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authorMatthew Stewart2018-07-26 20:06:18 -0400
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commitb2213cac9b2766b62e29368394837fbe261233d3 (patch)
tree9d3ebe8c95dae3af22a9866d6987bf9b41cc8afd /engines/startrek/text.h
parentae6c86bc7a9c1d493208227dfa744b866cda10da (diff)
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STARTREK: SINS1
Diffstat (limited to 'engines/startrek/text.h')
-rw-r--r--engines/startrek/text.h103
1 files changed, 103 insertions, 0 deletions
diff --git a/engines/startrek/text.h b/engines/startrek/text.h
index a7e398fee7..03073efdaf 100644
--- a/engines/startrek/text.h
+++ b/engines/startrek/text.h
@@ -2480,6 +2480,58 @@ enum GameStringIDs {
TX_SIN0U082,
+ TX_SIN1_001,
+ TX_SIN1_002,
+ TX_SIN1_003,
+ TX_SIN1_004,
+ TX_SIN1_005,
+ TX_SIN1_006,
+ TX_SIN1_007,
+ TX_SIN1_008,
+ TX_SIN1_009,
+ TX_SIN1_010,
+ TX_SIN1_011,
+ TX_SIN1_012,
+ TX_SIN1_013,
+ TX_SIN1_014,
+ TX_SIN1_015,
+ TX_SIN1_016,
+ TX_SIN1_017,
+ TX_SIN1_018,
+ TX_SIN1_019,
+ TX_SIN1_020,
+ TX_SIN1_021,
+ TX_SIN1_022,
+ TX_SIN1_023,
+ TX_SIN1_024,
+ TX_SIN1_025,
+ TX_SIN1_026,
+ TX_SIN1_027,
+ TX_SIN1_028,
+ TX_SIN1_029,
+ TX_SIN1_030,
+ // UNUSED: 031
+ TX_SIN1_S10,
+ TX_SIN1_S17,
+ TX_SIN1_S18,
+ TX_SIN1_S20,
+ TX_SIN1_S51,
+ TX_SIN1_S85,
+ TX_SIN1N000,
+ TX_SIN1N001,
+ TX_SIN1N002,
+ TX_SIN1N003,
+ TX_SIN1N004,
+ TX_SIN1N005,
+ TX_SIN1N006,
+ TX_SIN1N007,
+ TX_SIN1N008,
+ TX_SIN1N009,
+ TX_SIN1N010,
+ TX_SIN1N011,
+ TX_SIN1U070,
+
+
TX_SIN3_012,
@@ -4871,6 +4923,57 @@ const char *const g_gameStrings[] = {
"#SIN0\\SIN0U082#Captain, Mr. Scott wishes to speak with you.",
+ "#SIN1\\SIN1_001#Spock, see what you can do with that lock.",
+ "#SIN1\\SIN1_002#Check her record, Mr. Scott. She was in the top ten percent of her class in computer systems analysis.",
+ "#SIN1\\SIN1_003#Isolate that virus. That's your number one priority.",
+ "#SIN1\\SIN1_004#Just do your best, Scotty. Kirk out.",
+ "#SIN1\\SIN1_005#There goes our back-up plan. Do what you can, Mr. Scott.",
+ "#SIN1\\SIN1_006#Well, we won't be able to phaser any outbound missiles.",
+ "#SIN1\\SIN1_007#What is it, Scotty?",
+ "#SIN1\\SIN1_008#Your situation, Mr. Scott?",
+ "#SIN1\\SIN1_009#A security lock, Captain.",
+ "#SIN1\\SIN1_010#A working display panel, Captain.",
+ "#SIN1\\SIN1_011#Ah, that worked. I see you deduced that 10200, in the Lucrs base three was equal to their sacred number 99.",
+ "#SIN1\\SIN1_012#Damn it, Jim. I'm a doctor, not a locksmith!",
+ "#SIN1\\SIN1_013#No appreciable cosmic radiation damage. Yet.",
+ "#SIN1\\SIN1_014#There's not much I can do for cosmic radiation. It's best if we find some cover indoors.",
+ "#SIN1\\SIN1_015#We should stay inside as much as possible. We must try to protect ourselves from the cosmic radiation.",
+ "#SIN1\\SIN1_016#It would be useless Captain. The door could easily withstand our phaser fire.",
+ "#SIN1\\SIN1_017#That did not seem to work, Captain. Perhaps we should try a number that had some significance to them. Remember they were very superstitious.",
