diff options
author | Filippos Karapetis | 2019-10-29 13:31:36 +0200 |
---|---|---|
committer | Filippos Karapetis | 2019-10-29 17:46:13 +0200 |
commit | a0fb6deb298caa0b74f285f6122e8392193a53dd (patch) | |
tree | e9d6d93edad71074c499877011989c09bd9f054b /engines/startrek | |
parent | f2726730156b0f2efadabf9d48b4795818440907 (diff) | |
download | scummvm-rg350-a0fb6deb298caa0b74f285f6122e8392193a53dd.tar.gz scummvm-rg350-a0fb6deb298caa0b74f285f6122e8392193a53dd.tar.bz2 scummvm-rg350-a0fb6deb298caa0b74f285f6122e8392193a53dd.zip |
STARTREK: Read the text for the SINS mission from RDF files
Diffstat (limited to 'engines/startrek')
-rw-r--r-- | engines/startrek/room.cpp | 12 | ||||
-rw-r--r-- | engines/startrek/room.h | 1 | ||||
-rw-r--r-- | engines/startrek/rooms/sins0.cpp | 92 | ||||
-rw-r--r-- | engines/startrek/rooms/sins1.cpp | 98 | ||||
-rw-r--r-- | engines/startrek/rooms/sins2.cpp | 124 | ||||
-rw-r--r-- | engines/startrek/rooms/sins3.cpp | 89 | ||||
-rw-r--r-- | engines/startrek/rooms/sins4.cpp | 115 | ||||
-rw-r--r-- | engines/startrek/rooms/sins5.cpp | 122 | ||||
-rw-r--r-- | engines/startrek/text.cpp | 322 | ||||
-rw-r--r-- | engines/startrek/text.h | 332 |
10 files changed, 325 insertions, 982 deletions
diff --git a/engines/startrek/room.cpp b/engines/startrek/room.cpp index 0cc2a444be..bd70898781 100644 --- a/engines/startrek/room.cpp +++ b/engines/startrek/room.cpp @@ -157,12 +157,12 @@ void Room::loadRoomMessage(const char *text) { Common::String patchedText = patchRoomMessage(text); text = patchedText.c_str(); - char textType = text[10]; // _ and U: talk message, N: look message, L: look with talker message + char textType = text[10]; // _, U and S: talk message, N: look message, L: look with talker message if (text[5] != '\\') error("loadRoomMessage: Invalid message"); - isTalkMessage = (textType == '_' || textType == 'U'); // U = Uhura + isTalkMessage = (textType == '_' || textType == 'U' || textType == 'S'); // U = Uhura, S = Scotty isLookMessage = (textType == 'N'); isLookWithTalkerMessage = (textType == 'L'); @@ -175,6 +175,11 @@ void Room::loadRoomMessage(const char *text) { messageNum += COMMON_MESSAGE_OFFSET; } + // For some reason, Uhura's messages (Uxx) follow the same numbering as the + // rest, but Scott's don't, and start from one. + if (textType == 'S') + messageNum += SCOTTY_MESSAGE_OFFSET; + if (isTalkMessage) _talkMessages[messageNum] = text; else if (isLookMessage) @@ -213,6 +218,9 @@ Common::String Room::patchRoomMessage(const char *text) { { "#FEA6\\FEA6_017#", "isn't that just great", "isn't this just great" }, { "#FEA6\\FEA6_019#", "that action, Captain It may", "that action, Captain. It may" }, { "#FEA6\\FEA6N016#", "that attack you", "that attacked you" }, + { "#SIN2\\SIN2_012#", "I'm a surgeon not a alien", "I'm a surgeon, not an alien" }, + { "#SIN4\\SIN4_023#", "to bypass it's lock system", "to bypass its lock system" }, + { "#SIN5\\SIN5N012#", "Sparks explode and", "Sparks fly and" }, { "", "", "" } }; diff --git a/engines/startrek/room.h b/engines/startrek/room.h index 9a2f47787c..8146dcb654 100644 --- a/engines/startrek/room.h +++ b/engines/startrek/room.h @@ -62,6 +62,7 @@ const int RDF_BEAM_IN_POSITIONS = 0xaa; const int RDF_SPAWN_POSITIONS = 0xba; #define COMMON_MESSAGE_OFFSET 1000 +#define SCOTTY_MESSAGE_OFFSET 500 class Room { public: diff --git a/engines/startrek/rooms/sins0.cpp b/engines/startrek/rooms/sins0.cpp index 63d77ddbd1..5b50896544 100644 --- a/engines/startrek/rooms/sins0.cpp +++ b/engines/startrek/rooms/sins0.cpp @@ -93,23 +93,23 @@ void Room::sins0Tick1() { } void Room::sins0LookAnywhere() { - showDescription(TX_SIN0N009); + showDescription(9, true); } void Room::sins0LookAtOpenDoor() { - showDescription(TX_SIN0N005); + showDescription(5, true); } void Room::sins0LookAtClosedDoor() { - showDescription(TX_SIN0N008); + showDescription(8, true); } void Room::sins0TalkToSpock() { - showText(TX_SPEAKER_SPOCK, TX_SIN0_009); + showText(TX_SPEAKER_SPOCK, 9, true); } void Room::sins0TalkToMccoy() { - showText(TX_SPEAKER_MCCOY, TX_SIN0_011); + showText(TX_SPEAKER_MCCOY, 11, true); } void Room::sins0TalkToRedshirt() { @@ -118,16 +118,16 @@ void Room::sins0TalkToRedshirt() { // comments on how the small moon could have an atmosphere. This is more interesting // and relevant, so that implementation is used instead. if (false) - showText(TX_SPEAKER_MOSHER, TX_SIN0_024); + showText(TX_SPEAKER_MOSHER, 24, true); else { - showText(TX_SPEAKER_MOSHER, TX_SIN0_026); - showText(TX_SPEAKER_SPOCK, TX_SIN0_022); - showText(TX_SPEAKER_KIRK, TX_SIN0_006); + showText(TX_SPEAKER_MOSHER, 26, true); + showText(TX_SPEAKER_SPOCK, 22, true); + showText(TX_SPEAKER_KIRK, 6, true); } } void Room::sins0LookAtGround() { - showDescription(TX_SIN0N006); + showDescription(6, true); } void Room::sins0GetRock() { @@ -139,82 +139,82 @@ void Room::sins0GetRock() { void Room::sins0PickedUpRock() { _awayMission->disableInput = false; loadActorStandAnim(OBJECT_KIRK); - showDescription(TX_SIN0N010); + showDescription(10, true); giveItem(OBJECT_IS8ROCKS); } void Room::sins0UseSTricorderAnywhere() { - spockScan(DIR_S, TX_SIN0_018); + spockScan(DIR_S, 18, false, true); } void Room::sins0UseSTricorderOnGround() { - spockScan(DIR_S, TX_SIN0_017); + spockScan(DIR_S, 17, false, true); _awayMission->sins.gatheredClues |= 1; } void Room::sins0UseSTricorderOnPlanet() { - spockScan(DIR_S, TX_SIN0_016); + spockScan(DIR_S, 16, false, true); } void Room::sins0Tick40() { if (!_awayMission->sins.enteredRoom0FirstTime) { _awayMission->disableInput = false; - showText(TX_SPEAKER_UHURA, TX_SIN0U082); - showText(TX_SPEAKER_KIRK, TX_SIN0_003); - showText(TX_SPEAKER_SCOTT, TX_SIN0_S48); - showText(TX_SPEAKER_KIRK, TX_SIN0_007); - showText(TX_SPEAKER_SCOTT, TX_SIN0_S50); - showText(TX_SPEAKER_KIRK, TX_SIN0_005); - showText(TX_SPEAKER_SCOTT, TX_SIN0_S49); - showText(TX_SPEAKER_KIRK, TX_SIN0_001); + showText(TX_SPEAKER_UHURA, 82, true); + showText(TX_SPEAKER_KIRK, 3, true); + showText(TX_SPEAKER_SCOTT, 48 + SCOTTY_MESSAGE_OFFSET); + showText(TX_SPEAKER_KIRK, 7, true); + showText(TX_SPEAKER_SCOTT, 50 + SCOTTY_MESSAGE_OFFSET); + showText(TX_SPEAKER_KIRK, 5, true); + showText(TX_SPEAKER_SCOTT, 49 + SCOTTY_MESSAGE_OFFSET); + showText(TX_SPEAKER_KIRK, 1, true); _awayMission->sins.enteredRoom0FirstTime = true; } } void Room::sins0LookAtStatue() { - showDescription(TX_SIN0N011); - showText(TX_SPEAKER_MCCOY, TX_SIN0_015); - showText(TX_SPEAKER_SPOCK, TX_SIN0_021); - showText(TX_SPEAKER_MOSHER, TX_SIN0_027); - showText(TX_SPEAKER_MCCOY, TX_SIN0_014); + showDescription(11, true); + showText(TX_SPEAKER_MCCOY, 15, true); + showText(TX_SPEAKER_SPOCK, 21, true); + showText(TX_SPEAKER_MOSHER, 27, true); + showText(TX_SPEAKER_MCCOY, 14, true); } void Room::sins0LookAtPlanet() { - showDescription(TX_SIN0N007); + showDescription(7, true); } void Room::sins0LookAtSky() { // This seems unused, due to HOTSPOT_SKY not being mapped anywhere? - showDescription(TX_SIN0N004); + showDescription(4, true); } void Room::sins0LookAtKirk() { - showDescription(TX_SIN0N002); + showDescription(2, true); } void Room::sins0LookAtSpock() { - showDescription(TX_SIN0N003); + showDescription(3, true); } void Room::sins0LookAtMccoy() { - showDescription(TX_SIN0N000); + showDescription(0, true); } void Room::sins0LookAtRedshirt() { - showDescription(TX_SIN0N001); + showDescription(1, true); } void Room::sins0UseSTricorderOnClosedDoor() { - spockScan(DIR_S, TX_SIN0_019); - showText(TX_SPEAKER_MOSHER, TX_SIN0_025); - showText(TX_SPEAKER_MCCOY, TX_SIN0_013); - showText(TX_SPEAKER_MOSHER, TX_SIN0_028); + spockScan(DIR_S, 19, false, true); + showText(TX_SPEAKER_MOSHER, 25, true); + showText(TX_SPEAKER_MCCOY, 13, true); + showText(TX_SPEAKER_MOSHER, 28, true); } void Room::sins0UseSTricorderOnStatue() { - spockScan(DIR_S, TX_SIN0_020); - showText(TX_SPEAKER_KIRK, TX_SIN0_008); - showText(TX_SPEAKER_SPOCK, TX_SIN0_023); + spockScan(DIR_S, 20, false, true); + showText(TX_SPEAKER_KIRK, 8, true); + showText(TX_SPEAKER_SPOCK, 23, true); if (!_awayMission->sins.gotPointsForScanningStatue) { _awayMission->sins.gotPointsForScanningStatue = true; @@ -223,20 +223,20 @@ void Room::sins0UseSTricorderOnStatue() { } void Room::sins0UseMedkitOnCrewman() { - showText(TX_SPEAKER_MCCOY, TX_SIN0_012); + showText(TX_SPEAKER_MCCOY, 12, true); } void Room::sins0UseMTricorderOnCrewman() { - mccoyScan(DIR_S, TX_SIN0_010); + mccoyScan(DIR_S, 10, false, true); } void Room::sins0UseCommunicator() { if (!_awayMission->sins.scottyInformedKirkAboutVirus) { - showText(TX_SPEAKER_KIRK, TX_SIN0_004); - showText(TX_SPEAKER_SCOTT, TX_SIN0_S01); - showText(TX_SPEAKER_KIRK, TX_SIN0_002); + showText(TX_SPEAKER_KIRK, 4, true); + showText(TX_SPEAKER_SCOTT, 1 + SCOTTY_MESSAGE_OFFSET, true); + showText(TX_SPEAKER_KIRK, 2, true); } else - showText(TX_SPEAKER_UHURA, TX_SIN0U069); + showText(TX_SPEAKER_UHURA, 69, true); } void Room::sins0WalkToDoor() { diff --git a/engines/startrek/rooms/sins1.cpp b/engines/startrek/rooms/sins1.cpp index e2873680ca..073837bc06 100644 --- a/engines/startrek/rooms/sins1.cpp +++ b/engines/startrek/rooms/sins1.cpp @@ -117,74 +117,74 @@ void Room::sins1Tick1() { } void Room::sins1LookAnywhere() { - showDescription(TX_SIN1N001); + showDescription(1, true); } void Room::sins1LookAtLock() { - showDescription(TX_SIN1N009); + showDescription(9, true); } void Room::sins1LookAtDoor() { // NOTE: This function had two implementations (one unused). if (true) - showDescription(TX_SIN1N010); + showDescription(10, true); else - showDescription(TX_SIN1N008); + showDescription(8, true); } void Room::sins1LookAtPanel() { - showDescription(TX_SIN1N003); + showDescription(3, true); } void Room::sins1LookAtKeypad() { - showDescription(TX_SIN1N011); + showDescription(11, true); } void Room::sins1UseSTricorderOnPanel() { - spockScan(DIR_N, TX_SIN1_010); + spockScan(DIR_N, 10, false, true); } void Room::sins1UseSTricorderOnKeypad() { - spockScan(DIR_N, TX_SIN1_021); + spockScan(DIR_N, 21, false, true); } void Room::sins1UseSTricorderOnLock() { - spockScan(DIR_N, TX_SIN1_009); + spockScan(DIR_N, 9, false, true); } void Room::sins1UseSTricorderOnDoor() { if (!