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authorMatthew Stewart2018-06-06 23:43:29 -0400
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commitad76c744afc777c2e602fb2f3646ef7b93925db2 (patch)
tree51e7693511635f82df1ee4f43491d20cda29f82b /engines/startrek/text.h
parented7d22cd0f2ac6a42bde79d49d417c7c981e0758 (diff)
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STARTREK: TUG0 (first room of mission 2)
Diffstat (limited to 'engines/startrek/text.h')
-rw-r--r--engines/startrek/text.h144
1 files changed, 144 insertions, 0 deletions
diff --git a/engines/startrek/text.h b/engines/startrek/text.h
index 7a8a80f3d9..dba4babb7d 100644
--- a/engines/startrek/text.h
+++ b/engines/startrek/text.h
@@ -34,6 +34,7 @@ enum GameStringIDs {
TX_SPEAKER_SPOCK,
TX_SPEAKER_MCCOY,
TX_SPEAKER_UHURA,
+ TX_SPEAKER_SCOTT,
TX_SPEAKER_EVERTS,
TX_SPEAKER_ANGIVEN,
@@ -46,6 +47,9 @@ enum GameStringIDs {
TX_SPEAKER_GRISNASH,
TX_SPEAKER_NAUIAN,
+ TX_SPEAKER_CHRISTENSEN,
+ TX_SPEAKER_SIMPSON,
+
TX_DEM0_001,
TX_DEM0_002,
TX_DEM0_003,
@@ -461,6 +465,74 @@ enum GameStringIDs {
TX_DEM6N024,
+ TX_TUG0_001,
+ TX_TUG0_002,
+ TX_TUG0_003,
+ TX_TUG0_004,
+ TX_TUG0_005,
+ TX_TUG0_006,
+ TX_TUG0_007,
+ TX_TUG0_008,
+ TX_TUG0_009,
+ TX_TUG0_010,
+ TX_TUG0_011,
+ TX_TUG0_012,
+ TX_TUG0_013,
+ TX_TUG0_014,
+ TX_TUG0_015,
+ TX_TUG0_016,
+ TX_TUG0_017,
+ TX_TUG0_018,
+ TX_TUG0_019,
+ TX_TUG0_020,
+ TX_TUG0_021,
+ TX_TUG0_022,
+ TX_TUG0_023,
+ TX_TUG0_024,
+ TX_TUG0_025,
+ TX_TUG0_026,
+ TX_TUG0_027,
+ TX_TUG0_028,
+ TX_TUG0_029,
+ TX_TUG0_030,
+ TX_TUG0_031,
+ TX_TUG0_032,
+ TX_TUG0_033,
+ TX_TUG0_034,
+ TX_TUG0_035,
+ TX_TUG0_036,
+ TX_TUG0_037,
+ TX_TUG0_038,
+ TX_TUG0_039,
+ TX_TUG0_040,
+ TX_TUG0_041,
+ TX_TUG0_042,
+ TX_TUG0_043,
+ TX_TUG0_F30,
+ TX_TUG0_F31,
+ TX_TUG0_S06,
+ TX_TUG0_S11,
+ TX_TUG0L006,
+ TX_TUG0L008,
+ TX_TUG0L009,
+ TX_TUG0L010,
+ TX_TUG0N000,
+ TX_TUG0N001,
+ TX_TUG0N002,
+ TX_TUG0N003,
+ TX_TUG0N004,
+ TX_TUG0N005,
+ TX_TUG0N006,
+ TX_TUG0N007,
+ TX_TUG0N008,
+ TX_TUG0N009,
+ TX_TUG0N010,
+ TX_TUG0N011,
+ TX_TUG0N012,
+ TX_TUG0N013,
+ TX_TUG0N014,
+
+
TX_END
};
@@ -473,6 +545,7 @@ const char * const g_gameStrings[] = {
"Mr. Spock",
"Dr. McCoy",
"Lt. Uhura",
+ "Mr. Scott",
"Ensign Everts",
"Prel. Angiven",
@@ -485,6 +558,9 @@ const char * const g_gameStrings[] = {
"Brother Grisnash",
"Nauian",
+ "Lt. Christensen",
+ "Crewman Simpson",
+
"#DEM0\\DEM0_001#Doctor, you need to investigate the possibility of disease, mental or physical, among these people, before we go chasing up the mountains. Prelate Angiven, may we see those who have encountered the demons?",
"#DEM0\\DEM0_002#Aside from seeing demons, has any hard data been collected? Any evidence I could see?",
"#DEM0\\DEM0_003#Been seeing ghosts and bogeymen eh? I find that a little hard to believe.",
@@ -898,6 +974,74 @@ const char * const g_gameStrings[] = {
"#DEM6\\DEM6N022#The glass case is locked.",
"#DEM6\\DEM6N023#The machine synthesizes a quantity of Hypo-Dytoxin.",
"#DEM6\\DEM6N024#This appears to be a study and lab. The equipment looks very ancient.",
+
+
