diff options
author | Matthew Stewart | 2018-06-30 23:53:52 -0400 |
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committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | f583e307df83f67d56a541375afdfeac11bd36b9 (patch) | |
tree | a65ed3efc8f4fc9021f7ae6c1c586ddf07229841 /engines/startrek/rooms | |
parent | bfb312a3196c6a46c5048599ea3000608f5d01ce (diff) | |
download | scummvm-rg350-f583e307df83f67d56a541375afdfeac11bd36b9.tar.gz scummvm-rg350-f583e307df83f67d56a541375afdfeac11bd36b9.tar.bz2 scummvm-rg350-f583e307df83f67d56a541375afdfeac11bd36b9.zip |
STARTREK: Minor fixes to MUDD mission
Also make better names for variables.
Diffstat (limited to 'engines/startrek/rooms')
-rw-r--r-- | engines/startrek/rooms/function_map.h | 1 | ||||
-rw-r--r-- | engines/startrek/rooms/mudd0.cpp | 41 | ||||
-rw-r--r-- | engines/startrek/rooms/mudd2.cpp | 47 | ||||
-rw-r--r-- | engines/startrek/rooms/mudd3.cpp | 36 | ||||
-rw-r--r-- | engines/startrek/rooms/mudd4.cpp | 16 | ||||
-rw-r--r-- | engines/startrek/rooms/mudd5.cpp | 6 |
6 files changed, 80 insertions, 67 deletions
diff --git a/engines/startrek/rooms/function_map.h b/engines/startrek/rooms/function_map.h index e529f8b2cb..b2ecf1f919 100644 --- a/engines/startrek/rooms/function_map.h +++ b/engines/startrek/rooms/function_map.h @@ -1091,7 +1091,6 @@ RoomAction love2ActionList[] = { { Action(ACTION_FINISHED_WALKING, 10, 0, 0), &Room::love2ReachedSynthesizerOutput }, { Action(ACTION_FINISHED_ANIMATION, 23, 0, 0), &Room::love2GotSynthesizerOutput }, - // TODO: test these { Action(ACTION_GET, 19, 0, 0), &Room::love2GetCure }, { Action(ACTION_FINISHED_WALKING, 11, 0, 0), &Room::love2ReachedCure }, { Action(ACTION_FINISHED_ANIMATION, 24, 0, 0), &Room::love2GotCure }, diff --git a/engines/startrek/rooms/mudd0.cpp b/engines/startrek/rooms/mudd0.cpp index bb26440fac..9105c01e25 100644 --- a/engines/startrek/rooms/mudd0.cpp +++ b/engines/startrek/rooms/mudd0.cpp @@ -34,29 +34,24 @@ #define HOTSPOT_DOOR 0x25 #define HOTSPOT_BOTTOM_OF_ROOM 0x26 -// BUG: Mudd is sometimes present when he shouldn't be. +// BUG-ish: Sometimes when looking at Mudd, Kirk walks toward him, but not always. Does +// this happen in original? namespace StarTrek { void Room::mudd0Tick1() { playVoc("MUD0LOOP"); - // ENHANCEMENT: Only disable input when Mudd showing Mudd cutscene (avoids a long, - // pointless delay when entering the room otherwise) - if (!_vm->_awayMission.mudd.enteredRoom0ForFirstTime) - _vm->_awayMission.disableInput = 2; - - loadActorAnim(OBJECT_MUDD, "s4cbhr", 0xa2, 0xa9, 0); - - // Floppy version's code. - /* - if (_vm->_awayMission.mudd.field29 == 0) - _vm->_awayMission.mudd.field29 = 2; + // NOTE: Using the floppy version's code here; Mudd disappears from this room after + // the first meeting. Fixes an issue where Mudd appears in the first room when he's + // supposed to be in the medbay. + // TODO: verify this matches with floppy version's code + if (_vm->_awayMission.mudd.muddFirstRoomState != 0) + _vm->_awayMission.mudd.muddFirstRoomState = 2; else { - _vm->_awayMission.mudd.field1d = 2; + _vm->_awayMission.disableInput = 