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authorMatthew Stewart2018-07-10 01:01:47 -0400
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commit00445f0cfafdb97865f3e4c82632d8702fb5cb6e (patch)
tree8b00f34bca0573bde148fc14de9801783ebdce41 /engines/startrek/rooms
parent2771797eb0cb93b6a7672904dd81f9deeecdba0d (diff)
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STARTREK: TRIAL3
Diffstat (limited to 'engines/startrek/rooms')
-rw-r--r--engines/startrek/rooms/trial3.cpp423
1 files changed, 422 insertions, 1 deletions
diff --git a/engines/startrek/rooms/trial3.cpp b/engines/startrek/rooms/trial3.cpp
index afbb1eee6e..2e382bccdf 100644
--- a/engines/startrek/rooms/trial3.cpp
+++ b/engines/startrek/rooms/trial3.cpp
@@ -22,16 +22,437 @@
#include "startrek/room.h"
+#define OBJECT_KLINGON_1 8
+#define OBJECT_KLINGON_2 9 // Unused
+#define OBJECT_KLINGON_3 10 // Unused
+#define OBJECT_EXPLOSION 11
+
+#define HOTSPOT_EXIT 0x20
+#define HOTSPOT_WALL 0x21
+
namespace StarTrek {
extern const RoomAction trial3ActionList[] = {
- { {ACTION_TICK, 1, 0, 0}, &Room::trial3Tick1 },
+ { {ACTION_TICK, 1, 0, 0}, &Room::trial3Tick1 },
+ { {ACTION_TICK, 30, 0, 0}, &Room::trial3Tick30 },
+ { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::trial3Klingon1BeamedIn },
+ { {ACTION_DONE_ANIM, 2, 0, 0}, &Room::trial3Klingon2BeamedIn },
+ { {ACTION_DONE_ANIM, 3, 0, 0}, &Room::trial3Klingon3BeamedIn },
+ { {ACTION_DONE_ANIM, 4, 0, 0}, &Room::trial3Klingon1DoneShooting },
+ { {ACTION_DONE_ANIM, 5, 0, 0}, &Room::trial3Klingon2DoneShooting },
+ { {ACTION_DONE_ANIM, 6, 0, 0}, &Room::trial3Klingon3DoneShooting },
+ { {ACTION_DONE_ANIM, 15, 0, 0}, &Room::trial3RedshirtDoneDying },
+ { {ACTION_DONE_ANIM, 16, 0, 0}, &Room::trial3KirkDoneDying },
+ { {ACTION_DONE_ANIM, 11, 0, 0}, &Room::trial3Klingon1Shot },
+ { {ACTION_DONE_ANIM, 12, 0, 0}, &Room::trial3Klingon2Shot },
+ { {ACTION_DONE_ANIM, 13, 0, 0}, &Room::trial3Klingon3Shot },
+ { {ACTION_DONE_ANIM, 19, 0, 0}, &Room::trial3CrewmanBeamedOut },
+ { {ACTION_TICK, 90, 0, 0}, &Room::trial3Tick90 },
+ { {ACTION_TOUCHED_HOTSPOT, 3, 0, 0}, &Room::trial3TouchedHotspot3 },
+ { {ACTION_DONE_ANIM, 14, 0, 0}, &Room::trial3KirkExploded },
+ { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::trial3LookAtKirk },
+ { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::trial3LookAtSpock },
+ { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::trial3LookAtMccoy },
+ { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::trial3LookAtRedshirt },
+ { {ACTION_LOOK, HOTSPOT_EXIT, 0, 0}, &Room::trial3LookAtExit },
+ { {ACTION_LOOK, HOTSPOT_WALL, 0, 0}, &Room::trial3LookAtWall },
+ { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::trial3TalkToKirk },
+ { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::trial3TalkToSpock },
+ { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::trial3TalkToMccoy },
+ { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::trial3TalkToRedshirt },
+ { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_WALL, 0}, &Room::trial3UsePhaserOnWall },
+ { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_WALL, 0}, &Room::trial3UsePhaserOnWall },
+
+ { {ACTION_USE, OBJECT_IPHASERS, OBJECT_KLINGON_1, 0}, &Room::trial3UseStunPhaserOnKlingon1 },
+ { {ACTION_DONE_ANIM, 17, 0, 0}, &Room::trial3ReadyToShootKlingon1OnStun },
+ { {ACTION_USE, OBJECT_IPHASERK, OBJECT_KLINGON_1, 0}, &Room::trial3UseKillPhaserOnKlingon1 },
+ { {ACTION_DONE_ANIM, 18, 0, 0}, &Room::trial3ReadyToShootKlingon1OnKill },
+ // OMITTED: Similar code for unused klingons 2 and 3
+
+ { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::trial3UsePhaserAnywhere },
+ { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::trial3UsePhaserAnywhere },
+
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::trial3UseMTricorderOnKirk },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::trial3UseMTricorderOnSpock },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::trial3UseMTricorderOnMccoy },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::trial3UseMTricorderOnRedshirt },
