diff options
author | Matthew Stewart | 2018-08-03 20:16:12 -0400 |
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committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | a5d7b8620652f2ce2c28128996d756ba26296cf5 (patch) | |
tree | 3eaebb52828e7ceb2bcf52363910a5fed77a1d4c /engines/startrek | |
parent | bd1b9f66cb7073a0548d67bca3f41dbb21606a69 (diff) | |
download | scummvm-rg350-a5d7b8620652f2ce2c28128996d756ba26296cf5.tar.gz scummvm-rg350-a5d7b8620652f2ce2c28128996d756ba26296cf5.tar.bz2 scummvm-rg350-a5d7b8620652f2ce2c28128996d756ba26296cf5.zip |
STARTREK: VENG1
Diffstat (limited to 'engines/startrek')
-rw-r--r-- | engines/startrek/awaymission.h | 6 | ||||
-rw-r--r-- | engines/startrek/menu.cpp | 6 | ||||
-rw-r--r-- | engines/startrek/room.h | 50 | ||||
-rw-r--r-- | engines/startrek/rooms/veng1.cpp | 381 | ||||
-rw-r--r-- | engines/startrek/text.cpp | 47 | ||||
-rw-r--r-- | engines/startrek/text.h | 47 |
6 files changed, 532 insertions, 5 deletions
diff --git a/engines/startrek/awaymission.h b/engines/startrek/awaymission.h index 0a19632b03..2bf92e16e6 100644 --- a/engines/startrek/awaymission.h +++ b/engines/startrek/awaymission.h @@ -632,6 +632,12 @@ struct AwayMission { byte beamState; // 0x35 bool field36; // 0x36 + bool openedPanel; // 0x37 + bool clearedPanelDebris; // 0x38 + bool removedPanelDebris; // 0x39 + bool oilInHypo; // 0x3a + bool loosenedDebrisWithOil; // 0x3b + bool tookMolecularSaw; // 0x60 bool field68; // 0x68 bool field6b; // 0x6b bool field6c; // 0x6c diff --git a/engines/startrek/menu.cpp b/engines/startrek/menu.cpp index 72730fdc1e..0ef16592d3 100644 --- a/engines/startrek/menu.cpp +++ b/engines/startrek/menu.cpp @@ -1091,7 +1091,7 @@ void StarTrekEngine::showRepublicMap(int16 arg0, int16 turbolift) { switch (event.type) { case TREKEVENT_TICK: _frameIndex++; - // sub_12fff(); + // sub_12fff(); // TODO _gfx->drawAllSprites(); break; @@ -1101,10 +1101,10 @@ lclick: if (clickedArea == 0) { } else if (clickedArea == 6) { Common::String text = "#GENE\\GENE_F14#Turbolift access is blocked by an extremely high radiation level."; - showTextbox("", text, 50, 50, TEXTCOLOR_YELLOW, 0); + showTextbox("Mr. Spock", text, 50, 50, TEXTCOLOR_YELLOW, 0); // ENHANCEMENT: Speaker is Spock } else if (clickedArea == 7) { Common::String text = "#GENE\\GENE_F15#This turbolift cannot reach that area of the ship."; - showTextbox("", text, 50, 50, TEXTCOLOR_YELLOW, 0); + showTextbox("Mr. Spock", text, 50, 50, TEXTCOLOR_YELLOW, 0); // ENHANCEMENT: Speaker is Spock } else exitLoop = true; break; diff --git a/engines/startrek/room.h b/engines/startrek/room.h index 9712ee97f4..2ab1f2be0a 100644 --- a/engines/startrek/room.h +++ b/engines/startrek/room.h @@ -2480,6 +2480,50 @@ public: // VENG1 void veng1Tick1(); + void veng1WalkToDoor(); + void veng1TouchedHotspot0(); + void veng1ReachedDoor(); + void veng1TouchedTurbolift(); + void veng1LookAtDeadGuy(); + void veng1UseSTricorderOnVent(); + void veng1LookAtPanel(); + void veng1LookAtDoor(); + void