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authorMatthew Stewart2018-07-27 23:27:43 -0400
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commit93ca6a7b489fc1f382f963f09e291497b4aa8ece (patch)
tree3c487e62f7b948c207e24a17bbb68a44f564cded /engines/startrek/rooms
parentbf1e125fa3af95027c9504dcc80bbb9e991bcefc (diff)
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STARTREK: SINS2
Diffstat (limited to 'engines/startrek/rooms')
-rw-r--r--engines/startrek/rooms/sins0.cpp4
-rw-r--r--engines/startrek/rooms/sins1.cpp20
-rw-r--r--engines/startrek/rooms/sins2.cpp300
3 files changed, 309 insertions, 15 deletions
diff --git a/engines/startrek/rooms/sins0.cpp b/engines/startrek/rooms/sins0.cpp
index 7fb4f08e32..04a931d562 100644
--- a/engines/startrek/rooms/sins0.cpp
+++ b/engines/startrek/rooms/sins0.cpp
@@ -84,9 +84,9 @@ void Room::sins0Tick1() {
if (!_awayMission->sins.enteredRoom0FirstTime)
_awayMission->disableInput = 2;
- if (_awayMission->sins.field3e)
+ if (_awayMission->sins.openedInnerDoor)
loadActorAnim2(OBJECT_DOOR, "s0dr2", 0, 0);
- if (_awayMission->sins.openedDoor)
+ else if (_awayMission->sins.openedOuterDoor)
loadActorAnim2(OBJECT_DOOR, "s0dr1", 0, 0);
playMidiMusicTracks(MIDITRACK_27, -3);
diff --git a/engines/startrek/rooms/sins1.cpp b/engines/startrek/rooms/sins1.cpp
index 76a959f513..356a99c429 100644
--- a/engines/startrek/rooms/sins1.cpp
+++ b/engines/startrek/rooms/sins1.cpp
@@ -96,13 +96,13 @@ void Room::sins1Tick1() {
// BUGFIX: Set this to 2, not 1 (disable input even after walking animation is done)
_awayMission->disableInput = 2;
- if (_awayMission->sins.openedDoor) {
+ if (_awayMission->sins.openedOuterDoor) {
loadActorAnim2(OBJECT_DOOR, "s1dro", 0, 0);
loadMapFile("sins12");
} else
loadMapFile("sins1");
- if (_awayMission->sins.field3e)
+ if (_awayMission->sins.openedInnerDoor)
loadActorAnim2(OBJECT_DOOR, "s1ndro", 0, 0);
_awayMission->sins.field32 = 1;
@@ -153,7 +153,7 @@ void Room::sins1UseSTricorderOnLock() {
}
void Room::sins1UseSTricorderOnDoor() {
- if (!_awayMission->sins.openedDoor)
+ if (!_awayMission->sins.openedOuterDoor)
spockScan(DIR_N, TX_SIN1_019);
}
@@ -173,24 +173,24 @@ void Room::sins1UseRockOnDoor() {
}
void Room::sins1UseRedshirtOnKeypad() {
- if (!_awayMission->sins.openedDoor)
+ if (!_awayMission->sins.openedOuterDoor)
showText(TX_SPEAKER_MOSHER, TX_SIN1_028);
}
void Room::sins1UseMccoyOnKeypad() {
- if (!_awayMission->sins.openedDoor)
+ if (!_awayMission->sins.openedOuterDoor)
showText(TX_SPEAKER_MCCOY, TX_SIN1_012);
}
void Room::sins1UseKirkOnKeypad() {
- if (!_awayMission->sins.openedDoor) {
+ if (!_awayMission->sins.openedOuterDoor) {
showText(TX_SPEAKER_KIRK, TX_SIN1_001);
sins1UseSpockOnKeypad();
}
}
void Room::sins1UseSpockOnKeypad() {
- if (!_awayMission->sins.openedDoor) {
+ if (!_awayMission->sins.openedOuterDoor) {
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
walkCrewmanC(OBJECT_SPOCK, 0xfd, 0xad, &Room::sins1SpockReachedKeypad);
}