_awayMission->sins.openedOuterDoor) - spockScan(DIR_N, TX_SIN1_019); + spockScan(DIR_N, 19, false, true); } void Room::sins1UseSTricorderAnywhere() { - spockScan(DIR_S, TX_SIN1_024); + spockScan(DIR_S, 24, false, true); } void Room::sins1UseSTricorderOnLens() { if (!_awayMission->sins.doorLaserFiredOnce) - spockScan(DIR_N, TX_SIN1_022); + spockScan(DIR_N, 22, false, true); else // BUGFIX: Original didn't do the tricorder animation, etc. in this case - spockScan(DIR_N, TX_SIN1_023); + spockScan(DIR_N, 23, false, true); } void Room::sins1UseRockOnDoor() { - showDescription(TX_SIN1N007); + showDescription(7, true); } void Room::sins1UseRedshirtOnKeypad() { if (!_awayMission->sins.openedOuterDoor) - showText(TX_SPEAKER_MOSHER, TX_SIN1_028); + showText(TX_SPEAKER_MOSHER, 28, true); } void Room::sins1UseMccoyOnKeypad() { if (!_awayMission->sins.openedOuterDoor) - showText(TX_SPEAKER_MCCOY, TX_SIN1_012); + showText(TX_SPEAKER_MCCOY, 12, true); } void Room::sins1UseKirkOnKeypad() { if (!_awayMission->sins.openedOuterDoor) { - showText(TX_SPEAKER_KIRK, TX_SIN1_001); + showText(TX_SPEAKER_KIRK, 1, true); sins1UseSpockOnKeypad(); } } @@ -228,13 +228,13 @@ void Room::sins1EnteredCorrectCode() { } void Room::sins1DoorDoneOpening() { - showText(TX_SPEAKER_SPOCK, TX_SIN1_011); + showText(TX_SPEAKER_SPOCK, 11, true); } void Room::sins1EnteredIncorrectCode() { _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W; walkCrewman(OBJECT_SPOCK, 0xf3, 0xad); - showText(TX_SPEAKER_SPOCK, TX_SIN1_017); + showText(TX_SPEAKER_SPOCK, 17, true); } void Room::sins1EnteredSacredSofNumber() { @@ -246,12 +246,12 @@ void Room::sins1EnteredSacredSofNumber() { } void Room::sins1UsePhaserOnDoor() { - showText(TX_SPEAKER_SPOCK, TX_SIN1_016); + showText(TX_SPEAKER_SPOCK, 16, true); } void Room::sins1DoorUsedLaser() { loadActorStandAnim(OBJECT_9); - showText(TX_SPEAKER_SPOCK, TX_SIN1_018); + showText(TX_SPEAKER_SPOCK, 18, true); _awayMission->sins.field33 = true; _awayMission->sins.doorLaserFiredOnce = true; @@ -259,13 +259,13 @@ void Room::sins1DoorUsedLaser() { void Room::sins1Tick40() { if (!_awayMission->sins.scottyInformedKirkAboutVirus) { - showText(TX_SPEAKER_SCOTT, TX_SIN1_S10); - showText(TX_SPEAKER_KIRK, TX_SIN1_007); - showText(TX_SPEAKER_SCOTT, TX_SIN1_S18); - showText(TX_SPEAKER_KIRK, TX_SIN1_005); - showText(TX_SPEAKER_SCOTT, TX_SIN1_S85); - showText(TX_SPEAKER_KIRK, TX_SIN1_003); - showText(TX_SPEAKER_SCOTT, TX_SIN1_S17); + showText(TX_SPEAKER_SCOTT, 10 + SCOTTY_MESSAGE_OFFSET, true); + showText(TX_SPEAKER_KIRK, 7, true); + showText(TX_SPEAKER_SCOTT, 18 + SCOTTY_MESSAGE_OFFSET, true); + showText(TX_SPEAKER_KIRK, 5, true); + showText(TX_SPEAKER_SCOTT, 85 + SCOTTY_MESSAGE_OFFSET, true); + showText(TX_SPEAKER_KIRK, 3, true); + showText(TX_SPEAKER_SCOTT, 17 + SCOTTY_MESSAGE_OFFSET, true); _awayMission->sins.scottyInformedKirkAboutVirus = true; _awayMission->disableInput = false; @@ -273,8 +273,8 @@ void Room::sins1Tick40() { } void Room::sins1TalkToKirk() { - showText(TX_SPEAKER_KIRK, TX_SIN1_006); - showText(TX_SPEAKER_SPOCK, TX_SIN1_027); + showText(TX_SPEAKER_KIRK, 6, true); + showText(TX_SPEAKER_SPOCK, 27, true); } void Room::sins1TalkToSpock() { @@ -282,58 +282,58 @@ void Room::sins1TalkToSpock() { // the energy source is coming from. The second (unused) one says to "carefully // consider what we know about this culture". if (true) - showText(TX_SPEAKER_SPOCK, TX_SIN1_020); + showText(TX_SPEAKER_SPOCK, 20, true); else - showText(TX_SPEAKER_SPOCK, TX_SIN1_025); + showText(TX_SPEAKER_SPOCK, 25, true); } void Room::sins1TalkToMccoy() { - showText(TX_SPEAKER_MCCOY, TX_SIN1_015); + showText(TX_SPEAKER_MCCOY, 15, true); } void Room::sins1TalkToRedshirt() { - showText(TX_SPEAKER_MOSHER, TX_SIN1_030); - showText(TX_SPEAKER_SPOCK, TX_SIN1_026); - showText(TX_SPEAKER_MOSHER, TX_SIN1_029); + showText(TX_SPEAKER_MOSHER, 30, true); + showText(TX_SPEAKER_SPOCK, 26, true); + showText(TX_SPEAKER_MOSHER, 29, true); } void Room::sins1LookAtKirk() { - showDescription(TX_SIN1N005); + showDescription(5, true); } void Room::sins1LookAtSpock() { - showDescription(TX_SIN1N004); + showDescription(4, true); } void Room::sins1LookAtMccoy() { - showDescription(TX_SIN1N006); + showDescription(6, true); } void Room::sins1LookAtRedshirt() { - showDescription(TX_SIN1N002); + showDescription(2, true); } void Room::sins1LookAtLens() { - showDescription(TX_SIN1N000); + showDescription(0, true); } void Room::sins1UseCommunicator() { if (!_awayMission->sins.enteredRoom2FirstTime) { - showText(TX_SPEAKER_KIRK, TX_SIN1_008); - showText(TX_SPEAKER_SCOTT, TX_SIN1_S51); - showText(TX_SPEAKER_KIRK, TX_SIN1_002); - showText(TX_SPEAKER_SCOTT, TX_SIN1_S20); - showText(TX_SPEAKER_KIRK, TX_SIN1_004); + showText(TX_SPEAKER_KIRK, 8, true); + showText(TX_SPEAKER_SCOTT, 51 + SCOTTY_MESSAGE_OFFSET, true); + showText(TX_SPEAKER_KIRK, 2, true); + showText(TX_SPEAKER_SCOTT, 20 + SCOTTY_MESSAGE_OFFSET, true); + showText(TX_SPEAKER_KIRK, 4, true); } else - showText(TX_SPEAKER_UHURA, TX_SIN1U070); + showText(TX_SPEAKER_UHURA, 70, true); } void Room::sins1UseMedkitOnCrewman() { - showText(TX_SPEAKER_MCCOY, TX_SIN1_014); + showText(TX_SPEAKER_MCCOY, 14, true); } void Room::sins1UseMTricorderOnCrewman() { - mccoyScan(DIR_S, TX_SIN1_013); + mccoyScan(DIR_S, 13, false, true); } void Room::sins1WalkToDoor() { diff --git a/engines/startrek/rooms/sins2.cpp b/engines/startrek/rooms/sins2.cpp index b85ca345ed..b045f0113e 100644 --- a/engines/startrek/rooms/sins2.cpp +++ b/engines/startrek/rooms/sins2.cpp @@ -104,15 +104,15 @@ void Room::sins2Tick1() { } void Room::sins2UsePhaserOnDoor() { - showText(TX_SPEAKER_SPOCK, TX_SIN2_025); + showText(TX_SPEAKER_SPOCK, 25, true); } void Room::sins2UseSTricorderAnywhere() { - spockScan(DIR_S, TX_SIN2_026); + spockScan(DIR_S, 26, true); } void Room::sins2UseKirkOnTerminal() { - showText(TX_SPEAKER_KIRK, TX_SIN2_002); + showText(TX_SPEAKER_KIRK, 2, true); sins2UseSpockOnTerminal(); } @@ -127,56 +127,56 @@ void Room::sins2SpockReachedTerminal() { } void Room::sins2SpockUsedTerminal() { - showText(TX_SPEAKER_SPOCK, TX_SIN2_042); - showText(TX_SPEAKER_SPOCK, TX_SIN2_044); + showText(TX_SPEAKER_SPOCK, 42, true); + showText(TX_SPEAKER_SPOCK, 44, true); if (!_awayMission->sins.gotPointsForAccessingTerminal) { _awayMission->sins.missionScore += 2; _awayMission->sins.gotPointsForAccessingTerminal = true; } - showText(TX_SPEAKER_MCCOY, TX_SIN2_015); - showText(TX_SPEAKER_SPOCK, TX_SIN2_032); - showText(TX_SPEAKER_MOSHER, TX_SIN2_050); - showText(TX_SPEAKER_SPOCK, TX_SIN2_035); - showText(TX_SPEAKER_SPOCK, TX_SIN2_043); - showText(TX_SPEAKER_SPOCK, TX_SIN2_041); - showText(TX_SPEAKER_SPOCK, TX_SIN2_040); - showText(TX_SPEAKER_MCCOY, TX_SIN2_021); - showText(TX_SPEAKER_SPOCK, TX_SIN2_034); - showText(TX_SPEAKER_SPOCK, TX_SIN2_031); - showText(TX_SPEAKER_SPOCK, TX_SIN2_038); - showText(TX_SPEAKER_MCCOY, TX_SIN2_020); - showText(TX_SPEAKER_SPOCK, TX_SIN2_033); - showText(TX_SPEAKER_KIRK, TX_SIN2_007); - showText(TX_SPEAKER_SPOCK, TX_SIN2_037); - showText(TX_SPEAKER_MCCOY, TX_SIN2_022); - showText(TX_SPEAKER_SPOCK, TX_SIN2_029); + showText(TX_SPEAKER_MCCOY, 15, true); + showText(TX_SPEAKER_SPOCK, 32, true); + showText(TX_SPEAKER_MOSHER, 50, true); + showText(TX_SPEAKER_SPOCK, 35, true); + showText(TX_SPEAKER_SPOCK, 43, true); + showText(TX_SPEAKER_SPOCK, 41, true); + showText(TX_SPEAKER_SPOCK, 40, true); + showText(TX_SPEAKER_MCCOY, 21, true); + showText(TX_SPEAKER_SPOCK, 34, true); + showText(TX_SPEAKER_SPOCK, 31, true); + showText(TX_SPEAKER_SPOCK, 38, true); + showText(TX_SPEAKER_MCCOY, 20, true); + showText(TX_SPEAKER_SPOCK, 33, true); + showText(TX_SPEAKER_KIRK, 7, true); + showText(TX_SPEAKER_SPOCK, 37, true); + showText(TX_SPEAKER_MCCOY, 22, true); + showText(TX_SPEAKER_SPOCK, 29, true); } void Room::sins2UseMccoyOnTerminal() { - showText(TX_SPEAKER_MCCOY, TX_SIN2_012); + showText(TX_SPEAKER_MCCOY, 12, true); } void Room::sins2UseRedshirtOnTerminal() { - showText(TX_SPEAKER_MOSHER, TX_SIN2_045); + showText(TX_SPEAKER_MOSHER, 45, true); } void Room::sins2UseSTricorderOnTerminal() { - spockScan(DIR_W, TX_SIN2_009); + spockScan(DIR_W, 9, false, true); } void Room::sins2UseSTricorderOnKeypad() { - spockScan(DIR_N, TX_SIN2_028); + spockScan(DIR_N, 28, false, true); } void Room::sins2UseSTricorderOnDoor() { - spockScan(DIR_N, TX_SIN2_027); + spockScan(DIR_N, 27, false, true); } void Room::sins2UseKirkOnKeypad() { if (!_awayMission->sins.openedInnerDoor) { - showText(TX_SPEAKER_KIRK, TX_SIN2_001); + showText(TX_SPEAKER_KIRK, 01, true); sins2UseSpockOnKeypad(); } } @@ -212,105 +212,105 @@ void Room::sins2EnteredCorrectCode() { } void Room::sins2EnteredIncorrectCode() { - showText(TX_SPEAKER_SPOCK, TX_SIN2_024); // BUGFIX: Speaker is spock, not "none" + showText(TX_SPEAKER_SPOCK, 24, true); // BUGFIX: Speaker is spock, not "none" } void Room::sins2DoorFinishedOpening() { - showText(TX_SPEAKER_SPOCK, TX_SIN2_010); + showText(TX_SPEAKER_SPOCK, 10, true); } void Room::sins2Tick40() { if (!_awayMission->sins.enteredRoom2FirstTime) { _awayMission->disableInput = false; - showText(TX_SPEAKER_KIRK, TX_SIN2_005); - showText(TX_SPEAKER_SCOTT, TX_SIN2_S05); - showText(TX_SPEAKER_UHURA, TX_SIN2U085); - showText(TX_SPEAKER_KIRK, TX_SIN2_008); - showText(TX_SPEAKER_UHURA, TX_SIN2U097); + showText(TX_SPEAKER_KIRK, 5, true); + showText(TX_SPEAKER_SCOTT, 5 + SCOTTY_MESSAGE_OFFSET, true); + showText(TX_SPEAKER_UHURA, 85, true); + showText(TX_SPEAKER_KIRK, 8, true); + showText(TX_SPEAKER_UHURA, 97, true); showText(TX_SPEAKER_MCCOY, TX_SIN2_F26); - showText(TX_SPEAKER_UHURA, TX_SIN2U096); - showText(TX_SPEAKER_MCCOY, TX_SIN2_019); - showText(TX_SPEAKER_KIRK, TX_SIN2_004); + showText(TX_SPEAKER_UHURA, 96, true); + showText(TX_SPEAKER_MCCOY, 19, true); + showText(TX_SPEAKER_KIRK, 4, true); _awayMission->sins.enteredRoom2FirstTime = true; } } void Room::sins2LookAnywhere() { - showDescription(TX_SIN2N006); + showDescription(6, true); } void Room::sins2LookAtOpenDoor() { - showDescription(TX_SIN2N007); + showDescription(7, true); } void Room::sins2LookAtTerminal() { - showDescription(TX_SIN2N000); + showDescription(0, true); } void Room::sins2LookAtKeypad() { - showDescription(TX_SIN2N001); + showDescription(1, true); } void Room::sins2LookAtKirk() { - showDescription(TX_SIN2N003); + showDescription(3, true); } void Room::sins2LookAtSpock() { - showDescription(TX_SIN2N005); + showDescription(5, true); } void Room::sins2LookAtMccoy() { - showDescription(TX_SIN2N004); + showDescription(4, true); } void Room::sins2LookAtRedshirt() { - showDescription(TX_SIN2N002); + showDescription(2, true); } void Room::sins2TalkToKirk() { - showText(TX_SPEAKER_KIRK, TX_SIN2_003); + showText(TX_SPEAKER_KIRK, 3, true); } void Room::sins2TalkToSpock() { - showText(TX_SPEAKER_SPOCK, TX_SIN2_039); - showText(TX_SPEAKER_MCCOY, TX_SIN2_016); + showText(TX_SPEAKER_SPOCK, 39, true); + showText(TX_SPEAKER_MCCOY, 16, true); } void Room::sins2TalkToMccoy() { - showText(TX_SPEAKER_MCCOY, TX_SIN2_023); - showText(TX_SPEAKER_MOSHER, TX_SIN2_049); + showText(TX_SPEAKER_MCCOY, 23, true); + showText(TX_SPEAKER_MOSHER, 49, true); } void Room::sins2TalkToRedshirt() { - showText(TX_SPEAKER_MOSHER, TX_SIN2_047); + showText(TX_SPEAKER_MOSHER, 47, true); } void Room::sins2LookAtDoor() { if (!