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authorJaromir Wysoglad2019-06-20 10:53:47 +0200
committerThierry Crozat2019-07-28 15:09:14 +0100
commitbc8393deafb440d888db7295a75e59448e45ef7f (patch)
treeaff59374a66d8c4e02e6dd3226b7e585a8af1ea6 /engines/supernova/game-manager.cpp
parent5f355734fd8648d03d4e691c7c3bc70cfaeaf0a6 (diff)
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SUPERNOVA: Divide GameManager into 2 classes
GameManager got divided into a base class, that will be used for both parts and a derived class specific to only the first part.
Diffstat (limited to 'engines/supernova/game-manager.cpp')
-rw-r--r--engines/supernova/game-manager.cpp919
1 files changed, 919 insertions, 0 deletions
diff --git a/engines/supernova/game-manager.cpp b/engines/supernova/game-manager.cpp
new file mode 100644
index 0000000000..99d9215649
--- /dev/null
+++ b/engines/supernova/game-manager.cpp
@@ -0,0 +1,919 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/system.h"
+#include "graphics/cursorman.h"
+#include "graphics/palette.h"
+#include "gui/message.h"
+
+#include "supernova/screen.h"
+#include "supernova/supernova.h"
+#include "supernova/game-manager.h"
+
+namespace Supernova {
+
+bool GameManager::serialize(Common::WriteStream *out) {
+ return false;
+}
+
+
+bool GameManager::deserialize(Common::ReadStream *in, int version) {
+ return false;
+}
+
+void Inventory::add(Object &obj) {
+ if (_numObjects < kMaxCarry) {
+ _inventory[_numObjects++] = &obj;
+ obj.setProperty(CARRIED);
+ }
+
+ if (getSize() > _inventoryScroll + 8) {
+ _inventoryScroll = getSize() - 8;
+ _inventoryScroll += _inventoryScroll % 2;
+ }
+}
+
+void Inventory::remove(Object &obj) {
+ for (int i = 0; i < _numObjects; ++i) {
+ if (_inventory[i] == &obj) {
+ if (_inventoryScroll >= 2 && getSize() % 2)
+ _inventoryScroll -= 2;
+
+ --_numObjects;
+ while (i < _numObjects) {
+ _inventory[i] = _inventory[i + 1];
+ ++i;
+ }
+ obj.disableProperty(CARRIED);
+ }
+ }
+}
+
+void Inventory::clear() {
+ for (int i = 0; i < _numObjects; ++i)
+ _inventory[i]->disableProperty(CARRIED);
+ _numObjects = 0;
+ _inventoryScroll = 0;
+}
+
+Object *Inventory::get(int index) const {
+ if (index < _numObjects)
+ return _inventory[index];
+
+ return _nullObject;
+}
+
+Object *Inventory::get(ObjectId id) const {
+ for (int i = 0; i < _numObjects; ++i) {
+ if (_inventory[i]->_id == id)
+ return _inventory[i];
+ }
+
+ return _nullObject;
+}
+
+
+GuiElement::GuiElement()
+ : _isHighlighted(false)
+ , _bgColorNormal(kColorWhite25)
+ , _bgColorHighlighted(kColorWhite44)
+ , _bgColor(kColorWhite25)
+ , _textColorNormal(kColorGreen)
+ , _textColorHighlighted(kColorLightGreen)
+ , _textColor(kColorGreen)
+{
+ memset(_text, 0, sizeof(_text));
+}
+
+void GuiElement::setText(const char *text) {
+ strncpy(_text, text, sizeof(_text) - 1);
+}
+
+void GuiElement::setTextPosition(int x, int y) {
+ _textPosition = Common::Point(x, y);
+}
+
