diff options
author | Filippos Karapetis | 2019-10-07 01:08:18 +0300 |
---|---|---|
committer | Filippos Karapetis | 2019-10-07 01:08:51 +0300 |
commit | 95f8cfff1602d92178eea875794f83da548566c5 (patch) | |
tree | dbd74cc846b66ad9349e7dbaa9e093679f2daaa8 /engines/startrek | |
parent | 7caf897ee2e94a0c90601f55e476a1849b8c353b (diff) | |
download | scummvm-rg350-95f8cfff1602d92178eea875794f83da548566c5.tar.gz scummvm-rg350-95f8cfff1602d92178eea875794f83da548566c5.tar.bz2 scummvm-rg350-95f8cfff1602d92178eea875794f83da548566c5.zip |
STARTREK: Handle shared messages
Also, start moving message patches inside patchRoomMessage(), and
remove some redundant state variables
Diffstat (limited to 'engines/startrek')
-rw-r--r-- | engines/startrek/room.cpp | 62 | ||||
-rw-r--r-- | engines/startrek/room.h | 18 | ||||
-rw-r--r-- | engines/startrek/rooms/feather3.cpp | 8 | ||||
-rw-r--r-- | engines/startrek/rooms/love0.cpp | 11 | ||||
-rw-r--r-- | engines/startrek/rooms/love2.cpp | 4 | ||||
-rw-r--r-- | engines/startrek/rooms/lovea.cpp | 77 | ||||
-rw-r--r-- | engines/startrek/rooms/mudd0.cpp | 2 | ||||
-rw-r--r-- | engines/startrek/rooms/tug2.cpp | 2 | ||||
-rw-r--r-- | engines/startrek/text.cpp | 66 | ||||
-rw-r--r-- | engines/startrek/text.h | 58 |
10 files changed, 88 insertions, 220 deletions
diff --git a/engines/startrek/room.cpp b/engines/startrek/room.cpp index 052a38cc71..eec1bb0f20 100644 --- a/engines/startrek/room.cpp +++ b/engines/startrek/room.cpp @@ -151,43 +151,85 @@ void Room::loadRoomMessages() { void Room::loadRoomMessage(const char *text) { int messageNum; bool isTalkMessage; + bool isLookMessage; bool isLookWithTalkerMessage; + + Common::String patchedText = patchRoomMessage(text); + text = patchedText.c_str(); + char textType = text[10]; // _ and U: talk message, N: look message, L: look with talker message if (text[5] != '\\') error("loadRoomMessage: Invalid message"); isTalkMessage = (textType == '_' || textType == 'U'); // U = Uhura + isLookMessage = (textType == 'N'); isLookWithTalkerMessage = (textType == 'L'); sscanf((const char *)(text + 11), "%3d", &messageNum); if (text[14] != '#') error("loadRoomMessage: Invalid message"); + if (memcmp(text + 1, _vm->_missionName.c_str(), 3) || text[4] != _vm->_roomIndex + '0') { + // String with a prefix of another mission, separate it + messageNum += COMMON_MESSAGE_OFFSET; + } + if (isTalkMessage) - _talkMessages[messageNum] = Common::String((const char *)text); + _talkMessages[messageNum] = text; + else if (isLookMessage) + _lookMessages[messageNum] = text; else if (isLookWithTalkerMessage) - _lookWithTalkerMessages[messageNum] = Common::String((const char *)text); - else - _lookMessages[messageNum] = Common::String((const char *)text); + _lookWithTalkerMessages[messageNum] = text; +} + +Common::String Room::patchRoomMessage(const char *text) { + Common::String txt = text; + // Fix typos where some messages contain a hyphen