+ "#SIN1\\SIN1_018#That prompted a response, Captain. 01210 is 100 in base four, a number the Sofs regarded as sacred.",
+ "#SIN1\\SIN1_019#The door still appears to be in operating condition.",
+ "#SIN1\\SIN1_020#The origin point for the broadcast Uhura monitored was approximately fifty meters beyond this door.",
+ "#SIN1\\SIN1_021#There is power running to the keypad.",
+ "#SIN1\\SIN1_022#This appears to be a dust-covered lens of some sort.",
+ "#SIN1\\SIN1_023#This is the focal lense for an anti-intruder laser.",
+ "#SIN1\\SIN1_024#Unremarkable.",
+ "#SIN1\\SIN1_025#We should carefully consider everything we know about this culture before taking action.",
+ "#SIN1\\SIN1_026#From what we know about the Lucrs, they had an affinity for size. Their machines weren't just equipment; they were also monuments.",
+ "#SIN1\\SIN1_027#It appears that our mission has increased in importance.",
+ "#SIN1\\SIN1_028#I'm just a security officer, Sir.",
+ "#SIN1\\SIN1_029#I can believe that.",
+ "#SIN1\\SIN1_030#This door is huge. If they were humanoid, they could have been giants...",
+ "#SIN1\\SIN1_S10#Captain, I'm afraid we've got a wee problem here.",
+ "#SIN1\\SIN1_S17#That it is, Captain. We'll keep you informed. Scott out.",
+ "#SIN1\\SIN1_S18#There is some sort of virus in the main computer. Our phasers and tractor beams have been disabled, and there's no way we're getting them back in three hours.",
+ "#SIN1\\SIN1_S20#We'll find that virus soon Captain, or I'm an Englishman.",
+ "#SIN1\\SIN1_S51#We're still looking for the virus, Captain. I even have Lieutenant Uhura looking through the computer system. I never realized the lass was so good with them.",
+ "#SIN1\\SIN1_S85#Aye, I will Captain. I may yet have a trick or two that I can pull, but don't count on any miracles.",
+ "#SIN1\\SIN1N000#A lens sits above the doorway, but is it mere decoration?",
+ "#SIN1\\SIN1N001#Built into the rock is a very large door.",
+ "#SIN1\\SIN1N002#Ensign Mosher is glad to be a member of this landing party, at least for now.",
+ "#SIN1\\SIN1N003#It looks like some sort of display panel.",
+ "#SIN1\\SIN1N004#It never ceases to amaze you how passive Spock can be, even in the presence of extraordinary wonders.",
+ "#SIN1\\SIN1N005#James T. Kirk, A man with a problem. A big problem that is getting bigger.",
+ "#SIN1\\SIN1N006#McCoy is examining himself for cosmic radiation sickness symptoms.",
+ "#SIN1\\SIN1N007#Meteorites have hit this door and left it undamaged. What are you going to do with a rock?",
+ "#SIN1\\SIN1N008#The doorway into the complex is huge.",
+ "#SIN1\\SIN1N009#This appears to be some sort of security lock.",
+ "#SIN1\\SIN1N010#This heavy-duty door has taken numerous micrometeorite strikes but still appears solid.",
+ "#SIN1\\SIN1N011#This is a keypad that looks functional.",
+ "#SIN1\\SIN1U070#Nothing new to report Captain.",
+
+
"#SIN3\\SIN3_012#Can't say I like the decor.",