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author | Jaromir Wysoglad | 2019-06-20 10:53:47 +0200 |
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committer | Thierry Crozat | 2019-07-28 15:09:14 +0100 |
commit | bc8393deafb440d888db7295a75e59448e45ef7f (patch) | |
tree | aff59374a66d8c4e02e6dd3226b7e585a8af1ea6 /engines/supernova/game-manager.cpp | |
parent | 5f355734fd8648d03d4e691c7c3bc70cfaeaf0a6 (diff) | |
download | scummvm-rg350-bc8393deafb440d888db7295a75e59448e45ef7f.tar.gz scummvm-rg350-bc8393deafb440d888db7295a75e59448e45ef7f.tar.bz2 scummvm-rg350-bc8393deafb440d888db7295a75e59448e45ef7f.zip |
SUPERNOVA: Divide GameManager into 2 classes
GameManager got divided into a base class, that will be used
for both parts and a derived class specific to only the first
part.
Diffstat (limited to 'engines/supernova/game-manager.cpp')
-rw-r--r-- | engines/supernova/game-manager.cpp | 919 |
1 files changed, 919 insertions, 0 deletions
diff --git a/engines/supernova/game-manager.cpp b/engines/supernova/game-manager.cpp new file mode 100644 index 0000000000..99d9215649 --- /dev/null +++ b/engines/supernova/game-manager.cpp @@ -0,0 +1,919 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/system.h" +#include "graphics/cursorman.h" +#include "graphics/palette.h" +#include "gui/message.h" + +#include "supernova/screen.h" +#include "supernova/supernova.h" +#include "supernova/game-manager.h" + +namespace Supernova { + +bool GameManager::serialize(Common::WriteStream *out) { + return false; +} + + +bool GameManager::deserialize(Common::ReadStream *in, int version) { + return false; +} + +void Inventory::add(Object &obj) { + if (_numObjects < kMaxCarry) { + _inventory[_numObjects++] = &obj; + obj.setProperty(CARRIED); + } + + if (getSize() > _inventoryScroll + 8) { + _inventoryScroll = getSize() - 8; + _inventoryScroll += _inventoryScroll % 2; + } +} + +void Inventory::remove(Object &obj) { + for (int i = 0; i < _numObjects; ++i) { + if (_inventory[i] == &obj) { + if (_inventoryScroll >= 2 && getSize() % 2) + _inventoryScroll -= 2; + + --_numObjects; + while (i < _numObjects) { + _inventory[i] = _inventory[i + 1]; + ++i; + } + obj.disableProperty(CARRIED); + } + } +} + +void Inventory::clear() { + for (int i = 0; i < _numObjects; ++i) + _inventory[i]->disableProperty(CARRIED); + _numObjects = 0; + _inventoryScroll = 0; +} + +Object *Inventory::get(int index) const { + if (index < _numObjects) + return _inventory[index]; + + return _nullObject; +} + +Object *Inventory::get(ObjectId id) const { + for (int i = 0; i < _numObjects; ++i) { + if (_inventory[i]->_id == id) + return _inventory[i]; + } + + return _nullObject; +} + + +GuiElement::GuiElement() + : _isHighlighted(false) + , _bgColorNormal(kColorWhite25) + , _bgColorHighlighted(kColorWhite44) + , _bgColor(kColorWhite25) + , _textColorNormal(kColorGreen) + , _textColorHighlighted(kColorLightGreen) + , _textColor(kColorGreen) +{ + memset(_text, 0, sizeof(_text)); +} + +void GuiElement::setText(const char *text) { + strncpy(_text, text, sizeof(_text) - 1); +} + +void GuiElement::setTextPosition(int x, int y) { + _textPosition = Common::Point(x, y); +} + +void GuiElement::setSize(int x1, int y1, int x2, int y2) { + this->left = x1; + this->top = y1; + this->right = x2; + this->bottom = y2; + + _textPosition = Common::Point(x1 + 1, y1 + 1); +} + +void GuiElement::setColor(int bgColor, int textColor, int bgColorHighlighted, int textColorHightlighted) { + _bgColor = bgColor; + _textColor = textColor; + _bgColorNormal = bgColor; + _textColorNormal = textColor; + _bgColorHighlighted = bgColorHighlighted; + _textColorHighlighted = textColorHightlighted; +} + +void GuiElement::setHighlight(bool isHighlighted_) { + if (isHighlighted_) { + _bgColor = _bgColorHighlighted; + _textColor = _textColorHighlighted; + } else { + _bgColor = _bgColorNormal; + _textColor = _textColorNormal; + } +} + +StringId GameManager::guiCommands[] = { + kStringCommandGo, kStringCommandLook, kStringCommandTake, kStringCommandOpen, kStringCommandClose, + kStringCommandPress, kStringCommandPull, kStringCommandUse, kStringCommandTalk, kStringCommandGive +}; + +StringId GameManager::guiStatusCommands[] = { + kStringStatusCommandGo, kStringStatusCommandLook, kStringStatusCommandTake, kStringStatusCommandOpen, kStringStatusCommandClose, + kStringStatusCommandPress, kStringStatusCommandPull, kStringStatusCommandUse, kStringStatusCommandTalk, kStringStatusCommandGive +}; + +GameManager::GameManager(SupernovaEngine *vm, Sound *sound) + : _inventory(&_nullObject, _inventoryScroll) + , _vm(vm) + , _sound(sound) + , _mouseClickType(Common::EVENT_INVALID) { + initGui(); +} + +GameManager::~GameManager() { +} + +void GameManager::destroyRooms() { +} + +void GameManager::initState() { +} + +void GameManager::initRooms() { +} + +void GameManager::initGui() { + int cmdCount = ARRAYSIZE(_guiCommandButton); + int cmdAvailableSpace = 320 - (cmdCount - 1) * 2; + for (int i = 0; i < cmdCount; ++i) { + const Common::String &text = _vm->getGameString(guiCommands[i]); + cmdAvailableSpace -= Screen::textWidth(text); + } + + int commandButtonX = 0; + for (int i = 0; i < ARRAYSIZE(_guiCommandButton); ++i) { + const Common::String &text = _vm->getGameString(guiCommands[i]); + int width; + if (i < cmdCount - 1) { + int space = cmdAvailableSpace / (cmdCount - i); + cmdAvailableSpace -= space; + width = Screen::textWidth(text) + space; + } else + width = 320 - commandButtonX; + + _guiCommandButton[i].setSize(commandButtonX, 150, commandButtonX + width, 159); + _guiCommandButton[i].setText(text.c_str()); + _guiCommandButton[i].setColor(kColorWhite25, kColorDarkGreen, kColorWhite44, kColorGreen); + commandButtonX += width + 2; + } + + for (int i = 0; i < ARRAYSIZE(_guiInventory); ++i) { + int inventoryX = 136 * (i % 2); + int inventoryY = 161 + 10 * (i / 2); + + _guiInventory[i].setSize(inventoryX, inventoryY, inventoryX + 135, inventoryY + 9); + _guiInventory[i].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed); + } + _guiInventoryArrow[0].setSize(272, 161, 279, 180); + _guiInventoryArrow[0].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed); + _guiInventoryArrow[0].setText("\x82"); + _guiInventoryArrow[0].setTextPosition(273, 166); + _guiInventoryArrow[1].setSize(272, 181, 279, 200); + _guiInventoryArrow[1].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed); + _guiInventoryArrow[1].setText("\x83"); + _guiInventoryArrow[1].setTextPosition(273, 186); +} + +bool GameManager::canSaveGameStateCurrently() { + return false; +} + +void GameManager::updateEvents() { +} + +void GameManager::processInput(Common::KeyState &state) { + _key = state; + + switch (state.keycode) { + case Common::KEYCODE_F1: + // help + _vm->showHelpScreen(); + break; + case Common::KEYCODE_F2: + // show game manual + _vm->showTextReader("msn.doc"); + break; + case Common::KEYCODE_F3: + // show game info + _vm->showTextReader("msn.inf"); + break; + case