diff options
author | Matthew Stewart | 2018-05-16 18:21:34 -0400 |
---|---|---|
committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | 2120ce106210538c9508be1e275bdba97ddda63a (patch) | |
tree | e255e695c4c0253fba4545fa935f0c450a5ef1b2 /engines/startrek | |
parent | 2731ae228795ca1a8d823f147212ef5c22261598 (diff) | |
download | scummvm-rg350-2120ce106210538c9508be1e275bdba97ddda63a.tar.gz scummvm-rg350-2120ce106210538c9508be1e275bdba97ddda63a.tar.bz2 scummvm-rg350-2120ce106210538c9508be1e275bdba97ddda63a.zip |
STARTREK: Action menu
Diffstat (limited to 'engines/startrek')
-rw-r--r-- | engines/startrek/awaymission.cpp | 36 | ||||
-rw-r--r-- | engines/startrek/awaymission.h | 4 | ||||
-rw-r--r-- | engines/startrek/events.cpp | 13 | ||||
-rw-r--r-- | engines/startrek/graphics.cpp | 63 | ||||
-rw-r--r-- | engines/startrek/graphics.h | 11 | ||||
-rw-r--r-- | engines/startrek/menu.cpp | 329 | ||||
-rw-r--r-- | engines/startrek/sound.cpp | 5 | ||||
-rw-r--r-- | engines/startrek/sound.h | 1 | ||||
-rw-r--r-- | engines/startrek/sprite.cpp | 6 | ||||
-rw-r--r-- | engines/startrek/sprite.h | 5 | ||||
-rw-r--r-- | engines/startrek/startrek.cpp | 9 | ||||
-rw-r--r-- | engines/startrek/startrek.h | 23 | ||||
-rw-r--r-- | engines/startrek/text.cpp | 6 |
13 files changed, 488 insertions, 23 deletions
diff --git a/engines/startrek/awaymission.cpp b/engines/startrek/awaymission.cpp index efa603d69d..aba01c075b 100644 --- a/engines/startrek/awaymission.cpp +++ b/engines/startrek/awaymission.cpp @@ -84,7 +84,7 @@ void StarTrekEngine::loadRoom(const Common::String &missionName, int roomIndex) // Original sets up bytes 0-3 of rdf file as "remote function caller" // Load map file - _awayMission.mapFileLoaded = 1; + _awayMission.activeAction = ACTION_WALK; _mapFilename = _screenName; _mapFile = loadFile(_mapFilename + ".map"); _iwFile = SharedPtr<IWFile>(new IWFile(this, _mapFilename + ".iw")); @@ -161,7 +161,7 @@ void StarTrekEngine::handleAwayMissionEvents() { // doSomethingWithBanData1(); _gfx->drawAllSprites(); // doSomethingWithBanData2(); - // updateMusic(); // Is this needed? + _sound->checkLoopMusic(); // sub_22de0(); _frameIndex++; _roomFrameCounter++; @@ -172,7 +172,7 @@ void StarTrekEngine::handleAwayMissionEvents() { case TREKEVENT_LBUTTONDOWN: if (_awayMission.transitioningIntoRoom != 0) break; - switch (_awayMission.mapFileLoaded) { + switch (_awayMission.activeAction) { case 1: if (_awayMission.field1c == 0) { _kirkObject->sprite.drawMode = 1; // Hide these objects for function call below? @@ -205,7 +205,35 @@ void StarTrekEngine::handleAwayMissionEvents() { break; case TREKEVENT_MOUSEMOVE: break; - case TREKEVENT_RBUTTONDOWN: + case TREKEVENT_RBUTTONDOWN: // TODO: also triggered by key press? + /* + if (_awayMission.field1d) + break; + */ + //sub_2394b(); + playSoundEffectIndex(0x07); + _awayMission.activeAction = showActionMenu(); + /* + if (awayMission.activeAction == ACTION_USE) { + int16 clickedObject = sub_22f08(); + if (clickedObject == -1) + break; + else + _awayMission.field20 = clickedObject; + } + if (_awayMission.activeAction == ACTION_USE + && _awayMission.field20 == 0x47 && (_awayMission.field24 & 1) == 0) { + if (sub_2330c() == 