instead of an underscore + // (e.g in LOV2) + if (txt[10] == '-') + txt.replace(10, 1, "_"); + + // Message index missing + if (txt.hasPrefix("#LOV3\\LOV3_#")) + txt = Common::String("#LOV3\\LOV3_000#") + (text + 12); + + // Should be TX_LOV2_012, but the audio file is missing + if (txt.hasPrefix("#LOV2\\LOV2_012#")) + txt = Common::String("#LOV1\\LOV1_010#") + (text + 14); + + // Original voice clip is someone who's clearly not Kelley saying "he's dead, Jim" + if (txt.hasPrefix("#FEA3\\FEA3_030#")) + txt = Common::String("#LOVA\\LOVA_100#") + (text + 14); + + return txt; } void Room::loadOtherRoomMessages() { uint16 startOffset = readRdfWord(14); uint16 endOffset = readRdfWord(16); uint16 offset = startOffset; + const char *validPrefixes[] = { + "BRI", "COM", "DEM", "FEA", "GEN", "LOV", "MUD", "SIN", "TRI", "TUG", "VEN" + }; while (offset < endOffset) { uint16 nextOffset = readRdfWord(offset + 4); if (nextOffset >= endOffset) break; - + while (offset < nextOffset) { const char *text = (const char *)_rdfData + offset; - if (text[0] == '#' && text[1] == _vm->_missionName[0] && text[5] == '\\') - loadRoomMessage(text); + if (text[0] == '#' && text[5] == '\\') { + for (uint i = 0; i < ARRAYSIZE(validPrefixes); i++) { + if (!memcmp(text + 1, validPrefixes[i], 3)) { + loadRoomMessage(text); + break; + } + } + } offset++; } @@ -383,11 +425,11 @@ int Room::showMultipleTexts(const TextRef *textIDs, bool fromRDF, bool lookWithT // TODO: This isn't nice, but it's temporary till we migrate to reading text from RDF files if (i > 0 && fromRDF) { if (textIDs[0] == TX_NULL) - text[i] = _lookMessages[textIDs[i]].c_str(); + text[i] = _lookMessages.contains(textIDs[i]) ? _lookMessages[textIDs[i]].c_str() : _lookMessages[textIDs[i] - COMMON_MESSAGE_OFFSET].c_str(); else if (lookWithTalker) - text[i] = _lookWithTalkerMessages[textIDs[i]].c_str(); + text[i] = _lookWithTalkerMessages.contains(textIDs[i]) ? _lookWithTalkerMessages[textIDs[i]].c_str() : _lookWithTalkerMessages[textIDs[i] - COMMON_MESSAGE_OFFSET].c_str(); else - text[i] = _talkMessages[textIDs[i]].c_str(); + text[i] = _talkMessages.contains(textIDs[i]) ? _talkMessages[textIDs[i]].c_str() : _talkMessages[textIDs[i] - COMMON_MESSAGE_OFFSET].c_str(); } else text[i] = g_gameStrings[textIDs[i]]; } diff --git a/engines/startrek/room.h b/engines/startrek/room.h index 7d7b49bdd0..9a2f47787c 100644 --- a/engines/startrek/room.h +++ b/engines/startrek/room.h @@ -61,6 +61,8 @@ const int RDF_ROOM_ENTRY_POSITIONS = 0x2a; const int RDF_BEAM_IN_POSITIONS = 0xaa; const int RDF_SPAWN_POSITIONS = 0xba; +#define COMMON_MESSAGE_OFFSET 1000 + class Room { public: Room(StarTrekEngine *vm, const Common::String &name); @@ -162,6 +164,7 @@ private: void loadRoomMessages(); void loadOtherRoomMessages(); void loadRoomMessage(const char *text); + Common::String patchRoomMessage(const char *text); int findFunctionPointer(int action, void (Room::*funcPtr)()); @@ -2996,10 +2999,6 @@ public: struct { // love0 bool heardSummaryOfVirus; // 0xda - int16 consoleCrewman; // 0xe3 - char consoleAnimation[10]; // 0xe5 - TextRef consoleSpeaker; // 0xe7 - TextRef consoleText; // 0xe9 // love1 TextRef dyingSpeaker; // 0xcf @@ -3037,10 +3036,13 @@ public: void saveLoadWithSerializer(Common::Serializer &ser) { // love0 ser.syncAsByte(heardSummaryOfVirus); - ser.syncAsSint16LE(consoleCrewman); - ser.syncBytes((byte *)consoleAnimation, 10); - ser.syncAsSint32LE(consoleSpeaker); - ser.syncAsSint32LE(consoleText); + uint16 tmp = 0; + uint32 tmp2 = 0; + byte tmp3[10]; + ser.syncAsSint16LE(tmp); // consoleCrewman + ser.syncBytes((byte *)tmp3, 10); // consoleAnimation + ser.syncAsSint32LE(tmp2); // consoleSpeaker + ser.syncAsSint32LE(tmp2); // consoleText // love1 ser.syncAsSint32LE(dyingSpeaker); diff --git a/engines/startrek/rooms/feather3.cpp b/engines/startrek/rooms/feather3.cpp index 69bf6f50b9..95680727ee 100644 --- a/engines/startrek/rooms/feather3.cpp +++ b/engines/startrek/rooms/feather3.cpp @@ -334,12 +334,8 @@ void Room::feather3UseMedkitOnTlaoxac() { } void Room::feather3UseMedkitOnRedshirt() { - if (_awayMission->redshirtDead) { - // BUGFIX: Original voice clip (TX_FEA3_030) is someone who's clearly not Kelley - // saying "he's dead, Jim". He recorded the line a few other times, so use one of - // those instead. - mccoyScan(DIR_N, TX_LOVA_100); - } + if (_awayMission->redshirtDead) + mccoyScan(DIR_N, 30, true); } void Room::feather3UseMedkitAnywhere() { diff --git a/engines/startrek/rooms/love0.cpp b/engines/startrek/rooms/love0.cpp index 323cc68452..40ba48455a 100644 --- a/engines/startrek/rooms/love0.cpp +++ b/engines/startrek/rooms/love0.cpp @@ -174,12 +174,7 @@ void Room::love0UseRedshirtOnConsole() { } void Room::love0UseSpockOnConsole() { - _roomVar.love.consoleCrewman = OBJECT_SPOCK; - _roomVar.love.consoleSpeaker = TX_SPEAKER_SPOCK; - _roomVar.love.consoleText = TX_LOV0_005; - strcpy(_roomVar.love.consoleAnimation, "susemn"); - - walkCrewman(_roomVar.love.consoleCrewman, 0x9a, 0x9a, 2); + walkCrewman(OBJECT_SPOCK, 0x9a, 0x9a, 2); if (!_awayMission->love.spockAccessedConsole) { _awayMission->love.spockAccessedConsole = true; _awayMission->love.missionScore += 4; @@ -187,7 +182,7 @@ void Room::love0UseSpockOnConsole() { } void Room::love0SpockReachedConsole() { - loadActorAnim2(_roomVar.love.consoleCrewman, _roomVar.love.consoleAnimation, -1, -1, 5); + loadActorAnim2(OBJECT_SPOCK, "susemn", -1, -1, 5); } void Room::love0SpockAccessedConsole() { @@ -196,7 +191,7 @@ void Room::love0SpockAccessedConsole() { love0InteractWithConsole(); else { showText(TX_SPEAKER_COMPUTER, TX_COMPU188); - showText(_roomVar.love.consoleSpeaker, _roomVar.love.consoleText); + showText(TX_SPEAKER_SPOCK, 5, true); _roomVar.love.heardSummaryOfVirus = true; } } diff --git a/engines/startrek/rooms/love2.cpp b/engines/startrek/rooms/love2.cpp index 