Common::KEYCODE_F4: + _vm->setTextSpeed(); + break; + case Common::KEYCODE_F5: + // load/save + break; + case Common::KEYCODE_x: + if (state.flags & Common::KBD_ALT) { + if (_vm->quitGameDialog()) + _vm->quitGame(); + } + break; + case Common::KEYCODE_d: + if (state.flags & Common::KBD_CTRL) + _vm->_console->attach(); + break; + default: + break; + } +} + +void GameManager::resetInputState() { + setObjectNull(_inputObject[0]); + setObjectNull(_inputObject[1]); + _inputVerb = ACTION_WALK; + _processInput = false; + _mouseClicked = false; + _keyPressed = false; + _key.reset(); + _mouseClickType = Common::EVENT_MOUSEMOVE; + + processInput(); +} + +void GameManager::processInput() { + enum { + onNone, + onObject, + onCmdButton, + onInventory, + onInventoryArrowUp, + onInventoryArrowDown + } mouseLocation; + + if (_mouseField >= 0 && _mouseField < 256) + mouseLocation = onObject; + else if (_mouseField >= 256 && _mouseField < 512) + mouseLocation = onCmdButton; + else if (_mouseField >= 512 && _mouseField < 768) + mouseLocation = onInventory; + else if (_mouseField == 768) + mouseLocation = onInventoryArrowUp; + else if (_mouseField == 769) + mouseLocation = onInventoryArrowDown; + else + mouseLocation = onNone; + + if (_mouseClickType == Common::EVENT_LBUTTONUP) { + if (_vm->_screen->isMessageShown()) { + // Hide the message and consume the event + _vm->removeMessage(); + if (mouseLocation != onCmdButton) + return; + } + + switch(mouseLocation) { + case onObject: + case onInventory: + // Fallthrough + if (_inputVerb == ACTION_GIVE || _inputVerb == ACTION_USE) { + if (isNullObject(_inputObject[0])) { + _inputObject[0] = _currentInputObject; + if (!_inputObject[0]->hasProperty(COMBINABLE)) + _processInput = true; + } else { + _inputObject[1] = _currentInputObject; + _processInput = true; + } + } else { + _inputObject[0] = _currentInputObject; + if (!isNullObject(_currentInputObject)) + _processInput = true; + } + break; + case onCmdButton: + resetInputState(); + _inputVerb = static_cast<Action>(_mouseField - 256); + break; + case onInventoryArrowUp: + if (_inventoryScroll >= 2) + _inventoryScroll -= 2; + break; + case onInventoryArrowDown: + if (_inventoryScroll < _inventory.getSize() - ARRAYSIZE(_guiInventory)) + _inventoryScroll += 2; + break; + case onNone: + break; + } + + } else if (_mouseClickType == Common::EVENT_RBUTTONUP) { + if (_vm->_screen->isMessageShown()) { + // Hide the message and consume the event + _vm->removeMessage(); + return; + } + + if (isNullObject(_currentInputObject)) + return; + + if (mouseLocation == onObject || mouseLocation == onInventory) { + _inputObject[0] = _currentInputObject; + ObjectTypes type = _inputObject[0]->_type; + if (type & OPENABLE) + _inputVerb = (type & OPENED) ? ACTION_CLOSE : ACTION_OPEN; + else if (type & PRESS) + _inputVerb = ACTION_PRESS; + else if (type & TALK) + _inputVerb = ACTION_TALK; + else + _inputVerb = ACTION_LOOK; + + _processInput = true; + } + + } else if (_mouseClickType == Common::EVENT_MOUSEMOVE) { + int field = -1; + int click = -1; + + if ((_mouseY >= _guiCommandButton[0].top) && (_mouseY <= _guiCommandButton[0].bottom)) { + /* command row */ + field = 9; + while (_mouseX < _guiCommandButton[field].left - 1) + field--; + field += 256; + } else if ((_mouseX >= 283) && (_mouseX <= 317) && (_mouseY >= 163) && (_mouseY <= 197)) { + /* exit box */ + field = _exitList[(_mouseX - 283) / 7 + 5 * ((_mouseY - 163) / 7)]; + } else if ((_mouseY >= 161) && (_mouseX <= 270)) { + /* inventory box */ + field = (_mouseX + 1) / 136 + ((_mouseY - 161) / 10) * 2; + if (field + _inventoryScroll < _inventory.getSize()) + field += 512; + else + field = -1; + } else if ((_mouseY >= 161) && (_mouseX >= 271) && (_mouseX < 279)) { + /* inventory arrows */ + field = (_mouseY > 180) ? 