2; loadActorAnim(OBJECT_MUDD, "s4cbhr", 0xa2, 0xa9, 0); } - */ } void Room::mudd0Tick50() { @@ -67,11 +62,11 @@ void Room::mudd0Tick50() { } void Room::mudd0Tick60() { - if (_vm->_awayMission.mudd.field29 == 0) { + if (_vm->_awayMission.mudd.muddFirstRoomState == 0) { // ENHANCEMENT: Move this into if statement (related to above enhancement) _vm->_awayMission.disableInput = false; - _vm->_awayMission.mudd.field29++; + _vm->_awayMission.mudd.muddFirstRoomState++; showText(TX_SPEAKER_MUDD, TX_MUD0_037); showText(TX_SPEAKER_KIRK, TX_MUD0_009); @@ -261,7 +256,7 @@ void Room::mudd0LookAtMudd() { } void Room::mudd0TalkToKirk() { - if (_vm->_awayMission.mudd.field29 == 2) + if (_vm->_awayMission.mudd.muddFirstRoomState == 2) showText(TX_SPEAKER_KIRK, TX_MUD0_010); else { showText(TX_SPEAKER_KIRK, TX_MUD0_010); @@ -271,7 +266,7 @@ void Room::mudd0TalkToKirk() { } void Room::mudd0TalkToSpock() { - if (_vm->_awayMission.mudd.field29 == 2) + if (_vm->_awayMission.mudd.muddFirstRoomState == 2) showText(TX_SPEAKER_SPOCK, TX_MUD0_022); else { showText(TX_SPEAKER_SPOCK, TX_MUD0_022); @@ -283,7 +278,7 @@ void Room::mudd0TalkToSpock() { } void Room::mudd0TalkToMccoy() { - if (_vm->_awayMission.mudd.field29 == 2) + if (_vm->_awayMission.mudd.muddFirstRoomState == 2) showText(TX_SPEAKER_MCCOY, TX_MUD0_016); else { showText(TX_SPEAKER_MCCOY, TX_MUD0_016); @@ -294,15 +289,15 @@ void Room::mudd0TalkToMccoy() { } void Room::mudd0TalkToRedshirt() { - if (_vm->_awayMission.mudd.field29 == 2) - showText(TX_SPEAKER_BUCHERT, TX_MUD0_016); + if (_vm->_awayMission.mudd.muddFirstRoomState == 2) { + showText(TX_SPEAKER_BUCHERT, TX_MUD0_039); + showText(TX_SPEAKER_KIRK, TX_MUD0_008); + } else { showText(TX_SPEAKER_BUCHERT, TX_MUD0_040); showText(TX_SPEAKER_MUDD, TX_MUD0_030); showText(TX_SPEAKER_BUCHERT, TX_MUD0_041); showText(TX_SPEAKER_MUDD, TX_MUD0_036); - showText(TX_SPEAKER_BUCHERT, TX_MUD0_039); - showText(TX_SPEAKER_KIRK, TX_MUD0_008); } } diff --git a/engines/startrek/rooms/mudd2.cpp b/engines/startrek/rooms/mudd2.cpp index d2a420d0c4..3a3ba81d14 100644 --- a/engines/startrek/rooms/mudd2.cpp +++ b/engines/startrek/rooms/mudd2.cpp @@ -67,12 +67,12 @@ void Room::mudd2Tick1() { _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W; _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W; _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_W; - _vm->_awayMission.mudd.muddDroppedCapsule = false; + _vm->_awayMission.mudd.muddCurrentlyInsane = false; - if (_vm->_awayMission.mudd.muddState == 0) { - _vm->_awayMission.mudd.muddState = 0; - } else if (_vm->_awayMission.mudd.muddState == 2) { - _vm->_awayMission.mudd.muddDroppedCapsule = true; + if (_vm->_awayMission.mudd.muddInsanityState == 0) { // First time entering room + _vm->_awayMission.mudd.muddInsanityState = 1; + } else if (_vm->_awayMission.mudd.muddInsanityState == 2) { // Currently insane + _vm->_awayMission.mudd.muddCurrentlyInsane = true; if (!