diff options
author | Matthew Stewart | 2018-07-18 23:58:28 -0400 |
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committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | 710b9db0fd2e724dde746aa9b2319933fe21cbe0 (patch) | |
tree | 332bf6fb80e9336fdd71cb5bcaa4a7a7561bed6b /engines/startrek | |
parent | ac9cd1f00a28b09dd0202c90a2fe023bc8cba525 (diff) | |
download | scummvm-rg350-710b9db0fd2e724dde746aa9b2319933fe21cbe0.tar.gz scummvm-rg350-710b9db0fd2e724dde746aa9b2319933fe21cbe0.tar.bz2 scummvm-rg350-710b9db0fd2e724dde746aa9b2319933fe21cbe0.zip |
STARTREK: Rename fixed-point types
Diffstat (limited to 'engines/startrek')
-rw-r--r-- | engines/startrek/awaymission.cpp | 12 | ||||
-rw-r--r-- | engines/startrek/fixedint.h | 4 | ||||
-rw-r--r-- | engines/startrek/object.h | 10 | ||||
-rw-r--r-- | engines/startrek/room.h | 4 | ||||
-rw-r--r-- | engines/startrek/startrek.cpp | 30 | ||||
-rw-r--r-- | engines/startrek/startrek.h | 12 |
6 files changed, 36 insertions, 36 deletions
diff --git a/engines/startrek/awaymission.cpp b/engines/startrek/awaymission.cpp index 94ee86993c..911c760265 100644 --- a/engines/startrek/awaymission.cpp +++ b/engines/startrek/awaymission.cpp @@ -105,9 +105,9 @@ void StarTrekEngine::loadRoom(const Common::String &missionName, int roomIndex) actorFunc1(); initActors(); - Fixed16 num = _room->getMaxScale() - _room->getMinScale(); + Fixed8 num = _room->getMaxScale() - _room->getMinScale(); int16 den = _room->getMaxY() - _room->getMinY() + 1; - _playerActorScale = Fixed32(num) / den; + _playerActorScale = Fixed16(num) / den; // TODO: RDF vars 1e/1f and 20/21; relates to BAN files? @@ -446,21 +446,21 @@ void StarTrekEngine::unloadRoom() { * further up (away) the object is, the smaller it is. */ int StarTrekEngine::loadActorAnimWithRoomScaling(int actorIndex, const Common::String &animName, int16 x, int16 y) { - Fixed16 scale = getActorScaleAtPosition(y); + Fixed8 scale = getActorScaleAtPosition(y); return loadActorAnim(actorIndex, animName, x, y, scale); } -Fixed16 StarTrekEngine::getActorScaleAtPosition(int16 y) { +Fixed8 StarTrekEngine::getActorScaleAtPosition(int16 y) { int16 maxY = _room->getMaxY(); int16 minY = _room->getMinY(); - Fixed16 minScale = _room->getMinScale(); + Fixed8 minScale = _room->getMinScale(); if (y > maxY) y = maxY; if (y < minY) y = minY; - return Fixed16(_playerActorScale * (y - minY)) + minScale; + return Fixed8(_playerActorScale * (y - minY)) + minScale; } SharedPtr<Room> StarTrekEngine::getRoom() { diff --git a/engines/startrek/fixedint.h b/engines/startrek/fixedint.h index a91e6b33d9..88e9c311e4 100644 --- a/engines/startrek/fixedint.h +++ b/engines/startrek/fixedint.h @@ -142,10 +142,10 @@ int32 operator*(const int16 lhs, const TFixedInt<T, totalBits, decimalBits> &rhs typedef TFixedInt<int16, 16, 14> Fixed14; // Fixed-point (8.8) number -typedef TFixedInt<int16, 16, 8> Fixed16; +typedef TFixedInt<int16, 16, 8> Fixed8; // Fixed-point (16.16) number -typedef TFixedInt<int32, 32, 16> Fixed32; +typedef TFixedInt<int32, 32, 16> Fixed16; } diff --git a/engines/startrek/object.h b/engines/startrek/object.h index e10a0f637f..4d3b270a02 100644 --- a/engines/startrek/object.h +++ b/engines/startrek/object.h @@ -81,7 +81,7 @@ struct Actor { uint16 animType; Sprite sprite; char bitmapFilename[10]; - Fixed16 scale; + Fixed8 scale; SharedPtr<FileStream> animFile; uint16 numAnimFrames; uint16 animFrame; @@ -106,12 +106,12 @@ struct Actor { int16 iwDestPosition; // Fixed-point position values (16.16) used while walking. - Fixed32 granularPosX; - Fixed32 granularPosY; + Fixed16 granularPosX; + Fixed16 granularPosY; // Fixed-point speed values (16.16). - Fixed32 speedX; - Fixed32 speedY; + Fixed16 speedX; + Fixed16 speedY; Common::Point dest; // Position object is walking toward uint16 field90; diff --git a/engines/startrek/room.h b/engines/startrek/room.h index 434ff76eb2..937d0ff213 100644 --- a/engines/startrek/room.h +++ b/engines/startrek/room.h @@ -66,8 +66,8 @@ public: // the "max Y" value. uint16 getMaxY() { return readRdfWord(0x06); } uint16 getMinY() { return readRdfWord(0x08); } - Fixed16 getMinScale() { return Fixed16::fromRaw(readRdfWord(0x0a)); } - Fixed16 getMaxScale() { return Fixed16::fromRaw(readRdfWord(0x0c)); } + Fixed8 getMinScale() { return Fixed8::fromRaw(readRdfWord(0x0a)); } + Fixed8 getMaxScale() { return Fixed8::fromRaw(readRdfWord(0x0c)); } // words 0x0e and 0x10 in RDF file are pointers to start and end of event code. // That code is instead rewritten on a per-room basis. diff --git a/engines/startrek/startrek.cpp b/engines/startrek/startrek.cpp index 9adba5fd85..e836e3bd68 100644 --- a/engines/startrek/startrek.cpp +++ b/engines/startrek/startrek.cpp @@ -538,7 +538,7 @@ void StarTrekEngine::initActors() { /** * Set an actor's animation, position, and scale. */ -int StarTrekEngine::loadActorAnim(int actorIndex, const Common::String &animName, int16 x, int16 y, Fixed16 scale) { +int StarTrekEngine::loadActorAnim(int actorIndex, const Common::String &animName, int16 x, int16 y, Fixed8 scale) { debugC(6, kDebugGraphics, "Load animation '%s' on actor %d", animName.c_str(), actorIndex); Actor *actor; @@ -695,8 +695,8 @@ void StarTrekEngine::updateActorAnimations() { if (actor->field90 == 0) break; actor->field90--; - Fixed32 newX = actor->granularPosX + actor->speedX; - Fixed32 newY = actor->granularPosY + actor->speedY; + Fixed16 newX = actor->granularPosX + actor->speedX; + Fixed16 newY = actor->granularPosY + actor->speedY; if ((actor->field90 & 3) == 0) { sprite->bitmap.reset(); updateActorPositionWhileWalking(actor, (newX + 0.5).toInt(), (newY + 0.5).toInt()); @@ -771,7 +771,7 @@ void StarTrekEngine::actorFunc1() { } } -void StarTrekEngine::drawActorToScreen(Actor *actor, const Common::String &_animName, int16 x, int16 y, Fixed16 scale, bool addSprite) { +void StarTrekEngine::drawActorToScreen(Actor *actor, const Common::String &_animName, int16 x, int16 y, Fixed8 scale, bool addSprite) { Common::String animFilename = _animName; if (_animName.hasPrefixIgnoreCase("stnd") /* && word_45d20 == -1 */) // TODO animFilename += 'j'; @@ -861,7 +861,7 @@ void StarTrekEngine::initStandAnim(int actorIndex) { else // Default to facing south animName = Common::String(actor->animationString) + 's'; - Fixed16 scale = getActorScaleAtPosition(actor->pos.y); + Fixed8 scale = getActorScaleAtPosition(actor->pos.y); loadActorAnim(actorIndex, animName, actor->pos.x, actor->pos.y, scale); actor->animType = 0; } @@ -918,7 +918,7 @@ void StarTrekEngine::chooseActorDirectionForWalking(Actor *actor, int16 srcX, in else actor->speedX = -1.0; - actor->speedY = Fixed32(distY) / absDistX; + actor->speedY = Fixed16(distY) / absDistX; } } else { @@ -941,7 +941,7 @@ void StarTrekEngine::chooseActorDirectionForWalking(Actor *actor, int16 srcX, in else actor->speedY = -1.0; - actor->speedX = Fixed32(distX) / absDistY; + actor->speedX = Fixed16(distX) / absDistY; } } } @@ -958,7 +958,7 @@ bool StarTrekEngine::directPathExists(int16 srcX, int16 srcY, int16 destX, int16 int32 absDistY = abs(distY); int32 distCounter; - Fixed32 speedX, speedY; + Fixed16 speedX, speedY; if (absDistX > absDistY) { distCounter = absDistX; @@ -966,7 +966,7 @@ bool StarTrekEngine::directPathExists(int16 srcX, int16 srcY, int16 destX, int16 if (distCounter == 0) return true; - speedY = Fixed32(distY) / absDistX; + speedY = Fixed16(distY) / absDistX; if (distX > 0) speedX = 1.0; @@ -979,7 +979,7 @@ bool StarTrekEngine::directPathExists(int16 srcX, int16 srcY, int16 destX, int16 if (distCounter == 0) return true; - speedX = Fixed32(distX) / absDistY; + speedX = Fixed16(distX) / absDistY; if (distY > 0) speedY = 1.0; @@ -987,8 +987,8 @@ bool StarTrekEngine::directPathExists(int16 srcX, int16 srcY, int16 destX, int16 speedY = -1.0; } - Fixed32 fixedX = srcX; - Fixed32 fixedY = srcY; + Fixed16 fixedX = srcX; + Fixed16 