@@ -221,7 +221,7 @@ void Room::sins1SpockReachedKeypad() {
void Room::sins1EnteredCorrectCode() {
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
walkCrewman(OBJECT_SPOCK, 0xf3, 0xad);
- _awayMission->sins.openedDoor = true;
+ _awayMission->sins.openedOuterDoor = true;
loadMapFile("sins12");
loadActorAnimC(OBJECT_DOOR, "s1door", 0, 0, &Room::sins1DoorDoneOpening);
playVoc("HUGEDOO2");
@@ -318,7 +318,7 @@ void Room::sins1LookAtLens() {
}
void Room::sins1UseCommunicator() {
- if (!_awayMission->sins.field44) {
+ if (!_awayMission->sins.enteredRoom2FirstTime) {
showText(TX_SPEAKER_KIRK, TX_SIN1_008);
showText(TX_SPEAKER_SCOTT, TX_SIN1_S51);
showText(TX_SPEAKER_KIRK, TX_SIN1_002);
@@ -337,7 +337,7 @@ void Room::sins1UseMTricorderOnCrewman() {
}
void Room::sins1WalkToDoor() {
- if (_awayMission->sins.openedDoor)
+ if (_awayMission->sins.openedOuterDoor)
walkCrewman(OBJECT_KIRK, 0x98, 0x9e, 5); // NOTE: Callback 5 not defined
}
diff --git a/engines/startrek/rooms/sins2.cpp b/engines/startrek/rooms/sins2.cpp
index 976814acab..42102230ff 100644
--- a/engines/startrek/rooms/sins2.cpp
+++ b/engines/startrek/rooms/sins2.cpp
@@ -22,20 +22,314 @@
#include "startrek/room.h"
-#define OBJECT_8 8
+#define OBJECT_DOOR 8
-#define HOTSPOT_20 0x20
+#define HOTSPOT_TERMINAL 0x20
+#define HOTSPOT_DOOR 0x21
+#define HOTSPOT_KEYPAD 0x22
namespace StarTrek {
extern const RoomAction sins2ActionList[] = {
- { {ACTION_TICK, 1, 0, 0}, &Room::sins2Tick1 },
+ { {ACTION_TICK, 1, 0, 0}, &Room::sins2Tick1 },
+ { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_DOOR, 0}, &Room::sins2UsePhaserOnDoor },
+ { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_DOOR, 0}, &Room::sins2UsePhaserOnDoor },
+ { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::sins2UseSTricorderAnywhere },
+
+ { {ACTION_USE, OBJECT_KIRK, HOTSPOT_TERMINAL, 0}, &Room::sins2UseKirkOnTerminal },
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_TERMINAL, 0}, &Room::sins2UseSpockOnTerminal },
+ { {ACTION_DONE_WALK, 5, 0, 0}, &Room::sins2SpockReachedTerminal },
+ { {ACTION_DONE_ANIM, 6, 0, 0}, &Room::sins2SpockUsedTerminal },
+ { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_TERMINAL, 0}, &Room::sins2UseMccoyOnTerminal },
+ { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_TERMINAL, 0}, &Room::sins2UseRedshirtOnTerminal },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_TERMINAL, 0}, &Room::sins2UseSTricorderOnTerminal },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_KEYPAD, 0}, &Room::sins2UseSTricorderOnKeypad },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_DOOR, 0}, &Room::sins2UseSTricorderOnDoor },
+ { {ACTION_USE, OBJECT_KIRK, HOTSPOT_KEYPAD, 0}, &Room::sins2UseKirkOnKeypad },
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_KEYPAD, 0}, &Room::sins2UseSpockOnKeypad },
+ { {ACTION_DONE_WALK, 2, 0, 0}, &Room::sins2SpockReachedKeypad },
+ { {ACTION_DONE_ANIM, 3, 0, 0}, &Room::sins2EnteredCorrectCode },