+void GuiElement::setSize(int x1, int y1, int x2, int y2) {
+ this->left = x1;
+ this->top = y1;
+ this->right = x2;
+ this->bottom = y2;
+
+ _textPosition = Common::Point(x1 + 1, y1 + 1);
+}
+
+void GuiElement::setColor(int bgColor, int textColor, int bgColorHighlighted, int textColorHightlighted) {
+ _bgColor = bgColor;
+ _textColor = textColor;
+ _bgColorNormal = bgColor;
+ _textColorNormal = textColor;
+ _bgColorHighlighted = bgColorHighlighted;
+ _textColorHighlighted = textColorHightlighted;
+}
+
+void GuiElement::setHighlight(bool isHighlighted_) {
+ if (isHighlighted_) {
+ _bgColor = _bgColorHighlighted;
+ _textColor = _textColorHighlighted;
+ } else {
+ _bgColor = _bgColorNormal;
+ _textColor = _textColorNormal;
+ }
+}
+
+StringId GameManager::guiCommands[] = {
+ kStringCommandGo, kStringCommandLook, kStringCommandTake, kStringCommandOpen, kStringCommandClose,
+ kStringCommandPress, kStringCommandPull, kStringCommandUse, kStringCommandTalk, kStringCommandGive
+};
+
+StringId GameManager::guiStatusCommands[] = {
+ kStringStatusCommandGo, kStringStatusCommandLook, kStringStatusCommandTake, kStringStatusCommandOpen, kStringStatusCommandClose,
+ kStringStatusCommandPress, kStringStatusCommandPull, kStringStatusCommandUse, kStringStatusCommandTalk, kStringStatusCommandGive
+};
+
+GameManager::GameManager(SupernovaEngine *vm, Sound *sound)
+ : _inventory(&_nullObject, _inventoryScroll)
+ , _vm(vm)
+ , _sound(sound)
+ , _mouseClickType(Common::EVENT_INVALID) {
+ initGui();
+}
+
+GameManager::~GameManager() {
+}
+
+void GameManager::destroyRooms() {
+}
+
+void GameManager::initState() {
+}
+
+void GameManager::initRooms() {
+}
+
+void GameManager::initGui() {
+ int cmdCount = ARRAYSIZE(_guiCommandButton);
+ int cmdAvailableSpace = 320 - (cmdCount - 1) * 2;
+ for (int i = 0; i < cmdCount; ++i) {
+ const Common::String &text = _vm->getGameString(guiCommands[i]);
+ cmdAvailableSpace -= Screen::textWidth(text);
+ }
+
+ int commandButtonX = 0;
+ for (int i = 0; i < ARRAYSIZE(_guiCommandButton); ++i) {
+ const Common::String &text = _vm->getGameString(guiCommands[i]);
+ int width;
+ if (i < cmdCount - 1) {
+ int space = cmdAvailableSpace / (cmdCount - i);
+ cmdAvailableSpace -= space;
+ width = Screen::textWidth(text) + space;
+ } else
+ width = 320 - commandButtonX;
+
+ _guiCommandButton[i].setSize(commandButtonX, 150, commandButtonX + width, 159);
+ _guiCommandButton[i].setText(text.c_str());
+ _guiCommandButton[i].setColor(kColorWhite25, kColorDarkGreen, kColorWhite44, kColorGreen);
+ commandButtonX += width + 2;
+ }
+
+ for (int i = 0; i < ARRAYSIZE(_guiInventory); ++i) {
+ int inventoryX = 136 * (i % 2);
+ int inventoryY = 161 + 10 * (i / 2);
+
+ _guiInventory[i].setSize(inventoryX, inventoryY, inventoryX + 135, inventoryY + 9);
+ _guiInventory[i].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed);
+ }
+ _guiInventoryArrow[0].setSize(272, 161, 279, 180);