_vm->_awayMission.mudd.muddUnconscious) { _vm->_awayMission.mudd.muddUnconscious = false; loadActorAnim2(OBJECT_MUDD, "s4sbhn", 0x9f, 0xbf); @@ -80,16 +80,16 @@ void Room::mudd2Tick1() { } else { loadActorAnim2(OBJECT_MUDD, "s4sbob", 0x9f, 0xba); } - } else if (_vm->_awayMission.mudd.muddCurrentlyInsane) { - _vm->_awayMission.mudd.muddState = 0; - } else if (_vm->_awayMission.mudd.muddState == 1) { + } else if (_vm->_awayMission.mudd.muddUnavailable) { + _vm->_awayMission.mudd.muddInsanityState = 1; + } else if (_vm->_awayMission.mudd.muddInsanityState == 1) { // Second time entering room, start cutscene playMidiMusicTracks(3); loadActorAnim2(OBJECT_MUDD, "s4sbhw", 0x99, 0xbf); _vm->_awayMission.disableInput = 2; _vm->_awayMission.mudd.muddInhaledGas = true; _vm->_awayMission.timers[1] = 70; - _vm->_awayMission.mudd.muddState = 2; - _vm->_awayMission.mudd.muddCurrentlyInsane = true; + _vm->_awayMission.mudd.muddInsanityState = 2; + _vm->_awayMission.mudd.muddUnavailable = true; } } @@ -150,9 +150,9 @@ void Room::mudd2UseCapsuleOnControlPanel() { void Room::mudd2MccoyReachedControlPanel() { if (_vm->_awayMission.mudd.translatedAlienLanguage) - showText(TX_SPEAKER_MCCOY, TX_MUD2_014); - else loadActorAnimC(OBJECT_MCCOY, "musehn", -1, -1, &Room::mudd2MccoyPutCapsuleInControlPanel); + else // NOTE: Unused, since you can't get capsules without translating the language first + showText(TX_SPEAKER_MCCOY, TX_MUD2_014); } void Room::mudd2MccoyPutCapsuleInControlPanel() { @@ -195,7 +195,7 @@ void Room::mudd2MuddNoticedKirk() { void Room::mudd2MuddDroppedCapsule() { loadActorAnim2(OBJECT_MUDD, "s4sbhn", 0x9f, 0xbf, 3); // NOTE: no callback from this loadActorAnim2(OBJECT_CAPSULE, "s4sbvp", 0x93, 0xc3); - _vm->_awayMission.mudd.muddDroppedCapsule = true; + _vm->_awayMission.mudd.muddCurrentlyInsane = true; showText(TX_SPEAKER_MCCOY, TX_MUD2_032); showText(TX_SPEAKER_MUDD, TX_MUD2_049); @@ -312,9 +312,9 @@ void Room::mudd2MccoyReachedMudd() { } void Room::mudd2MccoyCuredMudd() { + _vm->_awayMission.mudd.muddUnavailable = false; + _vm->_awayMission.mudd.muddInsanityState = 3; _vm->_awayMission.mudd.muddCurrentlyInsane = false; - _vm->_awayMission.mudd.muddState = 3; - _vm->_awayMission.mudd.muddDroppedCapsule = false; _vm->_awayMission.mudd.muddInhaledGas = false; showText(TX_SPEAKER_MCCOY, TX_MUD2_033); @@ -352,9 +352,10 @@ void Room::mudd2LookAtBed() { showText(TX_MUD2N007); } -// FIXME: The conditions in the below functions seem wrong. void Room::mudd2TalkToKirk() { - if (!_vm->_awayMission.mudd.muddDroppedCapsule || _vm->_awayMission.mudd.muddInhaledGas || _vm->_awayMission.mudd.muddUnconscious) + // BUGFIX: second condition in if statement changed to "must be false" instead of + // "must be true". (Same applies to below talk functions.) + if (!_vm->_awayMission.mudd.muddCurrentlyInsane || !_vm->_awayMission.mudd.muddInhaledGas || _vm->_awayMission.mudd.muddUnconscious) showText(TX_SPEAKER_KIRK, TX_MUD2_010); else { showText(TX_SPEAKER_KIRK, TX_MUD2_005); @@ -364,7 +365,7 @@ void Room::mudd2TalkToKirk() { } void Room::mudd2TalkToSpock() { - if (!_vm->_awayMission.mudd.muddDroppedCapsule || _vm->_awayMission.mudd.muddInhaledGas || _vm->_awayMission.mudd.muddUnconscious) { + if (!_vm->_awayMission.mudd.muddCurrentlyInsane || !