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authorMatthew Stewart2018-06-28 18:44:22 -0400
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commit0879985ddd27dd1e119efb6e8200df5f0ba3e970 (patch)
treecfcb3f0bbbf7189a83f873192de48cdee441bbfb /engines/startrek/rooms/mudd3.cpp
parentc47150358157524c4b0079b7927ded660359f99f (diff)
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STARTREK: MUDD3
Diffstat (limited to 'engines/startrek/rooms/mudd3.cpp')
-rw-r--r--engines/startrek/rooms/mudd3.cpp406
1 files changed, 404 insertions, 2 deletions
diff --git a/engines/startrek/rooms/mudd3.cpp b/engines/startrek/rooms/mudd3.cpp
index e3f215f784..1eed3de931 100644
--- a/engines/startrek/rooms/mudd3.cpp
+++ b/engines/startrek/rooms/mudd3.cpp
@@ -22,13 +22,415 @@
#include "startrek/room.h"
-#define OBJECT_DOOR1 8
+#define OBJECT_MUDD 8
+#define OBJECT_9 9
+#define OBJECT_ALIEN_IMAGE 10
+#define OBJECT_ALIENDV 11
+#define OBJECT_NORTH_DOOR 12
+#define OBJECT_REPAIR_TOOL 13
-#define HOTSPOT_CONSOLE 0x20
+#define HOTSPOT_SCREEN 0x20
+#define HOTSPOT_SPHERE 0x21
+#define HOTSPOT_NORTH_DOOR 0x22
+#define HOTSPOT_EAST_DOOR 0x23
namespace StarTrek {
void Room::mudd3Tick1() {
+ playVoc("MUD3LOOP");
+
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_W;
+
+ if (_vm->_awayMission.mudd.databaseDestroyed) {
+ loadActorAnim(OBJECT_9, "s4lbpb", 0xa2, 0x9f);
+
+ // FIXME: is this supposed to be in this if statement?
+ if (!_vm->_awayMission.mudd.tookRepairToolFromDatabaseRoom)
+ loadActorAnim(OBJECT_REPAIR_TOOL, "s4lbdv", 0xb7, 0xa8);
+ }
+
+ _vm->_awayMission.mudd.muddInDatabaseRoom = false;
+
+ if (!_vm->_awayMission.mudd.muddVisitedDatabaseRoom && _vm->_awayMission.mudd.translatedAlienLanguage && !_vm->_awayMission.mudd.muddCurrentlyInsane) {
+ _vm->_awayMission.mudd.muddVisitedDatabaseRoom = true;
+ loadActorAnim(OBJECT_MUDD, "s4lbhs", 0xa2, 0x9f);
+ playMidiMusicTracks(3);
+ _vm->_awayMission.mudd.muddInDatabaseRoom = true;
+ _vm->_awayMission.timers[2] = 10;
+ }
+}
+
+void Room::mudd3UseCommunicator() {
+ showText(TX_SPEAKER_KIRK, TX_MUD3_003);
+ showText(TX_SPEAKER_UHURA, TX_STATICU1);
+}
+
+void Room::mudd3LookAtScreen() {
+ if (_vm->_awayMission.mudd.translatedAlienLanguage) // FIXME: flipped conditions?
+ showText(TX_MUD3N017);
+ else
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_038);
+}
+
+void Room::mudd3UseSTricorderOnScreen() {
+ if (_roomVar.mudd.tricordersUnavailable)
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_039);
+ else
+ spockScan(DIR_S, TX_MUD3_017, false);
+}
+
+// BUGFIX: Event was actually "use screen on kirk", which makes no sense.