veng1LookAtSaw(); + void veng1LookAtDebris(); + void veng1LookAtKirk(); + void veng1LookAtMccoy(); + void veng1LookAtSpock(); + void veng1LookAtRedshirt(); + void veng1LookAnywhere(); + void veng1TalkToKirk(); + void veng1TalkToSpock(); + void veng1TalkToMccoy(); + void veng1TalkToRedshirt(); + void veng1UsePhaserOnDoor(); + void veng1UsePhaserOnPanel(); + void veng1UseSTricorderOnSaw(); + void veng1UseSTricorderOnDoor(); + void veng1UseSTricorderOnPanel(); + void veng1GetPanel(); + void veng1KirkReachedPanel(); + void veng1KirkAccessedPanel(); + void veng1UseSawOnPanel(); + void veng1UseSawOnDoor(); + void veng1UseDrillOnDebris(); + void veng1UseSawOnDebris(); + void veng1UseDrillOnPanel(); + void veng1KirkReachedPanelToDrill(); + void veng1KirkDoneDrillingPanel(); + void veng1UseHypoOnDebris(); + void veng1KirkReachedDebris(); + void veng1KirkUsedHypoOnDebris(); + void veng1GetSaw(); + void veng1ReachedSaw(); + void veng1PickedUpSaw(); + void veng1GetDebris(); + void veng1ReachedDebrisToGet(); + void veng1TriedToGetDebris(); + void veng1UseMccoyOnDeadGuy(); // VENG2 void veng2Tick1(); @@ -2815,6 +2859,12 @@ public: } } sins; + struct { + // veng1 + byte doorOpenCounter; // 0xca + bool walkingToDoor; // 0xcb + } veng; + } _roomVar; }; diff --git a/engines/startrek/rooms/veng1.cpp b/engines/startrek/rooms/veng1.cpp index a7e89ddf11..994453bdbd 100644 --- a/engines/startrek/rooms/veng1.cpp +++ b/engines/startrek/rooms/veng1.cpp @@ -22,20 +22,399 @@ #include "startrek/room.h" +// OBJECT_DEBRIS, OBJECT_PANEL, and HOTSPOT_PANEL are all just about the same thing, in +// different contexts. It's OBJECT_PANEL before being opened, OBJECT_DEBRIS after being +// opened, and OBJECT_PANEL again after clearing the debris. Confusingly, HOTSPOT_PANEL is +// always selectable if you click the top or right edge of the panel, but one of the other +// objects always seems to be on top of it. + #define OBJECT_DOOR 8 +#define OBJECT_DEBRIS 9 +#define OBJECT_SAW 10 +#define OBJECT_DEAD_GUY 11 +#define OBJECT_PANEL 12 // Closed panel -#define HOTSPOT_20 0x20 +#define HOTSPOT_DOOR 0x20 +#define HOTSPOT_PANEL 0x21 // Opened panel +#define HOTSPOT_VENT 0x22 namespace StarTrek { extern const RoomAction veng1ActionList[] = { { {ACTION_TICK, 1, 0, 0}, &Room::veng1Tick1 }, + + { {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::veng1WalkToDoor }, + { {ACTION_WALK, OBJECT_DOOR, 0, 0}, &Room::veng1WalkToDoor }, + { {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::veng1TouchedHotspot0 }, + { {ACTION_DONE_WALK, 2, 0, 0}, &Room::veng1ReachedDoor }, + { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::veng1ReachedDoor }, + { {ACTION_TOUCHED_WARP, 1, 0, 0}, &Room::veng1TouchedTurbolift }, + + { {ACTION_LOOK, OBJECT_DEAD_GUY, 0, 0}, &Room::veng1LookAtDeadGuy }, + + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_VENT, 0}, &Room::veng1UseSTricorderOnVent }, + { {ACTION_LOOK, HOTSPOT_VENT, 0, 0}, &Room::veng1UseSTricorderOnVent }, + + { {ACTION_LOOK, OBJECT_PANEL, 