0) { + addCommand(Command(_awayMission.activeAction, _awayMission.field20, 0, 0)); + _sound->playVoc("communic"); + _awayMission.activeAction = ACTION_WALK; + } + } + else if (_awayMission.activeAction == ACTION_LOOK) + sub_2383a(0); + else if (_awayMission.activeAction == ACTION_USE && (_awayMission.field24 & 1) == 0) + sub_2383a(1); + */ break; case TREKEVENT_KEYDOWN: break; diff --git a/engines/startrek/awaymission.h b/engines/startrek/awaymission.h index 2036b604c3..cb5dfed0f6 100644 --- a/engines/startrek/awaymission.h +++ b/engines/startrek/awaymission.h @@ -28,9 +28,11 @@ struct AwayMission { int16 mouseX; int16 mouseY; byte field1c; + byte field1d; byte transitioningIntoRoom; // Set while beaming in or walking into a room bool redshirtDead; - byte mapFileLoaded; + byte activeAction; + byte field20; byte field24; int8 field25[4]; diff --git a/engines/startrek/events.cpp b/engines/startrek/events.cpp index f36ce6a1d2..58c2666c7b 100644 --- a/engines/startrek/events.cpp +++ b/engines/startrek/events.cpp @@ -40,17 +40,30 @@ void StarTrekEngine::pollSystemEvents() { trekEvent.type = TREKEVENT_MOUSEMOVE; addEventToQueue(trekEvent); break; + case Common::EVENT_LBUTTONDOWN: // TODO: what happens when mouse click is outside normal screen bounds? // (apparently this can happen) trekEvent.type = TREKEVENT_LBUTTONDOWN; addEventToQueue(trekEvent); break; + + case Common::EVENT_RBUTTONDOWN: + trekEvent.type = TREKEVENT_RBUTTONDOWN; + addEventToQueue(trekEvent); + break; + + case Common::EVENT_KEYDOWN: + trekEvent.type = TREKEVENT_KEYDOWN; + addEventToQueue(trekEvent); + break; + default: break; } } + // TODO: check for events other than "tick" more often. if (_eventQueue.empty()) { int delay = 1000/18.206 - (_system->getMillis() - _frameStartMillis); diff --git a/engines/startrek/graphics.cpp b/engines/startrek/graphics.cpp index ec3c4d0d4d..cf1fa7f4ed 100644 --- a/engines/startrek/graphics.cpp +++ b/engines/startrek/graphics.cpp @@ -51,8 +51,9 @@ Graphics::Graphics(StarTrekEngine *vm) : _vm(vm), _egaMode(false) { _lutData = new byte[256 * 3]; _paletteFadeLevel = 0; + _mouseLocked = false; - setMouseCursor(loadBitmap("pushbtn")); + setMouseBitmap(loadBitmap("pushbtn")); CursorMan.showMouse(true); } @@ -180,9 +181,58 @@ Common::Point Graphics::getMousePos() { return _vm->_system->getEventManager()->getMousePos(); } -void Graphics::setMouseCursor(SharedPtr<Bitmap> bitmap) { +void Graphics::setMouseBitmap(SharedPtr<Bitmap> bitmap) { _mouseBitmap = bitmap; _vm->_system->setMouseCursor(bitmap->pixels, bitmap->width, bitmap->height, bitmap->xoffset, bitmap->yoffset, 0); + + if (_mouseLocked) { + _lockedMouseSprite.setBitmap(_mouseBitmap); + drawAllSprites(false); + } +} + +/** + * This function is a workaround for when the mouse position needs to be locked in a set + * position (used in the action menu). This only affects the position it is drawn at; the + * sprite's "real" position is still updated normally. + * + * This does not call updateScreen. + */ +void Graphics::lockMousePosition(int16 x, int16 y) { + if (_mouseLocked) { + if (x != _lockedMouseSprite.pos.x || y != _lockedMouseSprite.pos.y) { + _lockedMouseSprite.pos.x = x; + _lockedMouseSprite.pos.y = y; + _lockedMouseSprite.bitmapChanged = true; + drawAllSprites(false); + } + return; + } + + CursorMan.showMouse(false); + _mouseLocked = true; + + _lockedMouseSprite = Sprite(); + _lockedMouseSprite.setBitmap(_mouseBitmap); + _lockedMouseSprite.drawPriority = 15; + _lockedMouseSprite.drawPriority2 = 16; + _lockedMouseSprite.pos.x = x; + _lockedMouseSprite.pos.y = y; + + addSprite(&_lockedMouseSprite); + drawAllSprites(false); +} + +void Graphics::unlockMousePosition() { + if (!_mouseLocked) + return; + + _mouseLocked = false; + CursorMan.showMouse(true); + + _lockedMouseSprite.dontDrawNextFrame(); + drawAllSprites(); + delSprite(&_lockedMouseSprite); } void Graphics::drawSprite(const Sprite &sprite) { @@ -340,14 +390,14 @@ void Graphics::drawSprite(const Sprite &sprite, const Common::Rect &rect) { bool compareSpritesByLayer(Sprite *s1, Sprite *s2) { if (s1->drawPriority != s2->drawPriority) return s1->drawPriority < s2->drawPriority; - if (s1->field6 != s2->field6) - return s1->field6 < s2->field6; + if (s1->drawPriority2 != s2->drawPriority2) + return s1->drawPriority2 < s2->drawPriority2; if (s1->pos.y != s2->pos.y) return s1->pos.y < s2->pos.y; return s1->pos.x < s2->pos.x; } -void Graphics::drawAllSprites() { +void Graphics::drawAllSprites(bool updateScreen) { // TODO: different video modes? if (_numSprites == 0) @@ -458,7 +508,8 @@ void Graphics::drawAllSprites() { spr->lastDrawRect = spr->drawRect; } - _vm->_system->updateScreen(); + if (updateScreen) + _vm->_system->updateScreen(); } void Graphics::addSprite(Sprite *sprite) { diff --git a/engines/startrek/graphics.h b/engines/startrek/graphics.h index 0a737f7d72..cba5ddfacd 100644 --- a/engines/startrek/graphics.h +++ b/engines/startrek/graphics.h @@ -67,11 +67,13 @@ public: SharedPtr<Bitmap> loadBitmap(String basename); Common::Point getMousePos(); - void setMouseCursor(SharedPtr<Bitmap> bitmap); + void setMouseBitmap(SharedPtr<Bitmap> bitmap); + void lockMousePosition(int16 x, int16 y); + void unlockMousePosition(); void drawSprite(const Sprite &sprite); void drawSprite(const Sprite &sprite, const Common::Rect &rect); - void drawAllSprites(); + void drawAllSprites(bool updateScreen=true); void addSprite(Sprite *sprite); void delSprite(Sprite *sprite); @@ -100,6 +102,11 @@ private: Sprite *_sprites[MAX_SPRITES]; int _numSprites; + // These are used as a workaround for when the mouse position must be locked. + // The mouse is turned into a native game sprite when this happens. + bool _mouseLocked; + Sprite _lockedMouseSprite; + public: SharedPtr<Bitmap> _mouseBitmap; }; diff --git a/engines/startrek/menu.cpp b/engines/startrek/menu.cpp index f10e784a35..2538c816d2 100644 --- a/engines/startrek/menu.cpp +++ b/engines/startrek/menu.cpp @@ -204,7 +204,7 @@ void StarTrekEngine::showOptionsMenu(int x, int y) { Common::Point oldMousePos = _gfx->getMousePos(); SharedPtr<Bitmap> oldMouseBitmap = _gfx->_mouseBitmap; - _gfx->setMouseCursor(_gfx->loadBitmap("options")); + _gfx->setMouseBitmap(_gfx->loadBitmap("options")); loadMenuButtons("options", x, y); uint32 disabledButtons = 0; @@ -232,7 +232,7 @@ void StarTrekEngine::showOptionsMenu(int x, int