diff options
author | Matthew Stewart | 2018-08-02 23:46:20 -0400 |
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committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | 08ef636a989ba5a9a040b7c2a84f9bda0846a4c4 (patch) | |
tree | ce9d969876707ab373bbe39104016eb1a9e8e1b2 /engines/startrek/rooms | |
parent | ad6a2bb0bb02ddbcffeaf2da14919fd9a73a786e (diff) | |
download | scummvm-rg350-08ef636a989ba5a9a040b7c2a84f9bda0846a4c4.tar.gz scummvm-rg350-08ef636a989ba5a9a040b7c2a84f9bda0846a4c4.tar.bz2 scummvm-rg350-08ef636a989ba5a9a040b7c2a84f9bda0846a4c4.zip |
STARTREK: VENG0
Diffstat (limited to 'engines/startrek/rooms')
-rw-r--r-- | engines/startrek/rooms/function_map.h | 5 | ||||
-rw-r--r-- | engines/startrek/rooms/veng0.cpp | 354 | ||||
-rw-r--r-- | engines/startrek/rooms/veng1.cpp | 41 | ||||
-rw-r--r-- | engines/startrek/rooms/veng2.cpp | 41 | ||||
-rw-r--r-- | engines/startrek/rooms/veng3.cpp | 41 | ||||
-rw-r--r-- | engines/startrek/rooms/veng4.cpp | 41 | ||||
-rw-r--r-- | engines/startrek/rooms/veng5.cpp | 41 | ||||
-rw-r--r-- | engines/startrek/rooms/veng6.cpp | 41 | ||||
-rw-r--r-- | engines/startrek/rooms/veng7.cpp | 41 | ||||
-rw-r--r-- | engines/startrek/rooms/veng8.cpp | 41 |
10 files changed, 687 insertions, 0 deletions
diff --git a/engines/startrek/rooms/function_map.h b/engines/startrek/rooms/function_map.h index b44fbf1fb7..e3507bd26b 100644 --- a/engines/startrek/rooms/function_map.h +++ b/engines/startrek/rooms/function_map.h @@ -1795,6 +1795,11 @@ extern const int sins0NumActions, sins1NumActions, sins2NumActions, extern const RoomAction sins4ActionList[], sins5ActionList[]; extern const int sins4NumActions, sins5NumActions; +extern const RoomAction veng0ActionList[], veng1ActionList[], veng2ActionList[], veng3ActionList[]; +extern const int veng0NumActions, veng1NumActions, veng2NumActions, veng3NumActions; +extern const RoomAction veng4ActionList[], veng5ActionList[], veng6ActionList[], veng7ActionList[], veng8ActionList[]; +extern const int veng4NumActions, veng5NumActions, veng6NumActions, veng7NumActions, veng8NumActions; + } #endif diff --git a/engines/startrek/rooms/veng0.cpp b/engines/startrek/rooms/veng0.cpp new file mode 100644 index 0000000000..76d960381a --- /dev/null +++ b/engines/startrek/rooms/veng0.cpp @@ -0,0 +1,354 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "startrek/room.h" + +#define OBJECT_BEAM 8 +#define OBJECT_9 9 +#define OBJECT_10 10 + +#define HOTSPOT_CREWMAN_1 0x20 // This one lives for a bit +#define HOTSPOT_CHAIR 0x21 +#define HOTSPOT_CREWMAN_2 0x22 +#define HOTSPOT_COMPUTER_BANK 0x23 +#define HOTSPOT_PATTERSON 0x24 +#define HOTSPOT_NAV_CONSOLE 0x25 +#define HOTSPOT_HELM_CONSOLE 0x26 +#define HOTSPOT_VIEWSCREEN 0x27 + +namespace StarTrek { + +extern const RoomAction veng0ActionList[] = { + { {ACTION_TICK, 1, 0, 0}, &Room::veng0Tick1 }, + { {ACTION_TICK, 10, 0, 0}, &Room::veng0Tick10 }, + { {ACTION_TICK, 50, 0, 0}, &Room::veng0Tick50 }, + { {ACTION_TOUCHED_WARP, 1, 0, 0}, &Room::veng0TouchedDoor }, + + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_COMPUTER_BANK, 0}, &Room::veng0UseSTricorderOnComputerBank }, + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_CHAIR, 0}, &Room::veng0UseSTricorderOnChair }, + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_VIEWSCREEN, 0}, &Room::veng0UseSTricorderAnywhere }, + { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::veng0UseSTricorderAnywhere }, + { {ACTION_USE, OBJECT_MCCOY, OBJECT_BEAM, 0}, &Room::veng0UseMccoyOnBeam }, + { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_BEAM, 0}, &Room::veng0UseSTricorderOnBeam }, + { {ACTION_USE, OBJECT_SPOCK, OBJECT_BEAM, 0}, &Room::veng0UseSTricorderOnBeam }, + { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_BEAM, 0}, &Room::veng0UseRedshirtOnBeam }, + { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_HELM_CONSOLE, 0}, &Room::veng0UseSpockOnConsole }, + { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_NAV_CONSOLE, 0}, &Room::veng0UseSpockOnConsole }, + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_HELM_CONSOLE, 0}, &Room::veng0UseSpockOnConsole }, + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_NAV_CONSOLE, 0}, &Room::veng0UseSpockOnConsole }, + { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_HELM_CONSOLE, 0}, &Room::veng0UseRedshirtOnConsole }, + { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_NAV_CONSOLE, 0}, &Room::veng0UseRedshirtOnConsole }, + { {ACTION_USE, OBJECT_IPHASERS, OBJECT_BEAM, 0}, &Room::veng0UsePhaserOnBeam }, + { {ACTION_USE, OBJECT_IPHASERK, OBJECT_BEAM, 0}, &Room::veng0UsePhaserOnBeam }, + + { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_PATTERSON, 0}, &Room::veng0UseMccoyOnDeadCrewman }, + { {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_PATTERSON, 0}, &Room::veng0UseMccoyOnDeadCrewman }, + { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_CREWMAN_2, 0}, &Room::veng0UseMccoyOnDeadCrewman }, + { {ACTION_USE, OBJECT_IMEDKIT, HOTSPOT_CREWMAN_2, 0}, &Room::veng0UseMccoyOnDeadCrewman }, + { {ACTION_USE, OBJECT_IMEDKIT, HOTSPOT_PATTERSON, 0}, &Room::veng0UseMccoyOnDeadCrewman }, + { {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_CREWMAN_2, 0}, &Room::veng0UseMccoyOnDeadCrewman }, + + { {ACTION_USE, OBJECT_ILMD, OBJECT_BEAM, 0}, &Room::veng0UseSawOnBeam }, + { {ACTION_DONE_WALK, 1, 0, 0}, &Room::veng0KirkReachedSaw }, + { {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::veng0Timer0Expired }, + { {ACTION_DONE_ANIM, 2, 0, 0}, &Room::veng0DoneCuttingBeam }, + + { {ACTION_GET, OBJECT_BEAM, 0, 0}, &Room::veng0GetBeam }, + { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::veng0TalkToKirk }, + { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::veng0TalkToMccoy }, + { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::veng0TalkToSpock }, + { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::veng0TalkToRedshirt }, + { {ACTION_LOOK, HOTSPOT_PATTERSON, 0, 0}, &Room::veng0LookAtPatterson }, + { {ACTION_LOOK, HOTSPOT_CREWMAN_2, 0, 0}, &Room::veng0LookAtDeadCrewman2 }, + { {ACTION_LOOK, HOTSPOT_COMPUTER_BANK, 0, 0}, &Room::veng0LookAtComputerBank }, + { {ACTION_LOOK, HOTSPOT_CHAIR, 0, 0}, &Room::veng0LookAtChair }, + { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::veng0LookAtKirk }, + { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::veng0LookAtSpock }, + { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::veng0LookAtMccoy }, + { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::veng0LookAtRedshirt }, + { {ACTION_LOOK, HOTSPOT_VIEWSCREEN, 0, 0}, &Room::veng0LookAtViewscreen }, + { {ACTION_LOOK, HOTSPOT_HELM_CONSOLE, 0, 0}, &Room::veng0LookAtHelmConsole }, + { {ACTION_LOOK, HOTSPOT_NAV_CONSOLE, 0, 0}, &Room::veng0LookAtNavConsole }, + { {ACTION_LOOK, OBJECT_BEAM, 0, 0}, &Room::veng0LookAtBeam }, + { {ACTION_LOOK, 0xff, 0, 0}, &Room::veng0LookAnywhere }, + { {ACTION_LOOK, HOTSPOT_CREWMAN_1, 0, 0}, &Room::veng0LookAtDeadCrewman1 }, + + { {ACTION_USE, OBJECT_IMEDKIT, HOTSPOT_CREWMAN_1, 0}, &Room::veng0UseMccoyOnLivingCrewman }, + { {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_CREWMAN_1, 0}, &Room::veng0UseMccoyOnLivingCrewman }, + { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_CREWMAN_1, 0}, &Room::veng0UseMccoyOnLivingCrewman }, + { {ACTION_DONE_WALK, 3, 0, 0}, &Room::veng0MccoyReachedCrewman }, + { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::veng0MccoyScannedCrewman }, +}; + +extern const int veng0NumActions = ARRAYSIZE(veng0ActionList); + + +void Room::veng0Tick1() { + playVoc("VEN0LOOP"); + + if (_awayMission->veng.beamState != 2) + loadActorAnim2(OBJECT_BEAM, "s7r0bo", 0x28, 0xc6); + else + loadActorAnim2(OBJECT_BEAM, "s7r0bf", 0x0e, 0x9a); + + _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S; + _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S; + _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_S; + _awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_S; +} + +void Room::veng0Tick10() { + // stub +} + +void Room::veng0Tick50() { + if (!_awayMission->veng.enteredRoom0FirstTime) { + _awayMission->veng.enteredRoom0FirstTime = true; + showText(TX_SPEAKER_MCCOY, TX_VEN0_018); + showText(TX_SPEAKER_KIRK, TX_VEN0_006); + showText(TX_SPEAKER_SCOTT, TX_VEN0_S12); + showText(TX_SPEAKER_KIRK, TX_VEN0_008); + showText(TX_SPEAKER_SCOTT, TX_VEN0_S52); + showText(TX_SPEAKER_KIRK, TX_VEN0_007); + showText(TX_SPEAKER_SPOCK, TX_VEN0_030); + showText(TX_SPEAKER_SCOTT, TX_VEN0_S15); + showText(TX_SPEAKER_KIRK, TX_VEN0_005); + showText(TX_SPEAKER_CHEKOV, TX_VEN0_039); + showText(TX_SPEAKER_KIRK, TX_VEN0_009); + showText(TX_SPEAKER_SCOTT, TX_VEN0_S54); + showText(TX_SPEAKER_KIRK, TX_VEN0_011); + showText(TX_SPEAKER_KIRK, TX_VEN0_010); + showText(TX_SPEAKER_MCCOY, TX_VEN0_017); + _awayMission->veng.field36 = true; + } +} + +void Room::veng0TouchedDoor() { + playSoundEffectIndex(SND_DOOR1); + // TODO +} + +void Room::veng0UseSTricorderOnComputerBank() { + if (!