+ { {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_EXIT, 0}, &Room::trial3UseMTricorderOnExit },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_WALL, 0}, &Room::trial3UseSTricorderOnWall },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_EXIT, 0}, &Room::trial3UseSTricorderOnExit },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KLINGON_1, 0}, &Room::trial3UseMTricorderOnKlingon },
+ { {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::trial3UseCommunicator },
+ { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_WALL, 0}, &Room::trial3UseMccoyOnWall },
+ { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_EXIT, 0}, &Room::trial3UseMccoyOnExit },
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_WALL, 0}, &Room::trial3UseSpockOnWall },
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_EXIT, 0}, &Room::trial3UseSpockOnExit },
+ { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_EXIT, 0}, &Room::trial3UseRedshirtOnExit },
+ { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_WALL, 0}, &Room::trial3UseRedshirtOnWall },
+ { {ACTION_WALK, HOTSPOT_EXIT, 0, 0}, &Room::trial3WalkToExit },
+ { {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::trial3UseMedkitAnywhere },
};
extern const int trial3NumActions = sizeof(trial3ActionList) / sizeof(RoomAction);
void Room::trial3Tick1() {
+ playVoc("TRI3LOOP");
+
+ if (!_vm->_awayMission.trial.enteredTrial3FirstTime) {
+ _vm->_awayMission.disableWalking = true;
+ _vm->_awayMission.disableInput = 2;
+ }
+ playMidiMusicTracks(MIDITRACK_33, -1);
+}
+
+void Room::trial3Tick30() {
+ if (!_vm->_awayMission.trial.enteredTrial3FirstTime) {
+ _vm->_awayMission.disableInput = false;
+ _vm->_awayMission.trial.enteredTrial3FirstTime = true;
+
+ showText(TX_SPEAKER_BENNIE, TX_TRI3_030);
+ showText(TX_SPEAKER_KIRK, TX_TRI3_005);
+ showText(TX_SPEAKER_MCCOY, TX_TRI3_019);
+ showText(TX_SPEAKER_SPOCK, TX_TRI3_025);
+ showText(TX_SPEAKER_MCCOY, TX_TRI3_020);
+ showText(TX_SPEAKER_KIRK, TX_TRI3_004);
+ }
+}
+
+void Room::trial3Klingon1BeamedIn() {
+ loadActorAnimC(OBJECT_KLINGON_1, "t3kfir", -1, -1, &Room::trial3Klingon1DoneShooting);
+ trial3KlingonShootsSomeone1();
+}
+
+void Room::trial3Klingon2BeamedIn() {
+ loadActorAnimC(OBJECT_KLINGON_2, "t3kfir", -1, -1, &Room::trial3Klingon2DoneShooting);
+ trial3KlingonShootsSomeone1();
+}
+
+void Room::trial3Klingon3BeamedIn() {
+ loadActorAnimC(OBJECT_KLINGON_3, "t3kfir", -1, -1, &Room::trial3Klingon3DoneShooting);
+ trial3KlingonShootsSomeone1();
+}
+
+void Room::trial3KlingonShootsSomeone1() {
+ _vm->_awayMission.trial.klingonShootIndex++;
+ if (_vm->_awayMission.trial.klingonShootIndex == 1) {
+ playSoundEffectIndex(SND_PHASSHOT);
+ showBitmapFor5Ticks("t3phas04", 5);
+ loadActorAnimC(OBJECT_REDSHIRT, "rkillw", -1, -1, &Room::trial3RedshirtDoneDying);
+ _vm->_awayMission.redshirtDead = true;
+ } else if (_vm->_awayMission.trial.klingonShootIndex == 2) {
+ playSoundEffectIndex(SND_PHASSHOT);
+ showBitmapFor5Ticks("t3phas05", 5);
+ playMidiMusicTracks(MIDITRACK_2, -1);
+ loadActorAnimC(OBJECT_KIRK, "kkillw", -1, -1, &Room::trial3KirkDoneDying);
+ }
+}
+
+void Room::trial3Klingon1DoneShooting() {
+ loadActorAnimC(OBJECT_KLINGON_1, "t3kfir", -1, -1, &Room::trial3Klingon1DoneShooting);
+ trial3KlingonShootsSomeone2();
+}
+
+void Room::trial3Klingon2DoneShooting() {
+ loadActorAnimC(OBJECT_KLINGON_2, "t3kfir", -1, -1, &Room::trial3Klingon2DoneShooting);
+ trial3KlingonShootsSomeone2();
+}
+
+void Room::trial3Klingon3DoneShooting() {
+ loadActorAnimC(OBJECT_KLINGON_3, "t3kfir", -1, -1, &Room::trial3Klingon3DoneShooting);
+ trial3KlingonShootsSomeone2();
+}
+
+void Room::trial3KlingonShootsSomeone2() {
+ // This function is almost exactly identical to "trial3KlingonShootsSomeone1(), just
+ // one line differs...
