diff options
author | Matthew Stewart | 2018-06-24 02:28:18 -0400 |
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committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | a5c7d6ae11c255647e2026ae447e76f0ae52c67f (patch) | |
tree | 2b86889757948ac43b8cf080101005683f9731a2 /engines/startrek | |
parent | d8e255e9e7fcd1b91f85ea0a14596d679542fae6 (diff) | |
download | scummvm-rg350-a5c7d6ae11c255647e2026ae447e76f0ae52c67f.tar.gz scummvm-rg350-a5c7d6ae11c255647e2026ae447e76f0ae52c67f.tar.bz2 scummvm-rg350-a5c7d6ae11c255647e2026ae447e76f0ae52c67f.zip |
STARTREK: Revamp of action callbacks.
Old system of putting a callback in an action wouldn't work since it
wasn't serializable. Now it seaches for an index corresponding to the
function pointer before constructing an action.
Diffstat (limited to 'engines/startrek')
-rw-r--r-- | engines/startrek/action.h | 12 | ||||
-rw-r--r-- | engines/startrek/awaymission.cpp | 6 | ||||
-rw-r--r-- | engines/startrek/object.h | 4 | ||||
-rw-r--r-- | engines/startrek/room.cpp | 24 | ||||
-rw-r--r-- | engines/startrek/room.h | 2 | ||||
-rw-r--r-- | engines/startrek/rooms/function_map.h | 53 | ||||
-rw-r--r-- | engines/startrek/startrek.cpp | 14 |
7 files changed, 77 insertions, 38 deletions
diff --git a/engines/startrek/action.h b/engines/startrek/action.h index 6774000771..55a08da738 100644 --- a/engines/startrek/action.h +++ b/engines/startrek/action.h @@ -43,9 +43,7 @@ enum Acton { ACTION_TIMER_EXPIRED = 8, ACTION_FINISHED_ANIMATION = 10, ACTION_FINISHED_WALKING = 12, - ACTION_OPTIONS = 13, // Not really an action, but selectable from action menu - - ACTION_CALLBACK = 255 // Custom action in ScummVM; calls a function in the Room class + ACTION_OPTIONS = 13 // Not really an action, but selectable from action menu }; struct Action : Common::Serializable { @@ -54,10 +52,6 @@ struct Action : Common::Serializable { byte b2; byte b3; - // Only used with ACTION_CALLBACK. - // TODO: Fix serialization. Can this even be serialized? - void (Room::*roomFuncPtr)(); - Action() {} Action(int _type, int _b1, int _b2, int _b3) : type((byte)_type), @@ -65,10 +59,6 @@ struct Action : Common::Serializable { b2((byte)_b2), b3((byte)_b3) {} - Action(int _type, void (Room::*funcPtr)()) - : type((byte)_type), - roomFuncPtr(funcPtr) {} - // ACTION_USE, ACTION_GET, ACTION_LOOK, ACTION_TALK byte activeObject() { return b1; } diff --git a/engines/startrek/awaymission.cpp b/engines/startrek/awaymission.cpp index 4c2e8a1343..944e0a2959 100644 --- a/engines/startrek/awaymission.cpp +++ b/engines/startrek/awaymission.cpp @@ -571,12 +571,6 @@ void StarTrekEngine::handleAwayMissionAction() { initAwayCrewPositions(warpIndex ^ 1); } break; - - case ACTION_CALLBACK: - // Custom action for ScummVM; calls a function in the Room class. Useful for - // simplifying chains of calls. - (_room.get()->*(action.roomFuncPtr))(); - break; } } diff --git a/engines/startrek/object.h b/engines/startrek/object.h index 6736ca5d7d..3a2dc335ef 100644 --- a/engines/startrek/object.h +++ b/engines/startrek/object.h @@ -93,11 +93,8 @@ struct Actor { // "triggerActionWhenAnimFinished" is