+ _guiInventoryArrow[0].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed);
+ _guiInventoryArrow[0].setText("\x82");
+ _guiInventoryArrow[0].setTextPosition(273, 166);
+ _guiInventoryArrow[1].setSize(272, 181, 279, 200);
+ _guiInventoryArrow[1].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed);
+ _guiInventoryArrow[1].setText("\x83");
+ _guiInventoryArrow[1].setTextPosition(273, 186);
+}
+
+bool GameManager::canSaveGameStateCurrently() {
+ return false;
+}
+
+void GameManager::updateEvents() {
+}
+
+void GameManager::processInput(Common::KeyState &state) {
+ _key = state;
+
+ switch (state.keycode) {
+ case Common::KEYCODE_F1:
+ // help
+ _vm->showHelpScreen();
+ break;
+ case Common::KEYCODE_F2:
+ // show game manual
+ _vm->showTextReader("msn.doc");
+ break;
+ case Common::KEYCODE_F3:
+ // show game info
+ _vm->showTextReader("msn.inf");
+ break;
+ case Common::KEYCODE_F4:
+ _vm->setTextSpeed();
+ break;
+ case Common::KEYCODE_F5:
+ // load/save
+ break;
+ case Common::KEYCODE_x:
+ if (state.flags & Common::KBD_ALT) {
+ if (_vm->quitGameDialog())
+ _vm->quitGame();
+ }
+ break;
+ case Common::KEYCODE_d:
+ if (state.flags & Common::KBD_CTRL)
+ _vm->_console->attach();
+ break;
+ default:
+ break;
+ }
+}
+
+void GameManager::resetInputState() {
+ setObjectNull(_inputObject[0]);
+ setObjectNull(_inputObject[1]);
+ _inputVerb = ACTION_WALK;
+ _processInput = false;
+ _mouseClicked = false;
+ _keyPressed = false;
+ _key.reset();
+ _mouseClickType = Common::EVENT_MOUSEMOVE;
+
+ processInput();
+}
+
+void GameManager::processInput() {
+ enum {
+ onNone,
+ onObject,
+ onCmdButton,
+ onInventory,
+ onInventoryArrowUp,
+ onInventoryArrowDown
+ } mouseLocation;
+
+ if (_mouseField >= 0 && _mouseField < 256)
+ mouseLocation = onObject;
+ else if (_mouseField >= 256 && _mouseField < 512)
+ mouseLocation = onCmdButton;
+ else if (_mouseField >= 512 && _mouseField < 768)
+ mouseLocation = onInventory;
+ else if (_mouseField == 768)
+ mouseLocation = onInventoryArrowUp;
+ else if (_mouseField == 769)
+ mouseLocation = onInventoryArrowDown;
+ else
+ mouseLocation = onNone;
+
+ if (_mouseClickType == Common::EVENT_LBUTTONUP) {
+ if (_vm->_screen->isMessageShown()) {
+ // Hide the message and consume the event
+ _vm->removeMessage();
+ if (mouseLocation != onCmdButton)
+ return;
+ }
+
+ switch(mouseLocation) {
+ case onObject:
+ case onInventory:
+ // Fallthrough
+ if (_inputVerb == ACTION_GIVE || _inputVerb == ACTION_USE) {
+ if (isNullObject(_inputObject[0])) {
+ _inputObject[0] = _currentInputObject;
+ if (!_inputObject[0]->hasProperty(COMBINABLE))
+ _processInput = true;
+ } else {
+ _inputObject[1] = _currentInputObject;
+ _processInput = true;
+ }
+ } else {
+ _inputObject[0] = _currentInputObject;
+ if (!isNullObject(_currentInputObject))
+ _processInput = true;
+ }
+ break;
+ case onCmdButton:
+ resetInputState();
+ _inputVerb = static_cast<Action>(_mouseField - 256);
+ break;
+ case onInventoryArrowUp:
