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authorMatthew Stewart2018-07-03 23:55:30 -0400
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commit8c71f2db84b06862b4fefbe3e79fb042e7a60666 (patch)
tree7391b512e479707aa14d6855606f00454f3e5662 /engines/startrek/startrek.h
parent051ea8c238510db03505cd146025c1db441ace84 (diff)
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STARTREK: Make Action struct POD again
Diffstat (limited to 'engines/startrek/startrek.h')
-rw-r--r--engines/startrek/startrek.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/startrek/startrek.h b/engines/startrek/startrek.h
index 8f17a0f215..cacb8c3529 100644
--- a/engines/startrek/startrek.h
+++ b/engines/startrek/startrek.h
@@ -223,7 +223,7 @@ public:
int loadActorAnimWithRoomScaling(int actorIndex, const Common::String &animName, int16 x, int16 y);
uint16 getActorScaleAtPosition(int16 y);
void addAction(const Action &action);
- void addAction(byte b1, byte b2, byte b3, byte b4) { addAction(Action(b1, b2, b3, b4)); }
+ void addAction(byte type, byte b1, byte b2, byte b3);
bool checkItemInteractionExists(int action, int activeItem, int passiveItem, int16 arg6);
void handleAwayMissionAction();