+ "#TUG0\\TUG0_001#I'm going to have a word for you, Spock, if we appear inside the door!",
+ "#TUG0\\TUG0_002#Analysis, Lt. Christensen",
+ "#TUG0\\TUG0_003#Beam us out of here.",
+ "#TUG0\\TUG0_004#Bones, later. Kirk to Enterprise.",
+ "#TUG0\\TUG0_005#Can they be repaired, Spock?",
+ "#TUG0\\TUG0_006#Get what you can from this area -- let's get moving.",
+ "#TUG0\\TUG0_007#I can't see them winning any popularity contests, Bones.",
+ "#TUG0\\TUG0_008#I've always been a gambler, Spock. Figure out what you'll need.",
+ "#TUG0\\TUG0_009#Let's not look too far ahead, Mr. Spock.",
+ "#TUG0\\TUG0_010#Mr. Spock, you're a genius!",
+ "#TUG0\\TUG0_011#Okay, but let's not stay too long in one place.",
+ "#TUG0\\TUG0_012#Provided the Elasi don't have anything to say about it.",
+ "#TUG0\\TUG0_013#Spock, we don't have two days. If we can repair the transporter, we might be able to transport onto the bridge and capture the Elasi.",
+ "#TUG0\\TUG0_014#Captain, I need to find a bit that will fit into the transmogrifier before I can go further with this.",
+ "#TUG0\\TUG0_015#Even our most efficient Chief Engineer Scott would have trouble repairing this damage in less than two days.",
+ "#TUG0\\TUG0_016#Damn it, Jim. I'm a doctor, not a rocket scientist.",
+ "#TUG0\\TUG0_017#He will be all right, but we shouldn't move him.",
+ "#TUG0\\TUG0_018#He's not hurt badly. I can revive him.",
+ "#TUG0\\TUG0_019#I don't think he should be moved, Jim.",
+ "#TUG0\\TUG0_020#Well, at least I'm not picking up residue of any biologicalweapons. The Elasi used some restraint if you can call it that.",
+ "#TUG0\\TUG0_021#And any hostages on the bridge will be killed when the bomb goes off! No, Jim, that's inhuman!",
+ "#TUG0\\TUG0_022#I wouldn't go that far, Jim. But I do have to congratulate you, Mr. Spock. Now we can really risk shooting our atoms around the universe. Is this really necessary, Jim?",
+ "#TUG0\\TUG0_023#My God Jim, what have you done! You killed them all. You probably blew up the whole damn bridge.",
+ "#TUG0\\TUG0_024#They can forget about my vote.",
+ "#TUG0\\TUG0_025#Well Jim, there's one thing I can tell you -- I don't like Elasi.",
+ "#TUG0\\TUG0_026#Well, with any luck, you won't have to worry about that for quite some time.",
+ "#TUG0\\TUG0_027#You cold blooded emotionless...",
+ "#TUG0\\TUG0_028#I am registering energy residue from phaser fire and phaser grenade detonations. There are readings of another energy weapon, but the type is unknown.",
+ "#TUG0\\TUG0_029#I attach these here... Now all I need is a spare length of wiring.",
+ "#TUG0\\TUG0_030#I believe this would be in Dr. McCoy's field of expertise.",
+ "#TUG0\\TUG0_031#I strongly recommend that we keep our silence, Captain. The Elasi are quite capable of tracing any communication from within this vessel.",
+ "#TUG0\\TUG0_032#I think that does it -- a Comb Bit for the transmogrifier. Now I can continue repairs on the transporter controls. ",
+ "#TUG0\\TUG0_033#I'll be able to use this later, so I want to keep it -- but I need to get some equipment in here first.",
+ "#TUG0\\TUG0_034#The bits are not long enough, I need a longer piece of wire.",