+ _vm->_awayMission.trial.klingonShootIndex++;
+ if (_vm->_awayMission.trial.klingonShootIndex == 1) {
+ playSoundEffectIndex(SND_PHASSHOT);
+ showBitmapFor5Ticks("t3phas04", 5);
+ loadActorAnimC(OBJECT_REDSHIRT, "rkillw", -1, -1, &Room::trial3RedshirtDoneDying);
+ _vm->_awayMission.redshirtDead = true;
+ } else if (_vm->_awayMission.trial.klingonShootIndex == 2) {
+ playSoundEffectIndex(SND_PHASSHOT);
+ showBitmapFor5Ticks("t3phas05", 5);
+ // NOTE: Only difference to "trial3KlingonShootsSomeone1" is this doesn't play a midi track?
+ loadActorAnimC(OBJECT_KIRK, "kkillw", -1, -1, &Room::trial3KirkDoneDying);
+ }
+}
+
+void Room::trial3RedshirtDoneDying() {
+ _vm->_awayMission.redshirtDead = true;
+}
+
+void Room::trial3KirkDoneDying() {
+ showGameOverMenu();
+}
+
+void Room::trial3Klingon1Shot() {
+ _vm->_awayMission.trial.shotKlingons |= 1;
+ trial3CheckShowUhuraText();
+}
+
+void Room::trial3Klingon2Shot() {
+ _vm->_awayMission.trial.shotKlingons |= 2;
+ trial3CheckShowUhuraText();
+}
+
+void Room::trial3Klingon3Shot() {
+ _vm->_awayMission.trial.shotKlingons |= 4;
+ trial3CheckShowUhuraText();
+}
+
+void Room::trial3CheckShowUhuraText() {
+ if (_vm->_awayMission.trial.shotKlingons == 1) {
+ _vm->_awayMission.trial.shotKlingons |= 8;
+ _vm->_awayMission.disableWalking = false;
+ loadActorStandAnim(OBJECT_KIRK);
+
+ showText(TX_SPEAKER_UHURA, TX_TRI3U084);
+ showText(TX_SPEAKER_KIRK, TX_TRI3_007);
+ showText(TX_SPEAKER_UHURA, TX_TRI3U099);
+
+ _vm->_awayMission.trial.forceFieldDown = true;
+
+ const TextRef choices[] = {
+ TX_SPEAKER_KIRK,
+ TX_TRI3_006, TX_TRI3_002, TX_TRI3_003,
+ TX_BLANK
+ };
+ int choice = showText(choices);
+
+ if (choice == 0) { // Don't beam out
+ } else if (choice == 1) { // Beam to enterprise
+ endMission(_vm->_awayMission.trial.missionScore, _vm->_awayMission.trial.field2b, 1); // FIXME: inconsistent
+ } else if (choice == 2) { // Beam to Vlict
+ trial3BeamToVlict();
+ }
+ }
+}
+
+void Room::trial3CrewmanBeamedOut() {
+ if (!_vm->_awayMission.trial.gotPointsForBeamingOut) {
+ _vm->_awayMission.trial.gotPointsForBeamingOut = true;
+ _vm->_awayMission.trial.missionScore += 2; // BUG: Doesn't happen when done in other rooms
+ }
+ loadRoomIndex(4, 4);
+}
+
+void Room::trial3Tick90() {
+ if ((!(_vm->_awayMission.trial.shotKlingons & 8) && _vm->_awayMission.trial.shotKlingonState != 20)) {
+ playSoundEffectIndex(SND_TRANSMAT);