769 : 768; + } else { + /* normal item */ + for (int i = 0; (_currentRoom->getObject(i)->_id != INVALIDOBJECT) && + (field == -1) && i < kMaxObject; i++) { + click = _currentRoom->getObject(i)->_click; + const MSNImage *image = _vm->_screen->getCurrentImage(); + if (click != 255 && image) { + const MSNImage::ClickField *clickField = image->_clickField; + do { + if ((_mouseX >= clickField[click].x1) && (_mouseX <= clickField[click].x2) && + (_mouseY >= clickField[click].y1) && (_mouseY <= clickField[click].y2)) + field = i; + + click = clickField[click].next; + } while ((click != 0) && (field == -1)); + } + } + } + + if (_mouseField != field) { + switch (mouseLocation) { + case onInventoryArrowUp: + case onInventoryArrowDown: + // Fallthrough + _guiInventoryArrow[_mouseField - 768].setHighlight(false); + break; + case onInventory: + _guiInventory[_mouseField - 512].setHighlight(false); + break; + case onCmdButton: + _guiCommandButton[_mouseField - 256].setHighlight(false); + break; + case onObject: + case onNone: + // Fallthrough + break; + } + + setObjectNull(_currentInputObject); + + _mouseField = field; + if (_mouseField >= 0 && _mouseField < 256) + mouseLocation = onObject; + else if (_mouseField >= 256 && _mouseField < 512) + mouseLocation = onCmdButton; + else if (_mouseField >= 512 && _mouseField < 768) + mouseLocation = onInventory; + else if (_mouseField == 768) + mouseLocation = onInventoryArrowUp; + else if (_mouseField == 769) + mouseLocation = onInventoryArrowDown; + else + mouseLocation = onNone; + + switch (mouseLocation) { + case onInventoryArrowUp: + case onInventoryArrowDown: + // Fallthrough + _guiInventoryArrow[_mouseField - 768].setHighlight(true); + break; + case onInventory: + _guiInventory[_mouseField - 512].setHighlight(true); + _currentInputObject = _inventory.get(_mouseField - 512 + _inventoryScroll); + break; + case onCmdButton: + _guiCommandButton[_mouseField - 256].setHighlight(true); + break; + case onObject: + _currentInputObject = _currentRoom->getObject(_mouseField); + break; + case onNone: + break; + } + } + } +} + +void GameManager::setObjectNull(Object *&obj) { + obj = &_nullObject; +} + +bool GameManager::isNullObject(Object *obj) { + return obj == &_nullObject; +} + +void GameManager::sentence(int number, bool brightness) { + if (number < 0) + return; + _vm->renderBox(0, 141 + _rowsStart[number] * 10, 320, _rows[number] * 10 - 1, brightness ? kColorWhite44 : kColorWhite25); + if (_texts[_rowsStart[number]] == kStringDialogSeparator) + _vm->renderText(kStringConversationEnd, 1, 142 + _rowsStart[number] * 10, brightness ? kColorRed : kColorDarkRed); + else { + for (int r = _rowsStart[number]; r < _rowsStart[number] + _rows[number]; ++r) + _vm->renderText(_texts[r], 1, 142 + r * 10, brightness ? kColorGreen : kColorDarkGreen); + } +} + +void GameManager::say(StringId textId) { + Common::String str = _vm->getGameString(textId); + if (!str.empty()) + say(str.c_str()); +} + +void GameManager::say(const char *text) { + Common::String t(text); + char *row[6]; + Common::String::iterator p = t.begin(); + uint numRows = 0; + while (*p) { + row[numRows++] = p; + while ((*p != '\0') && (*p != '|')) { + ++p; + } + if (*p == '|') { + *p = 0; + ++p; + } + } + + _vm->renderBox(0, 138, 320, 62, kColorBlack); + _vm->renderBox(0, 141, 320, numRows * 10 - 1, kColorWhite25); + for (uint r = 0; r < numRows; ++r) + _vm->renderText(row[r], 1, 142 + r * 10, kColorDarkGreen); + waitOnInput((t.size() + 20) * _vm->_textSpeed / 10); + _vm->renderBox(0, 138, 320, 62, kColorBlack); +} + +void GameManager::reply(StringId textId, int aus1, int aus2) { + Common::String str = _vm->getGameString(textId); + if (!str.empty()) + reply(str.c_str(), aus1, aus2); +} + +void GameManager::reply(const char *text, int aus1, int aus2) { + if (*text != '|') + _vm->renderMessage(text, kMessageTop); + + for (int z = (strlen(text) + 20) * _vm->_textSpeed / 40; z > 0; --z) { + if (aus1) + _vm->renderImage(aus1); + waitOnInput(2); + if (_keyPressed || _mouseClicked) + z = 1; + if (aus2) + _vm->renderImage(aus2); + waitOnInput(2); + if (_keyPressed || _mouseClicked) + z = 1; + } + if (*text != '|') + _vm->removeMessage(); +} + +int GameManager::dialog(int num, byte rowLength[6], StringId text[6], int number) { + _vm->_allowLoadGame = false; + _guiEnabled = false; + + bool remove[6]; + for (int i = 0; i < 6; ++i) + remove[i] = _currentRoom->sentenceRemoved(i, number); + + _vm->renderBox(0, 138, 320, 62, kColorBlack); + + for (int i = 0; i < 6 ; ++i) + _sentenceNumber[i] = -1; + + int r = 0, rq = 0; + for (int i = 0; i < num; ++i) { + if (!remove[i]) { + _rowsStart[i] = r; + _rows[i] = rowLength[i]; + for (int j = 0; j < _rows[i]; ++j, ++r, ++rq) { + _texts[r] = text[rq]; + _sentenceNumber[r] = i; + } + sentence(i, false); + } else + rq += rowLength[i]; + } + + _currentSentence = -1; + do { + do { + updateEvents(); + mousePosDialog(_mouseX, _mouseY); + g_system->updateScreen(); + g_system->delayMillis(_vm->_delay); + } while (!_mouseClicked && !_vm->shouldQuit()); + } while (_currentSentence == -1 && !_vm->shouldQuit()); + + _vm->renderBox(0, 138, 320, 62, kColorBlack); + + if (number && _currentSentence != -1 && _texts[_rowsStart[_currentSentence]] != kStringDialogSeparator) + _currentRoom->removeSentence(_currentSentence, number); + + _guiEnabled = true; + _vm->_allowLoadGame = true; + + return _currentSentence; +} + +void GameManager::mousePosDialog(int x, int y) { + int a = y < 141 ? -1 : _sentenceNumber[(y - 141) / 10]; + if (a != _currentSentence) { + sentence(_currentSentence, false); + _currentSentence = a; + sentence(_currentSentence, true); + } +} + +void GameManager::takeObject(Object &obj) { + if (obj.hasProperty(CARRIED)) + return; + + if (obj._section != 0) + _vm->renderImage(obj._section); + obj._click = obj._click2 = 255; + _inventory.add(obj); +} + +void GameManager::drawCommandBox() { + for (int i = 0; i < ARRAYSIZE(_guiCommandButton); ++i) { + _vm->renderBox(_guiCommandButton[i]); + int space = (_guiCommandButton[i].width() - Screen::textWidth(_guiCommandButton[i].getText())) / 2; + _vm->renderText(_guiCommandButton[i].getText(), + _guiCommandButton[i].getTextPos().x + space, + _guiCommandButton[i].getTextPos().y, + _guiCommandButton[i].getTextColor()); + } +} + +void GameManager::drawInventory() { + for (int i = 0; i < ARRAYSIZE(_guiInventory); ++i) { + _vm->renderBox(_guiInventory[i]); + _vm->renderText(_inventory.get(i + _inventoryScroll)->_name, + _guiInventory[i].getTextPos().x, + _guiInventory[i].getTextPos().y, + _guiInventory[i].getTextColor()); + } + + _vm->renderBox(_guiInventoryArrow[0]); + _vm->renderBox(_guiInventoryArrow[1]); + if (_inventory.getSize() > ARRAYSIZE(_guiInventory)) { + if (_inventoryScroll != 0) + _vm->renderText(_guiInventoryArrow[0]); + if (_inventoryScroll + ARRAYSIZE(_guiInventory) < _inventory.getSize()) + _vm->renderText(_guiInventoryArrow[1]); + } +} + +int GameManager::getKeyInput() { + while (!