y) { unloadMenuButtons(); _mouseControllingShip = tmpMouseControllingShip; - _gfx->setMouseCursor(oldMouseBitmap); + _gfx->setMouseBitmap(oldMouseBitmap); if (event != MENUEVENT_LCLICK_OFFBUTTON && event != MENUEVENT_RCLICK_OFFBUTTON) _system->warpMouse(oldMousePos.x, oldMousePos.y); @@ -271,6 +271,262 @@ void StarTrekEngine::showOptionsMenu(int x, int y) { } /** + * Show the "action selection" menu, ie. look, talk, etc. + */ +int StarTrekEngine::showActionMenu() { + const int actionMappingUp[] = { // Actions to jump to when up is pressed + ACTION_TALK, // <- ACTION_WALK + ACTION_TALK, // <- ACTION_USE + ACTION_OPTIONS, // <- ACTION_GET + ACTION_LOOK, // <- ACTION_LOOK + ACTION_LOOK, // <- ACTION_TALK + ACTION_OPTIONS // <- ACTION_OPTIONS + }; + const int actionMappingRight[] = { // Actions to jump to when right is pressed + ACTION_GET, // <- ACTION_WALK + ACTION_WALK, // <- ACTION_USE + ACTION_GET, // <- ACTION_GET + ACTION_OPTIONS, // <- ACTION_LOOK + ACTION_OPTIONS, // <- ACTION_TALK + ACTION_OPTIONS // <- ACTION_OPTIONS + }; + const int actionMappingDown[] = { // Actions to jump to when down is pressed + ACTION_GET, // <- ACTION_WALK + ACTION_WALK, // <- ACTION_USE + ACTION_GET, // <- ACTION_GET + ACTION_TALK, // <- ACTION_LOOK + ACTION_WALK, // <- ACTION_TALK + ACTION_GET // <- ACTION_OPTIONS + }; + const int actionMappingLeft[] = { // Actions to jump to when left is pressed + ACTION_USE, // <- ACTION_WALK + ACTION_USE, // <- ACTION_USE + ACTION_WALK, // <- ACTION_GET + ACTION_USE, // <- ACTION_LOOK + ACTION_USE, // <- ACTION_TALK + ACTION_LOOK // <- ACTION_OPTIONS + }; + + const Common::Point pos(50, 50); // Top-left position to put action menu at + + // Positions to put mouse cursor at to select actions (when using arrow keys) + const Common::Point actionPositions[] = { + Common::Point(7, 21), // ACTION_USE + Common::Point(48, 38), // ACTION_GET + Common::Point(28, 5), // ACTION_LOOK + Common::Point(28, 14), // ACTION_TALK + Common::Point(45, 9) // ACTION_OPTIONS + }; + + TrekEvent event; + Sprite menuSprite; + + bool keyboardControlledMouse = _keyboardControlsMouse; + Common::Point oldMousePos = _gfx->getMousePos(); + + bool addEventBack = false; + int action = ACTION_WALK; + + menuSprite.bitmap = _gfx->loadBitmap("action"); + int menuWidth = menuSprite.bitmap->width; + int menuHeight = menuSprite.bitmap->height; + + _system->warpMouse(pos.x + menuWidth / 2, pos.y + menuHeight / 2); + + _gfx->addSprite(&menuSprite); + menuSprite.pos = pos; + menuSprite.drawPriority = 15; + + chooseMouseBitmapForAction(action, false); + + _gfx->drawAllSprites(); + + menuSprite.drawPriority2 = 8; + bool displayMenu = true; + + while (displayMenu) { + _sound->checkLoopMusic(); + + if (!popNextEvent(&event)) + continue; + + switch (event.type) { + + case TREKEVENT_TICK: + _gfx->incPaletteFadeLevel(); + _gfx->drawAllSprites(); + break; + + case TREKEVENT_LBUTTONDOWN: +selectAndExit: + displayMenu = false; + addEventBack = true; + break; + + case TREKEVENT_MOUSEMOVE: +mousePosChanged: + { + Common::Point mouse = _gfx->getMousePos(); + Common::Point relMouse(mouse.x - pos.x, mouse.y - pos.y); + + Common::String bitmapName; + Common::Point lockMousePoint(-1, -1); + + // Check