_vm->_awayMission.mudd.muddInhaledGas || _vm->_awayMission.mudd.muddUnconscious) { showText(TX_SPEAKER_SPOCK, TX_MUD2_040); showText(TX_SPEAKER_KIRK, TX_MUD2_011); } else { @@ -373,7 +374,7 @@ void Room::mudd2TalkToSpock() { } void Room::mudd2TalkToMccoy() { - if (!_vm->_awayMission.mudd.muddDroppedCapsule || _vm->_awayMission.mudd.muddInhaledGas || _vm->_awayMission.mudd.muddUnconscious) { + if (!_vm->_awayMission.mudd.muddCurrentlyInsane || !_vm->_awayMission.mudd.muddInhaledGas || _vm->_awayMission.mudd.muddUnconscious) { showText(TX_SPEAKER_MCCOY, TX_MUD2_025); showText(TX_SPEAKER_KIRK, TX_MUD2_007); } else { @@ -382,23 +383,23 @@ void Room::mudd2TalkToMccoy() { } void Room::mudd2TalkToRedshirt() { - if (!_vm->_awayMission.mudd.muddDroppedCapsule || _vm->_awayMission.mudd.muddInhaledGas || _vm->_awayMission.mudd.muddUnconscious) { + if (!_vm->_awayMission.mudd.muddCurrentlyInsane || !_vm->_awayMission.mudd.muddInhaledGas || _vm->_awayMission.mudd.muddUnconscious) { showText(TX_SPEAKER_BUCHERT, TX_MUD2_054); showText(TX_SPEAKER_KIRK, TX_MUD2_008); } else { showText(TX_SPEAKER_BUCHERT, TX_MUD2_055); showText(TX_SPEAKER_KIRK, TX_MUD2_003); - showText(TX_SPEAKER_MCCOY, TX_MUD2_048); + showText(TX_SPEAKER_MCCOY, TX_MUD2_036); } } void Room::mudd2TalkToMudd() { - if (!_vm->_awayMission.mudd.muddDroppedCapsule || _vm->_awayMission.mudd.muddUnconscious) + if (!_vm->_awayMission.mudd.muddCurrentlyInsane || !_vm->_awayMission.mudd.muddInhaledGas || _vm->_awayMission.mudd.muddUnconscious) return; else if (_vm->_awayMission.mudd.muddInhaledGas) { showText(TX_SPEAKER_MUDD, TX_MUD2_048); showText(TX_SPEAKER_MCCOY, TX_MUD2_028); - } else { + } else { // NOTE: Unused (assumes harry is in a normal state, which doesn't happen here) showText(TX_SPEAKER_MUDD, TX_MUD2_047); showText(TX_SPEAKER_KIRK, TX_MUD2_006); } diff --git a/engines/startrek/rooms/mudd3.cpp b/engines/startrek/rooms/mudd3.cpp index b0bc5a3e9e..792e749f30 100644 --- a/engines/startrek/rooms/mudd3.cpp +++ b/engines/startrek/rooms/mudd3.cpp @@ -54,7 +54,7 @@ void Room::mudd3Tick1() { _vm->_awayMission.mudd.muddInDatabaseRoom = false; - if (!_vm->_awayMission.mudd.muddVisitedDatabaseRoom && _vm->_awayMission.mudd.translatedAlienLanguage && !_vm->_awayMission.mudd.muddCurrentlyInsane) { + if (!_vm->_awayMission.mudd.muddVisitedDatabaseRoom && _vm->_awayMission.mudd.translatedAlienLanguage && !_vm->_awayMission.mudd.muddUnavailable) { _vm->_awayMission.mudd.muddVisitedDatabaseRoom = true; loadActorAnim(OBJECT_MUDD, "s4lbhs", 0xa2, 0x9f); playMidiMusicTracks(3); @@ -69,10 +69,12 @@ void Room::mudd3UseCommunicator() { } void Room::mudd3LookAtScreen() { - if (_vm->_awayMission.mudd.translatedAlienLanguage) // FIXME: flipped conditions? - showText(TX_MUD3N017); - else + // BUGFIX: the condition was flipped in the original; the more "vague" description + // should be shown before the alien language is understood. + if (_vm->_awayMission.mudd.translatedAlienLanguage) showText(TX_SPEAKER_SPOCK, TX_MUD3_038); + else + showText(TX_MUD3N017); } void Room::mudd3UseSTricorderOnScreen() { @@ -94,7 +96,7 @@ void Room::mudd3UseSpockOnSphere() { _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S; loadActorStandAnim(OBJECT_SPOCK); - if (_vm->_awayMission.mudd.computerDataErased) { + if (_vm->_awayMission.mudd.computerDataErasedOrDestroyed) { if (!