+ playMidiMusicTracks(MIDITRACK_32, -1);
+ loadActorAnimC(OBJECT_KLINGON_1, "t3ktel", 0x57, 0xb1, &Room::trial3Klingon1BeamedIn);
+ _vm->_awayMission.trial.shotKlingonState = 21;
+ }
+}
+
+void Room::trial3TouchedHotspot3() { // Activated the explosive
+ playSoundEffectIndex(SND_BLANK_14);
+ playMidiMusicTracks(MIDITRACK_2, -1);
+ playVoc("BITOKIRK");
+ loadActorAnimC(OBJECT_EXPLOSION, "t3expl", 0, 0xc7, &Room::trial3KirkExploded);
+}
+
+void Room::trial3KirkExploded() {
+ showGameOverMenu();
+}
+
+void Room::trial3LookAtKirk() {
+ showText(TX_TRI3N000);
+}
+
+void Room::trial3LookAtSpock() {
+ showText(TX_TRI3N004);
+}
+
+void Room::trial3LookAtMccoy() {
+ showText(TX_TRI3N001);
+}
+
+void Room::trial3LookAtRedshirt() {
+ showText(TX_TRI3N002);
+}
+
+void Room::trial3LookAtExit() {
+ showText(TX_TRI3N005);
+}
+
+void Room::trial3LookAtWall() {
+ showText(TX_TRI3N007);
+}
+
+void Room::trial3TalkToKirk() {
+ showText(TX_SPEAKER_KIRK, TX_TRI3_001);
+}
+
+void Room::trial3TalkToSpock() {
+ showText(TX_SPEAKER_SPOCK, TX_TRI3_022);
+}
+
+void Room::trial3TalkToMccoy() {
+ showText(TX_SPEAKER_MCCOY, TX_TRI3_018);
+}
+
+void Room::trial3TalkToRedshirt() {
+ showText(TX_SPEAKER_BENNIE, TX_TRI3_029);
+}
+
+void Room::trial3UsePhaserOnWall() {
+ showText(TX_TRI3N006);
+}
+
+void Room::trial3UseStunPhaserOnKlingon1() {
+ // BUGFIX: Instead of checking that the klingon isn't unconscious, (22), check that
+ // he's conscious (21).
+ // There's also the "dead" state (23) to consider. This prevents a softlock if
+ // a phaser is used on him just as he's being vaporized.
+ if (_vm->_awayMission.trial.shotKlingonState == 21) {
+ _vm->_awayMission.disableInput = true;
+ loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::trial3ReadyToShootKlingon1OnStun);
+ }
+}
+
+void Room::trial3ReadyToShootKlingon1OnStun() {
+ if (_vm->_awayMission.trial.shotKlingonState == 21) {
+ playSoundEffectIndex(SND_PHASSHOT);
+ showBitmapFor5Ticks("t3phas00", 5);
+ loadActorAnimC(OBJECT_KLINGON_1, "t3kstn", -1, -1, &Room::trial3Klingon1Shot);
+ _vm->_awayMission.disableInput = false;
+ _vm->_awayMission.trial.shotKlingonState = 22;
+ }
+}
+
+void Room::trial3UseKillPhaserOnKlingon1() {
+ // BUGFIX: Prevent softlock by checking that he's conscious (shotKlingonState == 21)
+ // In addition to preventing the softlock mentioned above, this also prevents
+ // a softlock where a kill phaser is used on the unconscious klingon.