_awayMission->sins.openedInnerDoor) - showDescription(TX_SIN2N008); + showDescription(8, true); } void Room::sins2UseSpockOnDoor() { if (!_awayMission->sins.openedInnerDoor) { showText(TX_SPEAKER_SPOCK, TX_SIN2_F12); - showText(TX_SPEAKER_MOSHER, TX_SIN2_048); - showText(TX_SPEAKER_SPOCK, TX_SIN2_030); + showText(TX_SPEAKER_MOSHER, 48, true); + showText(TX_SPEAKER_SPOCK, 30, true); } } void Room::sins2UseCommunicator() { if (!_awayMission->sins.enteredRoom4FirstTime) { - showText(TX_SPEAKER_KIRK, TX_SIN2_006); - showText(TX_SPEAKER_SCOTT, TX_SIN2_S16); - showText(TX_SPEAKER_MCCOY, TX_SIN2_017); + showText(TX_SPEAKER_KIRK, 6, true); + showText(TX_SPEAKER_SCOTT, 16 + SCOTTY_MESSAGE_OFFSET, true); + showText(TX_SPEAKER_MCCOY, 17, true); } else - showText(TX_SPEAKER_UHURA, TX_SIN1U070); + showText(TX_SPEAKER_UHURA, 70, true); } void Room::sins2UseMedkitOnCrewman() { - showText(TX_SPEAKER_MCCOY, TX_SIN2_014); + showText(TX_SPEAKER_MCCOY, 14, true); } void Room::sins2UseMTricorderOnCrewman() { @@ -319,12 +319,12 @@ void Room::sins2UseMTricorderOnCrewman() { void Room::sins2UseMccoyOnKeypad() { if (!_awayMission->sins.openedInnerDoor) - showText(TX_SPEAKER_MCCOY, TX_SIN2_013); + showText(TX_SPEAKER_MCCOY, 13, true); } void Room::sins2UseRedshirtOnKeypad() { if (!_awayMission->sins.openedInnerDoor) - showText(TX_SPEAKER_MOSHER, TX_SIN2_046); + showText(TX_SPEAKER_MOSHER, 46, true); } void Room::sins2WalkToDoor() { diff --git a/engines/startrek/rooms/sins3.cpp b/engines/startrek/rooms/sins3.cpp index f04450b3f0..2704e111ed 100644 --- a/engines/startrek/rooms/sins3.cpp +++ b/engines/startrek/rooms/sins3.cpp @@ -148,60 +148,57 @@ void Room::sins3Tick1() { } void Room::sins3UseSTricorderOnBox() { - spockScan(DIR_S, TX_SIN3_003); + spockScan(DIR_S, 3, false, true); } void Room::sins3UseSTricorderOnMonitor() { - spockScan(DIR_N, TX_SIN3_018); + spockScan(DIR_N, 18, false, true); } void Room::sins3UseSTricorderAnywhere() { - spockScan(DIR_S, TX_SIN3_017); + spockScan(DIR_S, 17, false, true); } void Room::sins3UseSTricorderOnDrill() { - spockScan(DIR_E, TX_SIN3_016); + spockScan(DIR_E, 16, false, true); } void Room::sins3UseSTricorderOnPanel() { if (_awayMission->sins.scannedKeycardLock) { - spockScan(DIR_E, TX_SIN3_015); + spockScan(DIR_E, 15, false, true); _awayMission->sins.laserPattern = 1; } else - spockScan(DIR_E, TX_SIN3_019); + spockScan(DIR_E, 19, false, true); } void Room::sins3LookAtDrill() { - showDescription(TX_SIN3N012); + showDescription(12, true); } void Room::sins3LookAtPanel() { - showDescription(TX_SIN3N011); + showDescription(11, true); } void Room::sins3LookAtMonitor() { - showDescription(TX_SIN3N007); + showDescription(7, true); } void Room::sins3LookAnywhere() { - showDescription(TX_SIN3N013); + showDescription(13, true); } void Room::sins3UseSTricorderOnWall() { - // NOTE: this event has two implementations, one unused. - if (true) - spockScan(DIR_E, TX_SIN3_023); - else - spockScan(DIR_S, TX_SIN3_022); + // NOTE: this event has two implementations (index 23 and 22), one unused. + spockScan(DIR_E, 23, false, true); } void Room::sins3LookAtBox() { if (_awayMission->sins.boxState == 0) - showDescription(TX_SIN3N000); + showDescription(0, true); else if (_awayMission->sins.boxState == 1) - showDescription(TX_SIN3N008); + showDescription(8, true); else if (_awayMission->sins.boxState == 2) - showDescription(TX_SIN3N005); + showDescription(5, true); } void Room::sins3UseKirkOnBox() { @@ -295,9 +292,9 @@ void Room::sins3KirkGotBoxContents() { void Room::sins3Tick30() { if (!_awayMission->sins.enteredRoom3FirstTime) { - showText(TX_SPEAKER_MCCOY, TX_SIN3_012); - showText(TX_SPEAKER_SPOCK, TX_SIN3_024); - showText(TX_SPEAKER_MCCOY, TX_SIN3_013); + showText(TX_SPEAKER_MCCOY, 12, true); + showText(TX_SPEAKER_SPOCK, 24, true); + showText(TX_SPEAKER_MCCOY, 13, true); _awayMission->sins.enteredRoom3FirstTime = true; _awayMission->disableInput = false; } @@ -305,13 +302,13 @@ void Room::sins3Tick30() { void Room::sins3Tick60() { if (_awayMission->sins.gatheredClues == 7) { - showText(TX_SPEAKER_SPOCK, TX_SIN3_007); + showText(TX_SPEAKER_SPOCK, 7, true); _awayMission->sins.gatheredClues |= 8; } } void Room::sins3UseKirkOnPanel() { - showText(TX_SPEAKER_KIRK, TX_SIN3_001); + showText(TX_SPEAKER_KIRK, 1, true); sins3UseSpockOnPanel(); } @@ -336,7 +333,7 @@ void Room::sins3SpockReachedPanel() { if (_awayMission->sins.laserPattern == 0 && _awayMission->sins.laserSetting == 3) // High setting can't be used until the template pattern has been uploaded to // the machine - showText(TX_SPEAKER_SPOCK, TX_SIN3_005); + showText(TX_SPEAKER_SPOCK, 5, true); else if (_awayMission->sins.moldState != -1) { if (_awayMission->sins.moldState == 0) { // Mold not yet created loadActorAnim2(OBJECT_SPOCK, "susemn"); @@ -375,7 +372,7 @@ void Room::sins3SpockReachedPanel() { } } else { // moldState == 2 or 4 (mold created; either keycard is in it, or nothing) // "Template would be damaged from direct fire" - showText(TX_SPEAKER_SPOCK, TX_SIN3_006); + showText(TX_SPEAKER_SPOCK, 6, true); } } } @@ -423,12 +420,12 @@ void Room::sins3RockTurnedIntoIDCard() { } void Room::sins3RockVaporized() { - showText(TX_SPEAKER_SPOCK, TX_SIN3_021); + showText(TX_SPEAKER_SPOCK, 21, true); } void Room::sins3UseDrillAnywhere() { // It isn't possible to "use" a hotspot on something else, so this is never called? - showDescription(TX_SIN3N009); + showDescription(9, true); } void Room::sins3GetIDCard() { @@ -452,61 +449,61 @@ void Room::sins3PickedUpIDCard() { void Room::sins3LookAtItemBeingDrilled() { if (_awayMission->sins.moldState == 2) - showDescription(TX_SIN3N006); + showDescription(6, true); else if (_awayMission->sins.moldState == 3) - showDescription(TX_SIN3N014); + showDescription(14, true); else if (_awayMission->sins.moldState == 4) - showDescription(TX_SIN3N010); + showDescription(10, true); } void Room::sins3LookAtKirk() { - showDescription(TX_SIN3N003); + showDescription(3, true); } void Room::sins3LookAtSpock() { - showDescription(TX_SIN3N004); + showDescription(4, true); } void Room::sins3LookAtMccoy() { - showDescription(TX_SIN3N001); // BUGFIX: Speaker is "nobody", not Dr. McCoy + showDescription(1, true); // BUGFIX: Speaker is "nobody", not Dr. McCoy } void Room::sins3LookAtRedshirt() { - showDescription(TX_SIN3N002); + showDescription(2, true); } void Room::sins3TalkToKirk() { - showText(TX_SPEAKER_KIRK, TX_SIN3_002); + showText(TX_SPEAKER_KIRK, 2, true); } void Room::sins3TalkToSpock() { - showText(TX_SPEAKER_SPOCK, TX_SIN3_020); + showText(TX_SPEAKER_SPOCK, 20, true); } void Room::sins3TalkToMccoy() { - showText(TX_SPEAKER_MCCOY, TX_SIN3_011); + showText(TX_SPEAKER_MCCOY, 11, true); } void Room::sins3TalkToRedshirt() { - showText(TX_SPEAKER_MOSHER, TX_SIN3_026); - showText(TX_SPEAKER_MCCOY, TX_SIN3_014); - showText(TX_SPEAKER_MOSHER, TX_SIN3_027); + showText(TX_SPEAKER_MOSHER, 26, true); + showText(TX_SPEAKER_MCCOY, 14, true); + showText(TX_SPEAKER_MOSHER, 27, true); } void Room::sins3UseCommunicator() { - showText(TX_SPEAKER_UHURA, TX_SIN3U072); + showText(TX_SPEAKER_UHURA, 72, true); } void Room::sins3UseSpockOnDrill() { - showText(TX_SPEAKER_SPOCK, TX_SIN3_004); + showText(TX_SPEAKER_SPOCK, 4, true); } void Room::sins3UseMccoyOnDrill() { - showText(TX_SPEAKER_MCCOY, TX_SIN3_009); + showText(TX_SPEAKER_MCCOY, 9, true); } void Room::sins3UseRedshirtOnDrill() { - showText(TX_SPEAKER_MOSHER, TX_SIN3_025); + showText(TX_SPEAKER_MOSHER, 25, true); } void Room::sins3WalkToDoor() { @@ -514,11 +511,11 @@ void Room::sins3WalkToDoor() { } void Room::sins3UseMedkitOnCrewman() { - showText(TX_SPEAKER_MCCOY, TX_SIN3_010); + showText(TX_SPEAKER_MCCOY, 10, true); } void Room::sins3UseMTricorderOnCrewman() { - mccoyScan(DIR_S, TX_SIN3_008); + mccoyScan(DIR_S, 8, false, true); } } diff --git a/engines/startrek/rooms/sins4.cpp b/engines/startrek/rooms/sins4.cpp index 9a0a37b54e..fa765874c3 100644 --- a/engines/startrek/rooms/sins4.cpp +++ b/engines/startrek/rooms/sins4.cpp @@ -108,41 +108,32 @@ void Room::sins4Tick1() { } void Room::sins4UseSTricorderOnPanel() { - spockScan(DIR_N, TX_SIN4_020); + spockScan(DIR_N, 20, false, true); _awayMission->sins.scannedKeycardLock = true; _awayMission->sins.gatheredClues |= 4; if (_awayMission->sins.gatheredClues == 7) { - showText(TX_SPEAKER_SPOCK, TX_SIN4_010); + showText(TX_SPEAKER_SPOCK, 10, true); _awayMission->sins.gatheredClues |= 8; } } void Room::sins4UseSpockOnPanel() { - // NOTE: two implementations of this function, one unused - if (true) - showText(TX_SPEAKER_SPOCK, TX_SIN4_018); - else { - showText(TX_SPEAKER_SPOCK, TX_SIN4_021); - - if (_awayMission->sins.gatheredClues == 7) { - showText(TX_SPEAKER_SPOCK, TX_SIN4_010); - _awayMission->sins.gatheredClues |= 8; - } - } + // NOTE: two implementations of this function (index 18 and 21), one unused + showText(TX_SPEAKER_SPOCK, 18, true); } void Room::sins4UsePhaserOnNorthDoor() { - showText(TX_SPEAKER_SPOCK, TX_SIN4_009); + showText(TX_SPEAKER_SPOCK, 9, true); } void Room::sins4UsePhaserOnPanel() { - showText(TX_SPEAKER_SPOCK, TX_SIN4_008); + showText(TX_SPEAKER_SPOCK, 8, true); } void Room::sins4UseIDCardOnPanel() { if (_awayMission->sins.unlockedIDCardDoor) - showDescription(TX_SIN4N006); + showDescription(6, true); else walkCrewmanC(OBJECT_KIRK, 0xb8, 0x86, &Room::sins4KirkReachedPanel); } @@ -170,106 +161,106 @@ void Room::sins4KirkReachedPanelWithRock() { } void Room::sins4KirkUsedRockOnPanel() { - showDescription(TX_SIN4N012); - showText(TX_SPEAKER_SPOCK, TX_SIN4_022); + showDescription(12, true); + showText(TX_SPEAKER_SPOCK, 22, true); if (_awayMission->sins.gatheredClues == 7) { - showText(TX_SPEAKER_SPOCK, TX_SIN4_010); + showText(TX_SPEAKER_SPOCK, 10, true); _awayMission->sins.gatheredClues |= 8; } } void Room::sins4LookAtWestDoor() { - showDescription(TX_SIN4N009); + showDescription(9, true); } void Room::sins4LookAtEastDoor() { - showDescription(TX_SIN4N010); + showDescription(10, true); } void Room::sins4LookAnywhere() { - showDescription(TX_SIN4N013); + showDescription(13, true); } void Room::sins4LookAtPanel() { - showDescription(TX_SIN4N011); + showDescription(11, true); } void Room::sins4Tick40() { if (!