fixedY = srcY; if (isPositionSolid((fixedX + 0.5).toInt(), (fixedY + 0.5).toInt())) return false; @@ -1057,7 +1057,7 @@ int StarTrekEngine::findObjectAt(int x, int y) { /** * Loads a bitmap for the animation frame with the given scale. */ -SharedPtr<Bitmap> StarTrekEngine::loadAnimationFrame(const Common::String &filename, Fixed16 scale) { +SharedPtr<Bitmap> StarTrekEngine::loadAnimationFrame(const Common::String &filename, Fixed8 scale) { SharedPtr<Bitmap> bitmapToReturn; char basename[5]; @@ -1481,7 +1481,7 @@ void StarTrekEngine::updateCrewmanGetupTimers() { } else { const char *dirs = "nsew"; - Fixed16 scale = getActorScaleAtPosition(actor->sprite.pos.y); + Fixed8 scale = getActorScaleAtPosition(actor->sprite.pos.y); d = dirs[dir]; int16 xOffset = 0, yOffset = 0; @@ -1679,7 +1679,7 @@ void StarTrekEngine::initStarfieldSprite(Sprite *sprite, SharedPtr<Bitmap> bitma sprite->drawMode = 1; } -SharedPtr<Bitmap> StarTrekEngine::scaleBitmap(SharedPtr<Bitmap> bitmap, Fixed16 scale) { +SharedPtr<Bitmap> StarTrekEngine::scaleBitmap(SharedPtr<Bitmap> bitmap, Fixed8 scale) { int scaledWidth = scale.multToInt(bitmap->width); int scaledHeight = scale.multToInt(bitmap->height); int origWidth = bitmap->width; diff --git a/engines/startrek/startrek.h b/engines/startrek/startrek.h index 1ec54f1ac3..aab4f3abb4 100644 --- a/engines/startrek/startrek.h +++ b/engines/startrek/startrek.h @@ -222,7 +222,7 @@ public: void handleAwayMissionEvents(); void unloadRoom(); int loadActorAnimWithRoomScaling(int actorIndex, const Common::String &animName, int16 x, int16 y); - Fixed16 getActorScaleAtPosition(int16 y); + Fixed8 getActorScaleAtPosition(int16 y); void addAction(const Action &action); void addAction(byte type, byte b1, byte b2, byte b3); bool checkItemInteractionExists(int action, int activeItem, int passiveItem, int16 arg6); @@ -284,12 +284,12 @@ public: // Actors void initActors(); - int loadActorAnim(int actorIndex, const Common::String &animName, int16 x, int16 y, Fixed16 scale); + int loadActorAnim(int actorIndex, const Common::String &animName, int16 x, int16 y, Fixed8 scale); bool actorWalkToPosition(int actorIndex, const Common::String &animFile, int16 srcX, int16 srcY, int16 destX, int16 destY); void updateActorAnimations(); void removeActorFromScreen(int actorIndex); void actorFunc1(); - void drawActorToScreen(Actor *actor, const Common::String &animName, int16 x, int16 y, Fixed16 scale, bool addSprite); + void drawActorToScreen(Actor *actor, const Common::String &animName, int16 x, int16 y, Fixed8 scale, bool addSprite); void releaseAnim(Actor *actor); void initStandAnim(int actorIndex); void updateActorPositionWhileWalking(Actor *actor, int16 x, int16 y); @@ -298,7 +298,7 @@ public: int findObjectAt(int x, int y); int findObjectAt(Common::Point p) { return findObjectAt(p.x, p.y); } - SharedPtr<Bitmap> loadAnimationFrame(const Common::String &filename, Fixed16 scale); + SharedPtr<Bitmap> loadAnimationFrame(const Common::String &filename, Fixed8 scale); int selectObjectForUseAction(); Common::String getCrewmanAnimFilename(int actorIndex, const Common::String &basename); @@ -310,7 +310,7 @@ public: void hideInventoryIcons(); int showInventoryMenu(int x, int y, bool restoreMouse); void initStarfieldSprite(Sprite *sprite, SharedPtr<Bitmap> bitmap, const Common::Rect &rect); - SharedPtr<Bitmap> scaleBitmap(SharedPtr<Bitmap> bitmap, Fixed16 scale); + SharedPtr<Bitmap> scaleBitmap(SharedPtr<Bitmap> bitmap, Fixed8 scale); void scaleBitmapRow(byte *src, byte *dest, uint16 origWidth, uint16 scaledWidth); // Events @@ -459,7 +459,7 @@ public: Common::String _screenName; // _screenName = _missionName + _roomIndex Common::String _mapFilename; // Similar to _screenName, but used for .map files? SharedPtr<FileStream> _mapFile; - Fixed32 _playerActorScale; + Fixed16 _playerActorScale; Common::String _txtFilename; Common::String _loadedText; // TODO: might be OK to delete this |