 |
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committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | 051ea8c238510db03505cd146025c1db441ace84 (patch) | |
tree | dbcb07955505ed5090fa392a9273a9cb4dd1e08a /engines/startrek/room.h | |
parent | 51e2c85a25a19ce7cdc1b942947f4ca6fbe86d6c (diff) | |
download | scummvm-rg350-051ea8c238510db03505cd146025c1db441ace84.tar.gz scummvm-rg350-051ea8c238510db03505cd146025c1db441ace84.tar.bz2 scummvm-rg350-051ea8c238510db03505cd146025c1db441ace84.zip |
STARTREK: FEATHER1
Diffstat (limited to 'engines/startrek/room.h')
-rw-r--r-- | engines/startrek/room.h | 105 |
1 files changed, 102 insertions, 3 deletions
diff --git a/engines/startrek/room.h b/engines/startrek/room.h index 2b5f95cd17..bd6d7d9420 100644 --- a/engines/startrek/room.h +++ b/engines/startrek/room.h @@ -49,6 +49,7 @@ struct RoomAction { const int RDF_WARP_ROOM_INDICES = 0x22; const int RDF_ROOM_ENTRY_POSITIONS = 0x2a; const int RDF_BEAM_IN_POSITIONS = 0xaa; +const int RDF_SPAWN_POSITIONS = 0xba; class Room { @@ -85,6 +86,10 @@ public: uint16 getDoorPolygonEndOffset() { return readRdfWord(0x1c); } Common::Point getBeamInPosition(int crewmanIndex); + // This is analagous to above, but instead of beaming in, they just appear in a spot. + // Used sparingly, ie. in feather's serpent when appearing in cave after Quetzecoatl + // warps the crew. + Common::Point getSpawnPosition(int crewmanIndex); public: byte *_rdfData; @@ -92,7 +97,7 @@ public: private: StarTrekEngine *_vm; - RoomAction *_roomActionList; + const RoomAction *_roomActionList; int _numRoomActions; int _roomIndex; // ie. for DEMON2, this is 2 @@ -131,8 +136,8 @@ private: // If "changeDirection" is true, they remain facing that direction even after their // animation is finished. The game is inconsistent about doing this. - void spockScan(int direction, TextRef text, bool changeDirection); - void mccoyScan(int direction, TextRef text, bool changeDirection); + void spockScan(int direction, TextRef text, bool changeDirection = false); + void mccoyScan(int direction, TextRef text, bool changeDirection = false); // Room-specific code public: @@ -1408,6 +1413,88 @@ public: // FEATHER1 void feather1Tick1(); + void feather1Tick45(); + void feather1Tick85(); + void feather1Tick95(); + void feather1QuetzecoatlDisappeared(); + void feather1GetRightVine(); + void feather1GetLeftVine(); + void feather1GetRocks(); + void feather1ReachedRocks(); + void feather1PickedUpRocks(); + void feather1GetSnake(); + void feather1ReachedSnake(); + void feather1Timer1Expired(); + void feather1Timer2Expired(); + void feather1PickedUpSnake(); + void feather1Timer0Expired(); + void feather1UseCommunicator(); + void feather1UseRockOnHole(); + void feather1ReachedHole(); + void feather1Timer3Expired(); + void feather1PutRockInHole(); + void feather1UseSnakeOnLeftVine(); + void feather1UseSnakeOnSpock(); + void feather1UseSnakeOnKirk(); + void feather1UseSnakeOnMccoy(); + void feather1UseSnakeOnRedshirt(); + void feather1UseRockOnSnake(); + void feather1UseSpockOnSnake(); + void feather1UseMccoyOnSnake(); + void feather1UseRedshirtOnSnake(); + void feather1UseSpockOnHole(); + void feather1UseMccoyOnHole(); + void feather1UseRedshirtOnHole(); + void feather1UseRockOnMoss(); + void feather1UseRockOnSpock(); + void feather1UseRockOnMccoy(); + void feather1UseRockOnRedshirt(); + void feather1UseSpockOnMoss(); + void feather1UseMccoyOnMoss(); + void feather1UseRedshirtOnMoss(); + void feather1UseRockOnLeftVine(); + void feather1ReadyToThrowRock1(); + void feather1ThrewRock1(); + void feather1ReadyToThrowRock2(); + void feather1ThrewRock2(); + void feather1UseSpockOnVine(); + void feather1UseMccoyOnVine(); + void feather1UseRedshirtOnVine(); + void feather1UseKirkOnVine(); + void feather1CrewmanClimbVine(); + void feather1ReachedVineToClimbUp(); + void feather1ClimbedUpVine(); + void feather1ReachedVineToClimbDown(); + void feather1ClimbedDownVine(); + void feather1UsePhaser(); + void feather1UseSTricorderOnRightVine(); + void feather1UseSTricorderOnSnake(); + void feather1UseSTricorderOnMoss(); + void feather1UseSTricorderOnHole(); + void feather1UseSTricorderAnywhere(); + void feather1UseSTricorderOnRocks(); + void feather1UseMTricorderOnVine(); + void feather1UseMTricorderOnMoss(); + void feather1UseMTricorderOnHole(); + void feather1UseMTricorderOnSnake(); + void feather1UseMedkit(); + void feather1TalkToMccoy(); + void feather1TalkToSpock(); + void feather1TalkToRedshirt(); + void feather1WalkToExit(); + void feather1LookAnywhere(); + void feather1LookAtSnake(); + void feather1LookAtRightVine(); + void feather1LookAtHole(); + void feather1LookAtMoss(); + void feather1LookAtRocks(); + void feather1LookAtLight(); + void feather1LookAtEyes(); + void feather1LookAtKirk(); + void feather1LookAtSpock(); + void feather1LookAtMccoy(); + void feather1LookAtRedshirt(); + void feather1LookAtLeftVine(); // FEATHER2 void feather2Tick1(); @@ -1546,6 +1633,18 @@ private: byte walkingToDoor; } mudd; + struct { + // feather1 + byte snakeInHole; // 0xca + bool scannedSnake; // 0xcb + bool crewEscaped[4]; // 0xcc + byte kirkEscaped; // 0xcc + byte spockEscaped; // 0xcd + byte mccoyEscaped; // 0xce + byte cf; // 0xcf + byte crewmanClimbingVine; + } feather; + } _roomVar; }; |