+void Room::mudd3UseKirkOnScreen() {
+ if (!_vm->_awayMission.mudd.translatedAlienLanguage) {
+ showText(TX_MUD3N011);
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_037);
+ }
+}
+
+void Room::mudd3UseSpockOnSphere() {
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
+ loadActorStandAnim(OBJECT_SPOCK);
+
+ if (_vm->_awayMission.mudd.computerDataErased) {
+ if (!_vm->_awayMission.mudd.databaseDestroyed) {
+ showText(TX_MUD3N000);
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_052);
+ showText(TX_SPEAKER_KIRK, TX_MUD3_012);
+ showText(TX_SPEAKER_MCCOY, TX_MUD3_024);
+ }
+ showText(TX_SPEAKER_KIRK, TX_MUD3_006);
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_048);
+ showText(TX_SPEAKER_KIRK, TX_MUD3_008);
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_051);
+ } else if (_vm->_awayMission.mudd.translatedAlienLanguage) {
+ if (_vm->_awayMission.mudd.accessedAlienDatabase)
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_035);
+ else {
+ _vm->_awayMission.mudd.accessedAlienDatabase = true;
+
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_054);
+ showText(TX_SPEAKER_MCCOY, TX_MUD3_032);
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_050);
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_049);
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_046);
+ showText(TX_SPEAKER_KIRK, TX_MUD3_007);
+
+ _vm->_awayMission.mudd.missionScore++;
+ playVoc("LSHAIANS");
+ loadActorAnim(OBJECT_ALIEN_IMAGE, "s4lbap", 0x32, 0x64);
+
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W;
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W;
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_W;
+ loadActorStandAnim(OBJECT_KIRK);
+ loadActorStandAnim(OBJECT_SPOCK);
+ loadActorStandAnim(OBJECT_MCCOY);
+ loadActorStandAnim(OBJECT_REDSHIRT);
+
+ _vm->_awayMission.disableInput = true;
+ _vm->_awayMission.timers[3] = 40;
+ }
+ } else if (_vm->_awayMission.mudd.discoveredBase3System) {
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_043);
+ showText(TX_SPEAKER_MCCOY, TX_MUD3_022);
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_056);
+ showText(TX_SPEAKER_KIRK, TX_MUD3_015);
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_047);
+ _roomVar.mudd.suggestedUsingTricorders = true;
+ } else {
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_044);
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
+ walkCrewman(OBJECT_SPOCK, 0xcd, 0x87);
+ }
+}
+
+// Finished looking at alien image
+void Room::mudd3Timer3Expired() {
+ _vm->_awayMission.disableInput = false;
+
+ showText(TX_SPEAKER_MCCOY, TX_MUD3_027);
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_053);
+ showText(TX_SPEAKER_MCCOY, TX_MUD3_028);
+ showText(TX_SPEAKER_MCCOY, TX_MUD3_026);
+}
+
+void Room::mudd3UseMccoyOnSphere() {
+ // ENHANCEMENT: Turn to face south
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_S;
+ loadActorStandAnim(OBJECT_MCCOY);
+
+ showText(TX_SPEAKER_MCCOY, TX_MUD3_021);
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W;
+ walkCrewman(OBJECT_MCCOY, 0xec, 0x84);
+}
+
+void Room::mudd3UseRedshirtOnSphere() {
+ // ENHANCEMENT: Turn to face south
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_S;
+ loadActorStandAnim(OBJECT_REDSHIRT);
+
+ showText(TX_SPEAKER_BUCHERT, TX_MUD3_068); // BUGFIX: original played McCoy's audio by mistake
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_W;
+ walkCrewman(OBJECT_REDSHIRT, 0xec, 0x84);
+}
+
+void Room::mudd3UseMTricorderOnSphere() {
+ if (_roomVar.mudd.tricordersUnavailable)
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_039); // BUGFIX: speaker is Spock
+ else {
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_S;
+ loadActorStandAnim(OBJECT_MCCOY);
+ if (!_vm->_awayMission.mudd.translatedAlienLanguage && _roomVar.mudd.suggestedUsingTricorders && _vm->_awayMission.mudd.discoveredBase3System) {