_vm->shouldQuit()) { + updateEvents(); + if (_keyPressed) { + return _key.ascii; + } + g_system->updateScreen(); + g_system->delayMillis(_vm->_delay); + } + return 0; +} + +Common::EventType GameManager::getMouseInput() { + while (!_vm->shouldQuit()) { + updateEvents(); + if (_mouseClicked) + return _mouseClickType; + g_system->updateScreen(); + g_system->delayMillis(_vm->_delay); + } + return Common::EVENT_INVALID; +} + +void GameManager::getInput() { + while (!_vm->shouldQuit()) { + updateEvents(); + if (_mouseClicked || _keyPressed) + break; + g_system->updateScreen(); + g_system->delayMillis(_vm->_delay); + } +} + +void GameManager::roomBrightness() { +} + +void GameManager::changeRoom(RoomId id) { + _currentRoom = _rooms[id]; + _newRoom = true; +} + +void GameManager::wait(int ticks) { + int32 end = _time + ticksToMsec(ticks); + do { + g_system->delayMillis(_vm->_delay); + updateEvents(); + g_system->updateScreen(); + } while (_time < end && !_vm->shouldQuit()); +} + +void GameManager::waitOnInput(int ticks) { + int32 end = _time + ticksToMsec(ticks); + do { + g_system->delayMillis(_vm->_delay); + updateEvents(); + g_system->updateScreen(); + } while (_time < end && !_vm->shouldQuit() && !_keyPressed && !_mouseClicked); +} + +bool GameManager::waitOnInput(int ticks, Common::KeyCode &keycode) { + keycode = Common::KEYCODE_INVALID; + int32 end = _time + ticksToMsec(ticks); + do { + g_system->delayMillis(_vm->_delay); + updateEvents(); + g_system->updateScreen(); + if (_keyPressed) { + keycode = _key.keycode; + _key.reset(); + return true; + } else if (_mouseClicked) + return true; + } while (_time < end && !_vm->shouldQuit()); + return false; +} + +void GameManager::setAnimationTimer(int ticks) { + _animationTimer = ticksToMsec(ticks); +} + +void GameManager::handleTime() { +} + +void GameManager::pauseTimer(bool pause) { + if (pause == _timerPaused) + return; + + if (pause) { + _timerPaused = true; + int32 delta = g_system->getMillis() - _oldTime; + _timePaused = _time + delta; + } else { + _time = _timePaused; + _oldTime = g_system->getMillis(); + _timerPaused = false; + } +} + +void GameManager::loadTime() { +} + +void GameManager::saveTime() { +} + +void GameManager::screenShake() { + for (int i = 0; i < 12; ++i) { + _vm->_system->setShakePos(8); + wait(1); + _vm->_system->setShakePos(0); + wait(1); + } +} + +void GameManager::showMenu() { + _vm->renderBox(0, 138, 320, 62, 0); + _vm->renderBox(0, 140, 320, 9, kColorWhite25); + drawCommandBox(); + _vm->renderBox(281, 161, 39, 39, kColorWhite25); + drawInventory(); +} + +void GameManager::drawMapExits() { +} + +void GameManager::animationOff() { + _animationEnabled = false; +} + +void GameManager::animationOn() { + _animationEnabled = true; +} + +void GameManager::edit(Common::String &input, int x, int y, uint length) { + bool isEditing = true; + uint cursorIndex = input.size(); + // NOTE: Pixels for char needed = kFontWidth + 2px left and right side bearing + int overdrawWidth = ((int)((length + 1) * (kFontWidth + 2)) > (kScreenWidth - x)) ? + kScreenWidth - x : (length + 1) * (kFontWidth + 