+ if (_vm->_awayMission.trial.shotKlingonState == 21) {
+ _vm->_awayMission.disableInput = true;
+ loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::trial3ReadyToShootKlingon1OnKill);
+ }
+}
+
+void Room::trial3ReadyToShootKlingon1OnKill() {
+ if (_vm->_awayMission.trial.shotKlingonState == 21) {
+ playSoundEffectIndex(SND_PHASSHOT);
+ showBitmapFor5Ticks("t3phas02", 5);
+ loadActorAnimC(OBJECT_KLINGON_1, "t3kdie", -1, -1, &Room::trial3Klingon1Shot);
+ _vm->_awayMission.disableInput = false;
+ _vm->_awayMission.trial.shotKlingonState = 23;
+ _vm->_awayMission.trial.missionScore -= 3; // Penalty for killing klingon
+ }
+}
+
+void Room::trial3UsePhaserAnywhere() {
+ showText(TX_TRI3N003);
+}
+
+void Room::trial3UseMTricorderOnKirk() {
+ // BUGFIX: Original animated Spock instead of Mccoy (same for below mccoy-scan functions)
+ mccoyScan(DIR_S, TX_TRI3_015, true);
+}
+
+void Room::trial3UseMTricorderOnSpock() {
+ mccoyScan(DIR_S, TX_TRI3_016, true);
+}
+
+void Room::trial3UseMTricorderOnMccoy() {
+ mccoyScan(DIR_S, TX_TRI3_013, true);
+}
+
+void Room::trial3UseMTricorderOnRedshirt() {
+ mccoyScan(DIR_S, TX_TRI3_014, true);
+}
+
+void Room::trial3UseMTricorderOnExit() {
+ mccoyScan(DIR_S, TX_TRI3_009, true);
+}
+
+void Room::trial3UseSTricorderOnWall() {
+ spockScan(DIR_S, TX_TRI3_024, true);
+}
+
+void Room::trial3UseSTricorderOnExit() {
+ spockScan(DIR_S, TX_TRI3_023, true);
+}
+
+void Room::trial3UseMTricorderOnKlingon() {
+ if (_vm->_awayMission.trial.shotKlingonState == 22) { // Unconscious
+ mccoyScan(DIR_S, TX_TRI3_011);
+ showText(TX_SPEAKER_BENNIE, TX_TRI3_028);
+ }
+}
+
+void Room::trial3UseCommunicator() {
+ if (_vm->_awayMission.trial.forceFieldDown) {
+ showText(TX_SPEAKER_UHURA, TX_TRI3U089);
+
+ const TextRef choices[] = {
+ TX_SPEAKER_KIRK,
+ TX_TRI3_103, TX_TRI3_104, TX_TRI3_107,
+ TX_BLANK
+ };
+ int choice = showText(choices);
+
+ if (choice == 0) { // "Beam us back to the enterprise"
+ _vm->_awayMission.trial.field5f = 1;
+ endMission(_vm->_awayMission.trial.missionScore, _vm->_awayMission.trial.field2b, 1); // FIXME: inconsistent
+ } else if (choice == 1) { // "Beam us to Vlict's position"
+ trial3BeamToVlict();
+ } // Else don't transport anywhere
+ } else { // Force field still up
+ showText(TX_SPEAKER_UHURA, TX_TRI3U067);
+ }
+}
+
+void Room::trial3BeamToVlict() {
+ // ENHANCEMENT: The audio that should play here (TX_TRI3U080) doesn't seem to have the
+ // normal "filter" applied over it, making it sound jarring. So, use the equivalent
+ // text from TRIAL1 instead.
+ showText(TX_SPEAKER_UHURA, TX_TRI1U080);
+
+ _vm->_awayMission.disableInput = true;
+ playSoundEffectIndex(SND_TRANSDEM);
+
+ loadActorAnimC(OBJECT_KIRK, "kteled", -1, -1, &Room::trial3CrewmanBeamedOut);
+ loadActorAnimC(OBJECT_SPOCK, "steled", -1, -1, &Room::trial3CrewmanBeamedOut);
+ loadActorAnimC(OBJECT_MCCOY, "mteled", -1, -1, &Room::trial3CrewmanBeamedOut);
+ if (!_vm->_awayMission.redshirtDead)
+ loadActorAnimC(OBJECT_REDSHIRT, "rteled", -1, -1, &Room::trial3CrewmanBeamedOut);
+}
+
+void Room::trial3UseMccoyOnWall() {
+ showText(TX_SPEAKER_MCCOY, TX_TRI3_010);
+}
+
+void Room::trial3UseMccoyOnExit() {
+ showText(TX_SPEAKER_MCCOY, TX_TRI3_012);
+}
+
+void Room::trial3UseSpockOnWall() {
+ showText(TX_SPEAKER_SPOCK, TX_TRI3_021);
+}
+
+void Room::trial3UseSpockOnExit() {
+ showText(TX_SPEAKER_SPOCK, TX_TRI3_008);
+}
+
+void Room::trial3UseRedshirtOnExit() {
+ showText(TX_SPEAKER_BENNIE, TX_TRI3_027);
+}
+
+void Room::trial3UseRedshirtOnWall() {
+ showText(TX_SPEAKER_BENNIE, TX_TRI3_026);
+}
+
+void Room::trial3WalkToExit() {
+ walkCrewman(OBJECT_KIRK, 0x26, 0x9d);
+}
+
+void Room::trial3UseMedkitAnywhere() {
+ showText(TX_SPEAKER_MCCOY, TX_TRI3_017);
}
}