0, 0}, &Room::veng1LookAtPanel }, + { {ACTION_LOOK, HOTSPOT_PANEL, 0, 0}, &Room::veng1LookAtPanel }, + { {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::veng1LookAtDoor }, + { {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::veng1LookAtDoor }, + { {ACTION_LOOK, OBJECT_SAW, 0, 0}, &Room::veng1LookAtSaw }, + { {ACTION_LOOK, OBJECT_DEBRIS, 0, 0}, &Room::veng1LookAtDebris }, + { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::veng1LookAtKirk }, + { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::veng1LookAtMccoy }, + { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::veng1LookAtSpock }, + { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::veng1LookAtRedshirt }, + { {ACTION_LOOK, 0xff, 0, 0}, &Room::veng1LookAnywhere }, + { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::veng1TalkToKirk }, + { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::veng1TalkToSpock }, + { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::veng1TalkToMccoy }, + { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::veng1TalkToRedshirt }, + + { {ACTION_USE, OBJECT_IPHASERK, OBJECT_DOOR, 0}, &Room::veng1UsePhaserOnDoor }, + { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_DOOR, 0}, &Room::veng1UsePhaserOnDoor }, + { {ACTION_USE, OBJECT_IPHASERS, OBJECT_DOOR, 0}, &Room::veng1UsePhaserOnDoor }, + { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_DOOR, 0}, &Room::veng1UsePhaserOnDoor }, + + { {ACTION_USE, OBJECT_IPHASERS, OBJECT_PANEL, 0}, &Room::veng1UsePhaserOnPanel }, + { {ACTION_USE, OBJECT_IPHASERK, OBJECT_PANEL, 0}, &Room::veng1UsePhaserOnPanel }, // BUGFIX: IPHASERK, not IPHASERS again + { {ACTION_USE, OBJECT_IPHASERS, OBJECT_DEBRIS, 0}, &Room::veng1UsePhaserOnPanel }, + { {ACTION_USE, OBJECT_IPHASERK, OBJECT_DEBRIS, 0}, &Room::veng1UsePhaserOnPanel }, + { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_PANEL, 0}, &Room::veng1UsePhaserOnPanel }, + { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_PANEL, 0}, &Room::veng1UsePhaserOnPanel }, + + { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SAW, 0}, &Room::veng1UseSTricorderOnSaw }, + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_DOOR, 0}, &Room::veng1UseSTricorderOnDoor }, + { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_DOOR, 0}, &Room::veng1UseSTricorderOnDoor }, + + { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_PANEL, 0}, &Room::veng1UseSTricorderOnPanel }, + { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_DEBRIS, 0}, &Room::veng1UseSTricorderOnPanel }, + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_PANEL, 0}, &Room::veng1UseSTricorderOnPanel }, + + { {ACTION_GET, OBJECT_PANEL, 0, 0}, &Room::veng1GetPanel }, + { {ACTION_USE, OBJECT_KIRK, OBJECT_PANEL, 0}, &Room::veng1GetPanel }, + { {ACTION_DONE_WALK, 9, 0, 0}, &Room::veng1KirkReachedPanel }, + { {ACTION_DONE_ANIM, 10, 0, 0}, &Room::veng1KirkAccessedPanel }, + + { {ACTION_USE, OBJECT_ILMD, HOTSPOT_PANEL, 0}, &Room::veng1UseSawOnPanel }, + { {ACTION_USE, OBJECT_ILMD, OBJECT_DOOR, 0}, &Room::veng1UseSawOnDoor }, + { {ACTION_USE, OBJECT_ILMD, HOTSPOT_DOOR, 0}, &Room::veng1UseSawOnDoor }, + { {ACTION_USE, OBJECT_IDRILL, OBJECT_DEBRIS, 0}, &Room::veng1UseDrillOnDebris }, + { {ACTION_USE, OBJECT_ILMD, OBJECT_DEBRIS, 0}, &Room::veng1UseSawOnDebris }, + + { {ACTION_USE, OBJECT_IDRILL, OBJECT_PANEL, 0}, &Room::veng1UseDrillOnPanel }, + { {ACTION_DONE_WALK, 5, 0, 0}, &Room::veng1KirkReachedPanelToDrill }, + { {ACTION_DONE_ANIM, 6, 0, 0}, &Room::veng1KirkDoneDrillingPanel }, + { {ACTION_USE, OBJECT_IHYPO, OBJECT_DEBRIS, 0}, &Room::veng1UseHypoOnDebris }, + { {ACTION_DONE_WALK, 7, 0, 0}, &Room::veng1KirkReachedDebris }, + { {ACTION_DONE_ANIM, 8, 0, 0}, &Room::veng1KirkUsedHypoOnDebris }, + + { {ACTION_GET, OBJECT_SAW, 0, 0}, &Room::veng1GetSaw }, + { {ACTION_DONE_WALK, 3, 0, 0}, &Room::veng1ReachedSaw }, + { {ACTION_DONE_ANIM, 4, 0, 0}, &Room::veng1PickedUpSaw }, + { {ACTION_GET, OBJECT_DEBRIS, 0, 0}, &Room::veng1GetDebris }, + { {ACTION_DONE_WALK, 11, 0, 0}, &Room::veng1ReachedDebrisToGet }, + { {ACTION_DONE_ANIM, 12, 0, 0}, &Room::veng1TriedToGetDebris }, + + { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_DEAD_GUY, 0}, &Room::veng1UseMccoyOnDeadGuy }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_DEAD_GUY, 0}, &Room::veng1UseMccoyOnDeadGuy }, + { {ACTION_USE, OBJECT_MCCOY, OBJECT_DEAD_GUY, 0}, &Room::veng1UseMccoyOnDeadGuy }, }; extern const int veng1NumActions = ARRAYSIZE(veng1ActionList); void Room::veng1Tick1() { + playVoc("VEN1LOOP"); + loadActorAnim2(OBJECT_DOOR, "s7r1d1c", 0xa1, 0x7e); + loadActorAnim2(OBJECT_DEAD_GUY, "s7r1c1", 0x103, 0xa2); + + if (!_awayMission->veng.tookMolecularSaw) + loadActorAnim2(OBJECT_SAW, "s7r1md", 0x3d, 0x9f); + + loadActorAnim2(OBJECT_PANEL, "s7r1p1", 0xd1, 0x6a); + + if (_awayMission->veng.openedPanel) { + loadActorAnim2(OBJECT_DEBRIS, "s7r1p2", 0xd1, 0x6a); + loadActorStandAnim(OBJECT_PANEL); + } + + if (_awayMission->veng.removedPanelDebris) { + loadActorAnim2(OBJECT_PANEL, "s7r1p3", 0xd1, 0x6a); + loadActorStandAnim(OBJECT_DEBRIS); + } +} + +void Room::veng1WalkToDoor() { + if (_awayMission->veng.removedPanelDebris) { + _awayMission->disableInput = true; + walkCrewmanC(OBJECT_KIRK, 0xa0, 0x82, &Room::veng1ReachedDoor); + _roomVar.veng.walkingToDoor = true; + _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N; + } else + showText(TX_VEN1N007); +} + +void Room::veng1TouchedHotspot0() { + if (_roomVar.veng.walkingToDoor) { + loadActorAnimC(OBJECT_DOOR, "s7r1d1", 0xa1, 0x7e, &Room::veng1ReachedDoor); + loadActorAnim2(OBJECT_PANEL, "s7r1g1", 0xd8, 0x79); + playSoundEffectIndex(SND_DOOR1); + } +} + +void Room::veng1ReachedDoor() { + if (++_roomVar.veng.doorOpenCounter == 2) + loadRoomIndex(2, 1); +} + +void Room::veng1TouchedTurbolift() { + playSoundEffectIndex(SND_DOOR1); + showRepublicMap(1, 0); +} + +void Room::veng1LookAtDeadGuy() { + showText(TX_VEN4N014); +} + +void Room::veng1UseSTricorderOnVent() { + spockScan(DIR_W, TX_VEN1_011); +} + +void Room::veng1LookAtPanel() { + if (!