true, it will create an action of type // "ACTION_FINISHED_WALKING" or "ACTION_FINISHED_ANIMATION", with the integer value // "finishedAnimActionParam". - // To make things simpler, it can also use a callback to a function in the Room class, - // if "finishedAnimCallback" is non-null. bool triggerActionWhenAnimFinished; uint16 finishedAnimActionParam; - void (Room::*finishedAnimCallback)(); char animationString2[8]; uint16 field70; @@ -150,7 +147,6 @@ public: field62(), triggerActionWhenAnimFinished(), finishedAnimActionParam(), - finishedAnimCallback(), //animationString2[8](), field70(), field72(), diff --git a/engines/startrek/room.cpp b/engines/startrek/room.cpp index 62949bedf0..ae5523fd3c 100644 --- a/engines/startrek/room.cpp +++ b/engines/startrek/room.cpp @@ -172,6 +172,23 @@ Common::Point Room::getBeamInPosition(int crewmanIndex) { } +// For actions of type ACTION_FINISHED_ANIMATION or ACTION_FINISHED_WALKING, this takes +// a function pointer and returns the index corresponding to that callback. +// Creates a fatal error on failure. +int Room::findFunctionPointer(int action, void (Room::*funcPtr)()) { + assert(action == ACTION_FINISHED_ANIMATION || action == ACTION_FINISHED_WALKING); + + for (int i = 0; i < _numRoomActions; i++) { + if (_roomActionList[i].action.type == action && _roomActionList[i].funcPtr == funcPtr) + return _roomActionList[i].action.b1; + } + + if (action == ACTION_FINISHED_ANIMATION) + error("Couldn't find FINISHED_ANIMATION function pointer"); + else + error("Couldn't find FINISHED_WALKING function pointer"); +} + // Interface for room-specific code void Room::loadActorAnim(int actorIndex, Common::String anim, int16 x, int16 y, uint16 finishedAnimActionParam) { @@ -190,7 +207,6 @@ void Room::loadActorAnim(int actorIndex, Common::String anim, int16 x, int16 y, if (finishedAnimActionParam != 0) { actor->triggerActionWhenAnimFinished = true; actor->finishedAnimActionParam = finishedAnimActionParam; - actor->finishedAnimCallback = nullptr; } } @@ -211,8 +227,7 @@ void Room::loadActorAnimC(int actorIndex, Common::String anim, int16 x, int16 y, if (funcPtr != nullptr) { actor->triggerActionWhenAnimFinished = true; - actor->finishedAnimActionParam = 0; - actor->finishedAnimCallback = funcPtr; + actor->finishedAnimActionParam = findFunctionPointer(ACTION_FINISHED_ANIMATION, funcPtr); } } @@ -330,7 +345,6 @@ void Room::walkCrewman(int actorIndex, int16 destX, int16 destY, uint16 finished if (success && finishedAnimActionParam != 0) { actor->triggerActionWhenAnimFinished = true; actor->finishedAnimActionParam = finishedAnimActionParam; - actor->finishedAnimCallback = nullptr; } } @@ -347,7 +361,7 @@ void Room::walkCrewmanC(int actorIndex, int16 destX, int16 destY, void (Room::*f if (success && funcPtr != nullptr) { actor->triggerActionWhenAnimFinished = true; actor->finishedAnimActionParam = 0; - actor->finishedAnimCallback = funcPtr; + actor->finishedAnimActionParam = findFunctionPointer(ACTION_FINISHED_WALKING, funcPtr); } } diff --git a/engines/startrek/room.h b/engines/startrek/room.h index f6bfe4254a..74a191f7ca 