+ { {ACTION_DONE_ANIM, 4, 0, 0}, &Room::sins2EnteredIncorrectCode },
+ { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::sins2DoorFinishedOpening },
+
+ { {ACTION_TICK, 40, 0, 0}, &Room::sins2Tick40 },
+ { {ACTION_LOOK, 0xff, 0, 0}, &Room::sins2LookAnywhere },
+ { {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::sins2LookAtOpenDoor },
+ { {ACTION_LOOK, HOTSPOT_TERMINAL, 0, 0}, &Room::sins2LookAtTerminal },
+ { {ACTION_LOOK, HOTSPOT_KEYPAD, 0, 0}, &Room::sins2LookAtKeypad },
+ { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::sins2LookAtKirk },
+ { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::sins2LookAtSpock },
+ { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::sins2LookAtMccoy },
+ { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::sins2LookAtRedshirt },
+ { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::sins2TalkToKirk },
+ { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::sins2TalkToSpock },
+ { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::sins2TalkToMccoy },
+ { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::sins2TalkToRedshirt },
+ { {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::sins2LookAtDoor },
+
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_DOOR, 0}, &Room::sins2UseSpockOnDoor },
+ { {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::sins2UseCommunicator },
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_KIRK, 0}, &Room::sins2UseMedkitOnCrewman },
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0}, &Room::sins2UseMedkitOnCrewman },
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_MCCOY, 0}, &Room::sins2UseMedkitOnCrewman },
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0}, &Room::sins2UseMedkitOnCrewman },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::sins2UseMTricorderOnCrewman },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::sins2UseMTricorderOnCrewman },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::sins2UseMTricorderOnCrewman },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::sins2UseMTricorderOnCrewman },
+ { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_KEYPAD, 0}, &Room::sins2UseMccoyOnKeypad },
+ { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_KEYPAD, 0}, &Room::sins2UseRedshirtOnKeypad },
+
+ { {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::sins2WalkToDoor },
+ { {ACTION_WALK, OBJECT_DOOR, 0, 0}, &Room::sins2WalkToDoor },
};
extern const int sins2NumActions = sizeof(sins2ActionList) / sizeof(RoomAction);
void Room::sins2Tick1() {
+ playVoc("SIN2LOOP");
+ playMidiMusicTracks(MIDITRACK_27, -3);
+
+ if (!_awayMission->sins.enteredRoom2FirstTime)
+ _awayMission->disableInput = 2;
+
+ if (_awayMission->sins.openedInnerDoor) {
+ // NOTE: callback is never called, since animation never finishes?
+ loadActorAnimC(OBJECT_DOOR, "s2dro", 0, 0, &Room::sins2DoorFinishedOpening);
+ loadMapFile("sins22");
+ } else {
+ loadMapFile("sins2");
+ }
+}
+
+void Room::sins2UsePhaserOnDoor() {