if the mouse is hovering over one of the selectable actions + if (relMouse.x >= 39 && relMouse.x <= 50 && relMouse.y >= 2 && relMouse.y <= 17) { + action = ACTION_OPTIONS; + bitmapName = "options"; + lockMousePoint = Common::Point(pos.x + 44, pos.y + 2); + } + else if (relMouse.x >= 18 && relMouse.x <= 38 && relMouse.y >= 2 && relMouse.y <= 9) { + action = ACTION_LOOK; + bitmapName = "look"; + lockMousePoint = Common::Point(pos.x + 28, pos.y + 6); + } + else if (relMouse.x >= 18 && relMouse.x <= 38 && relMouse.y >= 11 && relMouse.y <= 17) { + action = ACTION_TALK; + bitmapName = "talk"; + lockMousePoint = Common::Point(pos.x + 27, pos.y + 14); + } + else if (relMouse.x >= 2 && relMouse.x <= 13 && relMouse.y >= 16 && relMouse.y <= 26) { + action = ACTION_USE; + bitmapName = "use"; + lockMousePoint = Common::Point(pos.x + 7, pos.y + 19); + } + else if (relMouse.x >= 40 && relMouse.x <= 53 && relMouse.y >= 34 && relMouse.y <= 43) { + action = ACTION_GET; + bitmapName = "get"; + lockMousePoint = Common::Point(pos.x + 44, pos.y + 38); + } + else { + action = ACTION_WALK; + bitmapName = "walk"; + } + + _gfx->setMouseBitmap(_gfx->loadBitmap(bitmapName)); + + if (lockMousePoint.x != -1) + _gfx->lockMousePosition(lockMousePoint.x, lockMousePoint.y); + else + _gfx->unlockMousePosition(); + + _system->updateScreen(); + } + break; + + case TREKEVENT_RBUTTONDOWN: +exitMenu: + displayMenu = false; + action = ACTION_WALK; + break; + + case TREKEVENT_KEYDOWN: { + int nextAction = action; + const int *lookupArray; + + switch (event.kbd.keycode) { + case Common::KEYCODE_ESCAPE: + case Common::KEYCODE_SPACE: + case Common::KEYCODE_F2: // Exit menu without selecting anything + goto exitMenu; + goto exitMenu; + + case Common::KEYCODE_RETURN: + case Common::KEYCODE_KP_ENTER: + case Common::KEYCODE_F1: // Exit menu with whatever is selected + goto selectAndExit; + + case Common::KEYCODE_PAGEUP: + case Common::KEYCODE_KP9: + nextAction = ACTION_OPTIONS; + break; + + case Common::KEYCODE_PAGEDOWN: + case Common::KEYCODE_KP3: + nextAction = ACTION_GET; + break; + + // Direction buttons + case Common::KEYCODE_UP: + case Common::KEYCODE_KP8: + lookupArray = actionMappingUp; + goto lookupNextAction; + + case Common::KEYCODE_RIGHT: + case Common::KEYCODE_KP6: + lookupArray = actionMappingRight; + goto lookupNextAction; + + case Common::KEYCODE_DOWN: + case Common::KEYCODE_KP2: + lookupArray = actionMappingDown; + goto lookupNextAction; + + case Common::KEYCODE_LEFT: + case Common::KEYCODE_KP4: + lookupArray = actionMappingLeft; + goto lookupNextAction; + +lookupNextAction: + // Use a lookup table to decide which action is next after a direction + // button is pressed. + assert((action >= ACTION_WALK && action <= ACTION_TALK) || action == ACTION_OPTIONS); + nextAction = lookupArray[action == ACTION_OPTIONS ? 5 : action - 1]; + break; + + default: + break; + } + + if (nextAction == action) + break; + + action = nextAction; + + // Warp mouse to the position of the selected action + if (nextAction == ACTION_WALK) + _system->warpMouse(pos.x + menuWidth / 2, pos.y + menuHeight / 2); + else { + assert((action >= ACTION_WALK && action <= ACTION_TALK) || action == ACTION_OPTIONS); + const Common::Point &p = actionPositions[action == ACTION_OPTIONS ? 