+ _vm->_awayMission.disableInput = true;
+
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_S;
+ walkCrewman(OBJECT_MCCOY, 0xac, 0x88);
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
+ walkCrewmanC(OBJECT_SPOCK, 0xa5, 0x8c, &Room::mudd3ReadyToHookUpTricorders);
+ } else {
+ showText(TX_SPEAKER_MCCOY, TX_MUD3_021);
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W;
+ walkCrewman(OBJECT_MCCOY, 0xec, 0x84);
+ }
+ }
+}
+
+void Room::mudd3UseSTricorderOnSphere() {
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
+ loadActorStandAnim(OBJECT_SPOCK);
+
+ if (_roomVar.mudd.tricordersUnavailable)
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_039); // BUGFIX: speaker is Spock
+ else if (_vm->_awayMission.mudd.translatedAlienLanguage || (_vm->_awayMission.mudd.discoveredBase3System && !_roomVar.mudd.suggestedUsingTricorders)) {
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_041);
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
+ walkCrewman(OBJECT_SPOCK, 0xcd, 0x87);
+ } else if (_vm->_awayMission.mudd.discoveredBase3System && _roomVar.mudd.suggestedUsingTricorders) { // Hooking up tricorders
+ _vm->_awayMission.disableInput = true;
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_S;
+ walkCrewmanC(OBJECT_MCCOY, 0xca, 0x88, &Room::mudd3ReadyToHookUpTricorders);
+ } else { // No idea how to access it
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_042);
+ walkCrewman(OBJECT_SPOCK, 0xcd, 0x87);
+ }
+}
+
+void Room::mudd3ReadyToHookUpTricorders() {
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_018);
+
+ _roomVar.mudd.tricordersUnavailable = true;
+ _vm->_awayMission.timers[1] = 50;
+
+ loadActorAnim2(OBJECT_SPOCK, "sscans");
+ playSoundEffectIndex(SND_TRICORDER);
+}
+
+void Room::mudd3Timer1Expired() { // Tricorders ready for use again
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_040);
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_034);
+
+ _vm->_awayMission.disableInput = false;
+ _roomVar.mudd.tricordersUnavailable = false;
+ _roomVar.mudd.suggestedUsingTricorders = false;
+ _vm->_awayMission.mudd.translatedAlienLanguage = true;
+ _vm->_awayMission.mudd.missionScore++;
+
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W;
+ walkCrewman(OBJECT_SPOCK, 0xcd, 0x87);
+ walkCrewman(OBJECT_MCCOY, 0xec, 0x84);
+}
+
+// Harry Mudd stumbled into the room
+void Room::mudd3Timer2Expired() {
+ const int choices[] = {
+ TX_SPEAKER_KIRK,
+ TX_MUD3_010,
+ TX_MUD3_009,
+ TX_BLANK
+ };
+
+ _vm->_awayMission.mudd.computerDataErased = true;
+
+ showText(TX_SPEAKER_MUDD, TX_MUD3_065);
+ int choice = showText(choices);
+
+ if (choice == 0) { // Allow him to access the database
+ showText(TX_SPEAKER_MUDD, TX_MUD3_066);
+ _vm->_awayMission.mudd.gaveMuddDatabaseAccess = true;
+ } else { // Don't allow it (he destroys it by accident)
+ showText(TX_SPEAKER_MUDD, TX_MUD3_064);
+ _vm->_awayMission.timers[4] = 98;
+ _vm->_awayMission.disableInput = 2;
+ playMidiMusicTracks(26);
+ loadActorAnim(OBJECT_MUDD, "s4lbhb", 0xa2, 0x9f);
+ }
+}
+
+void Room::mudd3Timer4Expired() {
+ _vm->_awayMission.mudd.databaseDestroyed = true;
+
+ showText(TX_SPEAKER_MUDD, TX_MUD3_063);
+ showText(TX_SPEAKER_MCCOY, TX_MUD3_031);
+
+ _vm->_awayMission.disableInput = false;
+}
+
+void Room::mudd3UseMemoryDiskOnSphere() {
+ if (_vm->_awayMission.mudd.databaseDestroyed)
+ showText(TX_MUD3N014);
+ else if (_vm->_awayMission.mudd.translatedAlienLanguage && !_vm->_awayMission.mudd.gaveMuddDatabaseAccess) {
+ showText(TX_MUD3N020);
+ if (!_vm->_awayMission.mudd.gotPointsForDownloadingData) {
+ _vm->_awayMission.mudd.missionScore += 3;
+ _vm->_awayMission.mudd.gotPointsForDownloadingData = true;
+ }
+ } else
+ showText(TX_MUD3N019);
+}
+
+
+void Room::mudd3GetRepairTool() {
+ if (_vm->_awayMission.mudd.tookRepairToolFromDatabaseRoom)