+ "#TUG0\\TUG0_035#The parts fit together satisfactorily.",
+ "#TUG0\\TUG0_036#Captain, a thorough analysis is required.",
+ "#TUG0\\TUG0_037#Captain, the ship will crash into the planet in 18.32 seconds, I would recommend, leaving the ship immediately.",
+ "#TUG0\\TUG0_038#I can attempt to jury-rig repairs if I can find parts. However, there is only a 67.357 percent probability of success.",
+ "#TUG0\\TUG0_039#The controls are set for just inside the bridge door Captain.",
+ "#TUG0\\TUG0_040#The controls have been virtually destroyed, Captain.",
+ "#TUG0\\TUG0_041#To say nothing of the possible damage to the bridge controls.",
+ "#TUG0\\TUG0_042#When this operation is complete, Captain, we should have Mr. Scott or Transporter Chief Kyle come here to assist with the repairs.",
+ "#TUG0\\TUG0_043#With chief Engineer Scott's assistance, I believe we could get them in perfect working order in two days.",
+ "#TUG0\\TUG0_F30#I suppose I should be grateful to see anyone after that. I thought I was dead.",
+ "#TUG0\\TUG0_F31#Thank you, Doctor. Be careful, Captain, the Elasi like to set boobytraps. if you need any equipment I've got my tools in this workspace.",
+ "#TUG0\\TUG0_S06#Aye Captain.",
+ "#TUG0\\TUG0_S11#Captain, you're alive!",
+ "#TUG0\\TUG0L006#This is just like their raid on Damocles Station, hard, fast, and dirty.",
+ "#TUG0\\TUG0L008#If we could get past the forcefield on the door of the bridge, we should be able to surprise them for sure.",
+ "#TUG0\\TUG0L009#Security analysis, sir: if we transport onto the bridge, we'll have the drop on them -- assuming Mr. Spock has the transporter working porperly.",
+ "#TUG0\\TUG0L010#Since we have a bomb, Captain, we could rearm it, transport it onto the bridge, and perhaps the Elasi will flee into the hallway. Then we could capture them.",
+ "#TUG0\\TUG0N000#A Runcinate Transmogrifier: An engineering tool used in the maintainance of transporters, which can be fitted with bits having a variety of irregularly serrated surfaces.",
+ "#TUG0\\TUG0N001#A small bomb appears to have damaged the transporter controls.",
+ "#TUG0\\TUG0N002#Crewman Simpson.",
+ "#TUG0\\TUG0N003#James T. Kirk cautiously watches the area.",
+ "#TUG0\\TUG0N004#Lieutenant Christensen stands ready.",
+ "#TUG0\\TUG0N005#McCoy wonders how many patients he'll have on this mission.",
+ "#TUG0\\TUG0N006#Phaser Welder is now charged.",
+ "#TUG0\\TUG0N007#Spock quietly analyzes the damaged areas of this transporter room.",
+ "#TUG0\\TUG0N008#The cabinet is empty.",
+ "#TUG0\\TUG0N009#The transporter bay has been damaged in a recent fire fight.",
+ "#TUG0\\TUG0N010#The wire scraps are too small, they melt instead of fusing together, and you're left with nothing. ",
+ "#TUG0\\TUG0N011#These doors have been scarred by phaser fire. There was a battle here.",
+ "#TUG0\\TUG0N012#These transporter controls are now operational. They are set for just inside the bridge door.",
+ "#TUG0\\TUG0N013#This is the main transporter pad of the Masada.",
+ "#TUG0\\TUG0N014#This man was obviously the transporter engineer. He is unconscious, but alive.",
};
}