8419db5c9c..369f4035de 100644 --- a/engines/startrek/rooms/love2.cpp +++ b/engines/startrek/rooms/love2.cpp @@ -293,9 +293,7 @@ void Room::love2UseMTricorderAnywhere() { if (_awayMission->love.knowAboutVirus) mccoyScan(DIR_S, 8, false, true); else - // BUGFIX: should be TX_LOV2_012, but the audio file is missing. Using equivalent - // audio from another room. - mccoyScan(DIR_S, TX_LOV1_010, false); + mccoyScan(DIR_S, 12, false); } void Room::love2UseSTricorderAnywhere() { diff --git a/engines/startrek/rooms/lovea.cpp b/engines/startrek/rooms/lovea.cpp index 00c2a1f361..12dc564916 100644 --- a/engines/startrek/rooms/lovea.cpp +++ b/engines/startrek/rooms/lovea.cpp @@ -29,33 +29,8 @@ namespace StarTrek { // Mccoy or Ferris say something under effects of laughing gas void Room::loveaTimer0Expired() { - const TextRef ferrisText[] = { - TX_LOV0_039, - TX_LOV0_048, - TX_LOV0_045, - TX_LOV0_040, - TX_LOV0_042, - TX_LOV0_050, - TX_LOV0_043, - TX_LOV0_041, - TX_LOV0_047, - TX_LOV0_046, - TX_LOV0_039 - }; - - const TextRef mccoyText[] = { - TX_LOV0_011, - TX_LOV0_020, - TX_LOV0_016, - TX_LOV0_012, - TX_LOV0_014, - TX_LOV0_022, - TX_LOV0_015, - TX_LOV0_021, - TX_LOV0_013, - TX_LOV0_019, - TX_LOV0_017 - }; + const TextRef ferrisText[] = { 39, 48, 45, 40, 42, 50, 43, 41, 47, 46, 39 }; + const TextRef mccoyText[] = { 11, 20, 16, 12, 14, 22, 15, 21, 13, 19, 17 }; // BUGFIX: should range from 0-1, not 0-2. Original had "get name errors" when it // rolled a 2. @@ -74,16 +49,11 @@ void Room::loveaTimer0Expired() { randomVal = getRandomWordInRange(0, 10); - showText(speaker, textTable[randomVal]); + showText(speaker, COMMON_MESSAGE_OFFSET + textTable[randomVal], true); if (!_awayMission->love.releasedRomulanLaughingGas) { - const int spockText[] = { - TX_LOV0_029, - TX_LOV0_033, - TX_LOV0_026, - TX_LOV0_124 - }; - showText(TX_SPEAKER_SPOCK, spockText[getRandomWordInRange(0, 3)]); + const int spockText[] = { 29, 33, 26, 124 }; + showText(TX_SPEAKER_SPOCK, COMMON_MESSAGE_OFFSET + spockText[getRandomWordInRange(0, 3)], true); // BUG(?): This is in an if statement, meaning the human crewmen stop talking from // laughing gas if Spock is under laughing gas effects. Might be intentional, to @@ -94,27 +64,16 @@ void Room::loveaTimer0Expired() { // Spock says something under effects of laughing gas void Room::loveaTimer1Expired() { - const int spockText[] = { - TX_LOV0_025, - TX_LOV0_101, - TX_LOV0_102, - TX_LOV0_103, - TX_LOV0_104, - TX_LOV0_105, - TX_LOV0_106, - TX_LOV0_107 - }; - - showText(TX_SPEAKER_SPOCK, spockText[getRandomWordInRange(0, 7)]); - + const int spockText[] = { 25, 101, 102, 103, 104, 105, 106, 107 }; + showText(TX_SPEAKER_SPOCK, COMMON_MESSAGE_OFFSET + spockText[getRandomWordInRange(0, 7)], true); _awayMission->timers[1] = getRandomWordInRange(200, 400); } void Room::loveaUseMedkitOnSpock() { if (_awayMission->love.spockCured) - showText(TX_SPEAKER_MCCOY, TX_LOV5_015); + showText(TX_SPEAKER_MCCOY, COMMON_MESSAGE_OFFSET + 15, true); else - showText(TX_SPEAKER_MCCOY, TX_LOV5_019); + showText(TX_SPEAKER_MCCOY, COMMON_MESSAGE_OFFSET + 19, true); } void Room::loveaUseCureSampleOnSpock() { @@ -128,7 +87,7 @@ void Room::loveaUseCureSampleOnSpock() { void Room::loveaUseCureOnSpock() { if (_awayMission->love.spockCured) - showText(TX_SPEAKER_MCCOY, TX_LOV5_015); + showText(TX_SPEAKER_MCCOY, COMMON_MESSAGE_OFFSET + 15, true); else { walkCrewman(OBJECT_SPOCK, _roomVar.love.cmnXPosToCureSpock, _roomVar.love.cmnYPosToCureSpock, 99); walkCrewman(OBJECT_MCCOY, _roomVar.love.cmnXPosToCureSpock, _roomVar.love.cmnYPosToCureSpock + 10, 99); @@ -142,9 +101,9 @@ void Room::loveaSpockOrMccoyInPositionToUseCure() { } void Room::loveaFinishedCuringSpock() { - showText(TX_SPEAKER_MCCOY, TX_LOV5_030); - showText(TX_SPEAKER_SPOCK, TX_LOV5_038); - showText(TX_SPEAKER_MCCOY, TX_LOV5_027); + showText(TX_SPEAKER_MCCOY, COMMON_MESSAGE_OFFSET + 30, true); + showText(TX_SPEAKER_SPOCK, COMMON_MESSAGE_OFFSET + 38, true); + showText(TX_SPEAKER_MCCOY, COMMON_MESSAGE_OFFSET + 27, true); showText(TX_SPEAKER_SPOCK, TX_LOV5C001); _awayMission->love.spockCured = true; } @@ -195,11 +154,11 @@ void Room::loveaUseMTricorderOnSpock() { else if (_awayMission->love.spockInfectionCounter < 50) showText(TX_SPEAKER_MCCOY, TX_LOVA_F08); else if (_awayMission->love.spockInfectionCounter < 70) // BUGFIX: < 70 instead of == 70 - showText(TX_SPEAKER_MCCOY, TX_TUG2_010); + showText(TX_SPEAKER_MCCOY, COMMON_MESSAGE_OFFSET + 10, true); // TX_TUG2_010 else if (_awayMission->love.spockInfectionCounter < 100) showText(TX_SPEAKER_MCCOY, TX_LOVA_F10); else - showText(TX_SPEAKER_MCCOY, TX_LOVA_100); + showText(TX_SPEAKER_MCCOY, COMMON_MESSAGE_OFFSET + 100); } void Room::loveaUseMTricorderOnHuman() { @@ -208,7 +167,7 @@ void Room::loveaUseMTricorderOnHuman() { } void Room::loveaUseRomulanLaughingGas() { - showDescription(TX_LOV2N005); + showDescription(COMMON_MESSAGE_OFFSET + 2, true); _awayMission->love.releasedRomulanLaughingGas = true; loseItem(OBJECT_IRLG); @@ -217,7 +176,7 @@ void Room::loveaUseRomulanLaughingGas() { } void Room::loveaUseHumanLaughingGas() { - showDescription(TX_LOV2N005); + showDescription(COMMON_MESSAGE_OFFSET + 5, true); showText(TX_SPEAKER_SPOCK, TX_MUD2_040); _awayMission->love.releasedHumanLaughingGas = true; loseItem(OBJECT_IN2O); @@ -228,7 +187,7 @@ void Room::loveaUseHumanLaughingGas() { } void Room::loveaUseAmmonia() { - showDescription(TX_LOV2N005); + showDescription(COMMON_MESSAGE_OFFSET + 5, true); // TODO: redshirt says something in floppy edition only loseItem(OBJECT_INH3); } diff --git a/engines/startrek/rooms/mudd0.cpp b/engines/startrek/rooms/mudd0.cpp index 9e540d60c9..fca2584f16 100644 --- a/engines/startrek/rooms/mudd0.cpp +++ b/engines/startrek/rooms/mudd0.cpp @@ -203,7 +203,7 @@ void Room::mudd0PickedUpLense() { void Room::mudd0PickedUpItem() { _awayMission->disableInput = false; // NOTE: this was never set to true - showDescription(TX_LOV1N007); + showDescription(COMMON_MESSAGE_OFFSET + 7, true); // TX_LOV1N007 } diff --git a/engines/startrek/rooms/tug2.cpp b/engines/startrek/rooms/tug2.cpp index 3f6241f177..06c5011683 100644 --- a/engines/startrek/rooms/tug2.cpp +++ b/engines/startrek/rooms/tug2.cpp @@ -605,7 +605,7 @@ void Room::tug2TalkToSpock() { } void Room::tug2UseCommunicator() { - showText(TX_SPEAKER_SPOCK, TX_TUG1_011); + showText(TX_SPEAKER_SPOCK, COMMON_MESSAGE_OFFSET + 11, true); } void Room::tug2DetermineElasiShooter() { diff --git a/engines/startrek/text.cpp b/engines/startrek/text.cpp index a7c82df337..c62731629b 100644 --- a/engines/startrek/text.cpp +++ b/engines/startrek/text.cpp @@ -114,17 +114,6 @@ extern const char *const g_gameStrings[] = { "#TUG0\\TUG0_S11#Captain, you're alive!", //"#TUG1\\TUG1_007#The force field is interfering too much to get an accurate reading, Jim.", // TYPO - "#TUG1\\TUG1_011#I strongly recommend that we keep our silence, Captain. The Elasi are quite capable of tracing any communication from within this vessel.", - - "#TUG2\\TUG2_004#A medium strength phaser bomb. The brig force field would contain the explosion but it would kill the crew members within the cell. I recommend that we find a way of disarming it, Captain.", - "#TUG2\\TUG2_007#Captain, the switch has been booby-trapped to detonate a bomb, presumably inside the brig somewhere.", - "#TUG2\\TUG2_010#I don't like the looks of this, Jim.", - "#TUG2\\TUG2_011#I don't operate on bombs, Jim, unless you like big explosions.", - "#TUG2\\TUG2_015#The crew is tired and has elevated signs from extreme stress, but they will survive.", - "#TUG2\\TUG2_016#The pirates won't wake for a while, but they are going to be quite unhappy when they do. I recommend that we not be here when they awake.", - "#TUG2\\TUG2_019#They're all dead, Jim. What in God's name were you thinking?", - "#TUG2\\TUG2J001#Don't you know any better?", - "#TUG2\\TUG2J002#What kind of idiot are you?", "#TUG2\\TUG2J003#I recommend extreme caution, Captain. We must be ready to expect anything.", "Snip...snip...snip.", @@ -132,53 +121,6 @@ extern const char *const g_gameStrings[] = { "#TUG3\\TUG3_S07#Aye, Captain.", "#TUG3\\TUG3_S08#Aye, Captain.", - "#LOV0\\LOV0_005#Doctor, you may be interested in the medical data file appended to the log.", - "#LOV0\\LOV0_011#Hee hee hee hee...", - "#LOV0\\LOV0_012#I think we're all feeling just woooonderful!", - "#LOV0\\LOV0_013#I'm a little teapot short and stout...", - "#LOV0\\LOV0_014#I'm floating up and up and up...", - "#LOV0\\LOV0_015#I'm so happy, I want to hug the world!", - "#LOV0\\LOV0_016#Ooka! Ooka! Ooka!", - "#LOV0\\LOV0_017#Row, row, row, your boat. Aww, come on Spock.", - "#LOV0\\LOV0_019#Spock, ol' buddy, ol' friend, you look soo funny standing there!", - "#LOV0\\LOV0_020#The hills are alive... With the sounds of...", - "#LOV0\\LOV0_021#The