_awayMission->sins.enteredRoom4FirstTime) { _awayMission->disableInput = false; - showText(TX_SPEAKER_UHURA, TX_SIN4U088); - showText(TX_SPEAKER_KIRK, TX_SIN4_007); - showText(TX_SPEAKER_UHURA, TX_SIN4U103); - showText(TX_SPEAKER_SPOCK, TX_SIN4_025); - showText(TX_SPEAKER_KIRK, TX_SIN4_003); - showText(TX_SPEAKER_UHURA, TX_SIN4U107); - showText(TX_SPEAKER_UHURA, TX_SIN4U105); - showText(TX_SPEAKER_KIRK, TX_SIN4_005); + showText(TX_SPEAKER_UHURA, 88, true); + showText(TX_SPEAKER_KIRK, 7, true); + showText(TX_SPEAKER_UHURA, 103, true); + showText(TX_SPEAKER_SPOCK, 25, true); + showText(TX_SPEAKER_KIRK, 3, true); + showText(TX_SPEAKER_UHURA, 107, true); + showText(TX_SPEAKER_UHURA, 105, true); + showText(TX_SPEAKER_KIRK, 5, true); _awayMission->sins.enteredRoom4FirstTime = true; } } void Room::sins4LookAtKirk() { - showDescription(TX_SIN4N002); + showDescription(2, true); } void Room::sins4LookAtSpock() { - showDescription(TX_SIN4N004); + showDescription(4, true); } void Room::sins4LookAtMccoy() { - showDescription(TX_SIN4N003); + showDescription(3, true); } void Room::sins4LookAtRedshirt() { - showDescription(TX_SIN4N001); + showDescription(1, true); } void Room::sins4LookAtLight() { - showDescription(TX_SIN4N000); + showDescription(0, true); } void Room::sins4LookAtBeam() { - showDescription(TX_SIN4N005); + showDescription(5, true); } void Room::sins4LookAtOpenNorthDoor() { - showDescription(TX_SIN4N008); + showDescription(8, true); } void Room::sins4LookAtClosedNorthDoor() { - showDescription(TX_SIN4N007); + showDescription(7, true); } void Room::sins4TalkToKirk() { - showText(TX_SPEAKER_KIRK, TX_SIN4_001); - showText(TX_SPEAKER_SPOCK, TX_SIN4_028); - showText(TX_SPEAKER_KIRK, TX_SIN4_004); + showText(TX_SPEAKER_KIRK, 1, true); + showText(TX_SPEAKER_SPOCK, 28, true); + showText(TX_SPEAKER_KIRK, 4, true); } void Room::sins4TalkToSpock() { - showText(TX_SPEAKER_SPOCK, TX_SIN4_019); + showText(TX_SPEAKER_SPOCK, 19, true); } void Room::sins4TalkToMccoy() { - showText(TX_SPEAKER_MCCOY, TX_SIN4_015); - showText(TX_SPEAKER_SPOCK, TX_SIN4_024); - showText(TX_SPEAKER_MCCOY, TX_SIN4_017); + showText(TX_SPEAKER_MCCOY, 15, true); + showText(TX_SPEAKER_SPOCK, 24, true); + showText(TX_SPEAKER_MCCOY, 17, true); } void Room::sins4TalkToRedshirt() { - showText(TX_SPEAKER_MOSHER, TX_SIN4_031); + showText(TX_SPEAKER_MOSHER, 31, true); } void Room::sins4UseSTricorderOnNorthDoor() { - spockScan(DIR_N, TX_SIN4_027); - showText(TX_SPEAKER_MOSHER, TX_SIN4_032); - showText(TX_SPEAKER_SPOCK, TX_SIN4_026); + spockScan(DIR_N, 27, false, true); + showText(TX_SPEAKER_MOSHER, 32, true); + showText(TX_SPEAKER_SPOCK, 26, true); } void Room::sins4UseSTricorderAnywhere() { - spockScan(DIR_S, TX_SIN4_011); + spockScan(DIR_S, 11, false, true); if (!_awayMission->sins.gotPointsForScanningRoom4) { _awayMission->sins.missionScore += 1; @@ -279,32 +270,32 @@ void Room::sins4UseSTricorderAnywhere() { void Room::sins4UseCommunicator() { if (!_awayMission->sins.enteredRoom3FirstTime) { - showText(TX_SPEAKER_UHURA, TX_SIN4U100); - showText(TX_SPEAKER_KIRK, TX_SIN4_006); + showText(TX_SPEAKER_UHURA, 100, true); + showText(TX_SPEAKER_KIRK, 6, true); showText(TX_SPEAKER_UHURA, TX_SIN4U83B); - showText(TX_SPEAKER_KIRK, TX_SIN4_002); + showText(TX_SPEAKER_KIRK, 2, true); } else - showText(TX_SPEAKER_UHURA, TX_SIN4U073); + showText(TX_SPEAKER_UHURA, 73, true); } void Room::sins4UseMccoyOnNorthDoor() { - showText(TX_SPEAKER_MCCOY, TX_SIN4_016); + showText(TX_SPEAKER_MCCOY, 16, true); } void Room::sins4UseRedshirtOnNorthDoor() { - showText(TX_SPEAKER_MOSHER, TX_SIN4_029); + showText(TX_SPEAKER_MOSHER, 29, true); } void Room::sins4UseSpockOnNorthDoor() { - showText(TX_SPEAKER_SPOCK, TX_SIN4_023); + showText(TX_SPEAKER_SPOCK, 23, true); } void Room::sins4UseMccoyOnPanel() { - showText(TX_SPEAKER_MCCOY, TX_SIN4_013); + showText(TX_SPEAKER_MCCOY, 13, true); } void Room::sins4UseRedshirtOnPanel() { - showText(TX_SPEAKER_MOSHER, TX_SIN4_030); + showText(TX_SPEAKER_MOSHER, 30, true); } void Room::sins4WalkToNorthDoor() { @@ -321,11 +312,11 @@ void Room::sins4WalkToEastDoor() { } void Room::sins4UseMedkitOnCrewman() { - showText(TX_SPEAKER_MCCOY, TX_SIN4_014); + showText(TX_SPEAKER_MCCOY, 14, true); } void Room::sins4UseMTricorderOnCrewman() { - mccoyScan(DIR_S, TX_SIN4_012); + mccoyScan(DIR_S, 12, false, true); } } diff --git a/engines/startrek/rooms/sins5.cpp b/engines/startrek/rooms/sins5.cpp index ac3868f795..14446525f5 100644 --- a/engines/startrek/rooms/sins5.cpp +++ b/engines/startrek/rooms/sins5.cpp @@ -152,7 +152,7 @@ void Room::sins5Tick1() { } void Room::sins5UseSTricorderAnywhere() { - spockScan(DIR_S, TX_SIN5_013); + spockScan(DIR_S, 13, false, true); } void Room::sins5UseSTricorderOnRightComputer() { @@ -160,7 +160,7 @@ void Room::sins5UseSTricorderOnRightComputer() { _awayMission->sins.missionScore += 1; _awayMission->sins.gotPointsForScanningRightComputer = true; // BUGFIX: add this line to prevent infinite score mechanism } - spockScan(DIR_S, TX_SIN5_030); + spockScan(DIR_S, 30, false, true); _awayMission->sins.scannedAndUsedComputers |= 2; sins5CheckGatheredAllClues(); } @@ -170,39 +170,39 @@ void Room::sins5UseSTricorderOnLeftComputer() { _awayMission->sins.missionScore += 1; _awayMission->sins.gotPointsForScanningLeftComputer = true; // BUGFIX: add this line to prevent infinite score mechanism } - spockScan(DIR_S, TX_SIN5_029); + spockScan(DIR_S, 29, false, true); _awayMission->sins.scannedAndUsedComputers |= 1; sins5CheckGatheredAllClues(); } void Room::sins5UseSTricorderOnMiddleComputer() { - spockScan(DIR_S, TX_SIN5_028); + spockScan(DIR_S, 28, false, true); } void Room::sins5UseKirkOnRightComputer() { - showText(TX_SPEAKER_KIRK, TX_SIN5_003); + showText(TX_SPEAKER_KIRK, 3, true); sins5UseSpockOnRightComputer(); } void Room::sins5UseKirkOnLeftComputer() { - showText(TX_SPEAKER_KIRK, TX_SIN5_004); + showText(TX_SPEAKER_KIRK, 4, true); sins5UseSpockOnLeftComputer(); } void Room::sins5UseKirkOnMiddleComputer() { - showText(TX_SPEAKER_KIRK, TX_SIN5_001); + showText(TX_SPEAKER_KIRK, 1, true); } void Room::sins5UseMccoyOnComputer() { - showText(TX_SPEAKER_MCCOY, TX_SIN5_015); + showText(TX_SPEAKER_MCCOY, 15, true); } void Room::sins5UseRedshirtOnComputer() { - showText(TX_SPEAKER_MOSHER, TX_SIN5_042); + showText(TX_SPEAKER_MOSHER, 42, true); } void Room::sins5UseSpockOnMiddleComputer() { - showText(TX_SPEAKER_SPOCK, TX_SIN5_027); + showText(TX_SPEAKER_SPOCK, 27, true); } void Room::sins5UseSpockOnRightComputer() { @@ -222,7 +222,7 @@ void Room::sins5SpockReachedRightComputer() { void Room::sins5SpockUsedRightComputer() { _awayMission->disableInput = false; - showText(TX_SPEAKER_COMPUTER, TX_SIN5_039); + showText(TX_SPEAKER_COMPUTER, 39, true); _awayMission->sins.scannedAndUsedComputers |= 8; sins5CheckGatheredAllClues(); } @@ -244,8 +244,8 @@ void Room::sins5SpockReachedLeftComputer() { void Room::sins5SpockUsedLeftComputer() { if (_awayMission->sins.wireConnected1 && _awayMission->sins.wireConnected2) { - showText(TX_SPEAKER_COMPUTER, TX_SIN5_041); - showText(TX_SPEAKER_SPOCK, TX_SIN5_025); + showText(TX_SPEAKER_COMPUTER, 41, true); + showText(TX_SPEAKER_SPOCK, 25, true); walkCrewmanC(OBJECT_KIRK, 0x8c, 0xb5, &Room::sins5CrewmanReadyToBeamOut); walkCrewmanC(OBJECT_SPOCK, 0x82, 0xab, &Room::sins5CrewmanReadyToBeamOut); @@ -253,7 +253,7 @@ void Room::sins5SpockUsedLeftComputer() { walkCrewmanC(OBJECT_REDSHIRT, 0x91, 0xa1, &Room::sins5CrewmanReadyToBeamOut); } else { _awayMission->disableInput = false; - showText(TX_SPEAKER_COMPUTER, TX_SIN5_040); + showText(TX_SPEAKER_COMPUTER, 40, true); _awayMission->sins.scannedAndUsedComputers |= 4; sins5CheckGatheredAllClues(); } @@ -261,9 +261,9 @@ void Room::sins5SpockUsedLeftComputer() { void Room::sins5CrewmanReadyToBeamOut() { if (++_roomVar.sins.numCrewmenReadyToBeamOut == 4) { - showText(TX_SPEAKER_KIRK, TX_SIN5_008); - showText(TX_SPEAKER_SCOTT, TX_SIN5_S19); - showText(TX_SPEAKER_KIRK, TX_SIN5_005); + showText(TX_SPEAKER_KIRK, 8, true); + showText(TX_SPEAKER_SCOTT, 19 + SCOTTY_MESSAGE_OFFSET); + showText(TX_SPEAKER_KIRK, 5, true); _awayMission->sins.missionScore += 19; endMission(_awayMission->sins.missionScore, 28, 0); } @@ -272,7 +272,7 @@ void Room::sins5CrewmanReadyToBeamOut() { void Room::sins5Tick20() { if (!_awayMission->sins.enteredRoom5FirstTime) { _awayMission->disableInput = false; - showText(TX_SPEAKER_SPOCK, TX_SIN5_026); + showText(TX_SPEAKER_SPOCK, 26, true); _awayMission->sins.enteredRoom5FirstTime = true; } } @@ -281,15 +281,15 @@ void Room::sins5Tick20() { void Room::sins5CheckGatheredAllClues() { if (_awayMission->sins.scannedAndUsedComputers == 0xf && !