_vm->_awayMission.mudd.databaseDestroyed) { showText(TX_MUD3N000); showText(TX_SPEAKER_SPOCK, TX_MUD3_052); @@ -254,14 +256,22 @@ void Room::mudd3Timer2Expired() { TX_BLANK }; - _vm->_awayMission.mudd.computerDataErased = true; + _vm->_awayMission.mudd.computerDataErasedOrDestroyed = true; showText(TX_SPEAKER_MUDD, TX_MUD3_065); int choice = showText(choices); - if (choice == 0) { // Allow him to access the database + if (choice == 0) { // Allow him to access the database (he ends up erasing it) showText(TX_SPEAKER_MUDD, TX_MUD3_066); - _vm->_awayMission.mudd.gaveMuddDatabaseAccess = true; + _vm->_awayMission.mudd.muddErasedDatabase = true; + + // ENHANCEMENT: Add a few lines to make it clear that Mudd erased the databanks. + // Otherwise, the end of the mission when you confront Mudd doesn't make sense + // unless the player happened to try accessing the database again. Also, if you + // talk to the crew, they berate him for no apparent reason if this isn't clear. + showText(TX_MUD3N000); + showText(TX_SPEAKER_MCCOY, TX_MUD3_031); + } else { // Don't allow it (he destroys it by accident) showText(TX_SPEAKER_MUDD, TX_MUD3_064); _vm->_awayMission.timers[4] = 98; @@ -281,9 +291,13 @@ void Room::mudd3Timer4Expired() { } void Room::mudd3UseMemoryDiskOnSphere() { + // ENHANCEMENT: Turn to face south + _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S; + loadActorStandAnim(OBJECT_KIRK); + if (_vm->_awayMission.mudd.databaseDestroyed) showText(TX_MUD3N014); - else if (_vm->_awayMission.mudd.translatedAlienLanguage && !_vm->_awayMission.mudd.gaveMuddDatabaseAccess) { + else if (_vm->_awayMission.mudd.translatedAlienLanguage && !_vm->_awayMission.mudd.muddErasedDatabase) { showText(TX_MUD3N020); if (!_vm->_awayMission.mudd.gotPointsForDownloadingData) { _vm->_awayMission.mudd.missionScore += 3; @@ -419,7 +433,9 @@ void Room::mudd3TalkToRedshirt() { } void Room::mudd3TalkToMudd() { - if (_vm->_awayMission.mudd.databaseDestroyed) { + // ENHANCEMENT: the 2nd part of the if condition is new; whether he physically + // destroys the database or does through software, he should give this reaction. + if (_vm->_awayMission.mudd.databaseDestroyed || _vm->_awayMission.mudd.muddErasedDatabase) { showText(TX_SPEAKER_MUDD, TX_MUD3_060); showText(TX_SPEAKER_MCCOY, TX_MUD3_029); showText(TX_SPEAKER_MUDD, TX_MUD3_061); diff --git a/engines/startrek/rooms/mudd4.cpp b/engines/startrek/rooms/mudd4.cpp index 502a65047a..2905fb3e0a 100644 --- a/engines/startrek/rooms/mudd4.cpp +++ b/engines/startrek/rooms/mudd4.cpp @@ -51,11 +51,11 @@ void Room::mudd4UseCommunicator() { showText(TX_SPEAKER_UHURA, TX_STATICU1); } -void Room::mudd4Timer2Expired() { // TODO: better name +void Room::mudd4Timer2Expired() { playSoundEffectIndex(SND_07); } -void Room::mudd4Timer3Expired() { // TODO: better name +void Room::mudd4Timer3Expired() { playSoundEffectIndex(SND_TRANSENE); } @@ -331,7 +331,7 @@ void Room::mudd4KirkUsedCommunications() { } void Room::mudd4TalkWithMuddAtMissionEnd() { - if (_vm->_awayMission.mudd.muddCurrentlyInsane) + if (_vm->_awayMission.mudd.muddUnavailable) return; else { _vm->_awayMission.disableInput = true; @@ -356,7 +356,7 @@ void Room::mudd4KirkReachedPositionToTalkToMudd() { _vm->_awayMission.disableInput = false; if (_vm->_awayMission.mudd.discoveredLenseAndDegrimerFunction - || _vm->_awayMission.mudd.gaveMuddDatabaseAccess + || _vm->_awayMission.mudd.muddErasedDatabase || _vm->_awayMission.mudd.databaseDestroyed || !