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authorMatthew Stewart2018-05-06 04:13:10 -0400
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commit9c2ed1d9b72036b1d1a052b1a4826cc8402bbb21 (patch)
treee49df1ae15ac4f7c49c82bc0f475789db8d68fa3 /engines/startrek/text.cpp
parentfd26d0a790342b086fc9430d3cb9d4449104e6ce (diff)
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STARTREK: Implement sound effects in the midis
Removed amiga and mac sound code for now since I can't test it.
Diffstat (limited to 'engines/startrek/text.cpp')
-rw-r--r--engines/startrek/text.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/startrek/text.cpp b/engines/startrek/text.cpp
index 6ac31b02a4..fe2f0eeb6c 100644
--- a/engines/startrek/text.cpp
+++ b/engines/startrek/text.cpp
@@ -328,13 +328,13 @@ int Graphics::handleTextboxEvents(uint32 ticksUntilClickingEnabled, bool arg4) {
case TREKEVENT_LBUTTONDOWN:
if (_activeMenu->selectedButton != -1) {
- _vm->playSound(0x10);
+ _vm->playSoundEffectIndex(0x10);
return _activeMenu->retvals[_activeMenu->selectedButton];
}
else {
Common::Point mouse = getMousePos();
if (getMenuButtonAt(*_activeMenu, mouse.x, mouse.y) == -1) {
- _vm->playSound(0x10);
+ _vm->playSoundEffectIndex(0x10);
return TEXTEVENT_LCLICK_OFFBUTTON;
}
}