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author | Matthew Stewart | 2018-08-08 03:24:03 -0400 |
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committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | 5f1f19be506359350956a4886052060dfabc5f0c (patch) | |
tree | 80c25a1525b893d8239dc28c4a832ff41d194cd4 /engines/startrek/rooms | |
parent | 4887ba0fd2964301a1bc4d3ea8ba5e398aba8d37 (diff) | |
download | scummvm-rg350-5f1f19be506359350956a4886052060dfabc5f0c.tar.gz scummvm-rg350-5f1f19be506359350956a4886052060dfabc5f0c.tar.bz2 scummvm-rg350-5f1f19be506359350956a4886052060dfabc5f0c.zip |
STARTREK: VENG7
Diffstat (limited to 'engines/startrek/rooms')
-rw-r--r-- | engines/startrek/rooms/veng7.cpp | 151 |
1 files changed, 149 insertions, 2 deletions
diff --git a/engines/startrek/rooms/veng7.cpp b/engines/startrek/rooms/veng7.cpp index 5d5e5a99b5..3ba673e52f 100644 --- a/engines/startrek/rooms/veng7.cpp +++ b/engines/startrek/rooms/veng7.cpp @@ -22,20 +22,167 @@ #include "startrek/room.h" -#define OBJECT_DOOR 8 +#define OBJECT_CABLE 8 +#define OBJECT_DEAD_GUY 9 +#define OBJECT_DOOR 10 -#define HOTSPOT_20 0x20 +#define HOTSPOT_DOOR 0x20 +#define HOTSPOT_COLLAPSED_SECTION 0x21 namespace StarTrek { extern const RoomAction veng7ActionList[] = { { {ACTION_TICK, 1, 0, 0}, &Room::veng7Tick1 }, + + { {ACTION_WALK, OBJECT_DOOR, 0, 0}, &Room::veng7WalkToDoor }, + { {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::veng7WalkToDoor }, + { {ACTION_DONE_WALK, 2, 0, 0}, &Room::veng7ReachedDoor }, + { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::veng7DoorOpened }, + { {ACTION_TOUCHED_WARP, 1, 0, 0}, &Room::veng7TouchedTurboliftDoor }, + + { {ACTION_LOOK, HOTSPOT_COLLAPSED_SECTION, 0, 0}, &Room::veng7LookAtCollapsedSection }, + { {ACTION_LOOK, OBJECT_DEAD_GUY, 0, 0}, &Room::veng7LookAtDeadGuy }, + { {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::veng7LookAtDoor }, + { {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::veng7LookAtDoor }, + { {ACTION_LOOK, OBJECT_CABLE, 0, 0}, &Room::veng7LookAtCable }, + { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::veng7LookAtKirk }, + { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::veng7LookAtSpock }, + { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::veng7LookAtMccoy }, + { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::veng7LookAtRedshirt }, + { {ACTION_LOOK, 0xff, 0, 0}, &Room::veng7LookAnywhere }, + { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::veng7TalkToKirk }, + { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::veng7TalkToSpock }, + { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::veng7TalkToMccoy }, + { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::veng7TalkToRedshirt }, + + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_COLLAPSED_SECTION, 0}, &Room::veng7UseSTricorderOnCollapsedSection }, + + { {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::veng7TouchedHotspot0 }, + { {ACTION_GET, OBJECT_CABLE, 0, 0}, &Room::veng7GetCable }, + { {ACTION_DONE_WALK, 3, 0, 0}, &Room::veng7ReachedCable }, + { {ACTION_DONE_ANIM, 4, 0, 0}, &Room::veng7PickedUpCable }, + + // Common code + { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy }, + { {ACTION_USE, OBJECT_MCCOY, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy }, }; extern const int veng7NumActions = ARRAYSIZE(veng7ActionList); void Room::veng7Tick1() { + playVoc("VEN7LOOP"); + + loadActorAnim(OBJECT_DOOR, "s7r7d1c", 0x59, 0x72); + + if (!_awayMission->veng.tookCableFromTransporterRoomHallway) + loadActorAnim(OBJECT_CABLE, "s7r7ca", 0xac, 0x8a); + + loadActorAnim(OBJECT_DEAD_GUY, "s7r7c1", 0xa6, 0x49); +} + +void Room::veng7WalkToDoor() { + walkCrewmanC(OBJECT_KIRK, 0x66, 0x76, &Room::veng7ReachedDoor); +} + +void Room::veng7ReachedDoor() { + _awayMission->disableInput = true; + playSoundEffectIndex(SND_DOOR1); + loadActorAnimC(OBJECT_DOOR, "s7r7d1", 0x59, 0x72, &Room::veng7DoorOpened); +} + +void Room::veng7DoorOpened() { + walkCrewman(OBJECT_KIRK, 0x5b, 0x76); +} + +void Room::veng7TouchedTurboliftDoor() { + playSoundEffectIndex(SND_DOOR1); + showRepublicMap(7, 1); +} + +void Room::veng7LookAtCollapsedSection() { + showText(TX_VEN7N001); +} + +void Room::veng7LookAtDeadGuy() { + // ENHANCEMENT: Original played TX_VEN0N016. This is reused and boring, and there is + // a more interesting unused audio file, so use that instead. + showText(TX_VEN7N000); +} + +void Room::veng7LookAtDoor() { + showText(TX_VEN7N007); +} + +void Room::veng7LookAtCable() { + showText(TX_VEN7N008); +} + +void Room::veng7LookAtKirk() { + showText(TX_VEN7N003); +} + +void Room::veng7LookAtSpock() { + showText(TX_VEN7N005); +} + +void Room::veng7LookAtMccoy() { + showText(TX_VEN7N004); +} + +void Room::veng7LookAtRedshirt() { + showText(TX_VEN7N002); +} + +void Room::veng7LookAnywhere() { + showText(TX_VEN7N006); +} + +void Room::veng7TalkToKirk() { + showText(TX_SPEAKER_KIRK, TX_VEN7_001); +} + +void Room::veng7TalkToSpock() { + showText(TX_SPEAKER_SPOCK, TX_VEN7_005); +} + +void Room::veng7TalkToMccoy() { + // NOTE: TX_VEN7_007 could also fit here. It might be more fitting since it's not + // reused. However, it mentions that McCoy gave up medical practice in Georgia. Maybe + // they removed this for continuity reasons or something. I don't want to be + // responsible for creating any possible confusion over his backstory. + showText(TX_SPEAKER_MCCOY, TX_VEN1_004); +} + +void Room::veng7TalkToRedshirt() { + showText(TX_SPEAKER_KIJE, TX_VEN7_007); +} + +void Room::veng7UseSTricorderOnCollapsedSection() { + spockScan(DIR_S, TX_VEN7_006); +} + +void Room::veng7TouchedHotspot0() { // Got too close to the collapsed section + showText(TX_SPEAKER_SPOCK, TX_VEN7_003); +} + +void Room::veng7GetCable() { + _awayMission->disableInput = true; + walkCrewmanC(OBJECT_KIRK, 0xac, 0x8b, &Room::veng7ReachedCable); +} + +void Room::veng7ReachedCable() { + loadActorAnimC(OBJECT_KIRK, "kusehn", -1, -1, &Room::veng7PickedUpCable); + playVoc("MUR4E6"); +} + +void Room::veng7PickedUpCable() { + loadActorStandAnim(OBJECT_CABLE); + showText(TX_VEN7N009); + giveItem(OBJECT_ICABLE1); + _awayMission->veng.tookCableFromTransporterRoomHallway = true; + _awayMission->disableInput = false; } } |