_awayMission->sins.discoveredComputersOutOfSync) { _awayMission->sins.discoveredComputersOutOfSync = true; - showText(TX_SPEAKER_MOSHER, TX_SIN5_044); - showText(TX_SPEAKER_SPOCK, TX_SIN5_036); - showText(TX_SPEAKER_MCCOY, TX_SIN5_020); - showText(TX_SPEAKER_SPOCK, TX_SIN5_035); - showText(TX_SPEAKER_KIRK, TX_SIN5_006); - showText(TX_SPEAKER_SPOCK, TX_SIN5_037); - showText(TX_SPEAKER_MCCOY, TX_SIN5_021); - showText(TX_SPEAKER_SPOCK, TX_SIN5_032); - showText(TX_SPEAKER_KIRK, TX_SIN5_007); + showText(TX_SPEAKER_MOSHER, 44, true); + showText(TX_SPEAKER_SPOCK, 36, true); + showText(TX_SPEAKER_MCCOY, 20, true); + showText(TX_SPEAKER_SPOCK, 35, true); + showText(TX_SPEAKER_KIRK, 6, true); + showText(TX_SPEAKER_SPOCK, 37, true); + showText(TX_SPEAKER_MCCOY, 21, true); + showText(TX_SPEAKER_SPOCK, 32, true); + showText(TX_SPEAKER_KIRK, 7, true); } } @@ -311,7 +311,7 @@ void Room::sins5WireConnected() { _awayMission->sins.wireConnected1 = true; _awayMission->sins.wireConnected2 = true; loadActorAnim2(OBJECT_CABLE, "s5cabl", 0, 0); - showDescription(TX_SIN5N004); + showDescription(4, true); loseItem(OBJECT_ICONECT); playMidiMusicTracks(MIDITRACK_30, -1); } @@ -319,7 +319,7 @@ void Room::sins5WireConnected() { } void Room::sins5UseStunPhaserOnComputer() { - showText(TX_SPEAKER_MOSHER, TX_SIN5_043); + showText(TX_SPEAKER_MOSHER, 43, true); } @@ -393,8 +393,8 @@ void Room::sins5Timer2Expired() { void Room::sins5ComputerLaunchesMissiles() { playMidiMusicTracks(MIDITRACK_2, -1); - showDescription(TX_SIN5N012); - showDescription(TX_SIN5N013); + showDescription(12, true); + showDescription(13, true); showGameOverMenu(); } @@ -403,55 +403,55 @@ void Room::sins5Timer3Expired() { } void Room::sins5LookAnywhere() { - showDescription(TX_SIN5N005); + showDescription(5, true); } void Room::sins5LookAtKirk() { - showDescription(TX_SIN5N000); + showDescription(0, true); } void Room::sins5LookAtSpock() { - showDescription(TX_SIN5N006); + showDescription(6, true); } void Room::sins5LookAtMccoy() { - showDescription(TX_SIN5N001); + showDescription(1, true); } void Room::sins5LookAtRedshirt() { - showDescription(TX_SIN5N002); + showDescription(2, true); } void Room::sins5LookAtLight() { - showDescription(TX_SIN5N007); + showDescription(7, true); } void Room::sins5LookAtLeftComputer() { - showDescription(TX_SIN5N010); + showDescription(10, true); } void Room::sins5LookAtMiddleComputer() { - showDescription(TX_SIN5N008); + showDescription(8, true); } void Room::sins5LookAtRightComputer() { - showDescription(TX_SIN5N009); + showDescription(9, true); } void Room::sins5LookAtMissile() { - showDescription(TX_SIN5N003); + showDescription(3, true); } void Room::sins5LookAtNorthDoor() { - showDescription(TX_SIN5N011); + showDescription(11, true); } void Room::sins5UseMedkitOnCrewman() { - showText(TX_SPEAKER_MCCOY, TX_SIN5_017); + showText(TX_SPEAKER_MCCOY, 17, true); } void Room::sins5UseMTricorderAnywhere() { - mccoyScan(DIR_S, TX_SIN5_016); + mccoyScan(DIR_S, 16, false, true); if (!_awayMission->sins.gotPointsForScanningRoom5) { _awayMission->sins.missionScore += 1; _awayMission->sins.gotPointsForScanningRoom5 = true; // BUGFIX: add this line to prevent infinite score mechanism @@ -459,46 +459,46 @@ void Room::sins5UseMTricorderAnywhere() { } void Room::sins5TalkToKirk() { - showText(TX_SPEAKER_KIRK, TX_SIN5_002); + showText(TX_SPEAKER_KIRK, 2, true); } void Room::sins5TalkToSpock() { - showText(TX_SPEAKER_SPOCK, TX_SIN5_038); - showText(TX_SPEAKER_MCCOY, TX_SIN5_023); - showText(TX_SPEAKER_SPOCK, TX_SIN5_033); - showText(TX_SPEAKER_MCCOY, TX_SIN5_019); + showText(TX_SPEAKER_SPOCK, 38, true); + showText(TX_SPEAKER_MCCOY, 23, true); + showText(TX_SPEAKER_SPOCK, 33, true); + showText(TX_SPEAKER_MCCOY, 19, true); } void Room::sins5TalkToMccoy() { - showText(TX_SPEAKER_MCCOY, TX_SIN5_018); - showText(TX_SPEAKER_KIRK, TX_SIN5_010); + showText(TX_SPEAKER_MCCOY, 18, true); + showText(TX_SPEAKER_KIRK, 10, true); // The following code block is unused. It doesn't belong to any function, but would // fit best as an alternative to this one. if (false) { - showText(TX_SPEAKER_MCCOY, TX_SIN5_022); - showText(TX_SPEAKER_SPOCK, TX_SIN5_031); - showText(TX_SPEAKER_KIRK, TX_SIN5_009); + showText(TX_SPEAKER_MCCOY, 22, true); + showText(TX_SPEAKER_SPOCK, 31, true); + showText(TX_SPEAKER_KIRK, 9, true); } } void Room::sins5TalkToRedshirt() { - showText(TX_SPEAKER_MOSHER, TX_SIN5_046); - showText(TX_SPEAKER_SPOCK, TX_SIN5_034); - showText(TX_SPEAKER_MOSHER, TX_SIN5_045); - showText(TX_SPEAKER_KIRK, TX_SIN5_011); + showText(TX_SPEAKER_MOSHER, 46, true); + showText(TX_SPEAKER_SPOCK, 34, true); + showText(TX_SPEAKER_MOSHER, 45, true); + showText(TX_SPEAKER_KIRK, 11, true); } void Room::sins5UseSTricorderOnMissile() { - spockScan(DIR_S, TX_SIN5_012); + spockScan(DIR_S, 12, false, true); } void Room::sins5UseSTricorderOnNorthDoor() { - spockScan(DIR_S, TX_SIN5_024); + spockScan(DIR_S, 24, false, true); } void Room::sins5UseMTricorderOnCrewman() { - mccoyScan(DIR_S, TX_SIN5_014); + mccoyScan(DIR_S, 14, false, true); } } diff --git a/engines/startrek/text.cpp b/engines/startrek/text.cpp index 1257c5426e..79605e9dfa 100644 --- a/engines/startrek/text.cpp +++ b/engines/startrek/text.cpp @@ -560,338 +560,16 @@ extern const char *const g_gameStrings[] = { "#TRI5\\TRI5N020#This large gem appears to be an emerald of unusual size. This is obviously artificial.", // TYPO "#TRI5\\TRI5N021#This large gem appears to be an emerald of unusual size. This is obviously artificial.", // TYPO - - "#SIN0\\SIN0_001#Good Mr. Scott. I'll keep you posted. Kirk out.", - "#SIN0\\SIN0_002#Let me know if things change. Kirk out.", - "#SIN0\\SIN0_003#Mr. Scott?", - "#SIN0\\SIN0_004#Scotty, report on the transporter problem.", - "#SIN0\\SIN0_005#That will still give us plenty of time, Scotty.", - "#SIN0\\SIN0_006#That's what we're here to find out. The unknown.", - "#SIN0\\SIN0_007#We didn't notice anything beaming down.", - "#SIN0\\SIN0_008#Which means that this moon might still be inhabited, Mr. Spock.", - "#SIN0\\SIN0_009#Aside from the security door on what should be a lifeless planetoid, this place is unremarkable.", - "#SIN0\\SIN0_010#It's what I was afraid of, Jim. The thin atmosphere of this moon doesn't provide enough protection from cosmic rays. We shouldn't stay here any more than a few hours.", - "#SIN0\\SIN0_011#The atmosphere is breathable, Jim, but hardly nourishing. We should either get inside or go back to the ship.", - "#SIN0\\SIN0_012#There's not much I can do for cosmic radiation. It's best if we find some cover indoors.", - "#SIN0\\SIN0_013#Do you have Vulcan blood ensign?", - "#SIN0\\SIN0_014#I never realized the Orions ever got past decadence... They hadn't the last time I was there.", - "#SIN0\\SIN0_015#These stones resemble those on Earth, on Easter Island.", - "#SIN0\\SIN0_016#I cannot get readings from this range, Captain. But if we do not hurry there will be nothing left to get a reading on.", - "#SIN0\\SIN0_017#The rocks have a high quantity of Tri-Phosphorate Silver in them.", - "#SIN0\\SIN0_018#Unremarkable except for low grade power emanations from the door area.", - "#SIN0\\SIN0_019#As expected Captain. The source of power emanations lies beyond that door.", - "#SIN0\\SIN0_020#Large quantities of atmosphere are being circulated through these rocks. I would guess there are storage units within this satellite which are constantly replacing the atmosphere that is lost because of this moon's weak gravity.", - "#SIN0\\SIN0_021#Stone monoliths of faces are a common artistic expression in evolving cultures...", - "#SIN0\\SIN0_022#Unknown, ensign.", - "#SIN0\\SIN0_023#We have detected no signs of life, Captain, but the possibility does exist.", - "#SIN0\\SIN0_024#Area secure, Captain.", - "#SIN0\\SIN0_025#A power source that has lasted millenia and endured major catastrophes. That's fascinating, Mr. Spock.", - "#SIN0\\SIN0_026#How can there be an atmosphere on a moon of this size?", - "#SIN0\\SIN0_027#Like the faces on Vandu II. Even the animal face art of the Orion Post-Decadence Movement is similar.", - "#SIN0\\SIN0_028#No, sir.", - "#SIN0\\SIN0_S01#No change Captain. Although why it happened is about as clear as a foggy night in Glasgow.", - "#SIN0\\SIN0_S48#Aye. We've had some slight problems with the transporters.", - "#SIN0\\SIN0_S49#I know. I have the lads in Engineering doing a complete overhaul of the ship's systems.", - "#SIN0\\SIN0_S50#Just a glitch in the main transporter program. Mr. Kyle is loading a back-up, and we're performing tests. The transporters will be down for about an hour.", - "#SIN0\\SIN0N000#Dr. Leonard McCoy, knowing that they aren't likely to encounter any medical problems, is rather annoyed about being dragged yet again into the transporter.", - "#SIN0\\SIN0N001#Ensign Mosher seems to be rather curious about the planet's technology.", - "#SIN0\\SIN0N002#James T. Kirk, worried about the safety of the people of Proxtrey.", - "#SIN0\\SIN0N003#Mr. Spock looks forward to examining the technology of this ancient culture.", - "#SIN0\\SIN0N004#Ten thousand points of light are visible to the naked eye through the thin atmosphere of this moon.", - "#SIN0\\SIN0N005#The heavy-duty security door is now open.", - "#SIN0\\SIN0N006#There are many rocks here.", - "#SIN0\\SIN0N007#This is the planet Proxtrey, currently six hundred thousand kilometers from this moon.", - "#SIN0\\SIN0N008#This looks like a heavy-duty security door built into the side of a hill on this moon.", - "#SIN0\\SIN0N009#This moon has a thin but breathable atmosphere.", - "#SIN0\\SIN0N010#You retrieve a rock.", - "#SIN0\\SIN0N011#These stones look like faces.", - "#SIN0\\SIN0U069#Nothing new to report Captain.", - "#SIN0\\SIN0U082#Captain, Mr. Scott wishes to speak with you.", - - - "#SIN1\\SIN1_001#Spock, see what you can do with that lock.", - "#SIN1\\SIN1_002#Check her record, Mr. Scott. She was in the top ten percent of her class in computer systems analysis.", - "#SIN1\\SIN1_003#Isolate that virus. That's your number one priority.", - "#SIN1\\SIN1_004#Just do your best, Scotty. Kirk out.", - "#SIN1\\SIN1_005#There goes our back-up plan. Do what you can, Mr. Scott.", - "#SIN1\\SIN1_006#Well, we won't be able to phaser any outbound missiles.", - "#SIN1\\SIN1_007#What is it, Scotty?", - "#SIN1\\SIN1_008#Your situation, Mr. Scott?", - "#SIN1\\SIN1_009#A security lock, Captain.", - "#SIN1\\SIN1_010#A working display panel, Captain.", - "#SIN1\\SIN1_011#Ah, that worked. I see you deduced that 10200, in the Lucrs base three was equal to their sacred number 99.", - "#SIN1\\SIN1_012#Damn it, Jim. I'm a doctor, not a locksmith!", - "#SIN1\\SIN1_013#No appreciable cosmic radiation damage. Yet.", - "#SIN1\\SIN1_014#There's not much I can do for cosmic radiation. It's best if we find some cover indoors.", - "#SIN1\\SIN1_015#We should stay inside as much as possible. We must try to protect ourselves from the cosmic radiation.", - "#SIN1\\SIN1_016#It would be useless Captain. The door could easily withstand our phaser fire.", - "#SIN1\\SIN1_017#That did not seem to work, Captain. Perhaps we should try a number that had some significance to them. Remember they were very superstitious.", - "#SIN1\\SIN1_018#That prompted a response, Captain. 