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author | Joseph-Eugene Winzer | 2017-06-03 22:58:42 +0200 |
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committer | Thierry Crozat | 2018-01-22 19:28:18 +0000 |
commit | 64e6673d10a1f2695460c0188bafd9687a8277d2 (patch) | |
tree | 5fbc781a76676473b0779e11b8a9466b083232f1 /engines/supernova/graphics.cpp | |
parent | 836da5746ecd9ff6caf381aa95a77a8ee3bf08eb (diff) | |
download | scummvm-rg350-64e6673d10a1f2695460c0188bafd9687a8277d2.tar.gz scummvm-rg350-64e6673d10a1f2695460c0188bafd9687a8277d2.tar.bz2 scummvm-rg350-64e6673d10a1f2695460c0188bafd9687a8277d2.zip |
SUPERNOVA: Added basic game loop and play sound samples
There has been many other changes like copy/pasting room definitions,
skeleton for image decoder, ..
Getting supernova mod format support seems to be a good next step.
Diffstat (limited to 'engines/supernova/graphics.cpp')
-rw-r--r-- | engines/supernova/graphics.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/engines/supernova/graphics.cpp b/engines/supernova/graphics.cpp new file mode 100644 index 0000000000..1daa94b42d --- /dev/null +++ b/engines/supernova/graphics.cpp @@ -0,0 +1,11 @@ +#include "graphics.h" + +MSNImageDecoder::MSNImageDecoder() +{ + +} + +MSNImageDecoder::~MSNImageDecoder() +{ + +} |