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author | Filippos Karapetis | 2019-08-14 20:31:04 +0300 |
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committer | Filippos Karapetis | 2019-08-15 11:58:16 +0300 |
commit | 089c04f6f7a13d40db1e5df5829e84c9a728371f (patch) | |
tree | 35447bdc2cb4b291ebfa8cc400419a18728749c6 /engines/startrek | |
parent | 384715da8448c303785072820329432461991deb (diff) | |
download | scummvm-rg350-089c04f6f7a13d40db1e5df5829e84c9a728371f.tar.gz scummvm-rg350-089c04f6f7a13d40db1e5df5829e84c9a728371f.tar.bz2 scummvm-rg350-089c04f6f7a13d40db1e5df5829e84c9a728371f.zip |
STARTREK: Cleanup away mission chain loading code
Diffstat (limited to 'engines/startrek')
-rw-r--r-- | engines/startrek/room.cpp | 33 |
1 files changed, 19 insertions, 14 deletions
diff --git a/engines/startrek/room.cpp b/engines/startrek/room.cpp index 79e6621b72..976d9f4b0a 100644 --- a/engines/startrek/room.cpp +++ b/engines/startrek/room.cpp @@ -586,20 +586,25 @@ void Room::endMission(int16 score, int16 arg1, int16 arg2) { // TODO: This is a stopgap measure (loading the next away mission immediately). // Replace this with the proper code later. _vm->_gameMode = GAMEMODE_BEAMDOWN; - if (_vm->_missionName == "DEMON") - _vm->_missionToLoad = "TUG"; - if (_vm->_missionName == "TUG") - _vm->_missionToLoad = "LOVE"; - if (_vm->_missionName == "LOVE") - _vm->_missionToLoad = "MUDD"; - if (_vm->_missionName == "MUDD") - _vm->_missionToLoad = "FEATHER"; - if (_vm->_missionName == "FEATHER") - _vm->_missionToLoad = "TRIAL"; - if (_vm->_missionName == "TRIAL") - _vm->_missionToLoad = "SINS"; - if (_vm->_missionName == "SINS") - _vm->_missionToLoad = "VENG"; + + const char *missionNames[] = { + "DEMON", + "TUG", + "LOVE", + "MUDD", + "FEATHER", + "TRIAL", + "SINS", + "VENG" + }; + + for (int i = 0; i < ARRAYSIZE(missionNames); i++) { + if (_vm->_missionName == missionNames[i]) { + _vm->_missionToLoad = missionNames[i + 1]; + break; + } + } + _vm->_roomIndexToLoad = 0; } |