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authorMatthew Stewart2018-06-10 22:01:39 -0400
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commit487c3fda3252536fdd57e9db4020d23f20069aae (patch)
treef840cbd96bf99ada9d89e3bcea40bd0a37ddbbe2 /engines/startrek/text.h
parent41997ebc20a9d1de7225e589bad5472de5c9c132 (diff)
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STARTREK: TUG2
Diffstat (limited to 'engines/startrek/text.h')
-rw-r--r--engines/startrek/text.h148
1 files changed, 148 insertions, 0 deletions
diff --git a/engines/startrek/text.h b/engines/startrek/text.h
index cf949b2376..b56a20a547 100644
--- a/engines/startrek/text.h
+++ b/engines/startrek/text.h
@@ -80,6 +80,8 @@ enum GameStringIDs {
TX_SPEAKER_CHRISTENSEN,
TX_SPEAKER_SIMPSON,
+ TX_SPEAKER_ELASI_GUARD,
+ TX_SPEAKER_MASADA_CREWMAN,
TX_DEM0_001,
TX_DEM0_002,
@@ -600,6 +602,78 @@ enum GameStringIDs {
TX_TUG1N013,
+ TX_TUG2_001,
+ TX_TUG2_002,
+ TX_TUG2_003,
+ TX_TUG2_004,
+ TX_TUG2_005,
+ TX_TUG2_006,
+ TX_TUG2_007,
+ TX_TUG2_008,
+ TX_TUG2_009,
+ TX_TUG2_010,
+ TX_TUG2_011,
+ TX_TUG2_012,
+ TX_TUG2_013,
+ TX_TUG2_014,
+ TX_TUG2_015,
+ TX_TUG2_016,
+ TX_TUG2_017,
+ TX_TUG2_018,
+ TX_TUG2_019,
+ TX_TUG2_020,
+ TX_TUG2_021,
+ TX_TUG2_022,
+ TX_TUG2_023,
+ TX_TUG2_024,
+ TX_TUG2_025,
+ TX_TUG2_026,
+ TX_TUG2_027,
+ TX_TUG2_028,
+ TX_TUG2_029,
+ TX_TUG2_030,
+ TX_TUG2_112,
+ TX_TUG2J000,
+ TX_TUG2J001,
+ TX_TUG2J002,
+ TX_TUG2J003,
+ TX_TUG2L002,
+ TX_TUG2L004,
+ TX_TUG2L007,
+ TX_TUG2L011,
+ TX_TUG2L085,
+ TX_TUG2L086,
+ TX_TUG2N000,
+ TX_TUG2N001,
+ TX_TUG2N002,
+ TX_TUG2N003,
+ TX_TUG2N004,
+ TX_TUG2N005,
+ TX_TUG2N006,
+ TX_TUG2N007,
+ TX_TUG2N009,
+ TX_TUG2N010,
+ TX_TUG2N011,
+ TX_TUG2N012,
+ TX_TUG2N013,
+ TX_TUG2N014,
+ TX_TUG2N015,
+ TX_TUG2N016,
+ TX_TUG2N017,
+ TX_TUG2N018,
+ TX_TUG2N019,
+ TX_TUG2N020,
+ TX_TUG2N021,
+ TX_TUG2N022,
+ TX_TUG2N023,
+ TX_TUG2N024,
+ TX_TUG2N025,
+ TX_TUG2N026,
+ TX_TUG2N037,
+ TX_TUG2N106,
+ TX_TUG2C001, // Custom
+
+
TX_END
};
@@ -627,6 +701,8 @@ const char * const g_gameStrings[] = {
"Lt. Christensen",
"Crewman Simpson",
+ "Elasi Guard",
+ "Masada Crewman",
"#DEM0\\DEM0_001#Doctor, you need to investigate the possibility of disease, mental or physical, among these people, before we go chasing up the mountains. Prelate Angiven, may we see those who have encountered the demons?",
"#DEM0\\DEM0_002#Aside from seeing demons, has any hard data been collected? Any evidence I could see?",
@@ -1145,6 +1221,78 @@ const char * const g_gameStrings[] = {
"#TUG1\\TUG1N010#This viewscreen/ communication terminal has been damaged beyond repair.",
"#TUG1\\TUG1N011#Twisted debris has been scattered along the side of the corridor.",
"#TUG1\\TUG1N013#You are in a typical starship corridor.",
+
+
+ "#TUG2\\TUG2_001#My God, what have we done?",
+ "#TUG2\\TUG2_002#They've turned this freighter into a prison barge.",
+ "#TUG2\\TUG2_003#Spock see if you can disarm this.",