+ if (_inventoryScroll >= 2)
+ _inventoryScroll -= 2;
+ break;
+ case onInventoryArrowDown:
+ if (_inventoryScroll < _inventory.getSize() - ARRAYSIZE(_guiInventory))
+ _inventoryScroll += 2;
+ break;
+ case onNone:
+ break;
+ }
+
+ } else if (_mouseClickType == Common::EVENT_RBUTTONUP) {
+ if (_vm->_screen->isMessageShown()) {
+ // Hide the message and consume the event
+ _vm->removeMessage();
+ return;
+ }
+
+ if (isNullObject(_currentInputObject))
+ return;
+
+ if (mouseLocation == onObject || mouseLocation == onInventory) {
+ _inputObject[0] = _currentInputObject;
+ ObjectTypes type = _inputObject[0]->_type;
+ if (type & OPENABLE)
+ _inputVerb = (type & OPENED) ? ACTION_CLOSE : ACTION_OPEN;
+ else if (type & PRESS)
+ _inputVerb = ACTION_PRESS;
+ else if (type & TALK)
+ _inputVerb = ACTION_TALK;
+ else
+ _inputVerb = ACTION_LOOK;
+
+ _processInput = true;
+ }
+
+ } else if (_mouseClickType == Common::EVENT_MOUSEMOVE) {
+ int field = -1;
+ int click = -1;
+
+ if ((_mouseY >= _guiCommandButton[0].top) && (_mouseY <= _guiCommandButton[0].bottom)) {
+ /* command row */
+ field = 9;
+ while (_mouseX < _guiCommandButton[field].left - 1)
+ field--;
+ field += 256;
+ } else if ((_mouseX >= 283) && (_mouseX <= 317) && (_mouseY >= 163) && (_mouseY <= 197)) {
+ /* exit box */
+ field = _exitList[(_mouseX - 283) / 7 + 5 * ((_mouseY - 163) / 7)];
+ } else if ((_mouseY >= 161) && (_mouseX <= 270)) {
+ /* inventory box */
+ field = (_mouseX + 1) / 136 + ((_mouseY - 161) / 10) * 2;
+ if (field + _inventoryScroll < _inventory.getSize())
+ field += 512;
+ else
+ field = -1;
+ } else if ((_mouseY >= 161) && (_mouseX >= 271) && (_mouseX < 279)) {
+ /* inventory arrows */
+ field = (_mouseY > 180) ? 769 : 768;
+ } else {
+ /* normal item */
+ for (int i = 0; (_currentRoom->getObject(i)->_id != INVALIDOBJECT) &&
+ (field == -1) && i < kMaxObject; i++) {
+ click = _currentRoom->getObject(i)->_click;
+ const MSNImage *image = _vm->_screen->getCurrentImage();
+ if (click != 255 && image) {
+ const MSNImage::ClickField *clickField = image->_clickField;
+ do {
+ if ((_mouseX >= clickField[click].x1) && (_mouseX <= clickField[click].x2) &&
+ (_mouseY >= clickField[click].y1) && (_mouseY <= clickField[click].y2))
+ field = i;
+
+ click = clickField[click].next;
+ } while ((click != 0) && (field == -1));
+ }
+ }
+ }
+
+ if (_mouseField != field) {
+ switch (mouseLocation) {
+ case onInventoryArrowUp:
+ case onInventoryArrowDown:
+ // Fallthrough
+ _guiInventoryArrow[_mouseField - 768].setHighlight(false);
+ break;
+ case onInventory:
+ _guiInventory[_mouseField - 512].setHighlight(false);
+ break;
+ case onCmdButton:
+ _guiCommandButton[_mouseField - 256].setHighlight(false);
+ break;
+ case onObject:
+ case onNone:
+ // Fallthrough
+ break;
+ }
+
+ setObjectNull(_currentInputObject);
+
+ _mouseField = field;
+ if (_mouseField >= 0 && _mouseField < 256)
+ mouseLocation = onObject;