01210 is 100 in base four, a number the Sofs regarded as sacred.", - "#SIN1\\SIN1_019#The door still appears to be in operating condition.", - "#SIN1\\SIN1_020#The origin point for the broadcast Uhura monitored was approximately fifty meters beyond this door.", - "#SIN1\\SIN1_021#There is power running to the keypad.", - "#SIN1\\SIN1_022#This appears to be a dust-covered lens of some sort.", - "#SIN1\\SIN1_023#This is the focal lense for an anti-intruder laser.", - "#SIN1\\SIN1_024#Unremarkable.", - "#SIN1\\SIN1_025#We should carefully consider everything we know about this culture before taking action.", - "#SIN1\\SIN1_026#From what we know about the Lucrs, they had an affinity for size. Their machines weren't just equipment; they were also monuments.", - "#SIN1\\SIN1_027#It appears that our mission has increased in importance.", - "#SIN1\\SIN1_028#I'm just a security officer, Sir.", - "#SIN1\\SIN1_029#I can believe that.", - "#SIN1\\SIN1_030#This door is huge. If they were humanoid, they could have been giants...", - "#SIN1\\SIN1_S10#Captain, I'm afraid we've got a wee problem here.", - "#SIN1\\SIN1_S17#That it is, Captain. We'll keep you informed. Scott out.", - "#SIN1\\SIN1_S18#There is some sort of virus in the main computer. Our phasers and tractor beams have been disabled, and there's no way we're getting them back in three hours.", - "#SIN1\\SIN1_S20#We'll find that virus soon Captain, or I'm an Englishman.", - "#SIN1\\SIN1_S51#We're still looking for the virus, Captain. I even have Lieutenant Uhura looking through the computer system. I never realized the lass was so good with them.", - "#SIN1\\SIN1_S85#Aye, I will Captain. I may yet have a trick or two that I can pull, but don't count on any miracles.", - "#SIN1\\SIN1N000#A lens sits above the doorway, but is it mere decoration?", - "#SIN1\\SIN1N001#Built into the rock is a very large door.", - "#SIN1\\SIN1N002#Ensign Mosher is glad to be a member of this landing party, at least for now.", - "#SIN1\\SIN1N003#It looks like some sort of display panel.", - "#SIN1\\SIN1N004#It never ceases to amaze you how passive Spock can be, even in the presence of extraordinary wonders.", - "#SIN1\\SIN1N005#James T. Kirk, A man with a problem. A big problem that is getting bigger.", - "#SIN1\\SIN1N006#McCoy is examining himself for cosmic radiation sickness symptoms.", - "#SIN1\\SIN1N007#Meteorites have hit this door and left it undamaged. What are you going to do with a rock?", - "#SIN1\\SIN1N008#The doorway into the complex is huge.", - "#SIN1\\SIN1N009#This appears to be some sort of security lock.", - "#SIN1\\SIN1N010#This heavy-duty door has taken numerous micrometeorite strikes but still appears solid.", - "#SIN1\\SIN1N011#This is a keypad that looks functional.", - "#SIN1\\SIN1U070#Nothing new to report Captain.", - - - "#SIN2\\SIN2_001#Spock, see what you can do with that lock.", - "#SIN2\\SIN2_002#Spock, see what you can do with this.", - "#SIN2\\SIN2_003#The Lucrs did not seem to have a problem with security.", - "#SIN2\\SIN2_004#Keep working at it, Uhura. Kirk out.", - "#SIN2\\SIN2_005#Report, Scotty. How are things going?", - "#SIN2\\SIN2_006#Scotty, any progress on the phasers?", - "#SIN2\\SIN2_007#Spock is right, Bones. Spock, what are the chances that we could decode the transmission and send a stop code to the base?", - "#SIN2\\SIN2_008#Well done, Uhura.", - "#SIN2\\SIN2_009#A computer terminal, Captain. It uses the lucr alphabet. I think I can decipher it.", - "#SIN2\\SIN2_010#Fascinating. If the Federation language studies were correct, the ideograph for the word \"Scythe\" in the Lucrs language is the 17th symbol in their alphabet. That corresponds with 122 in base 3.", - "#SIN2\\SIN2_012#Damn it Jim, I'm a surgeon not an alien computer science specialist.", // TYPO - "#SIN2\\SIN2_013#I think Spock would have a better chance at cracking that, Jim.", - "#SIN2\\SIN2_014#We're safe from the cosmic radiation, Jim.", - "#SIN2\\SIN2_015#22%? That's very low -- hardly something to brag about.", - "#SIN2\\SIN2_016#At least we won't have to worry about suffocating.", - "#SIN2\\SIN2_017#By then, Proxtrey could be a dead planet.", - "#SIN2\\SIN2_019#Finally, someone who appreciates me!", - "#SIN2\\SIN2_020#Jim, let's return to the ship and blast this place to destroy its weapons.", - "#SIN2\\SIN2_021#So why has the base been activated again?", - "#SIN2\\SIN2_022#Spock!", - "#SIN2\\SIN2_023#This place does seem to provide protection against cosmic rays.", - "#SIN2\\SIN2_024#That did not work, Captain. It is probable this lock also uses a number of some significance.", - "#SIN2\\SIN2_025#The door will easily withstand our phasers, Captain.", - "#SIN2\\SIN2_026#The interior of the security lock is unremarkable and well preserved.", - "#SIN2\\SIN2_027#This door is similar to the one on the outside of the securelock except that it has not weathered over the years. Electrical panels indicate the keypad on the right controls the door.", - "#SIN2\\SIN2_028#This keypad is fully functional and controls the door. Its entry code is in base three.", - "#SIN2\\SIN2_029#1.327 million to one, provided the archaeological studies about Lucrs languages are correct. Our other option is to get into this base and see if we can bring the computers down.", - "#SIN2\\SIN2_030#Actually, Ensign, they differ from your culture only in that their language was explicit in their expressions of dominance and submission, rather than implied.", - "#SIN2\\SIN2_031#Because it does not recognize them, it assumes the Sofs are still active.", - "#SIN2\\SIN2_032#Doctor, in base 3, 22/100 is equivalent to 8 out of 9 or 88%. I would think that quite satisfactory given this base's probable mission of destroying the Sof forces on Proxtrey.", - "#SIN2\\SIN2_033#Doctor, this moon is a god to the people down there. If we destroy it we will violate the Prime Directive.", - "#SIN2\\SIN2_034#Given the damage to the moon, its slow rotation and orbit, it has never realized the war is over. On this pass, for the first time, it has detected radio-wave transmissions from Proxtrey.", - "#SIN2\\SIN2_035#If the Lucrs built this base with a clock that told the time by measuring the moon's rotational speed or the gravitational forces generated by Proxtrey and the sun, the computer may have calculated only a week of time has passed since its first action. I might be able to learn more with another look at the console.", - "#SIN2\\SIN2_037#In Trinary or Decimal?", - "#SIN2\\SIN2_038#Its transmission to the planet, I would assume, was some sort of a check beacon to see if it should continue its mission.", - "#SIN2\\SIN2_039#My tricorder is picking up large supplies of frozen oxygen, nitrogen, and carbon dioxide beneath the surface. Enough to last many centuries.", - "#SIN2\\SIN2_040#One Sof strike did, in fact, hit the moon and deflected it from its orbit. It has been dormant since then.", - "#SIN2\\SIN2_041#The Sofs managed to infiltrate the base. however, their actions triggered Scythe's auto-attack mechanisms, and initiated a holocaust that nearly annihilated the planet. ", - "#SIN2\\SIN2_042#The console reports the following: ", - "#SIN2\\SIN2_043#There is a substantial amount of data here, but in summary, Scythe was created by the Lucrs as a launching platform for missiles to keep the Sofs subjugated to their influence.", - "#SIN2\\SIN2_044#Welcome to Orbital Missile Base. Codename: Scythe. This base has been operational for the past week. It has completed 1 successful fire mission. Estimation of success is at 22/100.", - "#SIN2\\SIN2_045#I think Mr. Spock would have a better idea of how to operate that, Captain.", - "#SIN2\\SIN2_046#I'm just a security officer, Sir.", - "#SIN2\\SIN2_047#We appear to be in some type of Security Lock. No defensive systems are apparent here, but considering the size of the doors, they probably don't need them!", - "#SIN2\\SIN2_048#Dominance seemed to be very important to these people. No wonder the Lucr were so war-like.", - "#SIN2\\SIN2_049#I don't see why they bothered putting an atmosphere here, Captain. There hasn't even been bacteria here in centuries, let alone humanoids.", - "#SIN2\\SIN2_050#It says the base has been operational for a week, but this has been here for a thousand years.", "#SIN2\\SIN2_F12#This says: \"Dominant People only to dominate things beyond >,<these Submissive Walls\". My guess is that only authorized personnel were allowed beyond this door.", "#SIN2\\SIN2_F26#Computer science sounds more like medicine every day.", - "#SIN2\\SIN2_S05#About as badly as a kilt in a blast furnace, Captain. Wait a minute, Lieutenant Uhura has some news for you.", - "#SIN2\\SIN2_S16#Sorry Captain, but we cannot do that. We don't have phasers for at least eight more hours.", - "#SIN2\\SIN2N000#A computer terminal. Each word in the Lucr language has three aspects, Submissive, Neutral, and Aggressive, to supply connotation to their language.", - "#SIN2\\SIN2N001#A keypad, in base three.", - "#SIN2\\SIN2N002#Ensign Mosher is scanning the area for potentially hostile lifeforms.", - "#SIN2\\SIN2N003#James Kirk. The burden of command is quite heavy at times.", - "#SIN2\\SIN2N004#McCoy wishes this place was less... technological.", - "#SIN2\\SIN2N005#Spock looks at the equipment and raises an eyebrow.", - "#SIN2\\SIN2N006#This looks like some kind of security lock with heavy duty doors on both ends.", - "#SIN2\\SIN2N007#You see another chamber.", - "#SIN2\\SIN2N008#The door has some strange writing on it.", - "#SIN2\\SIN2U085#The virus came from our sensor sweep of the moon's computers. We believe we have analyzed the memory sectors it attacked.", - "#SIN2\\SIN2U096#If we had a doctor as good with computers as you are with patients, we'd be having a lot fewer problems.", // TYPO - "#SIN2\\SIN2U097#I wish I could take credit for it. It was Mr. Kyle who found the pattern. We are attacking it with anti-virus programs.", - - - "#SIN3\\SIN3_001#Spock, why don't you check out those laser drill controls.", - "#SIN3\\SIN3_002#You're right. This is a mess.", - "#SIN3\\SIN3_003#A storage box of some kind. I detect no dangerous substances.", - "#SIN3\\SIN3_004#Captain, nothing