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author | Jaromir Wysoglad | 2019-07-15 09:20:47 +0200 |
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committer | Thierry Crozat | 2019-07-28 15:09:14 +0100 |
commit | c2177f84539472defe31c6fba80ad4a6f3357266 (patch) | |
tree | 8b586c50ec2c69119d68b58ee4e36adbcb261ec3 /engines/supernova/game-manager.h | |
parent | 448db9f4321f5854385e1726284d2ba35c76866f (diff) | |
download | scummvm-rg350-c2177f84539472defe31c6fba80ad4a6f3357266.tar.gz scummvm-rg350-c2177f84539472defe31c6fba80ad4a6f3357266.tar.bz2 scummvm-rg350-c2177f84539472defe31c6fba80ad4a6f3357266.zip |
SUPERNOVA: Merge getInput and waitOnInput methods.
Diffstat (limited to 'engines/supernova/game-manager.h')
-rw-r--r-- | engines/supernova/game-manager.h | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/engines/supernova/game-manager.h b/engines/supernova/game-manager.h index 07c1576f39..2ea8d7b9c0 100644 --- a/engines/supernova/game-manager.h +++ b/engines/supernova/game-manager.h @@ -164,11 +164,8 @@ public: void initGui(); virtual bool canSaveGameStateCurrently(); virtual bool genericInteract(Action verb, Object &obj1, Object &obj2); - Common::EventType getMouseInput(); - int getKeyInput(); - void getInput(); - void wait(int ticks); - void waitOnInput(int ticks); + void getInput(bool onlyKeys = false); + void wait(int ticks, bool checkInput = false); bool waitOnInput(int ticks, Common::KeyCode &keycode); void screenShake(); virtual void roomBrightness(); |