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authorJoseph-Eugene Winzer2017-07-17 16:53:19 +0200
committerThierry Crozat2018-01-23 00:00:11 +0000
commit4d3e1eed8e303bb0674ce3c2c4782623ec5d7e8b (patch)
tree5eb04b1651a68c246b03a0c5d63c83d9ea5430d8 /engines/supernova/rooms.h
parent40c609c40b93b557092b5e9abf68f72be63f33a7 (diff)
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SUPERNOVA: Corrects OPEN to more descriptive OPENABLE
Diffstat (limited to 'engines/supernova/rooms.h')
-rw-r--r--engines/supernova/rooms.h88
1 files changed, 44 insertions, 44 deletions
diff --git a/engines/supernova/rooms.h b/engines/supernova/rooms.h
index c3824f8fa4..f382fc1fc6 100644
--- a/engines/supernova/rooms.h
+++ b/engines/supernova/rooms.h
@@ -121,13 +121,13 @@ public:
_shown[3] = false;
_shown[4] = true;
- _objectState[0] = Object("Luke", Object::defaultDescription, HATCH1, OPEN | EXIT, 0, 6, 1, CABIN_L1, 15);
- _objectState[1] = Object("Luke", Object::defaultDescription, NULLOBJECT, OPEN | EXIT, 1, 7, 2, CABIN_L2, 10);
- _objectState[2] = Object("Luke", Object::defaultDescription, NULLOBJECT, OPEN | EXIT, 2, 8, 3, CABIN_L3, 5);
- _objectState[3] = Object("Luke", Object::defaultDescription, NULLOBJECT, OPEN | EXIT, 5, 11, 6, CABIN_R1, 19);
- _objectState[4] = Object("Luke", Object::defaultDescription, NULLOBJECT, OPEN | EXIT, 4, 10, 5, CABIN_R2, 14);
- _objectState[5] = Object("Luke", Object::defaultDescription, NULLOBJECT, OPEN | EXIT | OPENED, 9, 3, 4, CABIN_R3, 9);
- _objectState[6] = Object("Luke", Object::defaultDescription, NULLOBJECT, OPEN | CLOSED | EXIT, 12, 12, 0, AIRLOCK, 2);
+ _objectState[0] = Object("Luke", Object::defaultDescription, HATCH1, OPENABLE | EXIT, 0, 6, 1, CABIN_L1, 15);
+ _objectState[1] = Object("Luke", Object::defaultDescription, NULLOBJECT, OPENABLE | EXIT, 1, 7, 2, CABIN_L2, 10);
+ _objectState[2] = Object("Luke", Object::defaultDescription, NULLOBJECT, OPENABLE | EXIT, 2, 8, 3, CABIN_L3, 5);
+ _objectState[3] = Object("Luke", Object::defaultDescription, NULLOBJECT, OPENABLE | EXIT, 5, 11, 6, CABIN_R1, 19);
+ _objectState[4] = Object("Luke", Object::defaultDescription, NULLOBJECT, OPENABLE | EXIT, 4, 10, 5, CABIN_R2, 14);
+ _objectState[5] = Object("Luke", Object::defaultDescription, NULLOBJECT, OPENABLE | EXIT | OPENED, 9, 3, 4, CABIN_R3, 9);
+ _objectState[6] = Object("Luke", Object::defaultDescription, NULLOBJECT, OPENABLE | CLOSED | EXIT, 12, 12, 0, AIRLOCK, 2);
_objectState[7] = Object("Knopf", "Er geh�rt zu der gro�en Luke.", BUTTON, PRESS, 13, 13, 0, NULLROOM, 0);
_objectState[8] = Object("Leiter", Object::defaultDescription, NULLOBJECT, NULLTYPE, 14, 14, 0, NULLROOM, 0);
_objectState[9] = Object("Ausgang", Object::defaultDescription, NULLOBJECT, EXIT, 15, 15, 0, HALL, 22);
@@ -145,9 +145,9 @@ public:
_fileNumber = 15;
_shown[0] = true;