+ else if (_mouseField >= 256 && _mouseField < 512)
+ mouseLocation = onCmdButton;
+ else if (_mouseField >= 512 && _mouseField < 768)
+ mouseLocation = onInventory;
+ else if (_mouseField == 768)
+ mouseLocation = onInventoryArrowUp;
+ else if (_mouseField == 769)
+ mouseLocation = onInventoryArrowDown;
+ else
+ mouseLocation = onNone;
+
+ switch (mouseLocation) {
+ case onInventoryArrowUp:
+ case onInventoryArrowDown:
+ // Fallthrough
+ _guiInventoryArrow[_mouseField - 768].setHighlight(true);
+ break;
+ case onInventory:
+ _guiInventory[_mouseField - 512].setHighlight(true);
+ _currentInputObject = _inventory.get(_mouseField - 512 + _inventoryScroll);
+ break;
+ case onCmdButton:
+ _guiCommandButton[_mouseField - 256].setHighlight(true);
+ break;
+ case onObject:
+ _currentInputObject = _currentRoom->getObject(_mouseField);
+ break;
+ case onNone:
+ break;
+ }
+ }
+ }
+}
+
+void GameManager::setObjectNull(Object *&obj) {
+ obj = &_nullObject;
+}
+
+bool GameManager::isNullObject(Object *obj) {
+ return obj == &_nullObject;
+}
+
+void GameManager::sentence(int number, bool brightness) {
+ if (number < 0)
+ return;
+ _vm->renderBox(0, 141 + _rowsStart[number] * 10, 320, _rows[number] * 10 - 1, brightness ? kColorWhite44 : kColorWhite25);
+ if (_texts[_rowsStart[number]] == kStringDialogSeparator)
+ _vm->renderText(kStringConversationEnd, 1, 142 + _rowsStart[number] * 10, brightness ? kColorRed : kColorDarkRed);
+ else {
+ for (int r = _rowsStart[number]; r < _rowsStart[number] + _rows[number]; ++r)
+ _vm->renderText(_texts[r], 1, 142 + r * 10, brightness ? kColorGreen : kColorDarkGreen);
+ }
+}
+
+void GameManager::say(StringId textId) {
+ Common::String str = _vm->getGameString(textId);
+ if (!str.empty())
+ say(str.c_str());
+}
+
+void GameManager::say(const char *text) {
+ Common::String t(text);
+ char *row[6];
+ Common::String::iterator p = t.begin();
+ uint numRows = 0;
+ while (*p) {
+ row[numRows++] = p;
+ while ((*p != '\0') && (*p != '|')) {
+ ++p;
+ }
+ if (*p == '|') {
+ *p = 0;
+ ++p;
+ }
+ }
+
+ _vm->renderBox(0, 138, 320, 62, kColorBlack);
+ _vm->renderBox(0, 141, 320, numRows * 10 - 1, kColorWhite25);
+ for (uint r = 0; r < numRows; ++r)
+ _vm->renderText(row[r], 1, 142 + r * 10, kColorDarkGreen);
+ waitOnInput((t.size() + 20) * _vm->_textSpeed / 10);
+ _vm->renderBox(0, 138, 320, 62, kColorBlack);
+}
+
+void GameManager::reply(StringId textId, int aus1, int aus2) {
+ Common::String str = _vm->getGameString(textId);
+ if (!str.empty())
+ reply(str.c_str(), aus1, aus2);
+}
+
+void GameManager::reply(const char *text, int aus1, int aus2) {
+ if (*text != '|')
+ _vm->renderMessage(text, kMessageTop);
+
+ for (int z = (strlen(text) + 20) * _vm->_textSpeed / 40; z > 0; --z) {
+ if (aus1)
+ _vm->renderImage(aus1);
+ waitOnInput(2);
+ if (_keyPressed || _mouseClicked)
+ z = 1;
+ if (aus2)
+ _vm->renderImage(aus2);
+ waitOnInput(2);
+ if (_keyPressed || _mouseClicked)
+ z = 1;
+ }
+ if (*text != '|')