_awayMission->veng.openedPanel) + showText(TX_VEN1N022); + else if (!_awayMission->veng.removedPanelDebris) + showText(TX_VEN1N019); + else + showText(TX_VEN1N010); +} + +void Room::veng1LookAtDoor() { + showText(TX_VEN1N021); +} + +void Room::veng1LookAtSaw() { + showText(TX_VEN1N001); +} + +void Room::veng1LookAtDebris() { + showText(TX_VEN1N000); +} + +void Room::veng1LookAtKirk() { + showText(TX_VEN1N002); +} + +void Room::veng1LookAtMccoy() { + showText(TX_VEN1N004); +} + +void Room::veng1LookAtSpock() { + showText(TX_VEN1N003); +} + +void Room::veng1LookAtRedshirt() { + showText(TX_VEN1N005); +} + +void Room::veng1LookAnywhere() { + showText(TX_VEN1N020); +} + +void Room::veng1TalkToKirk() { + showText(TX_SPEAKER_KIRK, TX_VEN1_001); +} + +void Room::veng1TalkToSpock() { + showText(TX_SPEAKER_SPOCK, TX_VEN1_013); + showText(TX_SPEAKER_MCCOY, TX_VEN1_005); +} + +void Room::veng1TalkToMccoy() { + showText(TX_SPEAKER_MCCOY, TX_VEN1_004); + showText(TX_SPEAKER_KIRK, TX_VEN1_002); +} + +void Room::veng1TalkToRedshirt() { + showText(TX_SPEAKER_KIJE, TX_VEN1_016); +} + +void Room::veng1UsePhaserOnDoor() { + showText(TX_SPEAKER_KIJE, TX_VEN1_015); +} + +void Room::veng1UsePhaserOnPanel() { + showText(TX_SPEAKER_SPOCK, TX_VEN1_008); +} + +void Room::veng1UseSTricorderOnSaw() { + spockScan(DIR_W, TX_VEN1_012); +} + +void Room::veng1UseSTricorderOnDoor() { + if (_awayMission->veng.removedPanelDebris) + spockScan(DIR_N, TX_VEN1_009); + else + spockScan(DIR_N, TX_VEN1_007); +} + +void Room::veng1UseSTricorderOnPanel() { + if (!_awayMission->veng.clearedPanelDebris) + spockScan(DIR_E, TX_VEN1_014); + else if (!_awayMission->veng.removedPanelDebris) + spockScan(DIR_E, TX_VEN1_006); + else + spockScan(DIR_E, TX_VEN1_010); +} + +void Room::veng1GetPanel() { + walkCrewmanC(OBJECT_KIRK, 0xd3, 0x84, &Room::veng1KirkReachedPanel); + _awayMission->disableInput = true; +} + +void Room::veng1KirkReachedPanel() { + loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::veng1KirkAccessedPanel); +} + +void Room::veng1KirkAccessedPanel() { + _awayMission->disableInput = false; + + if (!_awayMission->veng.clearedPanelDebris) { + showText(TX_VEN1N016); + } else if (!_awayMission->veng.openedPanel) { + _awayMission->veng.openedPanel = true; + showText(TX_VEN1N017); + loadActorAnim2(OBJECT_DEBRIS, "s7r1p2", 0xd1, 0x6a); + loadActorStandAnim(OBJECT_PANEL); + } else + showText(TX_VEN1_F33); + + walkCrewman(OBJECT_KIRK, 0xc9, 0x98); +} + +void Room::veng1UseSawOnPanel() { + showText(TX_VEN1N013); +} + +void Room::veng1UseSawOnDoor() { + showText(TX_VEN1N014); +} + +void Room::veng1UseDrillOnDebris() { + showText(TX_VEN1N009); +} + +void Room::veng1UseSawOnDebris() { + showText(TX_VEN1N018); +} + +void Room::veng1UseDrillOnPanel() { + _awayMission->disableInput = true; + walkCrewmanC(OBJECT_KIRK, 0xd3, 0x84, &Room::veng1KirkReachedPanelToDrill); +} + +void Room::veng1KirkReachedPanelToDrill() { + loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::veng1KirkDoneDrillingPanel); + playVoc("MADR7E2A"); +} + +void Room::veng1KirkDoneDrillingPanel() { + walkCrewman(OBJECT_KIRK, 0xc9, 0x98); + _awayMission->disableInput = false; + if (!