- _objectState[0] = Object("Luke", "Sie f�hrt ins Cockpit.", NULLOBJECT, OPEN | EXIT, 4, 5, 1, COCKPIT, 10);
- _objectState[1] = Object("Luke", "Sie f�hrt zur K�che.", KITCHEN_HATCH, OPEN | EXIT, 0, 0, 0, NULLROOM, 1);
- _objectState[2] = Object("Luke", "Sie f�hrt zu den Tiefschlafkammern.", NULLOBJECT, OPEN | CLOSED | EXIT, 1, 1, 2, SLEEP, 8);
+ _objectState[0] = Object("Luke", "Sie f�hrt ins Cockpit.", NULLOBJECT, OPENABLE | EXIT, 4, 5, 1, COCKPIT, 10);
+ _objectState[1] = Object("Luke", "Sie f�hrt zur K�che.", KITCHEN_HATCH, OPENABLE | EXIT, 0, 0, 0, NULLROOM, 1);
+ _objectState[2] = Object("Luke", "Sie f�hrt zu den Tiefschlafkammern.", NULLOBJECT, OPENABLE | CLOSED | EXIT, 1, 1, 2, SLEEP, 8);
_objectState[3] = Object("Schlitz", "Es ist ein Keycard-Leser.", SLEEP_SLOT, COMBINABLE, 2, 2, 0, NULLROOM, 0);
_objectState[4] = Object("Leiter", Object::defaultDescription, NULLOBJECT, NULLTYPE, 3, SLEEP, 0, NULLROOM, 0);
_objectState[5] = Object("Gang", Object::defaultDescription, NULLOBJECT, EXIT, 6, 6, 0, CORRIDOR, 19);
@@ -216,10 +216,10 @@ public:
_objectState[3] = Object("Magnete", "Damit werden Sachen auf|dem Tisch festgehalten.", NULLOBJECT, UNNECESSARY, 8, 8, 0, NULLROOM, 0);
_objectState[4] = Object("Bild", "Es scheint noch nicht fertig zu sein.", NULLOBJECT, UNNECESSARY, 9, 9, 0);
_objectState[5] = Object("Stift", "Ein Kugelschreiber.", PEN, TAKE | COMBINABLE, 10, 10, 5 | 128);
- _objectState[6] = Object("Luke", Object::defaultDescription, NULLOBJECT, OPEN | OPENED | EXIT, 3, 3, 24 | 128, CORRIDOR, 9);
+ _objectState[6] = Object("Luke", Object::defaultDescription, NULLOBJECT, OPENABLE | OPENED | EXIT, 3, 3, 24 | 128, CORRIDOR, 9);
_objectState[7] = Object("Schlitz", "Es ist ein Keycard-Leser.", NULLOBJECT, COMBINABLE, 0, 0, 0);
- _objectState[8] = Object("Schrank", Object::defaultDescription, NULLOBJECT, OPEN | CLOSED, 1, 1, 0);
- _objectState[9] = Object("Fach", Object::defaultDescription, NULLOBJECT, OPEN | CLOSED, 2, 2, 0);
+ _objectState[8] = Object("Schrank", Object::defaultDescription, NULLOBJECT, OPENABLE | CLOSED, 1, 1, 0);
+ _objectState[9] = Object("Fach", Object::defaultDescription, NULLOBJECT, OPENABLE | CLOSED, 2, 2, 0);
_objectState[10] = Object("Steckdose", Object::defaultDescription, SOCKET, COMBINABLE, 4, 4, 0);
_objectState[11] = Object("Toilette", Object::defaultDescription, BATHROOM_DOOR, EXIT, 255, 255, 0, BATHROOM, 22);
}
@@ -254,13 +254,13 @@ public:
_objectState[1] = Object("Schlitz","Es ist ein Keycard-Leser.",SLOT_KL2,COMBINABLE,32,32,0);
_objectState[2] = Object("Schlitz","Es ist ein Keycard-Leser.",SLOT_KL3,COMBINABLE,33,33,0);
_objectState[3] = Object("Schlitz","Es ist ein Keycard-Leser.",SLOT_KL4,COMBINABLE,45,45,0);
- _objectState[4] = Object("Schrank",Object::defaultDescription,SHELF_L1,OPEN | CLOSED,25,26,17);
+ _objectState[4] = Object("Schrank",Object::defaultDescription,SHELF_L1,OPENABLE | CLOSED,25,26,17);