+ showText(TX_SPEAKER_SPOCK, TX_SIN2_025);
+}
+
+void Room::sins2UseSTricorderAnywhere() {
+ spockScan(DIR_S, TX_SIN2_026);
+}
+
+void Room::sins2UseKirkOnTerminal() {
+ showText(TX_SPEAKER_KIRK, TX_SIN2_002);
+ sins2UseSpockOnTerminal();
+}
+
+void Room::sins2UseSpockOnTerminal() {
+ _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
+ walkCrewmanC(OBJECT_SPOCK, 0x5f, 0xa7, &Room::sins2SpockReachedTerminal);
+}
+
+void Room::sins2SpockReachedTerminal() {
+ playVoc("EFX14S");
+ loadActorAnimC(OBJECT_SPOCK, "susehw", -1, -1, &Room::sins2SpockUsedTerminal);
+}
+
+void Room::sins2SpockUsedTerminal() {
+ showText(TX_SPEAKER_SPOCK, TX_SIN2_042);
+ showText(TX_SPEAKER_SPOCK, TX_SIN2_044);
+
+ if (!_awayMission->sins.gotPointsForAccessingTerminal) {
+ _awayMission->sins.missionScore += 2;
+ _awayMission->sins.gotPointsForAccessingTerminal = true;
+ }
+
+ showText(TX_SPEAKER_MCCOY, TX_SIN2_015);
+ showText(TX_SPEAKER_SPOCK, TX_SIN2_032);
+ showText(TX_SPEAKER_MOSHER, TX_SIN2_050);
+ showText(TX_SPEAKER_SPOCK, TX_SIN2_035);
+ showText(TX_SPEAKER_SPOCK, TX_SIN2_043);
+ showText(TX_SPEAKER_SPOCK, TX_SIN2_041);
+ showText(TX_SPEAKER_SPOCK, TX_SIN2_040);
+ showText(TX_SPEAKER_MCCOY, TX_SIN2_021);
+ showText(TX_SPEAKER_SPOCK, TX_SIN2_034);
+ showText(TX_SPEAKER_SPOCK, TX_SIN2_031);
+ showText(TX_SPEAKER_SPOCK, TX_SIN2_038);
+ showText(TX_SPEAKER_MCCOY, TX_SIN2_020);
+ showText(TX_SPEAKER_SPOCK, TX_SIN2_033);
+ showText(TX_SPEAKER_KIRK, TX_SIN2_007);
+ showText(TX_SPEAKER_SPOCK, TX_SIN2_037);
+ showText(TX_SPEAKER_MCCOY, TX_SIN2_022);
+ showText(TX_SPEAKER_SPOCK, TX_SIN2_029);
+}
+
+void Room::sins2UseMccoyOnTerminal() {
+ showText(TX_SPEAKER_MCCOY, TX_SIN2_012);
+}
+
+void Room::sins2UseRedshirtOnTerminal() {
+ showText(TX_SPEAKER_MOSHER, TX_SIN2_045);
+}
+
+void Room::sins2UseSTricorderOnTerminal() {
+ spockScan(DIR_W, TX_SIN2_009);
+}
+
+void Room::sins2UseSTricorderOnKeypad() {
+ spockScan(DIR_N, TX_SIN2_028);
+}
+
+void Room::sins2UseSTricorderOnDoor() {
+ spockScan(DIR_N, TX_SIN2_027);
+}
+
+void Room::sins2UseKirkOnKeypad() {
+ if (!_awayMission->sins.openedInnerDoor) {
+ showText(TX_SPEAKER_KIRK, TX_SIN2_001);
+ sins2UseSpockOnKeypad();
+ }
+}
+
+void Room::sins2UseSpockOnKeypad() {
+ if (!_awayMission->sins.openedInnerDoor) {
+ walkCrewmanC(OBJECT_SPOCK, 0xc3, 0x9b, &Room::sins2SpockReachedKeypad);
+ }
+}
+
+void Room::sins2SpockReachedKeypad() {
+ const char *codes[] = {
+ "122", nullptr
+ };
+
+ int ans = showCodeInputBox(codes);
+
+ if (ans == -1) { // ENHANCEMENT: if nothing was entered, do nothing.
+ } else if (ans == 1) {
+ playVoc("EFX28S");
+ loadActorAnimC(OBJECT_SPOCK, "susehe", -1, -1, &Room::sins2EnteredCorrectCode);
+ } else { // Incorrect answer
+ playVoc("EFX28S");
+ loadActorAnimC(OBJECT_SPOCK, "susehe", -1, -1, &Room::sins2EnteredIncorrectCode);
+ }
+}
+
+void Room::sins2EnteredCorrectCode() {
+ _awayMission->sins.openedInnerDoor = true;
+ loadMapFile("sins22");
+ playVoc("BIGDOOR3");