can be gained by trying to force it around.", - "#SIN3\\SIN3_005#Captain, the machine requests the proper coordinates before it may perform this operation.", - "#SIN3\\SIN3_006#Captain, the template would be damaged by direct fire from the laser.", - "#SIN3\\SIN3_007#Captain, with the 3KAg content of the surface rocks and the Tricorder scan of the pattern inside the lock, I believe the laser drill can be used to fashion the ID card needed to open the sealed door in the other chamber.", "#SIN3\\SIN3_008#All readings are normal. The structure seems to be protecting us from the cosmic rays.", - "#SIN3\\SIN3_009#I'm too attached to my head to stick it in front of the laser that made this cave.", - "#SIN3\\SIN3_010#We're safe from the cosmic radiation, Jim.", - "#SIN3\\SIN3_011#Why was I even brought down on this mission, Jim? I'm a doctor, not a welder!", "#SIN3\\SIN3_012#Can't say I like the decor.", - "#SIN3\\SIN3_013#I can see why.", - "#SIN3\\SIN3_014#This is one heck of a museum, Ensign.", - "#SIN3\\SIN3_015#I used the keycard pattern, scanned from the lock, to program the drill. It should now be able to make a template of the keycard in the rock.", - "#SIN3\\SIN3_016#The drill is unremarkable except its aiming component is corroded and frozen in place.", - "#SIN3\\SIN3_017#The mineshaft was drilled out of the lunar rock by a laser device similar to the one mounted in the ceiling.", - "#SIN3\\SIN3_018#These are display panels for the laser drill. They are still functional.", - "#SIN3\\SIN3_019#This is the laser drill's control panel. It is functional and power is flowing to it.", - "#SIN3\\SIN3_020#This technology is cruder and less efficient than the rest of the complex, Captain.", - "#SIN3\\SIN3_021#Too high a setting, Captain. The laser drill vaporized the rock.", - "#SIN3\\SIN3_022#Unlike the mineral samples on the surface, the rocks here do not contain any unusual trace elements.", - "#SIN3\\SIN3_023#Unlike the surface rocks, the ore here is unremarkable.", - "#SIN3\\SIN3_024#The Lucrs did not leave behind many examples of their architecture.", - "#SIN3\\SIN3_025#Uh, what do you want me to do with it, Sir?", - "#SIN3\\SIN3_026#Looks like a museum piece to me, Captain.", - "#SIN3\\SIN3_027#Still a mess, though.", - "#SIN3\\SIN3N000#A closed box sits on the floor.", - "#SIN3\\SIN3N001#Dr. McCoy again wonders why he even came along.", - "#SIN3\\SIN3N002#Ensign Mosher scouts for signs of trouble, as well as glancing at the great-looking laser drill!", - "#SIN3\\SIN3N003#James T. Kirk, Captain of the USS Enterprise.", - "#SIN3\\SIN3N004#Mr. Spock puzzles over the illogical design of some of these circuits.", - "#SIN3\\SIN3N005#The box is empty.", - "#SIN3\\SIN3N006#The laser drill has cut a template for the keycard in the stone.", - "#SIN3\\SIN3N007#These are display panels for the laser drill.", - "#SIN3\\SIN3N008#This box contains old wire and connectors.", - "#SIN3\\SIN3N009#This is a high powered item that will cause irrevocable damage if you use it in this manner.", - "#SIN3\\SIN3N010#This is a keycard made from the tri-phosphorate silver rock.", // TYPO - "#SIN3\\SIN3N011#This is a laser drill control panel.", - "#SIN3\\SIN3N012#This is an ancient laser drill.", - "#SIN3\\SIN3N013#This room looks like it was once used for some type of mining operation.", - "#SIN3\\SIN3N014#You have placed the rocks onto the pattern.", - "#SIN3\\SIN3U072#Nothing new to report Captain.", "Laser Setting: 001", "Laser Setting: 010", "Laser Setting: 100", "cancel", - - - "#SIN4\\SIN4_001#At least the Enterprise is safe.", - "#SIN4\\SIN4_002#Right now, I'll take anything that works. Kirk out.", - "#SIN4\\SIN4_003#The Klingons aren't going to be happy to learn that they helped us. How about the phasers and tractor beams?", - "#SIN4\\SIN4_004#Then we're just going to have to prevent that.", - "#SIN4\\SIN4_005#Understood. The ball is in our court. We'll give it our best shot. Kirk out.", - "#SIN4\\SIN4_006#We're making our way through. Keep your fingers crossed, lieutenant.", - "#SIN4\\SIN4_007#Well done, Uhura!", - "#SIN4\\SIN4_008#Captain, if you destroy the lock, there will be no way to open the door.", - "#SIN4\\SIN4_009#Captain, the door is heavily shielded. Our phasers will have a negligible effect.", - "#SIN4\\SIN4_010#Captain, with the 3KAg content of the surface rocks and the Tricorder scan of the pattern inside the lock, I believe the laser drill can be used to fashion the ID card needed to open this door.", - "#SIN4\\SIN4_011#Circuits and atmosphere pumps are hidden in the walls.", - "#SIN4\\SIN4_012#All readings are normal. The structure seems to be protecting us from the cosmic rays.", - "#SIN4\\SIN4_013#My fingers don't fit Jim.", - "#SIN4\\SIN4_014#We're safe from the cosmic radiation, Jim.", - "#SIN4\\SIN4_015#When I retire from Starfleet, I'm going to write one heck of an autobiography.", - "#SIN4\\SIN4_016#What do you want me to do, kick it down?", - "#SIN4\\SIN4_017#That way I can finally get someone to listen to me!", - "#SIN4\\SIN4_018#My fingers are too large to fit into the slot.", - "#SIN4\\SIN4_019#Please allow me to concentrate, Captain.", - "#SIN4\\SIN4_020#This panel has a slot in it rather than a keypad. The slot bears traces of Tri-Phosphorate Silver, and power is currently running to it. I am recording the pattern of this lock into my tricorder.", - "#SIN4\\SIN4_021#This panel requires a coded identification key to get it open.", - "#SIN4\\SIN4_022#Very odd, Captain. There was a power surge to the panel just after the rock struck it. Probably 3KAg dust getting into the slot. ", - "#SIN4\\SIN4_023#We must find a way to bypass its lock system.", // TYPO - "#SIN4\\SIN4_024#Fascinating, doctor. I look forward to reading it.", - "#SIN4\\SIN4_025#Fascinating, lieutenant.", - "#SIN4\\SIN4_026#Indeed, Ensign. And considerably thinner. A remarkable achievement in metallurgical engineering.", - "#SIN4\\SIN4_027#This door is made from remarkably dense alloys. Even our most powerful phaser rifle or welder would not be able to penetrate it.", - "#SIN4\\SIN4_028#Unless the computers decide to send more powerful viruses to the Enterprise.", - "#SIN4\\SIN4_029#I don't think a hand phaser is going to cut through that, Sir.", - "#SIN4\\SIN4_030#I don't think my phaser will do a lot of good Sir.", - "#SIN4\\SIN4_031#This machinery is incredible. Are all your landing missions this much fun? I might never leave this place!", - "#SIN4\\SIN4_032#The thing must be almost as tough as a starship hull!", - "#SIN4\\SIN4N000#Although centuries old, these lights still provide illumination for this complex.", - "#SIN4\\SIN4N001#As soon as this mission is over, Ensign Mosher is going to write his sister, who serves onboard Pegasus Science Station, and gloat about everything he's seen.", - "#SIN4\\SIN4N002#James Kirk seems relieved by the good news from his ship.", - "#SIN4\\SIN4N003#So far, this mission has been boring, from a medical standpoint.", - "#SIN4\\SIN4N004#Spock, deep in thought, analyzes the Lucr computers.", - "#SIN4\\SIN4N005#There are a few stress fractures on this beam, but it still looks to be quite sturdy.", - "#SIN4\\SIN4N006#There is already a card in the lock.", - "#SIN4\\SIN4N007#This door appears to be very solid.", - "#SIN4\\SIN4N008#This door leads to another chamber.", - "#SIN4\\SIN4N009#This doorway leads back to the security lock and outside.", - "#SIN4\\SIN4N010#This doorway leads to another area of the complex.", - "#SIN4\\SIN4N011#This panel is designed to receive an ID card to make the door open.", - "#SIN4\\SIN4N012#The Panel is undamaged.", - "#SIN4\\SIN4N013#You are in a corridor that connects to three other chambers.", - "#SIN4\\SIN4U073#Nothing new to report Captain.", - "#SIN4\\SIN4U088#Captain, we have a cure for the computer virus!", - "#SIN4\\SIN4U100#No change, Captain. Any progress on the planet?", - "#SIN4\\SIN4U103#I modified K'trhra-C to exclusively attack the Lucr virus. They annihilated each other, Captain.", - "#SIN4\\SIN4U105#We could destroy some missiles manually, but if this complex decides to launch more than ten missiles at a time...", - "#SIN4\\SIN4U107#We may get the tractor beams on-line in time, Captain. I'm afraid even the back-up phaser transmission codes were affected. ", "#SIN4\\SIN4U83B#Captain, we'll help you all we can.", - - "#SIN5\\SIN5_001#Hmmmm... This computer doesn't have a keyboard.", - "#SIN5\\SIN5_002#I don't have anything to say right now, Bones.", - "#SIN5\\SIN5_003#Mr. Spock, why don't you take a look at those computers.", - "#SIN5\\SIN5_004#Mr. Spock, why don't you take a look at those computers.", - "#SIN5\\SIN5_005#Bring us home.", - "#SIN5\\SIN5_006#Can you reprogram the Lucrs computer to give us that time, Mr. Spock?", - "#SIN5\\SIN5_007#If we could only bridge them...", - "#SIN5\\SIN5_008#Kirk to Enterprise. how are the transporters, Scotty?", - "#SIN5\\SIN5_009#Let's just find a way to stop this from happening again.", - "#SIN5\\SIN5_010#Sometimes it's useful to confront the dark side of our nature, that which we might become.", - "#SIN5\\SIN5_011#Well, gentlemen. Here's one fire we can put out. Let's go to work.", - "#SIN5\\SIN5_012#A crude Uranium 235 nuclear device with Lithium - Beryllium shells to increase heavy particle fallout.", - "#SIN5\\SIN5_013#All three of the computers in this room are fully operational.", - "#SIN5\\SIN5_014#All readings are normal. The structure seems to be protecting us from the cosmic rays.", - "#SIN5\\SIN5_015#Jim, I don't know anything about these things! Why don't you ask your science officer.", - "#SIN5\\SIN5_016#Thank goodness. I was worried there might be a radiation leak, but there's no sign of any.", // TYPO - "#SIN5\\SIN5_017#We're safe from the cosmic radiation, Jim.", - "#SIN5\\SIN5_018#I wish I hadn't seen any of this.", - "#SIN5\\SIN5_019#There's nothing constructive about this place, Spock! It's an obscenity!", - "#SIN5\\SIN5_020#They report different optimum launch times. Which is right?", - "#SIN5\\SIN5_021#Too bad old Omega here couldn't just take a sick day and miss the firing.", - "#SIN5\\SIN5_022#Unbelievable, isn't it? Putting this much time and effort into building devices to kill people.", - "#SIN5\\SIN5_023#Who needs efficiency, when the end