4 : action - 2]; + _system->warpMouse(pos.x + p.x, pos.y + p.y); + } + + goto mousePosChanged; + } + + default: + break; + } + } + + _gfx->unlockMousePosition(); + + playSoundEffectIndex(0x10); + + menuSprite.dontDrawNextFrame(); + _gfx->drawAllSprites(); + _gfx->delSprite(&menuSprite); + + if (action == ACTION_OPTIONS) { + showOptionsMenu(50, 50); + action = ACTION_WALK; + } + + Common::Point mouse = _gfx->getMousePos(); + if (mouse.x < pos.x || mouse.x >= pos.x + menuWidth || mouse.y < pos.y || mouse.y >= pos.y + menuHeight) { + if (action == ACTION_WALK && addEventBack) + addEventToQueue(event); // Add left-click event back to queue so Kirk can walk there + } + else + _system->warpMouse(oldMousePos.x, oldMousePos.y); + + chooseMouseBitmapForAction(action, false); + _keyboardControlsMouse = keyboardControlledMouse; + return action; +} + +/** * Loads a .MNU file, which is a list of buttons to display. */ void StarTrekEngine::loadMenuButtons(String mnuFilename, int xpos, int ypos) { @@ -305,7 +561,7 @@ void StarTrekEngine::loadMenuButtons(String mnuFilename, int xpos, int ypos) { _activeMenu->sprites[i].pos.y = stream->readUint16() + ypos; _activeMenu->retvals[i] = stream->readUint16(); - _activeMenu->sprites[i].field6 = 8; + _activeMenu->sprites[i].drawPriority2 = 8; } if (_activeMenu->retvals[_activeMenu->numButtons - 1] == 0) { @@ -498,6 +754,73 @@ void StarTrekEngine::unloadMenuButtons() { _keyboardControlsMouse = _keyboardControlsMouseOutsideMenu; } +/** + * Sets the mouse bitmap based on which action is selected. + */ +void StarTrekEngine::chooseMouseBitmapForAction(int action, bool withRedOutline) { + const char *lookActionBitmaps[] = { + "lookh0", // The "look" action randomly animates with these images + "lookh0", + "lookh0", + "lookh0", + "lookh0", + "lookh1", + "lookh2", + "lookh3" + }; + + Common::String bitmapName; + + switch (action) { + + case ACTION_USE: + if (withRedOutline) + bitmapName = "useh"; + else + bitmapName = "usen"; + break; + + case ACTION_GET: + if (withRedOutline) + bitmapName = "geth"; + else + bitmapName = "getn"; + break; + + case ACTION_LOOK: + if (withRedOutline) { + if ((getRandomWord() & 7) == 0) + _lookActionBitmapIndex = getRandomWord() & 7; // Choose an image randomly + bitmapName = lookActionBitmaps[_lookActionBitmapIndex]; + } + else + bitmapName = "lookn"; + break; + + case ACTION_TALK: + if (withRedOutline) { + if (getRandomWord() & 3) + bitmapName = "talkh0"; + else + bitmapName = "talkh1"; + } + else + bitmapName = "talkn"; + break; + + case ACTION_OPTIONS: + bitmapName = "options"; + break; + + case ACTION_WALK: + default: + bitmapName = "walk"; + break; + } + + _gfx->setMouseBitmap(_gfx->loadBitmap(bitmapName)); +} + void StarTrekEngine::showSaveMenu() { // TODO } diff --git a/engines/startrek/sound.cpp b/engines/startrek/sound.cpp index 105b3a0b7a..45b6eb064a 100644 --- a/engines/startrek/sound.cpp +++ b/engines/startrek/sound.cpp @@ -278,6 +278,11 @@ void Sound::setSfxEnabled(bool enable) { } } +void Sound::checkLoopMusic() { + // TODO + // It might be better to get rid of this altogether and deal with it in