+ loadActorAnimC(OBJECT_DOOR, "s2door", 0, 0, &Room::sins2DoorFinishedOpening);
+}
+
+void Room::sins2EnteredIncorrectCode() {
+ showText(TX_SPEAKER_SPOCK, TX_SIN2_024); // BUGFIX: Speaker is spock, not "none"
+}
+
+void Room::sins2DoorFinishedOpening() {
+ showText(TX_SPEAKER_SPOCK, TX_SIN2_010);
+}
+
+void Room::sins2Tick40() {
+ if (!_awayMission->sins.enteredRoom2FirstTime) {
+ _awayMission->disableInput = false;
+
+ showText(TX_SPEAKER_KIRK, TX_SIN2_005);
+ showText(TX_SPEAKER_SCOTT, TX_SIN2_S05);
+ showText(TX_SPEAKER_UHURA, TX_SIN2U085);
+ showText(TX_SPEAKER_KIRK, TX_SIN2_008);
+ showText(TX_SPEAKER_UHURA, TX_SIN2U097);
+ showText(TX_SPEAKER_MCCOY, TX_SIN2_F26);
+ showText(TX_SPEAKER_UHURA, TX_SIN2U096);
+ showText(TX_SPEAKER_MCCOY, TX_SIN2_019);
+ showText(TX_SPEAKER_KIRK, TX_SIN2_004);
+
+ _awayMission->sins.enteredRoom2FirstTime = true;
+ }
+}
+
+void Room::sins2LookAnywhere() {
+ showText(TX_SIN2N006);
+}
+
+void Room::sins2LookAtOpenDoor() {
+ showText(TX_SIN2N007);
+}
+
+void Room::sins2LookAtTerminal() {
+ showText(TX_SIN2N000);
+}
+
+void Room::sins2LookAtKeypad() {
+ showText(TX_SIN2N001);
+}
+
+void Room::sins2LookAtKirk() {
+ showText(TX_SIN2N003);
+}
+
+void Room::sins2LookAtSpock() {
+ showText(TX_SIN2N005);
+}
+
+void Room::sins2LookAtMccoy() {
+ showText(TX_SIN2N004);
+}
+
+void Room::sins2LookAtRedshirt() {
+ showText(TX_SIN2N002);
+}
+
+void Room::sins2TalkToKirk() {
+ showText(TX_SPEAKER_KIRK, TX_SIN2_003);
+}
+
+void Room::sins2TalkToSpock() {
+ showText(TX_SPEAKER_SPOCK, TX_SIN2_039);
+ showText(TX_SPEAKER_MCCOY, TX_SIN2_016);
+}
+
+void Room::sins2TalkToMccoy() {
+ showText(TX_SPEAKER_MCCOY, TX_SIN2_023);
+ showText(TX_SPEAKER_MOSHER, TX_SIN2_049);
+}
+
+void Room::sins2TalkToRedshirt() {
+ showText(TX_SPEAKER_MOSHER, TX_SIN2_047);
+}
+
+void Room::sins2LookAtDoor() {
+ if (!_awayMission->sins.openedInnerDoor)
+ showText(TX_SIN2N008);
+}
+
+void Room::sins2UseSpockOnDoor() {
+ if (!_awayMission->sins.openedInnerDoor) {
+ showText(TX_SPEAKER_SPOCK, TX_SIN2_F12);
+ showText(TX_SPEAKER_MOSHER, TX_SIN2_048);
+ showText(TX_SPEAKER_SPOCK, TX_SIN2_030);
+ }
+}
+
+void Room::sins2UseCommunicator() {
+ if (!_awayMission->sins.field46) {
+ showText(TX_SPEAKER_KIRK, TX_SIN2_006);
+ showText(TX_SPEAKER_SCOTT, TX_SIN2_S16);
+ showText(TX_SPEAKER_MCCOY, TX_SIN2_017);
+ } else
+ showText(TX_SPEAKER_UHURA, TX_SIN1U070);
+}
+
+void Room::sins2UseMedkitOnCrewman() {
+ showText(TX_SPEAKER_MCCOY, TX_SIN2_014);
+}
+
+void Room::sins2UseMTricorderOnCrewman() {
+ mccoyScan(DIR_S, TX_SIN3_008); // BUGFIX: original game had wrong audio file path
+}
+
+void Room::sins2UseMccoyOnKeypad() {
+ if (!_awayMission->sins.openedInnerDoor)
+ showText(TX_SPEAKER_MCCOY, TX_SIN2_013);
+}
+
+void Room::sins2UseRedshirtOnKeypad() {
+ if (!_awayMission->sins.openedInnerDoor)
+ showText(TX_SPEAKER_MOSHER, TX_SIN2_046);
+}
+
+void Room::sins2WalkToDoor() {
+ if (_awayMission->sins.openedInnerDoor)
+ walkCrewman(OBJECT_KIRK, 0x9c, 0x8b);
}
}