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authorMatthew Stewart2018-07-26 20:06:18 -0400
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commitb2213cac9b2766b62e29368394837fbe261233d3 (patch)
tree9d3ebe8c95dae3af22a9866d6987bf9b41cc8afd /engines/startrek/rooms
parentae6c86bc7a9c1d493208227dfa744b866cda10da (diff)
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STARTREK: SINS1
Diffstat (limited to 'engines/startrek/rooms')
-rw-r--r--engines/startrek/rooms/sins0.cpp4
-rw-r--r--engines/startrek/rooms/sins1.cpp302
2 files changed, 301 insertions, 5 deletions
diff --git a/engines/startrek/rooms/sins0.cpp b/engines/startrek/rooms/sins0.cpp
index bd93f25033..8dfabdc73e 100644
--- a/engines/startrek/rooms/sins0.cpp
+++ b/engines/startrek/rooms/sins0.cpp
@@ -86,7 +86,7 @@ void Room::sins0Tick1() {
if (_vm->_awayMission.sins.field3e)
loadActorAnim2(OBJECT_DOOR, "s0dr2", 0, 0);
- if (_vm->_awayMission.sins.field3d)
+ if (_vm->_awayMission.sins.openedDoor)
loadActorAnim2(OBJECT_DOOR, "s0dr1", 0, 0);
playMidiMusicTracks(MIDITRACK_27, -3);
@@ -231,7 +231,7 @@ void Room::sins0UseMTricorderOnCrewman() {
}
void Room::sins0UseCommunicator() {
- if (!_vm->_awayMission.sins.field43) {
+ if (!_vm->_awayMission.sins.scottyInformedKirkAboutVirus) {
showText(TX_SPEAKER_KIRK, TX_SIN0_004);
showText(TX_SPEAKER_SCOTT, TX_SIN0_S01);
showText(TX_SPEAKER_KIRK, TX_SIN0_002);
diff --git a/engines/startrek/rooms/sins1.cpp b/engines/startrek/rooms/sins1.cpp
index fc7827a142..8d94b4aea5 100644
--- a/engines/startrek/rooms/sins1.cpp
+++ b/engines/startrek/rooms/sins1.cpp
@@ -22,20 +22,316 @@
#include "startrek/room.h"
-#define OBJECT_8 8
+#define OBJECT_DOOR 8
+#define OBJECT_9 9
-#define HOTSPOT_20 0x20
+#define HOTSPOT_DOOR 0x20
+#define HOTSPOT_KEYPAD 0x21
+#define HOTSPOT_PANEL 0x22
+#define HOTSPOT_LENS 0x23
+#define HOTSPOT_24 0x24 // Unused hotspot; just a sliver on the right side of the door?
namespace StarTrek {
extern const RoomAction sins1ActionList[] = {
- { {ACTION_TICK, 1, 0, 0}, &Room::sins1Tick1 },
+ { {ACTION_TICK, 1, 0, 0}, &Room::sins1Tick1 },
+ { {ACTION_LOOK, 0xff, 0, 0}, &Room::sins1LookAnywhere },
+ { {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::sins1LookAtLock },
+ { {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::sins1LookAtDoor },
+ { {ACTION_LOOK, HOTSPOT_PANEL, 0, 0}, &Room::sins1LookAtPanel },
+ { {ACTION_LOOK, HOTSPOT_KEYPAD, 0, 0}, &Room::sins1LookAtKeypad },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_PANEL, 0}, &Room::sins1UseSTricorderOnPanel },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_KEYPAD, 0}, &Room::sins1UseSTricorderOnKeypad },
+ { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_DOOR, 0}, &Room::sins1UseSTricorderOnLock },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_DOOR, 0}, &Room::sins1UseSTricorderOnDoor },
+ { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::sins1UseSTricorderAnywhere },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LENS, 0}, &Room::sins1UseSTricorderOnLens },
+ { {ACTION_USE, OBJECT_IS8ROCKS, HOTSPOT_DOOR, 0}, &Room::sins1UseRockOnDoor },
+
+ { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_KEYPAD, 0}, &Room::sins1UseRedshirtOnKeypad },
+ { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_KEYPAD, 0}, &Room::sins1UseMccoyOnKeypad },
+ { {ACTION_USE, OBJECT_KIRK, HOTSPOT_KEYPAD, 0}, &Room::sins1UseKirkOnKeypad },