_awayMission->veng.scannedComputerBank) { + _awayMission->veng.scannedComputerBank = true; + _awayMission->veng.field6c = true; + + spockScan(DIR_S, TX_VEN0_028); + showText(TX_SPEAKER_KIRK, TX_VEN0_002); + showText(TX_SPEAKER_SPOCK, TX_VEN0_029); + showText(TX_SPEAKER_MCCOY, TX_VEN0_020); + showText(TX_SPEAKER_SPOCK, TX_VEN0_031); + } else + showText(TX_SPEAKER_SPOCK, TX_VEN0_025); +} + +void Room::veng0UseSTricorderOnChair() { + if (!_awayMission->veng.scannedCaptainsChair) { + _awayMission->veng.scannedCaptainsChair = true; + _awayMission->veng.field6b = true; + + spockScan(DIR_S, TX_VEN0_32); + showText(TX_SPEAKER_PATTERSON, TX_VEN0_035); + showText(TX_SPEAKER_SPOCK, TX_VEN0_033); + showText(TX_SPEAKER_KIRK, TX_VEN0_004); + } else + showText(TX_SPEAKER_SPOCK, TX_VEN0_026); +} + +void Room::veng0UseSTricorderAnywhere() { + if (!_awayMission->veng.field34) + spockScan(DIR_S, TX_VEN0_027); +} + +void Room::veng0UseMccoyOnBeam() { + showText(TX_SPEAKER_MCCOY, TX_VEN0_015); +} + +void Room::veng0UseSTricorderOnBeam() { + spockScan(DIR_W, TX_VEN0_034); + showText(TX_SPEAKER_MCCOY, TX_VEN0_021); +} + +void Room::veng0UseRedshirtOnBeam() { + showText(TX_SPEAKER_KIJE, TX_VEN0_037); +} + +void Room::veng0UseSpockOnConsole() { + showText(TX_SPEAKER_SPOCK, TX_VEN0_024); +} + +void Room::veng0UseRedshirtOnConsole() { + showText(TX_SPEAKER_KIJE, TX_VEN0_038); +} + +void Room::veng0UsePhaserOnBeam() { + showText(TX_SPEAKER_SPOCK, TX_VEN0_013); +} + +void Room::veng0UseMccoyOnDeadCrewman() { + mccoyScan(DIR_S, TX_VEN0_016); +} + +void Room::veng0UseSawOnBeam() { + if (_awayMission->veng.beamState == 1 || _awayMission->veng.beamState == 2) + showText(TX_VEN0N008); + else { + _awayMission->disableInput = true; + walkCrewmanC(OBJECT_KIRK, 0x24, 0xc2, &Room::veng0KirkReachedSaw); + } +} + +void Room::veng0KirkReachedSaw() { + loadActorAnimC(OBJECT_KIRK, "kcutw", -1, -1, &Room::veng0DoneCuttingBeam); + _awayMission->timers[0] = 8; +} + +void Room::veng0Timer0Expired() { + playVoc("MUR3E2"); + loadActorAnim2(OBJECT_9, "s7r0s1", 0, 0xc7); + loadActorAnim2(OBJECT_10, "s7r0b1", 0, 0xc7); + playSoundEffectIndex(SND_PHASSHOT); +} + +void Room::veng0DoneCuttingBeam() { + _awayMission->disableInput = false; + loadActorStandAnim(OBJECT_9); + loadActorStandAnim(OBJECT_10); + + showText(TX_VEN0N007); + + _awayMission->veng.beamState = 1; + veng0GetBeam(); +} + +void Room::veng0GetBeam() { + if (_awayMission->veng.beamState == 1) { + showText(TX_VEN0N019); + _awayMission->veng.beamState = 2; + giveItem(OBJECT_IBEAM); + loadActorAnim2(OBJECT_BEAM, "s7r0bf", 0x0e, 0x9a); + } else + showText(TX_VEN0N009); +} + +void Room::veng0TalkToKirk() { + showText(TX_SPEAKER_KIRK, TX_VEN0_001); +} + +void Room::veng0TalkToMccoy() { + showText(TX_SPEAKER_MCCOY, TX_VEN0_014); +} + +void Room::veng0TalkToSpock() { + if (_awayMission->veng.scannedComputerBank && _awayMission->veng.scannedCaptainsChair) + showText(TX_SPEAKER_SPOCK, TX_VEN0_012); + else + showText(TX_SPEAKER_SPOCK, TX_VEN0_023); +} + +void Room::veng0TalkToRedshirt() { + showText(TX_SPEAKER_KIJE, TX_VEN0_036); +} + +void Room::veng0LookAtPatterson() { + showText(TX_VEN0N004); +} + +void