100644 --- a/engines/startrek/room.h +++ b/engines/startrek/room.h @@ -96,6 +96,8 @@ private: int _numRoomActions; + int findFunctionPointer(int action, void (Room::*funcPtr)()); + // Interface for room-specific code void loadActorAnim(int actorIndex, Common::String anim, int16 x, int16 y, uint16 field66 = 0); // Cmd 0x00 void loadActorAnimC(int actorIndex, Common::String anim, int16 x, int16 y, void (Room::*funcPtr)());// Cmd 0x00 diff --git a/engines/startrek/rooms/function_map.h b/engines/startrek/rooms/function_map.h index a28b5b3768..7eafd5b8cf 100644 --- a/engines/startrek/rooms/function_map.h +++ b/engines/startrek/rooms/function_map.h @@ -1113,6 +1113,8 @@ RoomAction love3ActionList[] = { { Action(ACTION_USE, OBJECT_IWRENCH, 0x21, 0), &Room::love3UseWrenchOnMonitor }, { Action(ACTION_USE, OBJECT_IH2O, 0x21, 0), &Room::love3UseWaterOnMonitor }, + { Action(ACTION_FINISHED_WALKING, 14, 0, 0), &Room::love3ReachedMonitorToUseWater }, + { Action(ACTION_FINISHED_ANIMATION, 6, 0, 0), &Room::love3PouredWaterOnMonitor }, { Action(ACTION_USE, OBJECT_KIRK, 0x20, 0), &Room::love3UseCrewmanOnEngineeringPanelOrGrate }, { Action(ACTION_USE, OBJECT_SPOCK, 0x20, 0), &Room::love3UseCrewmanOnEngineeringPanelOrGrate }, @@ -1124,28 +1126,59 @@ RoomAction love3ActionList[] = { { Action(ACTION_USE, OBJECT_REDSHIRT, 11, 0), &Room::love3UseCrewmanOnEngineeringPanelOrGrate }, { Action(ACTION_USE, OBJECT_IWRENCH, 11, 0), &Room::love3UseWrenchOnGrate }, + { Action(ACTION_FINISHED_WALKING, 4, 0, 0), &Room::love3ReachedGateWithWrench }, + { Action(ACTION_FINISHED_ANIMATION, 7, 0, 0), &Room::love3OpenedOrClosedGrate }, + { Action(ACTION_USE, OBJECT_KIRK, 0x22, 0), &Room::love3UseCrewmanOnShaft }, { Action(ACTION_USE, OBJECT_SPOCK, 0x22, 0), &Room::love3UseCrewmanOnShaft }, { Action(ACTION_USE, OBJECT_MCCOY, 0x22, 0), &Room::love3UseCrewmanOnShaft }, { Action(ACTION_USE, OBJECT_REDSHIRT, 0x22, 0), &Room::love3UseCrewmanOnShaft }, + { Action(ACTION_USE, OBJECT_IH2O, 0x22, 0), &Room::love3UseWaterOnShaft }, + { Action(ACTION_FINISHED_WALKING, 5, 0, 0), &Room::love3ReachedShaftUsingWater }, + { Action(ACTION_FINISHED_ANIMATION, 8, 0, 0), &Room::love3PouredWaterDownShaft }, + { Action(ACTION_USE, OBJECT_IN2O, 0x22, 0), &Room::love3UseNitrousOxideOnShaft }, + { Action(ACTION_FINISHED_WALKING, 6, 0, 0), &Room::love3ReachedShaftUsingNitrousOxide }, + { Action(ACTION_FINISHED_ANIMATION, 9, 0, 0), &Room::love3PouredNitrousOxideDownShaft }, + { Action(ACTION_USE, OBJECT_INH3, 0x22, 0), &Room::love3UseAmmoniaOnShaft }, + { Action(ACTION_FINISHED_WALKING, 7, 0, 0), &Room::love3ReachedShaftUsingAmmonia }, + { Action(ACTION_FINISHED_ANIMATION, 10, 0, 0), &Room::love3PouredAmmoniaDownShaft }, + { Action(ACTION_USE, OBJECT_IRLG, 0x22, 0), &Room::love3UseRomulanLaughingGasOnShaft }, + { Action(ACTION_FINISHED_WALKING, 8, 0, 0), &Room::love3ReachedShaftUsingRomulanLaughingGas }, + { Action(ACTION_FINISHED_ANIMATION, 11, 0, 0), &Room::love3PouredRomulanLaughingGasDownShaft }, + { Action(ACTION_GET, 10, 0, 0), &Room::love3GetWrench }, + { Action(ACTION_FINISHED_WALKING, 9, 0, 