of the world is everywhere around here!", - "#SIN5\\SIN5_024#Readings indicate an extremely high radiation level beyond those doors. It would be fatal to proceed beyond them.", - "#SIN5\\SIN5_025#The launched missiles will run out of fuel before they reach Proxtrey. They will drift into the sun and burn up.", - "#SIN5\\SIN5_026#This appears to be the brain of Scythe. There are two identical but isolated computers that communicate with a third which controls the launch of missiles.", - "#SIN5\\SIN5_027#This computer cannot be accessed directly. It is controlled by the other two computers.", - "#SIN5\\SIN5_028#This computer directly controls the missile launch system. There is no way to interface with it directly, but the other two computers are accessible.", - "#SIN5\\SIN5_029#This computer is functional and performing an average .75 million operations per second.", - "#SIN5\\SIN5_030#This computer is functional and performing an average 1.2 million operations per second.", - "#SIN5\\SIN5_031#A great waste, doctor. A technologically advanced society, an advanced culture...", - "#SIN5\\SIN5_032#Because the two machines are isolated, the virus did not spread from one to the other.", - "#SIN5\\SIN5_033#Curb your emotions, doctor. They serve no constructive purpose here. ", - "#SIN5\\SIN5_034#For people with emotions, Ensign, there are many things that can cause hatreds. And each new hatred breeds more hatred, and makes the path of peace harder to find.", - "#SIN5\\SIN5_035#Given the elliptical orbit and the range at which they will pass Proxtrey, the Omega unit is correct, but the window is very narrow. A variation of minutes will mean the missiles run out of fuel and fall harmlessly into the sun.", - "#SIN5\\SIN5_036#It appears they are out of sync, Captain. I have to assume the Alpha Unit has a virus which is using up an incredible amount of computing time.", - "#SIN5\\SIN5_037#Reprogramming an old Alien computer is not simple, Captain. The odds against success are 10221 to 1 against.", - "#SIN5\\SIN5_038#These warheads are not a very efficient delivery system, Captain.", - "#SIN5\\SIN5_039#Welcome to Scythe Operations Center, Alpha Unit. Estimated time to optimal launch range is 3.21 hours adjusted.", - "#SIN5\\SIN5_040#Welcome to Scythe Operations Center, Omega Unit. Estimated time to optimal launch range is 1.31 hours adjusted.", - "#SIN5\\SIN5_041#Welcome to Scythe Operations Center, Omega Unit. Estimated time to optimal launch range is 1.54 hours adjusted.", - "#SIN5\\SIN5_042#Sir, I don't think I'm qualified for that assignment. Mr. Spock would be a better choice, I think.", - "#SIN5\\SIN5_043#The stun setting won't work, Sir!", - "#SIN5\\SIN5_044#Captain, something is wrong with the computers. They may be twins, but they are not identical.", - "#SIN5\\SIN5_045#It's easy to say when you're not involved personally, Mr. Spock. But when people have treated you like a second class being because you are different, hate can become the only thing they can't take away from you. That is what started most of the firestorms of history.", - "#SIN5\\SIN5_046#No intruders, Captain. I think everyone died a long, long time ago. I wonder what caused it.", - "#SIN5\\SIN5_S19#They're operational again, Captain. We're ready to bring you back at any time.", - "#SIN5\\SIN5N000#Captain James T. Kirk, fingering his communicator, wonders if anything else is happening aboard his ship.", - "#SIN5\\SIN5N001#Dr. McCoy takes several deep sighs and closes his eyes.", - "#SIN5\\SIN5N002#Ensign Mosher awaits orders.", - "#SIN5\\SIN5N003#Missiles of death and destruction. The Lucr believed that you could never have enough of them.", - "#SIN5\\SIN5N004#The connector snaps into place.", - "#SIN5\\SIN5N005#The control center for the base. Computers and nuclear missiles fill the room.", - "#SIN5\\SIN5N006#These instruments of war make Spock uncomfortable, but he says nothing.", - "#SIN5\\SIN5N007#These lights are still operational after centuries.", - "#SIN5\\SIN5N008#This computer controls the launch of missiles. It is directly controlled by the other computers.", - "#SIN5\\SIN5N009#This computer is marked with the first letter of the Lucr alphabet.", - "#SIN5\\SIN5N010#This computer is marked with the last letter of the Lucr alphabet.", - "#SIN5\\SIN5N011#This door is marked with a radiation hazard symbol.", - "#SIN5\\SIN5N012#Computer consoles do not take well to phasering. Sparks fly and, in a defensive maneuver prompted by this attack from within, the base launches a full spread of nuclear missiles at the Enterprise.", // TYPO - "#SIN5\\SIN5N013#History will not be kind to you. Better luck next time.", - - "#VEN0\\VEN0_001#Dick Patterson and I weren't exactly friends, but this...", "#VEN0\\VEN0_002#Any idea of which one it was?", "#VEN0\\VEN0_003#Can you bring him back?", diff --git a/engines/startrek/text.h b/engines/startrek/text.h index 5b1adc7748..e40b5c62d5 100644 --- a/engines/startrek/text.h +++ b/engines/startrek/text.h @@ -637,348 +637,16 @@ enum GameStringIDs { TX_TRI5N020, TX_TRI5N021, - - TX_SIN0_001, - TX_SIN0_002, - TX_SIN0_003, - TX_SIN0_004, - TX_SIN0_005, - TX_SIN0_006, - TX_SIN0_007, - TX_SIN0_008, - TX_SIN0_009, - TX_SIN0_010, - TX_SIN0_011, - TX_SIN0_012, - TX_SIN0_013, - TX_SIN0_014, - TX_SIN0_015, - TX_SIN0_016, - TX_SIN0_017, - TX_SIN0_018, - TX_SIN0_019, - TX_SIN0_020, - TX_SIN0_021, - TX_SIN0_022, - TX_SIN0_023, - TX_SIN0_024, - TX_SIN0_025, - TX_SIN0_026, - TX_SIN0_027, - TX_SIN0_028, - // UNUSED: 029 -> 030 - TX_SIN0_S01, - TX_SIN0_S48, - TX_SIN0_S49, - TX_SIN0_S50, - TX_SIN0N000, - TX_SIN0N001, - TX_SIN0N002, - TX_SIN0N003, - TX_SIN0N004, - TX_SIN0N005, - TX_SIN0N006, - TX_SIN0N007, - TX_SIN0N008, - TX_SIN0N009, - TX_SIN0N010, - TX_SIN0N011, - TX_SIN0U069, - TX_SIN0U082, - - - TX_SIN1_001, - TX_SIN1_002, - TX_SIN1_003, - TX_SIN1_004, - TX_SIN1_005, - TX_SIN1_006, - TX_SIN1_007, - TX_SIN1_008, - TX_SIN1_009, - TX_SIN1_010, - TX_SIN1_011, - TX_SIN1_012, - TX_SIN1_013, - TX_SIN1_014, - TX_SIN1_015, - TX_SIN1_016, - TX_SIN1_017, - TX_SIN1_018, - TX_SIN1_019, - TX_SIN1_020, - TX_SIN1_021, - TX_SIN1_022, - TX_SIN1_023, - TX_SIN1_024, - TX_SIN1_025, - TX_SIN1_026, - TX_SIN1_027, - TX_SIN1_028, - TX_SIN1_029, - TX_SIN1_030, - // UNUSED: 031 - TX_SIN1_S10, - TX_SIN1_S17, - TX_SIN1_S18, - TX_SIN1_S20, - TX_SIN1_S51, - TX_SIN1_S85, - TX_SIN1N000, - TX_SIN1N001, - TX_SIN1N002, - TX_SIN1N003, - TX_SIN1N004, - TX_SIN1N005, - TX_SIN1N006, - TX_SIN1N007, - TX_SIN1N008, - TX_SIN1N009, - TX_SIN1N010, - TX_SIN1N011, - TX_SIN1U070, - - - TX_SIN2_001, - TX_SIN2_002, - TX_SIN2_003, - TX_SIN2_004, - TX_SIN2_005, - TX_SIN2_006, - TX_SIN2_007, - TX_SIN2_008, - TX_SIN2_009, - TX_SIN2_010, - // MISSING - TX_SIN2_012, - TX_SIN2_013, - TX_SIN2_014, - TX_SIN2_015, - TX_SIN2_016, - TX_SIN2_017, - // MISSING - TX_SIN2_019, - TX_SIN2_020, - TX_SIN2_021, - TX_SIN2_022, - TX_SIN2_023, - TX_SIN2_024, - TX_SIN2_025, - TX_SIN2_026, - TX_SIN2_027, - TX_SIN2_028, - TX_SIN2_029, - TX_SIN2_030, - TX_SIN2_031, - TX_SIN2_032, - TX_SIN2_033, - TX_SIN2_034, - TX_SIN2_035, - // UNUSED (036) - TX_SIN2_037, - TX_SIN2_038, - TX_SIN2_039, - TX_SIN2_040, - TX_SIN2_041, - TX_SIN2_042, - TX_SIN2_043, - TX_SIN2_044, - TX_SIN2_045, - TX_SIN2_046, - TX_SIN2_047, - TX_SIN2_048, - TX_SIN2_049, - TX_SIN2_050, - // UNUSED (051 -> 054; uhura voice substitute) TX_SIN2_F12, TX_SIN2_F26, - TX_SIN2_S05, - TX_SIN2_S16, - TX_SIN2N000, - TX_SIN2N001, - TX_SIN2N002, - TX_SIN2N003, - TX_SIN2N004, - TX_SIN2N005, - TX_SIN2N006, - TX_SIN2N007, - TX_SIN2N008, - TX_SIN2U085, - TX_SIN2U096, - TX_SIN2U097, - // UNUSED: sin2_b35.voc (same as 036) - - - TX_SIN3_001, - TX_SIN3_002, - TX_SIN3_003, - TX_SIN3_004, - TX_SIN3_005, - TX_SIN3_006, - TX_SIN3_007, TX_SIN3_008, - TX_SIN3_009, - TX_SIN3_010, - TX_SIN3_011, TX_SIN3_012, - TX_SIN3_013, - TX_SIN3_014, - TX_SIN3_015, - TX_SIN3_016, - TX_SIN3_017, - TX_SIN3_018, - TX_SIN3_019, - TX_SIN3_020, - TX_SIN3_021, - TX_SIN3_022, - TX_SIN3_023, - TX_SIN3_024, - TX_SIN3_025, - TX_SIN3_026, - TX_SIN3_027, - // UNUSED (028; uhura voice substitute) - TX_SIN3N000, - TX_SIN3N001, - TX_SIN3N002, - TX_SIN3N003, - TX_SIN3N004, - TX_SIN3N005, - TX_SIN3N006, - TX_SIN3N007, - TX_SIN3N008, - TX_SIN3N009, - TX_SIN3N010, - TX_SIN3N011, - TX_SIN3N012, - TX_SIN3N013, - TX_SIN3N014, - TX_SIN3U072, TX_SIN3_LASERSETTING001, // Custom named text TX_SIN3_LASERSETTING010, TX_SIN3_LASERSETTING100, TX_SIN3_LASERCANCEL, - - - TX_SIN4_001, - TX_SIN4_002, - TX_SIN4_003, - TX_SIN4_004, - TX_SIN4_005, - TX_SIN4_006, - TX_SIN4_007, - TX_SIN4_008, - TX_SIN4_009, - TX_SIN4_010, - TX_SIN4_011, - TX_SIN4_012, - TX_SIN4_013, - TX_SIN4_014, - TX_SIN4_015, - TX_SIN4_016, - TX_SIN4_017, - TX_SIN4_018, - TX_SIN4_019, - TX_SIN4_020, - TX_SIN4_021, - TX_SIN4_022, - TX_SIN4_023, - TX_SIN4_024, - TX_SIN4_025, - TX_SIN4_026, - TX_SIN4_027, - TX_SIN4_028, - TX_SIN4_029, - TX_SIN4_030, - TX_SIN4_031, - TX_SIN4_032, - // UNUSED (033 -> 039; uhura voice substitute) - TX_SIN4N000, - TX_SIN4N001, - TX_SIN4N002, - TX_SIN4N003, - TX_SIN4N004, - TX_SIN4N005, - TX_SIN4N006, - TX_SIN4N007, - TX_SIN4N008, - TX_SIN4N009, - TX_SIN4N010, - TX_SIN4N011, - TX_SIN4N012, - TX_SIN4N013, - TX_SIN4U073, - TX_SIN4U088, - TX_SIN4U100, - TX_SIN4U103, - TX_SIN4U105, - TX_SIN4U107, - // UNUSED (sin4u83a; alternate version of sin4u83b) TX_SIN4U83B, - - TX_SIN5_001, - TX_SIN5_002, - TX_SIN5_003, - TX_SIN5_004, - TX_SIN5_005, - TX_SIN5_006, - TX_SIN5_007, - TX_SIN5_008, - TX_SIN5_009, - TX_SIN5_010, - TX_SIN5_011, - TX_SIN5_012, - TX_SIN5_013, - TX_SIN5_014, - TX_SIN5_015, - TX_SIN5_016, - TX_SIN5_017, - TX_SIN5_018, - TX_SIN5_019, - TX_SIN5_020, - TX_SIN5_021, - TX_SIN5_022, - TX_SIN5_023, - TX_SIN5_024, - TX_SIN5_025, - TX_SIN5_026, - TX_SIN5_027, - TX_SIN5_028, - TX_SIN5_029, - TX_SIN5_030, - TX_SIN5_031, - TX_SIN5_032, - TX_SIN5_033, - TX_SIN5_034, - TX_SIN5_035, - TX_SIN5_036, - TX_SIN5_037, - TX_SIN5_038, - TX_SIN5_039, - TX_SIN5_040, - TX_SIN5_041, - TX_SIN5_042, - TX_SIN5_043, - TX_SIN5_044, - TX_SIN5_045, - TX_SIN5_046, - TX_SIN5_S19, - TX_SIN5N000, - TX_SIN5N001, - TX_SIN5N002, - TX_SIN5N003, - TX_SIN5N004, - TX_SIN5N005, - TX_SIN5N006, - TX_SIN5N007, - TX_SIN5N008, - TX_SIN5N009, - TX_SIN5N010, - TX_SIN5N011, - TX_SIN5N012, - TX_SIN5N013, - - TX_VEN0_001, TX_VEN0_002, TX_VEN0_003, |