Room::veng0LookAtDeadCrewman2() { + showText(TX_VEN0N017); +} + +void Room::veng0LookAtComputerBank() { + showText(TX_VEN0N005); +} + +void Room::veng0LookAtChair() { + showText(TX_VEN0N015); +} + +void Room::veng0LookAtKirk() { + showText(TX_VEN0N001); +} + +void Room::veng0LookAtSpock() { + showText(TX_VEN0N006); +} + +void Room::veng0LookAtMccoy() { + showText(TX_VEN0N002); +} + +void Room::veng0LookAtRedshirt() { + showText(TX_VEN0N003); +} + +void Room::veng0LookAtViewscreen() { + showText(TX_VEN0N010); +} + +void Room::veng0LookAtHelmConsole() { + showText(TX_VEN0N011); +} + +void Room::veng0LookAtNavConsole() { + showText(TX_VEN0N012); +} + +void Room::veng0LookAtBeam() { + if (_awayMission->veng.beamState == 1) + showText(TX_VEN0N013); + else + showText(TX_VEN0N000); +} + +void Room::veng0LookAnywhere() { + showText(TX_VEN0N018); +} + +void Room::veng0LookAtDeadCrewman1() { + showText(TX_VEN0N016); +} + +void Room::veng0UseMccoyOnLivingCrewman() { + if (!_awayMission->veng.bridgeCrewmanDead) { + _awayMission->disableInput = true; + _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_E; + walkCrewmanC(OBJECT_MCCOY, 0xdc, 0xa0, &Room::veng0MccoyReachedCrewman); + } else + showText(TX_SPEAKER_MCCOY, TX_VEN0_016); +} + +void Room::veng0MccoyReachedCrewman() { + _awayMission->veng.bridgeCrewmanDead = true; + _awayMission->veng.field68 = true; + + mccoyScan(DIR_E, TX_VEN0_022); + showText(TX_SPEAKER_KIRK, TX_VEN0_003); + loadActorAnimC(OBJECT_MCCOY, "mscane", -1, -1, &Room::veng0MccoyScannedCrewman); +} + +void Room::veng0MccoyScannedCrewman() { + showText(TX_SPEAKER_MCCOY, TX_VEN0_019); + _awayMission->disableInput = false; +} + +} diff --git a/engines/startrek/rooms/veng1.cpp b/engines/startrek/rooms/veng1.cpp new file mode 100644 index 0000000000..a7e89ddf11 --- /dev/null +++ b/engines/startrek/rooms/veng1.cpp @@ -0,0 +1,41 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "startrek/room.h" + +#define OBJECT_DOOR 8 + +#define HOTSPOT_20 0x20 + +namespace StarTrek { + +extern const RoomAction veng1ActionList[] = { + { {ACTION_TICK, 1, 0, 0}, &Room::veng1Tick1 }, +}; + +extern const int veng1NumActions = ARRAYSIZE(veng1ActionList); + + +void Room::veng1Tick1() { +} + +} diff --git a/engines/startrek/rooms/veng2.cpp b/engines/startrek/rooms/veng2.cpp new file mode 100644 index 0000000000..2e00f0a884 --- /dev/null +++ b/engines/startrek/rooms/veng2.cpp @@ -0,0 +1,41 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "startrek/room.h" + +#define OBJECT_DOOR 8 + +#define HOTSPOT_20 0x20 + +namespace StarTrek { + +extern const RoomAction veng2ActionList[] = { + { {ACTION_TICK, 1, 0, 0}, &Room::veng2Tick1 }, +}; + +extern const int veng2NumActions = ARRAYSIZE(veng2ActionList); + + +void Room::veng2Tick1() { +} + +} diff --git a/engines/startrek/rooms/veng3.cpp b/engines/startrek/rooms/veng3.cpp new file mode 100644 index 0000000000..5c0e3c8867 --- /dev/null +++ b/engines/startrek/rooms/veng3.cpp @@ -0,0 +1,41 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "startrek/room.h" + +#define