0), &Room::love3ReachedWrenchToGet }, + { Action(ACTION_FINISHED_ANIMATION, 12, 0, 0), &Room::love3PickedUpWrench }, + { Action(ACTION_GET, 12, 0, 0), &Room::love3GetGasTank }, + { Action(ACTION_FINISHED_WALKING, 10, 0, 0), &Room::love3ReachedGasTankToGet }, + { Action(ACTION_USE, OBJECT_IANTIGRA, 12, 0), &Room::love3UseAntigravOnGasTank }, + { Action(ACTION_FINISHED_WALKING, 11, 0, 0), &Room::love3ReachedGasTankUsingAntigrav }, + { Action(ACTION_FINISHED_ANIMATION, 13, 0, 0), &Room::love3PickedUpGasTank }, + { Action(ACTION_GET, 9, 0, 0), &Room::love3GetInsulation }, + { Action(ACTION_FINISHED_WALKING, 12, 0, 0), &Room::love3ReachedInsulationToGet }, + { Action(ACTION_FINISHED_ANIMATION, 14, 0, 0), &Room::love3PickedUpInsulation }, // TODO: common code }; RoomAction love4ActionList[] = { { Action(ACTION_TICK, 1, 0, 0), &Room::love4Tick1 }, { Action(ACTION_TICK, 10, 0, 0), &Room::love4Tick10 }, + { Action(ACTION_WALK, 8, 0, 0), &Room::love4WalkToDoor }, { Action(ACTION_WALK, 0x20, 0, 0), &Room::love4WalkToDoor }, { Action(ACTION_TOUCHED_HOTSPOT, 0, 0, 0), &Room::love4TouchedHotspot0 }, + { Action(ACTION_FINISHED_WALKING, 1, 0, 0), &Room::love4DoorOpenedOrReached }, + { Action(ACTION_FINISHED_ANIMATION, 1, 0, 0), &Room::love4DoorOpenedOrReached }, + { Action(ACTION_USE, OBJECT_KIRK, 0x21, 0), &Room::love4UseKirkOnLadder }, + { Action(ACTION_FINISHED_WALKING, 2, 0, 0), &Room::love4ReachedLadder }, { Action(ACTION_USE, OBJECT_IPHASERS, 9, 0), &Room::love4UseStunPhaserOnRomulan }, { Action(ACTION_USE, OBJECT_IPHASERS, 10, 0), &Room::love4UseStunPhaserOnRomulan }, { Action(ACTION_USE, OBJECT_IPHASERS, 11, 0), &Room::love4UseStunPhaserOnRomulan }, @@ -1176,10 +1209,20 @@ RoomAction love4ActionList[] = { { Action(ACTION_USE, OBJECT_IMTRICOR, 12, 0), &Room::love4UseMTricorderOnRomulan }, { Action(ACTION_USE, OBJECT_IMTRICOR, -1, 0), &Room::love4UseMTricorderAnywhere }, { Action(ACTION_USE, OBJECT_ISTRICOR, -1, 0), &Room::love4UseSTricorderAnywhere }, + { Action(ACTION_USE, OBJECT_ICURE, 9, 0), &Room::love4UseCureOnRomulan }, { Action(ACTION_USE, OBJECT_ICURE, 10, 0), &Room::love4UseCureOnRomulan }, { Action(ACTION_USE, OBJECT_ICURE, 11, 0), &Room::love4UseCureOnRomulan }, { Action(ACTION_USE, OBJECT_ICURE, 12, 0), &Room::love4UseCureOnRomulan }, + { Action(ACTION_FINISHED_WALKING, 3, 0, 0), &Room::love4MccoyReachedRomulan4 }, + { Action(ACTION_FINISHED_ANIMATION, 2, 0, 0), &Room::love4MccoyCuredRomulan4 }, + { Action(ACTION_FINISHED_WALKING, 4, 0, 0), &Room::love4MccoyReachedRomulan3 }, + { Action(ACTION_FINISHED_ANIMATION, 3, 0, 0), &Room::love4MccoyCuredRomulan3 }, + { Action(ACTION_FINISHED_WALKING, 5, 0, 0), &Room::love4MccoyReachedRomulan2 }, + { Action(ACTION_FINISHED_ANIMATION, 4, 0, 0), &Room::love4MccoyCuredRomulan2 }, + { Action(ACTION_FINISHED_WALKING, 6, 0, 0), &Room::love4MccoyReachedRomulan1 }, + { Action(ACTION_FINISHED_ANIMATION, 5, 0, 0), &Room::love4MccoyCuredRomulan1 }, + { Action(ACTION_USE, OBJECT_IH2O, 9, 0), &Room::love4UseWaterOnRomulan }, { Action(ACTION_USE, OBJECT_IH2O, 10, 0), &Room::love4UseWaterOnRomulan }, { Action(ACTION_USE, OBJECT_IH2O, 