_awayMission->veng.clearedPanelDebris) { + _awayMission->veng.clearedPanelDebris = true; + showText(TX_VEN1N008); + } +} + +void Room::veng1UseHypoOnDebris() { + _awayMission->disableInput = true; + walkCrewmanC(OBJECT_KIRK, 0xd3, 0x84, &Room::veng1KirkReachedDebris); +} + +void Room::veng1KirkReachedDebris() { + loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::veng1KirkUsedHypoOnDebris); +} + +void Room::veng1KirkUsedHypoOnDebris() { + walkCrewman(OBJECT_KIRK, 0xc9, 0x98); + _awayMission->disableInput = false; + + if (!_awayMission->veng.oilInHypo) + showText(TX_VEN1N012); + else { + _awayMission->veng.loosenedDebrisWithOil = true; + showText(TX_VEN1N015); + } +} + +void Room::veng1GetSaw() { + _awayMission->disableInput = true; + walkCrewmanC(OBJECT_KIRK, 0x32, 0xa4, &Room::veng1ReachedSaw); +} + +void Room::veng1ReachedSaw() { + loadActorAnimC(OBJECT_KIRK, "kuseln", -1, -1, &Room::veng1PickedUpSaw); +} + +void Room::veng1PickedUpSaw() { + loadActorStandAnim(OBJECT_SAW); + showText(TX_VEN1N023); + giveItem(OBJECT_ILMD); + + _awayMission->veng.tookMolecularSaw = true; + _awayMission->disableInput = false; +} + +void Room::veng1GetDebris() { + _awayMission->disableInput = true; + walkCrewmanC(OBJECT_KIRK, 0xd3, 0x84, &Room::veng1ReachedDebrisToGet); +} + +void Room::veng1ReachedDebrisToGet() { + loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::veng1TriedToGetDebris); +} + +void Room::veng1TriedToGetDebris() { + walkCrewman(OBJECT_KIRK, 0xc9, 0x98); + _awayMission->disableInput = false; + + if (!_awayMission->veng.loosenedDebrisWithOil) + showText(TX_VEN1N006); + else { + loadActorStandAnim(OBJECT_DEBRIS); + loadActorAnim2(OBJECT_PANEL, "s7r1p3", 0xd1, 0x6a); + showText(TX_VEN1N011); + _awayMission->veng.removedPanelDebris = true; + } +} + +void Room::veng1UseMccoyOnDeadGuy() { + int val = getRandomWordInRange(0, 5); + + switch (val) { + case 0: + // NOTE: The exact text differs from the text used in DEM3. But, in order for this + // text indexing scheme to work, two rooms can't use the same audio with different + // text. Original was "He's dead, jim." instead of "He's dead, Jim...". + showText(TX_SPEAKER_MCCOY, TX_DEM3_019); + break; + + case 1: + showText(TX_SPEAKER_MCCOY, TX_VEN4_016); + break; + + case 2: + case 3: + showText(TX_SPEAKER_MCCOY, TX_G_014); + break; + + case 4: + case 5: + showText(TX_SPEAKER_MCCOY, TX_VEN0_016); + break; + } } } diff --git a/engines/startrek/text.cpp b/engines/startrek/text.cpp index 5dfda3b02a..8282565745 100644 --- a/engines/startrek/text.cpp +++ b/engines/startrek/text.cpp @@ -68,6 +68,7 @@ extern const char *const g_gameStrings[] = { "#BRID\\BRIDU146#Nothing to report, Captain.", + "#GENE\\G_014#This person's dead, Jim.", "#GENE\\G_024#Fascinating.", "#GENE\\G_043#Ouch! Watch