+ _vm->removeMessage();
+}
+
+int GameManager::dialog(int num, byte rowLength[6], StringId text[6], int number) {
+ _vm->_allowLoadGame = false;
+ _guiEnabled = false;
+
+ bool remove[6];
+ for (int i = 0; i < 6; ++i)
+ remove[i] = _currentRoom->sentenceRemoved(i, number);
+
+ _vm->renderBox(0, 138, 320, 62, kColorBlack);
+
+ for (int i = 0; i < 6 ; ++i)
+ _sentenceNumber[i] = -1;
+
+ int r = 0, rq = 0;
+ for (int i = 0; i < num; ++i) {
+ if (!remove[i]) {
+ _rowsStart[i] = r;
+ _rows[i] = rowLength[i];
+ for (int j = 0; j < _rows[i]; ++j, ++r, ++rq) {
+ _texts[r] = text[rq];
+ _sentenceNumber[r] = i;
+ }
+ sentence(i, false);
+ } else
+ rq += rowLength[i];
+ }
+
+ _currentSentence = -1;
+ do {
+ do {
+ updateEvents();
+ mousePosDialog(_mouseX, _mouseY);
+ g_system->updateScreen();
+ g_system->delayMillis(_vm->_delay);
+ } while (!_mouseClicked && !_vm->shouldQuit());
+ } while (_currentSentence == -1 && !_vm->shouldQuit());
+
+ _vm->renderBox(0, 138, 320, 62, kColorBlack);
+
+ if (number && _currentSentence != -1 && _texts[_rowsStart[_currentSentence]] != kStringDialogSeparator)
+ _currentRoom->removeSentence(_currentSentence, number);
+
+ _guiEnabled = true;
+ _vm->_allowLoadGame = true;
+
+ return _currentSentence;
+}
+
+void GameManager::mousePosDialog(int x, int y) {
+ int a = y < 141 ? -1 : _sentenceNumber[(y - 141) / 10];
+ if (a != _currentSentence) {
+ sentence(_currentSentence, false);
+ _currentSentence = a;
+ sentence(_currentSentence, true);
+ }
+}
+
+void GameManager::takeObject(Object &obj) {
+ if (obj.hasProperty(CARRIED))
+ return;
+
+ if (obj._section != 0)
+ _vm->renderImage(obj._section);
+ obj._click = obj._click2 = 255;
+ _inventory.add(obj);
+}
+
+void GameManager::drawCommandBox() {
+ for (int i = 0; i < ARRAYSIZE(_guiCommandButton); ++i) {
+ _vm->renderBox(_guiCommandButton[i]);
+ int space = (_guiCommandButton[i].width() - Screen::textWidth(_guiCommandButton[i].getText())) / 2;
+ _vm->renderText(_guiCommandButton[i].getText(),
+ _guiCommandButton[i].getTextPos().x + space,
+ _guiCommandButton[i].getTextPos().y,
+ _guiCommandButton[i].getTextColor());
+ }
+}
+
+void GameManager::drawInventory() {
+ for (int i = 0; i < ARRAYSIZE(_guiInventory); ++i) {
+ _vm->renderBox(_guiInventory[i]);
+ _vm->renderText(_inventory.get(i + _inventoryScroll)->_name,
+ _guiInventory[i].getTextPos().x,
+ _guiInventory[i].getTextPos().y,
+ _guiInventory[i].getTextColor());
+ }
+
+ _vm->renderBox(_guiInventoryArrow[0]);
+ _vm->renderBox(_guiInventoryArrow[1]);
+ if (_inventory.getSize() > ARRAYSIZE(_guiInventory)) {
+ if (_inventoryScroll != 0)
+ _vm->renderText(_guiInventoryArrow[0]);
+ if (_inventoryScroll + ARRAYSIZE(_guiInventory) < _inventory.getSize())
+ _vm->renderText(_guiInventoryArrow[1]);
+ }
+}
+
+int GameManager::getKeyInput() {
+ while (!_vm->shouldQuit()) {
+ updateEvents();
+ if (_keyPressed) {
+ return _key.ascii;
+ }
+ g_system->updateScreen();