OBJECT_DOOR 8 + +#define HOTSPOT_20 0x20 + +namespace StarTrek { + +extern const RoomAction veng3ActionList[] = { + { {ACTION_TICK, 1, 0, 0}, &Room::veng3Tick1 }, +}; + +extern const int veng3NumActions = ARRAYSIZE(veng3ActionList); + + +void Room::veng3Tick1() { +} + +} diff --git a/engines/startrek/rooms/veng4.cpp b/engines/startrek/rooms/veng4.cpp new file mode 100644 index 0000000000..836fcceb62 --- /dev/null +++ b/engines/startrek/rooms/veng4.cpp @@ -0,0 +1,41 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "startrek/room.h" + +#define OBJECT_DOOR 8 + +#define HOTSPOT_20 0x20 + +namespace StarTrek { + +extern const RoomAction veng4ActionList[] = { + { {ACTION_TICK, 1, 0, 0}, &Room::veng4Tick1 }, +}; + +extern const int veng4NumActions = ARRAYSIZE(veng4ActionList); + + +void Room::veng4Tick1() { +} + +} diff --git a/engines/startrek/rooms/veng5.cpp b/engines/startrek/rooms/veng5.cpp new file mode 100644 index 0000000000..9f5d2639a4 --- /dev/null +++ b/engines/startrek/rooms/veng5.cpp @@ -0,0 +1,41 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "startrek/room.h" + +#define OBJECT_DOOR 8 + +#define HOTSPOT_20 0x20 + +namespace StarTrek { + +extern const RoomAction veng5ActionList[] = { + { {ACTION_TICK, 1, 0, 0}, &Room::veng5Tick1 }, +}; + +extern const int veng5NumActions = ARRAYSIZE(veng5ActionList); + + +void Room::veng5Tick1() { +} + +} diff --git a/engines/startrek/rooms/veng6.cpp b/engines/startrek/rooms/veng6.cpp new file mode 100644 index 0000000000..78743d4420 --- /dev/null +++ b/engines/startrek/rooms/veng6.cpp @@ -0,0 +1,41 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "startrek/room.h" + +#define OBJECT_DOOR 8 + +#define HOTSPOT_20 0x20 + +namespace StarTrek { + +extern const RoomAction veng6ActionList[] = { + { {ACTION_TICK, 1, 0, 0}, &Room::veng6Tick1 }, +}; + +extern const int veng6NumActions = ARRAYSIZE(veng6ActionList); + + +void Room::veng6Tick1() { +} + +} diff --git a/engines/startrek/rooms/veng7.cpp b/engines/startrek/rooms/veng7.cpp new file mode 100644 index 0000000000..5d5e5a99b5 --- /dev/null +++ b/engines/startrek/rooms/veng7.cpp @@ -0,0 +1,41 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "startrek/room.h" + +#define OBJECT_DOOR 8 + +#define HOTSPOT_20 0x20 + +namespace StarTrek { + +extern const RoomAction veng7ActionList[] = { + { {ACTION_TICK, 1, 0, 0}, &Room::veng7Tick1 }, +}; + +extern const int veng7NumActions = ARRAYSIZE(veng7ActionList); + + +void Room::veng7Tick1() { +} + +} diff --git a/engines/startrek/rooms/veng8.cpp b/engines/startrek/rooms/veng8.cpp new file mode 100644 index 0000000000..d8ad9e0b90 --- /dev/null +++ b/engines/startrek/rooms/veng8.cpp @@ -0,0 +1,41 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "startrek/room.h" + +#define OBJECT_DOOR 8 + +#define HOTSPOT_20 0x20 + +namespace StarTrek { + +extern const RoomAction veng8ActionList[] = { + { {ACTION_TICK, 1, 0, 0}, &Room::veng8Tick1 }, +}; + +extern const int veng8NumActions = ARRAYSIZE(veng8ActionList); + + +void Room::veng8Tick1() { +} + +} |