_objectState[5] = Object("Pistole","Es ist keine Munition drin.",PISTOL,TAKE,39,39,20);
- _objectState[6] = Object("Fach",Object::defaultDescription,SHELF_L2,OPEN | CLOSED,27,28,18);
+ _objectState[6] = Object("Fach",Object::defaultDescription,SHELF_L2,OPENABLE | CLOSED,27,28,18);
_objectState[7] = Object("B�cher","Lauter wissenschaftliche B�cher.",NULLOBJECT,UNNECESSARY,40,40,0);
- _objectState[8] = Object("Fach",Object::defaultDescription,SHELF_L3,OPEN | CLOSED,29,30,19);
+ _objectState[8] = Object("Fach",Object::defaultDescription,SHELF_L3,OPENABLE | CLOSED,29,30,19);
_objectState[9] = Object("Kabelrolle","Da sind mindestens zwanzig Meter drauf.", SPOOL,TAKE | COMBINABLE,41,41,21);
- _objectState[10] = Object("Fach",Object::defaultDescription,SHELF_L4,OPEN | CLOSED,43,44,22);
+ _objectState[10] = Object("Fach",Object::defaultDescription,SHELF_L4,OPENABLE | CLOSED,43,44,22);
_objectState[11] = Object("Buch",Object::defaultDescription,BOOK2,TAKE,46,46,23);
_objectState[12] = Object("Unterw�sche","Ich habe keine Lust, in|der Unterw�sche des|Commanders rumzuw�hlen.",NULLOBJECT,UNNECESSARY,34,34,0);
_objectState[13] = Object("Unterw�sche","Ich habe keine Lust, in|der Unterw�sche des|Commanders rumzuw�hlen.",NULLOBJECT,UNNECESSARY,35,35,0);
@@ -269,10 +269,10 @@ public:
_objectState[16] = Object("Krimskram","Es ist nichts brauchbares dabei.",NULLOBJECT,UNNECESSARY,38,38,0);
_objectState[17] = Object("Magnete","Damit werden Sachen auf|dem Tisch festgehalten.",NULLOBJECT,UNNECESSARY,23,23,0);
_objectState[18] = Object("Toilette",Object::defaultDescription,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22);
- _objectState[19] = Object("Luke",Object::defaultDescription,NULLOBJECT,OPEN | OPENED | EXIT,3,3,24 | 128,CORRIDOR,9);
+ _objectState[19] = Object("Luke",Object::defaultDescription,NULLOBJECT,OPENABLE | OPENED | EXIT,3,3,24 | 128,CORRIDOR,9);
_objectState[20] = Object("Schlitz","Es ist ein Keycard-Leser.",NULLOBJECT,COMBINABLE,0,0,0);
- _objectState[21] = Object("Schrank",Object::defaultDescription,NULLOBJECT,OPEN | CLOSED,1,1,0);
- _objectState[22] = Object("Fach",Object::defaultDescription,NULLOBJECT,OPEN | CLOSED,2,2,0);
+ _objectState[21] = Object("Schrank",Object::defaultDescription,NULLOBJECT,OPENABLE | CLOSED,1,1,0);
+ _objectState[22] = Object("Fach",Object::defaultDescription,NULLOBJECT,OPENABLE | CLOSED,2,2,0);
_objectState[23] = Object("Steckdose",Object::defaultDescription,SOCKET,COMBINABLE,4,4,0);
_objectState[24] = Object("Ordner","Darauf steht \"Dienstanweisungen|zur Mission Supernova\".|Es steht nichts wichtiges drin.",NULLOBJECT,UNNECESSARY,49,49,0);
}
@@ -312,10 +312,10 @@ public:
_objectState[8] = Object("Leitung",Object::defaultDescription,WIRE,COMBINABLE,18,18,0);
_objectState[9] = Object("Leitung",Object::defaultDescription,WIRE2,COMBINABLE,19,19,0);