it with that thing!", @@ -2684,7 +2685,7 @@ extern const char *const g_gameStrings[] = { "#VEN0\\VEN0_013#Captain, these phasers are not configured for fine cutting. We could cause extensive damage.", "#VEN0\\VEN0_014#What kind of a butcher would do this sort of thing?", "#VEN0\\VEN0_015#I'm a doctor, not a civil engineer!", - "#VEN0\\VEN0_016#They are dead, Jim. All of them.", + "#VEN0\\VEN0_016#They're dead, Jim. All of them.", // TYPO "#VEN0\\VEN0_017#Jim, don't forget, there's another survivor on board. We've got to find him!", "#VEN0\\VEN0_018#My God, Jim. What kind of butcher would do something like this?", "#VEN0\\VEN0_019#Punctured lung, nerve damage, brain damage, fractured arm and ribs; it's a miracle he lasted as long as he did. He's not coming back, Jim.", @@ -2733,13 +2734,57 @@ extern const char *const g_gameStrings[] = { "#VEN0\\VEN0N019#You pick up the beam. It's a little heavy, but you manage it.", + "#VEN1\\VEN1_001#I wonder if anything will be working in Auxilary Control.", + "#VEN1\\VEN1_002#You'll get your chance, Bones. I promise.", + "#VEN1\\VEN1_004#I'd like to meet the people responsible for this and give them a piece of my mind.", + "#VEN1\\VEN1_005#Too bad you can't say the same for the crew.", + "#VEN1\\VEN1_006#Initial scans show that the gear mechanism is currently jammed with metallic debris.", + "#VEN1\\VEN1_007#Readings of the door indicate a jam in the gear mechanism.", + "#VEN1\\VEN1_008#That may not be wise, Captain. It could damage the entire door assembly in its weakened condition.", + "#VEN1\\VEN1_009#The gear mechanism is now cleared.", + "#VEN1\\VEN1_010#The gears are moving freely and are completely operative.", + "#VEN1\\VEN1_011#The vent is far too small for any one of us to fit through. It is also blocked point three meters inside the duct.", + "#VEN1\\VEN1_012#This is a molecular saw, Captain. It is used for precision cutting. My tricorder reads that the power cells are fully charged.", + "#VEN1\\VEN1_013#The Starfleet Engineers did their work well Captain. A surprising amount of the ship is intact.", + "#VEN1\\VEN1_014#Tricorder indicates that the panel is currently sealed by Federation standard molecular bonding cement.", + "#VEN1\\VEN1_015#From my lessons at the Academy, sir, we were told that a standard issue Federation phaser does not have enough power to cut through a security door such as this one.", + "#VEN1\\VEN1_016#I'm not in a talking mood right now, sir.", + "#VEN1\\VEN1_F33#The panel is open.", + "#VEN1\\VEN1N000#A knot of debris is jamming the gear mechanism.", + "#VEN1\\VEN1N001#A Molecular Saw. The 23rd century equivalent of a hacksaw.", + "#VEN1\\VEN1N002#Captain Kirk hopes that he will never see the day when the Enterprise is this badly battered.", + "#VEN1\\VEN1N003#Irritated by the emotions of the humans that are accompanying him, Spock does his best to keep his mind on the problems at hand.", + "#VEN1\\VEN1N004#Leonard McCoy wishes he were back on the Enterprise.", + "#VEN1\\VEN1N005#Kije