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authorFilippos Karapetis2019-06-11 01:28:12 +0300
committerFilippos Karapetis2019-06-11 01:28:12 +0300
commite8f0e9e998a8d16ff037ed48ae7676592179d5c6 (patch)
tree7d48402b71ac00e526e52b62e276eed92da0ed98 /engines/startrek/rooms/veng5.cpp
parent05301c240b3ccc195c533cf7a2eddde683ee7d06 (diff)
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STARTREK: Rename the different showText() functions for disambiguation
Hopefully, this will fix the AmigaOS and DS builds
Diffstat (limited to 'engines/startrek/rooms/veng5.cpp')
-rw-r--r--engines/startrek/rooms/veng5.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/startrek/rooms/veng5.cpp b/engines/startrek/rooms/veng5.cpp
index 23a7cd2f56..0ea475be35 100644
--- a/engines/startrek/rooms/veng5.cpp
+++ b/engines/startrek/rooms/veng5.cpp
@@ -130,43 +130,43 @@ void Room::veng5TouchedTurboliftDoor() {
}
void Room::veng5LookAtDoor() {
- showText(TX_VEN5N007);
+ showDescription(TX_VEN5N007);
}
void Room::veng5LookAtLadder() {
- showText(TX_VEN5N008);
+ showDescription(TX_VEN5N008);
}
void Room::veng5LookAtDeadGuy() {
- showText(TX_VEN5N000);
+ showDescription(TX_VEN5N000);
}
void Room::veng5LookAtPowerPack() {
- showText(TX_VEN5N009);
+ showDescription(TX_VEN5N009);
}
void Room::veng5LookAtDebris() {
- showText(TX_VEN5N001);
+ showDescription(TX_VEN5N001);
}
void Room::veng5LookAtKirk() {
- showText(TX_VEN5N003);
+ showDescription(TX_VEN5N003);
}
void Room::veng5LookAtSpock() {
- showText(TX_VEN5N002);
+ showDescription(TX_VEN5N002);
}
void Room::veng5LookAtMccoy() {
- showText(TX_VEN5N004);
+ showDescription(TX_VEN5N004);
}
void Room::veng5LookAtRedshirt() {
- showText(TX_VEN5N005);
+ showDescription(TX_VEN5N005);
}
void Room::veng5LookAnywhere() {
- showText(TX_VEN5N006);
+ showDescription(TX_VEN5N006);
}
void Room::veng5UsePhaserOnPowerPack() {
@@ -259,7 +259,7 @@ void Room::veng5ReachedPowerPack() {
void Room::veng5PickedUpPowerPack() {
if (!_awayMission->veng.havePowerPack) {
loadActorStandAnim(OBJECT_POWER_PACK);
- showText(TX_VEN5N010);
+ showDescription(TX_VEN5N010);
_awayMission->veng.havePowerPack = true;
giveItem(OBJECT_IFUSION);
}