_objectState[10] = Object("Stecker",Object::defaultDescription,PLUG,COMBINABLE,20,20,0);
- _objectState[11] = Object("Luke",Object::defaultDescription,NULLOBJECT,OPEN | OPENED | EXIT,3,3,24 | 128,CORRIDOR,9);
+ _objectState[11] = Object("Luke",Object::defaultDescription,NULLOBJECT,OPENABLE | OPENED | EXIT,3,3,24 | 128,CORRIDOR,9);
_objectState[12] = Object("Schlitz","Es ist ein Keycard-Leser.",NULLOBJECT,COMBINABLE,0,0,0);
- _objectState[13] = Object("Schrank",Object::defaultDescription,NULLOBJECT,OPEN | CLOSED,1,1,0);
- _objectState[14] = Object("Fach",Object::defaultDescription,NULLOBJECT,OPEN | CLOSED,2,2,0);
+ _objectState[13] = Object("Schrank",Object::defaultDescription,NULLOBJECT,OPENABLE | CLOSED,1,1,0);
+ _objectState[14] = Object("Fach",Object::defaultDescription,NULLOBJECT,OPENABLE | CLOSED,2,2,0);
_objectState[15] = Object("Steckdose",Object::defaultDescription,SOCKET,COMBINABLE,4,4,0);
_objectState[16] = Object("Toilette",Object::defaultDescription,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22);
}
@@ -337,10 +337,10 @@ public:
_objectState[0] = Object("Bild","Manche Leute haben schon|einen komischen Geschmack.",NULLOBJECT,UNNECESSARY,5,5,0);
_objectState[1] = Object("Zeichenger�te","Auf dem Zettel sind lauter|unverst�ndliche Skizzen und Berechnungen.|(Jedenfalls f�r dich unverst�ndlich.)",NULLOBJECT,UNNECESSARY,6,6,0);
_objectState[2] = Object("Magnete","Damit werden Sachen auf|dem Tisch festgehalten.",NULLOBJECT,UNNECESSARY,7,7,0);
- _objectState[3] = Object("Luke",Object::defaultDescription,NULLOBJECT,OPEN | OPENED | EXIT,3,3,15 | 128,CORRIDOR,5);
+ _objectState[3] = Object("Luke",Object::defaultDescription,NULLOBJECT,OPENABLE | OPENED | EXIT,3,3,15 | 128,CORRIDOR,5);
_objectState[4] = Object("Schlitz","Es ist ein Keycard-Leser.",NULLOBJECT,COMBINABLE,0,0,0);
- _objectState[5] = Object("Schrank",Object::defaultDescription,NULLOBJECT,OPEN | CLOSED,1,1,0);
- _objectState[6] = Object("Fach",Object::defaultDescription,NULLOBJECT,OPEN | CLOSED,2,2,0);
+ _objectState[5] = Object("Schrank",Object::defaultDescription,NULLOBJECT,OPENABLE | CLOSED,1,1,0);
+ _objectState[6] = Object("Fach",Object::defaultDescription,NULLOBJECT,OPENABLE | CLOSED,2,2,0);
_objectState[7] = Object("Steckdose",Object::defaultDescription,SOCKET,COMBINABLE,4,4,0);
_objectState[8] = Object("Toilette",Object::defaultDescription,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22);
}
@@ -363,10 +363,10 @@ public:
_objectState[0] = Object("Schachspiel","Es macht wohl Spa�, an|der Decke Schach zu spielen.",NULLOBJECT,UNNECESSARY,11,11,0);
_objectState[1] = Object("Tennisschl�ger","Fliegt Boris Becker auch mit?",NULLOBJECT,UNNECESSARY,8,8,0);
_objectState[2] = Object("Tennisball","Toll!",NULLOBJECT,UNNECESSARY,9,9,0);
- _objectState[3] = Object("Luke",Object::defaultDescription,NULLOBJECT,OPEN | OPENED | EXIT,3,3,15 | 128,CORRIDOR,5);
