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author | Matthew Stewart | 2018-08-08 20:53:02 -0400 |
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committer | Filippos Karapetis | 2019-05-28 08:08:52 +0300 |
commit | add9b3e699acf43d2300e6f6fbf119dc1ce85c42 (patch) | |
tree | f93325b578ad9880f404b6cb08bed6f51658ce8e /engines/startrek/rooms | |
parent | c9918c30644c58fc135951a013a387eeca7fd4de (diff) | |
download | scummvm-rg350-add9b3e699acf43d2300e6f6fbf119dc1ce85c42.tar.gz scummvm-rg350-add9b3e699acf43d2300e6f6fbf119dc1ce85c42.tar.bz2 scummvm-rg350-add9b3e699acf43d2300e6f6fbf119dc1ce85c42.zip |
STARTREK: Saving for VENG mission
Diffstat (limited to 'engines/startrek/rooms')
-rw-r--r-- | engines/startrek/rooms/venga.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/startrek/rooms/venga.cpp b/engines/startrek/rooms/venga.cpp index 5922d52b26..99be1456bb 100644 --- a/engines/startrek/rooms/venga.cpp +++ b/engines/startrek/rooms/venga.cpp @@ -28,6 +28,8 @@ void Room::vengaTick() { if (_awayMission->veng.counterUntilElasiBoardWithShieldsDown != 0) { _awayMission->veng.counterUntilElasiBoardWithShieldsDown--; if (_awayMission->veng.counterUntilElasiBoardWithShieldsDown == 0 && _awayMission->veng.poweredSystem != 2) { + // BUG: Should check you're now lowering the shields in the next phase (this + // is only meant for when they initially appear with your shields down) vengaElasiBeamOver(); return; } |