moon in June's a boon to tunes... er, something like that.", - "#LOV0\\LOV0_022#This is how I want to feel all the time!", - "#LOV0\\LOV0_025#How many Admirals does it take to wire in a logic transmogrifier?", - "#LOV0\\LOV0_026#I don't believe you'd behave like this if you could avoid it.", - "#LOV0\\LOV0_029#Please, gentlemen, try to control yourselves", - "#LOV0\\LOV0_030#That is not logical, Captain.", - "#LOV0\\LOV0_033#Try taking deep breaths to clear your heads.", - "#LOV0\\LOV0_039#Hee hee hee hee...", - "#LOV0\\LOV0_040#I think we're all feeling just woooonderful!", - "#LOV0\\LOV0_041#I'm a little teapot short and stout...", - "#LOV0\\LOV0_042#I'm floating up and up and up...", - "#LOV0\\LOV0_043#I'm so happy, I want to hug the world!", - "#LOV0\\LOV0_045#Ooka! Ooka! Ooka!", - "#LOV0\\LOV0_046#Row, row, row, your boat. Aww, come on Spock.", - "#LOV0\\LOV0_047#Spock, ol' buddy, ol' friend, you look soo funny standing there!", - "#LOV0\\LOV0_048#The hills are alive... With the sounds of...", - "#LOV0\\LOV0_050#This is how I want to feel all the time!", - "#LOV0\\LOV0_101#Fascinating. I am experiencing an urge to laugh.", - "#LOV0\\LOV0_102#I am a Vulcan. I must resist these unchecked emotions.", - "#LOV0\\LOV0_103#Logic... What happened to my logic?", // TYPO - "#LOV0\\LOV0_104#Jim, is this how you feel on shore leave?", - "#LOV0\\LOV0_105#I remember my mother trying to tell me jokes when I was a child. Now, I finally understand them.", - "#LOV0\\LOV0_106#Romulan laughing gas. My father would never approve.", - "#LOV0\\LOV0_107#Why do they call you \"Bones\", doctor?", - "#LOV0\\LOV0_124#I'm trying to be patient, Captain.", - "#LOV1\\LOV1_010#I'm picking up some strange, airborne virus. I can't identify it without more information.", - "#LOV1\\LOV1N007#Done.", - - //"#LOV0\\LOV0_103#Logic... What happened to my logic?", // TYPO - //"#LOV2\\LOV2_034#I don't think that's useful in your experiment, Doctor.", // TYPO (in audio filename) - //"#LOV2\\LOV2_039#This does not appear to provide us with anything useful.", // TYPO (in audio filename) - //"#LOV2\\LOV2N010#Lt. Ferris is carefully watching the hallway.", // TYPO - //"#LOV2\\LOV2N036#You retrieve the Oroborus virus culture.", // TYPO - //"#LOV2\\LOV2N037#You retrieve the Oroborus virus cure sample.", // TYPO - //"#LOV3\\LOV3N000#All readings are normal.", // TYPO: audio filename was wrong - "#LOV2\\LOV2N005#A loud hissing fills the room.", - "#LOV2\\LOV2N007#Gas feed is off.", "#LOV3\\LOV3NA08#With a hiss, the Romulan Laughing Gas billows down the vent. Things are strangely quiet below.", "#LOV3\\LOV3NA09#With a hiss, the Romulan Laughing Gas billows down the vent. You hear the muffled sounds through the vent of hearty Romulan laughter, followed by the dull thud of bodies hitting the deck.", "#LOV3\\LOV3NA20#This is a service access panel, permitting used-up or worn materials to be replaced.", @@ -186,15 +128,8 @@ extern const char *const g_gameStrings[] = { "#LOV3\\LOV3NA22#This is an engineering access panel, allowing repairs to be made to the interior wiring in the equipment.", "#LOV3\\LOV3NA23#This is the engineering center for the ARK7 space station.", "#LOV3\\LOV3NJ32#You attach the antigrav unit to the gas tank. It can be moved freely.", - "#LOV5\\LOV5_015#He's already cured, Jim.", - "#LOV5\\LOV5_019#I don't have the proper medicine to cure him, Jim.", - "#LOV5\\LOV5_027#Finally, a human response!", - "#LOV5\\LOV5_030#There. You're now cured.", - "#LOV5\\LOV5_038#Thank you, Doctor.", "(Raises an eyebrow)", // NOTE: no corresponding audio - - "#LOVA\\LOVA_100#He's dead, Jim.", "#LOVA\\LOVA_F01#He's been cured of the Oroborus virus.", "#LOVA\\LOVA_F02#I'm picking up some kind of virus. I can't identify it without more information.", "#LOVA\\LOVA_F03#He's infected with the virus, Jim.", @@ -205,7 +140,6 @@ extern const char *const g_gameStrings[] = { "#LOVA\\LOVA_F54#The virus has spread to me, Captain. I suggest you concentrate your efforts on the problem.", "#LOVA\\LOVA_F55#Jim, we need to synthesize more to make the serum before we can use it.", // TYPO - "#MUD0\\MUD0_001#Kirk to Enterprise...", "#MUD0\\MUD0_002#Well! Now I think we know why the Elasi pirates were so interested in finding out where Mudd was getting these!", "#MUD0\\MUD0_003#Bones, Federation law is clear on this. Federation law protects everyone, even Harry Mudd. ", diff --git a/engines/startrek/text.h b/engines/startrek/text.h index dcf76e1762..29ed0181ce 100644 --- a/engines/startrek/text.h +++ b/engines/startrek/text.h @@ -172,18 +172,6 @@ enum GameStringIDs { TX_TUG0_S06, TX_TUG0_S11, - TX_TUG1_011, - - TX_TUG2_004, - TX_TUG2_007, - TX_TUG2_010, - TX_TUG2_011, - TX_TUG2_015, - TX_TUG2_016, - TX_TUG2_019, - TX_TUG2J000, - TX_TUG2J001, - TX_TUG2J002, TX_TUG2J003, TX_TUG2C001, // Custom @@ -191,45 +179,6 @@ enum GameStringIDs { TX_TUG3_S07, TX_TUG3_S08, - TX_LOV0_005, - TX_LOV0_011, - TX_LOV0_012, - TX_LOV0_013, - TX_LOV0_014, - TX_LOV0_015, - TX_LOV0_016, - TX_LOV0_017, - TX_LOV0_019, - TX_LOV0_020, - TX_LOV0_021, - TX_LOV0_022, - TX_LOV0_025, - TX_LOV0_026, - TX_LOV0_029, - TX_LOV0_030, - TX_LOV0_033, - TX_LOV0_039, - TX_LOV0_040, - TX_LOV0_041, - TX_LOV0_042, - TX_LOV0_043, - TX_LOV0_045, - TX_LOV0_046, - TX_LOV0_047, - TX_LOV0_048, - TX_LOV0_050, - TX_LOV0_101, - TX_LOV0_102, - TX_LOV0_103, - TX_LOV0_104, - TX_LOV0_105, - TX_LOV0_106, - TX_LOV0_107, - TX_LOV0_124, - TX_LOV1_010, - TX_LOV1N007, - TX_LOV2N005, - TX_LOV2N007, TX_LOV3NA08, TX_LOV3NA09, TX_LOV3NA20, @@ -237,14 +186,8 @@ enum GameStringIDs { TX_LOV3NA22, TX_LOV3NA23, TX_LOV3NJ32, - TX_LOV5_015, - TX_LOV5_019, - TX_LOV5_027, - TX_LOV5_030, - TX_LOV5_038, TX_LOV5C001, // Custom - TX_LOVA_100, TX_LOVA_F01, TX_LOVA_F02, TX_LOVA_F03, @@ -255,7 +198,6 @@ enum GameStringIDs { TX_LOVA_F54, TX_LOVA_F55, - TX_MUD0_001, TX_MUD0_002, TX_MUD0_003, |