+ "#TUG2\\TUG2_004#A medium strength phaser bomb. The brig force field would contain the explosion but it would kill the crew members within the cell. I recommend that we find a way of disarming it, Captain.",
+ "#TUG2\\TUG2_005#All of the crewmen are dead, Captain.",
+ "#TUG2\\TUG2_006#Captain, if we could manage to overload the forcefield, it would probably detonate the bomb before we could rescue the crewmen.",
+ "#TUG2\\TUG2_007#Captain, the switch has been booby-trapped to detonate a bomb, presumably inside the brig somewhere.",
+ "#TUG2\\TUG2_008#Captain, this wiring may prove useful in repairing the transporter.",
+ "#TUG2\\TUG2_009#Damn it, Jim, I'm a doctor, not an electrical engineer! I'm likely to blow us all up.",
+ "#TUG2\\TUG2_010#I don't like the looks of this, Jim.",
+ "#TUG2\\TUG2_011#I don't operate on bombs, Jim, unless you like big explosions.",
+ "#TUG2\\TUG2_012#I don't think he is in any shape to respond.",
+ "#TUG2\\TUG2_013#I don't think he is in any shape to respond.",
+ "#TUG2\\TUG2_014#I don't think it would be a good idea to wake them up, Jim.",
+ "#TUG2\\TUG2_015#The crew is tired and has elevated signs from extreme stress, but they will survive.",
+ "#TUG2\\TUG2_016#The pirates won't wake for a while, but they are going to be quite unhappy when they do. I recommend that we not be here when they awake.",
+ "#TUG2\\TUG2_017#These aren't the right tools for the right job, Jim.",
+ "#TUG2\\TUG2_018#We came here to save these people, now look what we've done!",
+ "#TUG2\\TUG2_019#They're all dead, Jim. What in God's name were you thinking?",
+ "#TUG2\\TUG2_020#I see that the Elasi live up to their reputation, Captain.",
+ "#TUG2\\TUG2_021#The parts fit together satisfactorily.",
+ "#TUG2\\TUG2_022#I believe that no diety had any bearing on this doctor, but the Captain should have been more careful. Starfleet will not be pleased by their deaths.",
+ "#TUG2\\TUG2_023#I'll do my best, Captain.",
+ "#TUG2\\TUG2_024#There. I believe the bomb is now defused, Captain.",
+ "#TUG2\\TUG2_025#I'm on your side, Sir! There's no need to fire at me.",
+ "#TUG2\\TUG2_026#Thank you for freeing us. You'd better take the bridge before they suspect anything is up.",
+ "#TUG2\\TUG2_027#You'd better hurry up or they'll catch on, Sir!",
+ "#TUG2\\TUG2_028#But if you used a charged Phaser Welder two feet to the left of the door and one foot off the ground, you might be able to shut down the forcefield, and get a jump on the Elasi.",
+ "#TUG2\\TUG2_029#Thank you for freeing us, Captain! We'll secure the area so they don't come up behind you.",
+ "#TUG2\\TUG2_030#We've had electrical problems with our door to our bridge, Captain. The Elasi don't know we put in an electric shutdown device -- you'd never find it by chance.",
+ "#TUG2\\TUG2_112#I think that does it -- a Comb Bit for the transmogrifier. Now I can continue repairs on the transporter controls. ",
+ "#TUG2\\TUG2J000#Ouch! That hurt!",
+ "#TUG2\\TUG2J001#Don't you know any better?",
+ "#TUG2\\TUG2J002#What kind of idiot are you?",
+ "#TUG2\\TUG2J003#I recommend extreme caution, Captain. We must be ready to expect anything.",