11, 0), &Room::love4UseWaterOnRomulan }, @@ -1216,6 +1259,9 @@ RoomAction love5ActionList[] = { { Action(ACTION_LOOK, 11, 0, 0), &Room::love5LookAtDrCheever }, { Action(ACTION_LOOK, 9, 0, 0), &Room::love5LookAtPreax }, { Action(ACTION_TALK, 9, 0, 0), &Room::love5TalkToPreax }, + { Action(ACTION_FINISHED_WALKING, 5, 0, 0), &Room::love5MccoyReachedSpockToCure }, + { Action(ACTION_FINISHED_ANIMATION, 6, 0, 0), &Room::love5MccoyCuredSpock }, + { Action(ACTION_FINISHED_WALKING, 6, 0, 0), &Room::love5CrewmanReachedBeamoutPosition }, { Action(ACTION_TALK, 10, 0, 0), &Room::love5TalkToDrMarcus }, { Action(ACTION_TALK, 11, 0, 0), &Room::love5TalkToDrCheever }, { Action(ACTION_TALK, OBJECT_KIRK, 0, 0), &Room::love5TalkToKirk }, @@ -1231,9 +1277,16 @@ RoomAction love5ActionList[] = { { Action(ACTION_USE, OBJECT_IH2O, 9, 0), &Room::love5UseWaterOnPreax }, { Action(ACTION_USE, OBJECT_ISAMPLE, 9, 0), &Room::love5UseCureSampleOnPreax }, { Action(ACTION_USE, OBJECT_ICURE, 9, 0), &Room::love5UseCureOnPreax }, + { Action(ACTION_FINISHED_WALKING, 4, 0, 0), &Room::love5ReachedPreaxUsingCure }, + { Action(ACTION_FINISHED_ANIMATION, 5, 0, 0), &Room::love5CuredPreax }, { Action(ACTION_USE, -1, 9, 0), &Room::love5UseAnythingOnPreax }, { Action(ACTION_USE, OBJECT_KIRK, 10, 0), &Room::love5UseKirkOnMarcusOrCheever }, { Action(ACTION_USE, OBJECT_KIRK, 11, 0), &Room::love5UseKirkOnMarcusOrCheever }, + { Action(ACTION_FINISHED_WALKING, 1, 0, 0), &Room::love5KirkReachedCheever }, + { Action(ACTION_FINISHED_ANIMATION, 2, 0, 0), &Room::love5KirkUntiedCheever }, + { Action(ACTION_FINISHED_WALKING, 2, 0, 0), &Room::love5KirkReachedMarcus }, + { Action(ACTION_FINISHED_ANIMATION, 3, 0, 0), &Room::love5KirkUntiedMarcus }, + { Action(ACTION_FINISHED_ANIMATION, 4, 0, 0), &Room::love5MarcusStoodUp }, // TODO: common code }; diff --git a/engines/startrek/startrek.cpp b/engines/startrek/startrek.cpp index 0296e359d9..7fe0257409 100644 --- a/engines/startrek/startrek.cpp +++ b/engines/startrek/startrek.cpp @@ -459,12 +459,7 @@ void StarTrekEngine::updateActorAnimations() { if (nextAnimFrame == actor->numAnimFrames - 1) { actor->field62++; if (actor->triggerActionWhenAnimFinished) { - if (actor->finishedAnimCallback != nullptr) { - addAction(Action(ACTION_CALLBACK, actor->finishedAnimCallback)); - actor->finishedAnimCallback = nullptr; - } - else - addAction(Action(ACTION_FINISHED_ANIMATION, actor->finishedAnimActionParam, 0, 0)); + addAction(Action(ACTION_FINISHED_ANIMATION, actor->finishedAnimActionParam, 0, 0)); } } } @@ -535,12 +530,7 @@ void StarTrekEngine::updateActorAnimations() { if (actor->iwSrcPosition == -1) { if (actor->triggerActionWhenAnimFinished) { actor->triggerActionWhenAnimFinished = false; - if (actor->finishedAnimCallback != nullptr) { - addAction(Action(ACTION_CALLBACK, actor->finishedAnimCallback)); - actor->finishedAnimCallback = nullptr; - } - else - addAction(Action(ACTION_FINISHED_WALKING, actor->finishedAnimActionParam & 0xff, 0, 0)); + addAction(Action(ACTION_FINISHED_WALKING, actor->finishedAnimActionParam & 0xff, 0, 0)); } actor->sprite.bitmap.reset(); |