+ g_system->delayMillis(_vm->_delay);
+ }
+ return 0;
+}
+
+Common::EventType GameManager::getMouseInput() {
+ while (!_vm->shouldQuit()) {
+ updateEvents();
+ if (_mouseClicked)
+ return _mouseClickType;
+ g_system->updateScreen();
+ g_system->delayMillis(_vm->_delay);
+ }
+ return Common::EVENT_INVALID;
+}
+
+void GameManager::getInput() {
+ while (!_vm->shouldQuit()) {
+ updateEvents();
+ if (_mouseClicked || _keyPressed)
+ break;
+ g_system->updateScreen();
+ g_system->delayMillis(_vm->_delay);
+ }
+}
+
+void GameManager::roomBrightness() {
+}
+
+void GameManager::changeRoom(RoomId id) {
+ _currentRoom = _rooms[id];
+ _newRoom = true;
+}
+
+void GameManager::wait(int ticks) {
+ int32 end = _time + ticksToMsec(ticks);
+ do {
+ g_system->delayMillis(_vm->_delay);
+ updateEvents();
+ g_system->updateScreen();
+ } while (_time < end && !_vm->shouldQuit());
+}
+
+void GameManager::waitOnInput(int ticks) {
+ int32 end = _time + ticksToMsec(ticks);
+ do {
+ g_system->delayMillis(_vm->_delay);
+ updateEvents();
+ g_system->updateScreen();
+ } while (_time < end && !_vm->shouldQuit() && !_keyPressed && !_mouseClicked);
+}
+
+bool GameManager::waitOnInput(int ticks, Common::KeyCode &keycode) {
+ keycode = Common::KEYCODE_INVALID;
+ int32 end = _time + ticksToMsec(ticks);
+ do {
+ g_system->delayMillis(_vm->_delay);
+ updateEvents();
+ g_system->updateScreen();
+ if (_keyPressed) {
+ keycode = _key.keycode;
+ _key.reset();
+ return true;
+ } else if (_mouseClicked)
+ return true;
+ } while (_time < end && !_vm->shouldQuit());
+ return false;
+}
+
+void GameManager::setAnimationTimer(int ticks) {
+ _animationTimer = ticksToMsec(ticks);
+}
+
+void GameManager::handleTime() {
+}
+
+void GameManager::pauseTimer(bool pause) {
+ if (pause == _timerPaused)
+ return;
+
+ if (pause) {
+ _timerPaused = true;
+ int32 delta = g_system->getMillis() - _oldTime;
+ _timePaused = _time + delta;
+ } else {
+ _time = _timePaused;
+ _oldTime = g_system->getMillis();
+ _timerPaused = false;
+ }
+}
+
+void GameManager::loadTime() {
+}
+
+void GameManager::saveTime() {
+}
+
+void GameManager::screenShake() {
+ for (int i = 0; i < 12; ++i) {
+ _vm->_system->setShakePos(8);
+ wait(1);
+ _vm->_system->setShakePos(0);
+ wait(1);
+ }
+}
+
+void GameManager::showMenu() {
+ _vm->renderBox(0, 138, 320, 62, 0);
+ _vm->renderBox(0, 140, 320, 9, kColorWhite25);
+ drawCommandBox();
+ _vm->renderBox(281, 161, 39, 39, kColorWhite25);
+ drawInventory();
+}
+
+void GameManager::drawMapExits() {
+}
+
+void GameManager::animationOff() {
+ _animationEnabled = false;
+}
+
+void GameManager::animationOn() {
+ _animationEnabled = true;
+}
+
+void GameManager::edit(Common::String &input, int x, int y, uint length) {
+ bool isEditing = true;
+ uint cursorIndex = input.size();
+ // NOTE: Pixels for char needed = kFontWidth + 2px left and right side bearing
+ int overdrawWidth = ((int)((length + 1) * (kFontWidth + 2)) > (kScreenWidth - x)) ?