wishes that everyone would stop fidgeting. It's making him nervous.", + "#VEN1\\VEN1N006#The debris is jammed in too tight.", + "#VEN1\\VEN1N007#The door is jammed shut.", + "#VEN1\\VEN1N008#The drill easily breaks through the seal of the panel.", + "#VEN1\\VEN1N009#The drill is not powerful enough to cut through the debris.", + "#VEN1\\VEN1N010#The gear mechanism for the door is now fully functional.", + "#VEN1\\VEN1N011#The gears are completely cleared of debris.", + "#VEN1\\VEN1N012#The Hypo is empty.", + "#VEN1\\VEN1N013#The molecular saw is much too large for the panel.", + "#VEN1\\VEN1N014#The molecular saw will not penetrate a security door.", + "#VEN1\\VEN1N015#The oil seeps into and loosens the debris.", + "#VEN1\\VEN1N016#The panel has been fastened shut with some kind of sealant.", + "#VEN1\\VEN1N017#The panel opens easily.", + "#VEN1\\VEN1N018#The saw is too bulky to reach the jammed debris.", + "#VEN1\\VEN1N019#There appears to be debris jammed in the gear mechanism.", + "#VEN1\\VEN1N020#This corridor leads to auxiliary control. It is a real mess.", + "#VEN1\\VEN1N021#This door leads to auxiliary control.", + "#VEN1\\VEN1N022#This is the maintenance panel for the auxiliary control room door.", + "#VEN1\\VEN1N023#You retrieve the molecular saw.", + + "#VEN2\\VEN2_028#Yes, Uhura. Just wanted a status report. Kirk out.", "#VEN2\\VEN2_066#They are jamming all frequencies, Captain. We will not be able to contact the Enterprise.", "#VEN2\\VEN2_098#What are you stalling for? Lower your shields.", "#VEN2\\VEN2U093#Enterprise here. We're still tracking the distress call. Are you all right, Sir?", + "#VEN4\\VEN4_016#There's nothing more I can do.", // TYPO "#VEN4\\VEN4N010#This is an empty hypodermic injector.", + "#VEN4\\VEN4N014#Yet another crewman of the Republic whose life was unfairly abbreviated.", "#VEN6\\VEN6N007#The hypo is now filled with multipurpose oil.", diff --git a/engines/startrek/text.h b/engines/startrek/text.h index dca9713a27..682ee5f12f 100644 --- a/engines/startrek/text.h +++ b/engines/startrek/text.h @@ -126,6 +126,7 @@ enum GameStringIDs { TX_BRIDU146, + TX_G_014, TX_G_024, TX_G_043, @@ -2841,13 +2842,59 @@ enum GameStringIDs { // UNUSED: VEN0_F15 + TX_VEN1_001, + TX_VEN1_002, + // UNUSED + TX_VEN1_004, + TX_VEN1_005, + TX_VEN1_006, + TX_VEN1_007, + TX_VEN1_008, + TX_VEN1_009, + TX_VEN1_010, + TX_VEN1_011, + TX_VEN1_012, + TX_VEN1_013, + TX_VEN1_014, + TX_VEN1_015, + TX_VEN1_016, + TX_VEN1_F33, + TX_VEN1N000, + TX_VEN1N001, + TX_VEN1N002, + TX_VEN1N003, + TX_VEN1N004, + TX_VEN1N005, + TX_VEN1N006, + TX_VEN1N007, + TX_VEN1N008, + TX_VEN1N009, + TX_VEN1N010, + TX_VEN1N011, + TX_VEN1N012, + TX_VEN1N013, + TX_VEN1N014, + TX_VEN1N015, + TX_VEN1N016, + TX_VEN1N017, + TX_VEN1N018, + TX_VEN1N019, + TX_VEN1N020, + TX_VEN1N021, + TX_VEN1N022, + TX_VEN1N023, + // UNUSED: VEN1NA18 (variant of VEN1N018) + + TX_VEN2_028, TX_VEN2_066, TX_VEN2_098, TX_VEN2U093, + TX_VEN4_016, TX_VEN4N010, + TX_VEN4N014, TX_VEN6N007, |