2); + + _guiEnabled = false; + while (isEditing) { + _vm->_screen->setTextCursorPos(x, y); + _vm->_screen->setTextCursorColor(kColorWhite99); + Color background = kColorBlack; + if (_vm->_MSPart == 1) + background = kColorDarkBlue; + else if (_vm->_MSPart == 2) + background = kColorWhite35; + _vm->renderBox(x, y - 1, overdrawWidth, 9, background); + for (uint i = 0; i < input.size(); ++i) { + // Draw char highlight depending on cursor position + if (i == cursorIndex) { + _vm->renderBox(_vm->_screen->getTextCursorPos().x, y - 1, + Screen::textWidth(input[i]), 9, kColorWhite99); + _vm->_screen->setTextCursorColor(background); + _vm->renderText(input[i]); + _vm->_screen->setTextCursorColor(kColorWhite99); + } else + _vm->renderText(input[i]); + } + + if (cursorIndex == input.size()) { + _vm->renderBox(_vm->_screen->getTextCursorPos().x + 1, y - 1, 6, 9, background); + _vm->renderBox(_vm->_screen->getTextCursorPos().x, y - 1, 1, 9, kColorWhite99); + } + + getKeyInput(); + if (_vm->shouldQuit()) + break; + switch (_key.keycode) { + case Common::KEYCODE_RETURN: + case Common::KEYCODE_ESCAPE: + isEditing = false; + break; + case Common::KEYCODE_UP: + case Common::KEYCODE_DOWN: + cursorIndex = input.size(); + break; + case Common::KEYCODE_LEFT: + if (cursorIndex != 0) + --cursorIndex; + break; + case Common::KEYCODE_RIGHT: + if (cursorIndex != input.size()) + ++cursorIndex; + break; + case Common::KEYCODE_DELETE: + if (cursorIndex != input.size()) + input.deleteChar(cursorIndex); + break; + case Common::KEYCODE_BACKSPACE: + if (cursorIndex != 0) { + --cursorIndex; + input.deleteChar(cursorIndex); + } + break; + default: + if (Common::isPrint(_key.ascii) && input.size() < length) { + input.insertChar(_key.ascii, cursorIndex); + ++cursorIndex; + } + break; + } + } +} + +void GameManager::takeMoney(int amount) { +} + +void GameManager::drawStatus() { + int index = static_cast<int>(_inputVerb); + _vm->renderBox(0, 140, 320, 9, kColorWhite25); + _vm->renderText(_vm->getGameString(guiStatusCommands[index]), 1, 141, kColorDarkGreen); + + if (isNullObject(_inputObject[0])) + _vm->renderText(_currentInputObject->_name); + else { + _vm->renderText(_inputObject[0]->_name); + if (_inputVerb == ACTION_GIVE) + _vm->renderText(kPhrasalVerbParticleGiveTo); + else if (_inputVerb == ACTION_USE) + _vm->renderText(kPhrasalVerbParticleUseWith); + + _vm->renderText(_currentInputObject->_name); + } +} + +void GameManager::dead(StringId messageId) { + _vm->paletteFadeOut(); + _guiEnabled = false; + if (_vm->_MSPart == 1) + _vm->setCurrentImage(11); + else if (_vm->_MSPart == 2) + _vm->setCurrentImage(43); + _vm->renderImage(0); + _vm->renderMessage(messageId); + _sound->play(kAudioDeath); + _vm->paletteFadeIn(); + getInput(); + _vm->paletteFadeOut(); + _vm->removeMessage(); + + destroyRooms(); + initRooms(); + initState(); + if (_vm->_MSPart == 1) + changeRoom(CABIN_R3); + else if (_vm->_MSPart == 2) + changeRoom(CABIN_R3); + initGui(); + _inventory.clear(); + g_system->fillScreen(kColorBlack); + _vm->paletteFadeIn(); + + _guiEnabled = true; +} + +int GameManager::invertSection(int section) { + if (section < 128) + section += 128; + else + section -= 128; + + return section; +} + +bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) { + return false; +} + +void GameManager::handleInput() { +} + +void GameManager::executeRoom() { +} + +void GameManager::drawGUI() { + drawMapExits(); + drawInventory(); + drawStatus(); + drawCommandBox(); +} + +} |