+ kScreenWidth - x : (length + 1) * (kFontWidth + 2);
+
+ _guiEnabled = false;
+ while (isEditing) {
+ _vm->_screen->setTextCursorPos(x, y);
+ _vm->_screen->setTextCursorColor(kColorWhite99);
+ Color background = kColorBlack;
+ if (_vm->_MSPart == 1)
+ background = kColorDarkBlue;
+ else if (_vm->_MSPart == 2)
+ background = kColorWhite35;
+ _vm->renderBox(x, y - 1, overdrawWidth, 9, background);
+ for (uint i = 0; i < input.size(); ++i) {
+ // Draw char highlight depending on cursor position
+ if (i == cursorIndex) {
+ _vm->renderBox(_vm->_screen->getTextCursorPos().x, y - 1,
+ Screen::textWidth(input[i]), 9, kColorWhite99);
+ _vm->_screen->setTextCursorColor(background);
+ _vm->renderText(input[i]);
+ _vm->_screen->setTextCursorColor(kColorWhite99);
+ } else
+ _vm->renderText(input[i]);
+ }
+
+ if (cursorIndex == input.size()) {
+ _vm->renderBox(_vm->_screen->getTextCursorPos().x + 1, y - 1, 6, 9, background);
+ _vm->renderBox(_vm->_screen->getTextCursorPos().x, y - 1, 1, 9, kColorWhite99);
+ }
+
+ getKeyInput();
+ if (_vm->shouldQuit())
+ break;
+ switch (_key.keycode) {
+ case Common::KEYCODE_RETURN:
+ case Common::KEYCODE_ESCAPE:
+ isEditing = false;
+ break;
+ case Common::KEYCODE_UP:
+ case Common::KEYCODE_DOWN:
+ cursorIndex = input.size();
+ break;
+ case Common::KEYCODE_LEFT:
+ if (cursorIndex != 0)
+ --cursorIndex;
+ break;
+ case Common::KEYCODE_RIGHT:
+ if (cursorIndex != input.size())
+ ++cursorIndex;
+ break;
+ case Common::KEYCODE_DELETE:
+ if (cursorIndex != input.size())
+ input.deleteChar(cursorIndex);
+ break;
+ case Common::KEYCODE_BACKSPACE:
+ if (cursorIndex != 0) {
+ --cursorIndex;
+ input.deleteChar(cursorIndex);
+ }
+ break;
+ default:
+ if (Common::isPrint(_key.ascii) && input.size() < length) {
+ input.insertChar(_key.ascii, cursorIndex);
+ ++cursorIndex;
+ }
+ break;
+ }
+ }
+}
+
+void GameManager::takeMoney(int amount) {
+}
+
+void GameManager::drawStatus() {
+ int index = static_cast<int>(_inputVerb);
+ _vm->renderBox(0, 140, 320, 9, kColorWhite25);
+ _vm->renderText(_vm->getGameString(guiStatusCommands[index]), 1, 141, kColorDarkGreen);
+
+ if (isNullObject(_inputObject[0]))
+ _vm->renderText(_currentInputObject->_name);
+ else {
+ _vm->renderText(_inputObject[0]->_name);
+ if (_inputVerb == ACTION_GIVE)
+ _vm->renderText(kPhrasalVerbParticleGiveTo);
+ else if (_inputVerb == ACTION_USE)
+ _vm->renderText(kPhrasalVerbParticleUseWith);
+
+ _vm->renderText(_currentInputObject->_name);
+ }
+}
+
+void GameManager::dead(StringId messageId) {
+ _vm->paletteFadeOut();
+ _guiEnabled = false;
+ if (_vm->_MSPart == 1)
+ _vm->setCurrentImage(11);
+ else if (_vm->_MSPart == 2)
+ _vm->setCurrentImage(43);
+ _vm->renderImage(0);
+ _vm->renderMessage(messageId);
+ _sound->play(kAudioDeath);
+ _vm->paletteFadeIn();
+ getInput();
+ _vm->paletteFadeOut();
+ _vm->removeMessage();
+
+ destroyRooms();
+ initRooms();
+ initState();
+ if (_vm->_MSPart == 1)
+ changeRoom(CABIN_R3);
+ else if (_vm->_MSPart == 2)
+ changeRoom(CABIN_R3);
+ initGui();
+ _inventory.clear();
+ g_system->fillScreen(kColorBlack);
+ _vm->paletteFadeIn();
+
+ _guiEnabled = true;
+}
+
+int GameManager::invertSection(int section) {
+ if (section < 128)
+ section += 128;
+ else
+ section -= 128;
+
+ return section;
+}
+
+bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
+ return false;
+}
+
+void GameManager::handleInput() {
+}
+
+void GameManager::executeRoom() {
+}
+
+void GameManager::drawGUI() {
+ drawMapExits();
+ drawInventory();
+ drawStatus();
+ drawCommandBox();
+}
+
+}