callbacks... +} + // XMIDI or SM sound void Sound::loadPCMusicFile(const Common::String &baseSoundName) { diff --git a/engines/startrek/sound.h b/engines/startrek/sound.h index 6ce4e94a7c..7030805d08 100644 --- a/engines/startrek/sound.h +++ b/engines/startrek/sound.h @@ -63,6 +63,7 @@ public: void stopPlayingSpeech(); void setMusicEnabled(bool enable); void setSfxEnabled(bool enable); + void checkLoopMusic(); private: StarTrekEngine *_vm; diff --git a/engines/startrek/sprite.cpp b/engines/startrek/sprite.cpp index ba5fa76072..8c1c2f6b78 100644 --- a/engines/startrek/sprite.cpp +++ b/engines/startrek/sprite.cpp @@ -29,9 +29,13 @@ namespace StarTrek { void Sprite::setBitmap(SharedPtr<Bitmap> b) { bitmap = b; - bitmapChanged = 1; + bitmapChanged = true; } +void Sprite::dontDrawNextFrame() { + field16 = true; + bitmapChanged = true; +} /** * Returns a rect containing the sprite's bitmap on the screen. */ diff --git a/engines/startrek/sprite.h b/engines/startrek/sprite.h index 844fb80c35..f2e3780330 100644 --- a/engines/startrek/sprite.h +++ b/engines/startrek/sprite.h @@ -44,7 +44,7 @@ namespace StarTrek { struct Sprite { Common::Point pos; uint16 drawPriority; - uint16 field6; + uint16 drawPriority2; // If two sprites' drawPriorities are equal, this is checked. uint16 field8; SharedPtr<Bitmap> bitmap; uint16 drawMode; @@ -59,7 +59,10 @@ struct Sprite { int16 drawX,drawY; Sprite() { memset(this, 0, sizeof(Sprite)); } + void setBitmap(SharedPtr<Bitmap> b); + void dontDrawNextFrame(); + Common::Rect getRect(); }; diff --git a/engines/startrek/startrek.cpp b/engines/startrek/startrek.cpp index 61c78bd989..8147ecaefc 100644 --- a/engines/startrek/startrek.cpp +++ b/engines/startrek/startrek.cpp @@ -43,6 +43,7 @@ namespace StarTrek { StarTrekEngine::StarTrekEngine(OSystem *syst, const StarTrekGameDescription *gamedesc) : Engine(syst), _gameDescription(gamedesc), + _randomSource("Star Trek"), _kirkObject(&_objectList[0]), _spockObject(&_objectList[1]), _mccoyObject(&_objectList[2]), @@ -64,6 +65,8 @@ StarTrekEngine::StarTrekEngine(OSystem *syst, const StarTrekGameDescription *gam _sfxWorking = true; _finishedPlayingSpeech = false; + _lookActionBitmapIndex = 0; + _mouseControllingShip = false; _keyboardControlsMouse = true; @@ -432,7 +435,7 @@ void StarTrekEngine::updateObjectAnimations() { case 0: // Not walking? case 2: if (_frameIndex >= object->frameToStartNextAnim) { - int nextAnimIndex = 0; // TODO: "chooseNextAnimFrame" function + int nextAnimIndex = getRandomWord() & 3; object->animFile->seek(18 + nextAnimIndex + object->animFrame * 22, SEEK_SET); byte nextAnimFrame = object->animFile->readByte(); @@ -1269,4 +1272,8 @@ void StarTrekEngine::playMovieMac(Common::String filename) { initGraphics(SCREEN_WIDTH, SCREEN_HEIGHT); } +uint16 StarTrekEngine::getRandomWord() { + return _randomSource.getRandomNumber(0xffff); +} + } // End of namespace StarTrek diff --git a/engines/startrek/startrek.h b/engines/startrek/startrek.h index 8031bcb557..b146df8c8f 100644 --- a/engines/startrek/startrek.h +++ b/engines/startrek/startrek.h @@ -26,6 +26,7 @@ #include "common/events.h" #include "common/list.h" #include "common/ptr.h" +#include "common/random.h" #include "common/rect.h" #include "common/scummsys.h" #include "common/str.h" @@ -137,7 +138,7 @@ enum OptionMenuButtons { }; enum TrekEventType { - TREKEVENT_TICK = 0, // DOS clock changes (see updateClockTicks) + TREKEVENT_TICK = 0, // DOS clock changes TREKEVENT_LBUTTONDOWN = 1, TREKEVENT_MOUSEMOVE = 2, TREKEVENT_LBUTTONUP = 3, @@ -153,6 +154,8 @@ struct TrekEvent { uint32 tick; }; +// Commands: Signals that can be passed to "handleAwayMissionCommands" or to room-specfiic +// code. enum Commands { COMMAND_TICK = 0, COMMAND_CLICKED_ON_OBJECT = 1, @@ -172,6 +175,16 @@ struct Command { : type(_type), b1(_b1), b2(_b2), b3(_b3) {} }; +// Actions that can be used on away missions. +enum Acton { + ACTION_WALK = 1, + ACTION_USE = 2, + ACTION_GET = 3, + ACTION_LOOK = 4, + ACTION_TALK = 5, + ACTION_OPTIONS = 13 // Not really an action, but selectable from action menu +}; + struct StarTrekGameDescription; class Graphics; @@ -292,6 +305,7 @@ public: void chooseMousePositionFromSprites(Sprite *sprites, int numSprites, int spriteIndex, int mode); void drawMenuButtonOutline(SharedPtr<Bitmap> bitmap, byte color); void showOptionsMenu(int x, int y); + int showActionMenu(); void loadMenuButtons(String mnuFilename, int xpos, int ypos); void setVisibleMenuButtons(uint32 bits); void disableMenuButtons(uint32 bits); @@ -299,6 +313,7 @@ public: int handleMenuEvents(uint32 ticksUntilClickingEnabled, bool arg4); void unloadMenuButtons(); + void chooseMouseBitmapForAction(int action, bool withRedOutline); void showSaveMenu(); void showLoadMenu(); void showQuitGamePrompt(int x, int y); @@ -333,6 +348,9 @@ public: void playMovie(Common::String filename); void playMovieMac(Common::String filename); + // Misc + uint16 getRandomWord(); + public: int _gameMode; @@ -355,6 +373,7 @@ public: bool _warpHotspotsActive; int16 _activeWarpHotspot; int16 _activeDoorWarpHotspot; + int16 _lookActionBitmapIndex; Object _objectList[MAX_OBJECTS]; Object * const _kirkObject; @@ -393,6 +412,8 @@ public: Sound *_sound; private: + Common::RandomSource _randomSource; + Common::MacResManager *_macResFork; SharedPtr<Room> _room; SharedPtr<IWFile> _iwFile; diff --git a/engines/startrek/text.cpp b/engines/startrek/text.cpp index fed047edcc..ed060c7624 100644 --- a/engines/startrek/text.cpp +++ b/engines/startrek/text.cpp @@ -250,7 +250,7 @@ int StarTrekEngine::showText(TextGetterFunc textGetter, uintptr var, int xoffset SharedPtr<Bitmap> oldMouseBitmap = _gfx->_mouseBitmap; _system->warpMouse(xoffset + 0xde, yoffset - 0x08); - _gfx->setMouseCursor(_gfx->loadBitmap("pushbtn")); + _gfx->setMouseBitmap(_gfx->loadBitmap("pushbtn")); bool tmpMouseControllingShip = _mouseControllingShip; _mouseControllingShip = false; @@ -398,7 +398,7 @@ reloadText: } } - _gfx->setMouseCursor(oldMouseBitmap); + _gfx->setMouseBitmap(oldMouseBitmap); _system->warpMouse(oldMousePos.x, oldMousePos.y); _mouseControllingShip = tmpMouseControllingShip; @@ -471,7 +471,7 @@ SharedPtr<TextBitmap> StarTrekEngine::initTextSprite(int *xoffsetPtr, int *yoffs memset(sprite, 0, sizeof(Sprite)); sprite->drawPriority = 15; - sprite->field6 = 8; + sprite->drawPriority2 = 8; sprite->bitmap = bitmap; sprite->textColor = textColor; |