+ "#TUG2\\TUG2L002#I'm just a security officer, sir.",
+ "#TUG2\\TUG2L004#It's my fault. They did the same thing on Damocles Station... ",
+ "#TUG2\\TUG2L007#I believe I can disarm this, Captain.",
+ "#TUG2\\TUG2L011#There, It's defused.",
+ "#TUG2\\TUG2L085#Hey, what are you doing here?",
+ "#TUG2\\TUG2L086#You imperialist Federation scum! We will never surrender! Cereth is a great man with a great vision. I spit upon you.",
+ "#TUG2\\TUG2N000#A bomb located just inside the forcefield.",
+ "#TUG2\\TUG2N001#He doesn't look to friendly.",
+ "#TUG2\\TUG2N002#Kirk falls to the floor stunned.",
+ "#TUG2\\TUG2N003#Kirk seems concerned by what he sees in this room.",
+ "#TUG2\\TUG2N004#Lt. Christensen is fumbling for his phaser",
+ "#TUG2\\TUG2N005#McCoy is looking at the guards.",
+ "#TUG2\\TUG2N006#Phaser Welder is now charged.",
+ "#TUG2\\TUG2N007#Spock raises an eyebrow.",
+ "#TUG2\\TUG2N009#The wire scraps are too small, they melt instead of fusing together, and you're left with nothing. ",
+ "#TUG2\\TUG2N010#These wires look like a modification of some sort.",
+ "#TUG2\\TUG2N011#This appears to be the button that turns the brig forcefield on and off.",
+ "#TUG2\\TUG2N012#This door leads back to the main corridor.",
+ "#TUG2\\TUG2N013#This guard is stunned.",
+ "#TUG2\\TUG2N014#This guard is stunned.",
+ "#TUG2\\TUG2N015#This guard is tied up.",
+ "#TUG2\\TUG2N016#This guard is tied up.",
+ "#TUG2\\TUG2N017#You are in the brig of the Masada. Nine of the crew members are held in the cell. The berets of two dead Elasi guards litter the floor.",
+ "#TUG2\\TUG2N018#You are in the brig of the Masada. Nine of the crew members are held in the cell. Two Elasi guards lie on the floor.",
+ "#TUG2\\TUG2N019#You are in the brig of the Masada. The cell contains the smoldering remains of nine crew members. The berets of two dead Elasi guards litter the floor.",
+ "#TUG2\\TUG2N020#You are in the brig of the Masada. The cell contains the smoldering remains of nine crew members. Two Elasi guards lie on the floor.",
+ "#TUG2\\TUG2N021#You are in the brig of the Masada. The cell is open freeing the nine crew members. Two Elasi guards lie on the floor.",
+ "#TUG2\\TUG2N022#You are in the brig of the Masada. The cell is open freeing the nine crew members. The hats of two dead Elasi guards litter the floor.",
+ "#TUG2\\TUG2N023#You are in the brig of the Masada.",
+ "#TUG2\\TUG2N024#You can't. it is located just inside the forcefield.",
+ "#TUG2\\TUG2N025#You have been taken captive by Elasi Cereth, and you know Starfleet does not negotiate with terrorists. As you look forward to a long captivity, you wonder who will take over command of the Enterprise. Better luck next time.",
+ "#TUG2\\TUG2N026#You've set off some type of booby trap. The force field protected you from the blast, but everyone inside the brig is dead.",
+ "#TUG2\\TUG2N037#He doesn't look to friendly.",
+ "#TUG2\\TUG2N106#Only the red beret of the elasi guard remains.",
+ "Snip...snip...snip.",
};
}