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_KEYPAD, 0}, &Room::sins1UseSpockOnKeypad },
+ { {ACTION_DONE_WALK, 6, 0, 0}, &Room::sins1SpockReachedKeypad },
+ { {ACTION_DONE_ANIM, 8, 0, 0}, &Room::sins1EnteredCorrectCode },
+ { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::sins1DoorDoneOpening },
+ { {ACTION_DONE_ANIM, 7, 0, 0}, &Room::sins1EnteredIncorrectCode },
+ { {ACTION_DONE_ANIM, 9, 0, 0}, &Room::sins1EnteredSacredSofNumber },
+ { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_DOOR, 0}, &Room::sins1UsePhaserOnDoor },
+ { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_DOOR, 0}, &Room::sins1UsePhaserOnDoor },
+ { {ACTION_DONE_ANIM, 2, 0, 0}, &Room::sins1DoorUsedLaser },
+
+ { {ACTION_TICK, 40, 0, 0}, &Room::sins1Tick40 },
+ { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::sins1TalkToKirk },
+ { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::sins1TalkToSpock },
+ { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::sins1TalkToMccoy },
+ { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::sins1TalkToRedshirt },
+ { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::sins1LookAtKirk },
+ { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::sins1LookAtSpock },
+ { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::sins1LookAtMccoy },
+ { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::sins1LookAtRedshirt },
+ { {ACTION_LOOK, HOTSPOT_LENS, 0, 0}, &Room::sins1LookAtLens },
+
+ { {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::sins1UseCommunicator },
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_KIRK, 0}, &Room::sins1UseMedkitOnCrewman },
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0}, &Room::sins1UseMedkitOnCrewman },
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_MCCOY, 0}, &Room::sins1UseMedkitOnCrewman },
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0}, &Room::sins1UseMedkitOnCrewman },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::sins1UseMTricorderOnCrewman },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::sins1UseMTricorderOnCrewman },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::sins1UseMTricorderOnCrewman },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::sins1UseMTricorderOnCrewman },
+
+ { {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::sins1WalkToDoor },
+ { {ACTION_WALK, OBJECT_DOOR, 0, 0}, &Room::sins1WalkToDoor },
};
extern const int sins1NumActions = sizeof(sins1ActionList) / sizeof(RoomAction);
void Room::sins1Tick1() {
+ playVoc("SIN1LOOP");
+
+ if (!_vm->_awayMission.sins.scottyInformedKirkAboutVirus)
+ // BUGFIX: Set this to 2, not 1 (disable input even after walking animation is done)
+ _vm->_awayMission.disableInput = 2;
+
+ if (_vm->_awayMission.sins.openedDoor) {
+ loadActorAnim2(OBJECT_DOOR, "s1dro", 0, 0);
+ loadMapFile("sins12");
+ } else
+ loadMapFile("sins1");
+
+ if (_vm->_awayMission.sins.field3e)
+ loadActorAnim2(OBJECT_DOOR, "s1ndro", 0, 0);
+
+ _vm->_awayMission.sins.field32 = 1;
+ _vm->_awayMission.sins.field31 = 1;
+
+ playMidiMusicTracks(MIDITRACK_27, -3);
+
+ if (!_vm->_awayMission.sins.enteredRoom1FirstTime) {
+ playMidiMusicTracks(MIDITRACK_1, -2);
+ _vm->_awayMission.sins.enteredRoom1FirstTime = true;
+ }
+}
+
+void Room::sins1LookAnywhere() {
+ showText(TX_SIN1N001);
+}
+
+void Room::sins1LookAtLock() {
+ showText(TX_SIN1N009);
+}
+
+void Room::sins1LookAtDoor() {
+ // NOTE: This function had two implementations (one unused).