+ showText(TX_MUD3N018); // NOTE: unused, since the object disappears, can't be selected again
+ else {
+ _vm->_awayMission.disableInput = true;
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
+ walkCrewmanC(OBJECT_KIRK, 0xba, 0xc1, &Room::mudd3ReachedRepairTool);
+ }
+}
+
+void Room::mudd3ReachedRepairTool() {
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
+ loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::mudd3PickedUpRepairTool);
+}
+
+void Room::mudd3PickedUpRepairTool() {
+ _vm->_awayMission.disableInput = false;
+ loadActorStandAnim(OBJECT_REPAIR_TOOL);
+ _vm->_awayMission.mudd.tookRepairToolFromDatabaseRoom = true;
+ _vm->_awayMission.mudd.missionScore++;
+ giveItem(OBJECT_IDOOVER);
+}
+
+void Room::mudd3LookAtSphere() {
+ // ENHANCEMENT: Turn to face south
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S;
+ loadActorStandAnim(OBJECT_KIRK);
+
+ showText(TX_MUD3N015);
+}
+
+void Room::mudd3WalkToNorthDoor() {
+ _roomVar.mudd.walkingToDoor = true;
+ _vm->_awayMission.disableInput = true;
+ walkCrewman(OBJECT_KIRK, 0xb8, 0x70);
+}
+
+void Room::mudd3TouchedHotspot0() { // Triggers north door
+ if (_roomVar.mudd.walkingToDoor) {
+ playVoc("SMADOOR3");
+ loadActorAnim(OBJECT_NORTH_DOOR, "s4lbdo", 0xba, 0x6f);
+ }
+}
+
+void Room::mudd3WalkToEastDoor() {
+ _roomVar.mudd.walkingToDoor = true;
+ _vm->_awayMission.disableInput = true;
+ walkCrewman(OBJECT_KIRK, 0x121, 0x81);
+}
+
+void Room::mudd3TouchedHotspot1() {
+ if (_roomVar.mudd.walkingToDoor) {
+ playVoc("SMADOOR3");
+ }
+}
+
+void Room::mudd3LookAtKirk() {
+ if (!_vm->_awayMission.mudd.muddInDatabaseRoom)
+ showText(TX_MUD3N005);
+ else
+ showText(TX_MUD3N004);
+}
+
+void Room::mudd3LookAtSpock() {
+ if (!_vm->_awayMission.mudd.muddInDatabaseRoom)
+ showText(TX_MUD3N012);
+ else
+ showText(TX_MUD3N002);
+}
+
+void Room::mudd3LookAtMccoy() {
+ if (!_vm->_awayMission.mudd.muddInDatabaseRoom)
+ showText(TX_MUD3N010);
+ else
+ showText(TX_MUD3N009);
+}
+
+void Room::mudd3LookAtRedshirt() {
+ if (!_vm->_awayMission.mudd.muddInDatabaseRoom)
+ showText(TX_MUD3N007);
+ else
+ showText(TX_MUD3N006);
+}
+
+void Room::mudd3LookAtMudd() {
+ showText(TX_MUD3N003);
+}
+
+void Room::mudd3TalkToKirk() {
+ if (!_vm->_awayMission.mudd.muddInDatabaseRoom) {
+ showText(TX_SPEAKER_KIRK, TX_MUD3_014);
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_057);
+ showText(TX_SPEAKER_MCCOY, TX_MUD3_025);
+ } else
+ showText(TX_SPEAKER_KIRK, TX_MUD3_002);
+}
+
+void Room::mudd3TalkToSpock() {
+ if (!_vm->_awayMission.mudd.muddInDatabaseRoom) {
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_055);
+ showText(TX_SPEAKER_MCCOY, TX_MUD3_033);
+ showText(TX_SPEAKER_KIRK, TX_MUD3_011);
+ } else
+ showText(TX_SPEAKER_SPOCK, TX_MUD3_019);
+}
+
+void Room::mudd3TalkToMccoy() {
+ if (!_vm->_awayMission.mudd.muddInDatabaseRoom)
+ showText(TX_SPEAKER_MCCOY, TX_MUD3_023);
+ else {
+ showText(TX_SPEAKER_MCCOY, TX_MUD3_030);
+ showText(TX_SPEAKER_MUDD, TX_MUD3_062);
+ }
+}
+
+void Room::mudd3TalkToRedshirt() {
+ if (!_vm->_awayMission.mudd.muddInDatabaseRoom) {
+ showText(TX_SPEAKER_BUCHERT, TX_MUD3_070);
+ showText(TX_SPEAKER_KIRK, TX_MUD3_016);
+ showText(TX_SPEAKER_BUCHERT, TX_MUD3_071);
+ } else
+ showText(TX_SPEAKER_BUCHERT, TX_MUD3_067);
+}
+
+void Room::mudd3TalkToMudd() {
+ if (_vm->_awayMission.mudd.databaseDestroyed) {
+ showText(TX_SPEAKER_MUDD, TX_MUD3_060);
+ showText(TX_SPEAKER_MCCOY, TX_MUD3_029);
+ showText(TX_SPEAKER_MUDD, TX_MUD3_061);
+ showText(TX_SPEAKER_KIRK, TX_MUD3_013);
+ showText(TX_SPEAKER_MUDD, TX_MUD3_058);
+ showText(TX_SPEAKER_SPOCK, TX_MUD3C001);
+ showText(TX_SPEAKER_BUCHERT, TX_MUD3_069);
+ showText(TX_SPEAKER_MUDD, TX_MUD3_059);
+ showText(TX_SPEAKER_KIRK, TX_MUD3_005);
+ }
+}
+
+void Room::mudd3UseMedkit() {
+ showText(TX_SPEAKER_MCCOY, TX_MUD3_020);
}
}