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authorJaromir Wysoglad2019-07-15 09:20:47 +0200
committerThierry Crozat2019-07-28 15:09:14 +0100
commitc2177f84539472defe31c6fba80ad4a6f3357266 (patch)
tree8b586c50ec2c69119d68b58ee4e36adbcb261ec3 /engines/supernova/game-manager.h
parent448db9f4321f5854385e1726284d2ba35c76866f (diff)
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SUPERNOVA: Merge getInput and waitOnInput methods.
Diffstat (limited to 'engines/supernova/game-manager.h')
-rw-r--r--engines/supernova/game-manager.h7
1 files changed, 2 insertions, 5 deletions
diff --git a/engines/supernova/game-manager.h b/engines/supernova/game-manager.h
index 07c1576f39..2ea8d7b9c0 100644
--- a/engines/supernova/game-manager.h
+++ b/engines/supernova/game-manager.h
@@ -164,11 +164,8 @@ public:
void initGui();
virtual bool canSaveGameStateCurrently();
virtual bool genericInteract(Action verb, Object &obj1, Object &obj2);
- Common::EventType getMouseInput();
- int getKeyInput();
- void getInput();
- void wait(int ticks);
- void waitOnInput(int ticks);
+ void getInput(bool onlyKeys = false);
+ void wait(int ticks, bool checkInput = false);
bool waitOnInput(int ticks, Common::KeyCode &keycode);
void screenShake();
virtual void roomBrightness();