+ if (true)
+ showText(TX_SIN1N010);
+ else
+ showText(TX_SIN1N008);
+}
+
+void Room::sins1LookAtPanel() {
+ showText(TX_SIN1N003);
+}
+
+void Room::sins1LookAtKeypad() {
+ showText(TX_SIN1N011);
+}
+
+void Room::sins1UseSTricorderOnPanel() {
+ spockScan(DIR_N, TX_SIN1_010);
+}
+
+void Room::sins1UseSTricorderOnKeypad() {
+ spockScan(DIR_N, TX_SIN1_021);
+}
+
+void Room::sins1UseSTricorderOnLock() {
+ spockScan(DIR_N, TX_SIN1_009);
+}
+
+void Room::sins1UseSTricorderOnDoor() {
+ if (!_vm->_awayMission.sins.openedDoor)
+ spockScan(DIR_N, TX_SIN1_019);
+}
+
+void Room::sins1UseSTricorderAnywhere() {
+ spockScan(DIR_S, TX_SIN1_024);
+}
+
+void Room::sins1UseSTricorderOnLens() {
+ if (!_vm->_awayMission.sins.doorLaserFiredOnce)
+ spockScan(DIR_N, TX_SIN1_022);
+ else // BUGFIX: Original didn't do the tricorder animation, etc. in this case
+ spockScan(DIR_N, TX_SIN1_023);
+}
+
+void Room::sins1UseRockOnDoor() {
+ showText(TX_SIN1N007);
+}
+
+void Room::sins1UseRedshirtOnKeypad() {
+ if (!_vm->_awayMission.sins.openedDoor)
+ showText(TX_SPEAKER_MOSHER, TX_SIN1_028);
+}
+
+void Room::sins1UseMccoyOnKeypad() {
+ if (!_vm->_awayMission.sins.openedDoor)
+ showText(TX_SPEAKER_MCCOY, TX_SIN1_012);
+}
+
+void Room::sins1UseKirkOnKeypad() {
+ if (!_vm->_awayMission.sins.openedDoor) {
+ showText(TX_SPEAKER_KIRK, TX_SIN1_001);
+ sins1UseSpockOnKeypad();
+ }
+}
+
+void Room::sins1UseSpockOnKeypad() {
+ if (!_vm->_awayMission.sins.openedDoor) {
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
+ walkCrewmanC(OBJECT_SPOCK, 0xfd, 0xad, &Room::sins1SpockReachedKeypad);
+ }
+}
+
+void Room::sins1SpockReachedKeypad() {
+ int ans = showKeypad("01210");
+
+ if (ans == 1 || ans == 2) {
+ playVoc("EFX14S");
+ loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::sins1EnteredSacredSofNumber);
+ } else if (ans == 3) {
+ playVoc("EFX14S");
+ loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::sins1EnteredCorrectCode);
+ } else {
+ playVoc("EFX14S");
+ loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::sins1EnteredIncorrectCode);
+ }
+}
+
+void Room::sins1EnteredCorrectCode() {
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
+ walkCrewman(OBJECT_SPOCK, 0xf3, 0xad);
+ _vm->_awayMission.sins.openedDoor = true;
+ loadMapFile("sins12");
+ loadActorAnimC(OBJECT_DOOR, "s1door", 0, 0, &Room::sins1DoorDoneOpening);
+ playVoc("HUGEDOO2");
+}
+
+void Room::sins1DoorDoneOpening() {
+ showText(TX_SPEAKER_SPOCK, TX_SIN1_011);
+}
+
+void Room::sins1EnteredIncorrectCode() {
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
+ walkCrewman(OBJECT_SPOCK, 0xf3, 0xad);
+ showText(TX_SPEAKER_SPOCK, TX_SIN1_017);
+}
+
+void Room::sins1EnteredSacredSofNumber() {
+ // Entered a sacred Sof number, which is wrong since this is a Lucr base
