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authorMatthew Stewart2018-08-08 20:53:02 -0400
committerFilippos Karapetis2019-05-28 08:08:52 +0300
commitadd9b3e699acf43d2300e6f6fbf119dc1ce85c42 (patch)
treef93325b578ad9880f404b6cb08bed6f51658ce8e /engines/startrek/rooms
parentc9918c30644c58fc135951a013a387eeca7fd4de (diff)
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STARTREK: Saving for VENG mission
Diffstat (limited to 'engines/startrek/rooms')
-rw-r--r--engines/startrek/rooms/venga.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/startrek/rooms/venga.cpp b/engines/startrek/rooms/venga.cpp
index 5922d52b26..99be1456bb 100644
--- a/engines/startrek/rooms/venga.cpp
+++ b/engines/startrek/rooms/venga.cpp
@@ -28,6 +28,8 @@ void Room::vengaTick() {
if (_awayMission->veng.counterUntilElasiBoardWithShieldsDown != 0) {
_awayMission->veng.counterUntilElasiBoardWithShieldsDown--;
if (_awayMission->veng.counterUntilElasiBoardWithShieldsDown == 0 && _awayMission->veng.poweredSystem != 2) {
+ // BUG: Should check you're now lowering the shields in the next phase (this
+ // is only meant for when they initially appear with your shields down)
vengaElasiBeamOver();
return;
}