_vm->_awayMission.mudd.accessedAlienDatabase) { // NOTE: why this last line? Test this... const int choices[] = { @@ -381,18 +381,20 @@ void Room::mudd4KirkReachedPositionToTalkToMudd() { endMission(_vm->_awayMission.mudd.missionScore, 0x1b, _vm->_awayMission.mudd.torpedoStatus); } else { // Threaten to arrest Mudd. - if (_vm->_awayMission.mudd.gaveMuddDatabaseAccess || _vm->_awayMission.mudd.databaseDestroyed) + if (_vm->_awayMission.mudd.muddErasedDatabase || _vm->_awayMission.mudd.databaseDestroyed) showText(TX_SPEAKER_KIRK, TX_MUD4_034); if (_vm->_awayMission.mudd.discoveredLenseAndDegrimerFunction) showText(TX_SPEAKER_KIRK, TX_MUD4_037); showText(TX_SPEAKER_KIRK, TX_MUD4_026); - if (_vm->_awayMission.mudd.gaveMuddDatabaseAccess && _vm->_awayMission.mudd.databaseDestroyed) { + if (_vm->_awayMission.mudd.muddErasedDatabase && _vm->_awayMission.mudd.databaseDestroyed) { + // Mudd offers to copy the lost data to the enterprise computer. You don't + // get any points for this outcome. + // NOTE: This combination is probably impossible, making this unused? // (Either you give Mudd access to the database, or he destroys it.) - // Mudd offers to copy the lost data to the enterprise computer. showText(TX_SPEAKER_MUDD, TX_MUD4_071); showText(TX_SPEAKER_KIRK, TX_MUD4_036); showText(TX_SPEAKER_SPOCK, TX_MUD4_029); diff --git a/engines/startrek/rooms/mudd5.cpp b/engines/startrek/rooms/mudd5.cpp index c8e7500126..c7e63f35d7 100644 --- a/engines/startrek/rooms/mudd5.cpp +++ b/engines/startrek/rooms/mudd5.cpp @@ -48,8 +48,8 @@ void Room::mudd5Tick1() { loadActorAnim(OBJECT_LIFE_SUPPORT_GENERATOR, "s4eplo", GENERATOR_X, GENERATOR_Y); _vm->_awayMission.mudd.numTimesEnteredRoom5++; // BUG: this event can become permanently unavailable? (test) - if (_vm->_awayMission.mudd.numTimesEnteredRoom5 == 2 && !_vm->_awayMission.mudd.muddCurrentlyInsane && !_vm->_awayMission.mudd.repairedLifeSupportGenerator) { - _vm->_awayMission.mudd.muddCurrentlyInsane = true; + if (_vm->_awayMission.mudd.numTimesEnteredRoom5 == 2 && !_vm->_awayMission.mudd.muddUnavailable && !_vm->_awayMission.mudd.repairedLifeSupportGenerator) { + _vm->_awayMission.mudd.muddUnavailable = true; _vm->_awayMission.mudd.numTimesEnteredRoom5 = 1; _vm->_awayMission.disableInput = 2; playMidiMusicTracks(3); @@ -154,7 +154,7 @@ void Room::mudd5KirkRepairedLifeSupportGenerator() { showText(TX_SPEAKER_SPOCK, TX_MUD5_028); _vm->_awayMission.mudd.lifeSupportMalfunctioning = false; - _vm->_awayMission.mudd.muddCurrentlyInsane = false; + _vm->_awayMission.mudd.muddUnavailable = false; playMidiMusicTracks(3); loadActorAnim(OBJECT_MUDD, "s4ephh", 0x0e, 0xa7); _vm->_awayMission.disableInput = true; |