+ _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
+ walkCrewman(OBJECT_SPOCK, 0xf3, 0xad);
+ loadActorAnimC(OBJECT_9, "s1ph1", 0, 0, &Room::sins1DoorUsedLaser);
+ playSoundEffectIndex(SND_PHASSHOT);
+}
+
+void Room::sins1UsePhaserOnDoor() {
+ showText(TX_SPEAKER_SPOCK, TX_SIN1_016);
+}
+
+void Room::sins1DoorUsedLaser() {
+ loadActorStandAnim(OBJECT_9);
+ showText(TX_SPEAKER_SPOCK, TX_SIN1_018);
+
+ _vm->_awayMission.sins.field33 = true;
+ _vm->_awayMission.sins.doorLaserFiredOnce = true;
+}
+
+void Room::sins1Tick40() {
+ if (!_vm->_awayMission.sins.scottyInformedKirkAboutVirus) {
+ showText(TX_SPEAKER_SCOTT, TX_SIN1_S10);
+ showText(TX_SPEAKER_KIRK, TX_SIN1_007);
+ showText(TX_SPEAKER_SCOTT, TX_SIN1_S18);
+ showText(TX_SPEAKER_KIRK, TX_SIN1_005);
+ showText(TX_SPEAKER_SCOTT, TX_SIN1_S85);
+ showText(TX_SPEAKER_KIRK, TX_SIN1_003);
+ showText(TX_SPEAKER_SCOTT, TX_SIN1_S17);
+
+ _vm->_awayMission.sins.scottyInformedKirkAboutVirus = true;
+ _vm->_awayMission.disableInput = false;
+ }
+}
+
+void Room::sins1TalkToKirk() {
+ showText(TX_SPEAKER_KIRK, TX_SIN1_006);
+ showText(TX_SPEAKER_SPOCK, TX_SIN1_027);
+}
+
+void Room::sins1TalkToSpock() {
+ // NOTE: This function has two implementations. The first (used) one talks about where
+ // the energy source is coming from. The second (unused) one says to "carefully
+ // consider what we know about this culture".
+ if (true)
+ showText(TX_SPEAKER_SPOCK, TX_SIN1_020);
+ else
+ showText(TX_SPEAKER_SPOCK, TX_SIN1_025);
+}
+
+void Room::sins1TalkToMccoy() {
+ showText(TX_SPEAKER_MCCOY, TX_SIN1_015);
+}
+
+void Room::sins1TalkToRedshirt() {
+ showText(TX_SPEAKER_MOSHER, TX_SIN1_030);
+ showText(TX_SPEAKER_SPOCK, TX_SIN1_026);
+ showText(TX_SPEAKER_MOSHER, TX_SIN1_029);
+}
+
+void Room::sins1LookAtKirk() {
+ showText(TX_SIN1N005);
+}
+
+void Room::sins1LookAtSpock() {
+ showText(TX_SIN1N004);
+}
+
+void Room::sins1LookAtMccoy() {
+ showText(TX_SIN1N006);
+}
+
+void Room::sins1LookAtRedshirt() {
+ showText(TX_SIN1N002);
+}
+
+void Room::sins1LookAtLens() {
+ showText(TX_SIN1N000);
+}
+
+void Room::sins1UseCommunicator() {
+ if (!_vm->_awayMission.sins.field44) {
+ showText(TX_SPEAKER_KIRK, TX_SIN1_008);
+ showText(TX_SPEAKER_SCOTT, TX_SIN1_S51);
+ showText(TX_SPEAKER_KIRK, TX_SIN1_002);
+ showText(TX_SPEAKER_SCOTT, TX_SIN1_S20);
+ showText(TX_SPEAKER_KIRK, TX_SIN1_004);
+ } else
+ showText(TX_SPEAKER_UHURA, TX_SIN1U070);
+}
+
+void Room::sins1UseMedkitOnCrewman() {
+ showText(TX_SPEAKER_MCCOY, TX_SIN1_014);
+}
+
+void Room::sins1UseMTricorderOnCrewman() {
+ mccoyScan(DIR_S, TX_SIN1_013);
+}
+
+void Room::sins1WalkToDoor() {
+ if (_vm->_awayMission.sins.openedDoor)
+ walkCrewman(OBJECT_KIRK, 0x98, 0x9e, 5); // NOTE: Callback 5 not defined
}
}