+ _objectState[3] = Object("Luke",Object::defaultDescription,NULLOBJECT,OPENABLE | OPENED | EXIT,3,3,15 | 128,CORRIDOR,5);
_objectState[4] = Object("Schlitz","Es ist ein Keycard-Leser.",NULLOBJECT,COMBINABLE,0,0,0);
- _objectState[5] = Object("Schrank",Object::defaultDescription,NULLOBJECT,OPEN | CLOSED,1,1,0);
- _objectState[6] = Object("Fach",Object::defaultDescription,NULLOBJECT,OPEN | CLOSED,2,2,0);
+ _objectState[5] = Object("Schrank",Object::defaultDescription,NULLOBJECT,OPENABLE | CLOSED,1,1,0);
+ _objectState[6] = Object("Fach",Object::defaultDescription,NULLOBJECT,OPENABLE | CLOSED,2,2,0);
_objectState[7] = Object("Steckdose",Object::defaultDescription,SOCKET,COMBINABLE,4,4,0);
_objectState[8] = Object("Toilette",Object::defaultDescription,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22);
}
@@ -402,22 +402,22 @@ public:
_objectState[3] = Object("Schlitz","Es ist ein Keycard-Leser.",SLOT_K2,COMBINABLE,28,28,0);
_objectState[4] = Object("Schlitz","Es ist ein Keycard-Leser.",SLOT_K3,COMBINABLE,29,29,0);
_objectState[5] = Object("Schlitz","Es ist ein Keycard-Leser.",SLOT_K4,COMBINABLE,30,30,0);
- _objectState[6] = Object("Fach","Das ist eins deiner drei F�cher.",SHELF1,OPEN | CLOSED,14,18,9);
+ _objectState[6] = Object("Fach","Das ist eins deiner drei F�cher.",SHELF1,OPENABLE | CLOSED,14,18,9);
_objectState[7] = Object("Alben","Deine Briefmarkensammlung.",NULLOBJECT,UNNECESSARY,14,14,0);
- _objectState[8] = Object("Fach","Das ist eins deiner drei F�cher.",SHELF2,OPEN | CLOSED,15,19,10);
+ _objectState[8] = Object("Fach","Das ist eins deiner drei F�cher.",SHELF2,OPENABLE | CLOSED,15,19,10);
_objectState[9] = Object("Seil","Es ist ungef�hr 10 m lang und 4 cm dick.",ROPE,TAKE | COMBINABLE,15,15,12);
- _objectState[10] = Object("Schrank","Das ist dein Schrank.",SHELF3,OPEN | CLOSED,16,17,11);
+ _objectState[10] = Object("Schrank","Das ist dein Schrank.",SHELF3,OPENABLE | CLOSED,16,17,11);
_objectState[11] = Object("Krimskram","Es ist nichts brauchbares dabei.",NULLOBJECT,UNNECESSARY,20,20,0);
_objectState[12] = Object("Kleider","Es sind Standard-Weltraum-Klamotten.",NULLOBJECT,UNNECESSARY,21,21,0);
_objectState[13] = Object("Unterw�sche",Object::defaultDescription,NULLOBJECT,UNNECESSARY,22,22,0);
_objectState[14] = Object("Str�mpfe",Object::defaultDescription,NULLOBJECT,UNNECESSARY,23,23,0);
- _objectState[15] = Object("Fach","Das ist eins deiner drei F�cher.",SHELF4,OPEN | CLOSED,24,25,13);
+ _objectState[15] = Object("Fach","Das ist eins deiner drei F�cher.",SHELF4,OPENABLE | CLOSED,24,25,13);
_objectState[16] = Object("Buch","Es ist|\"Per Anhalter durch die Galaxis\"|von Douglas Adams.",BOOK,TAKE,26,26,14);
_objectState[17] = Object("Discman","Es ist eine \"Mad Monkeys\"-CD darin.",DISCMAN,TAKE | COMBINABLE,33,33,16);
- _objectState[18] = Object("Luke",Object::defaultDescription,NULLOBJECT,OPEN | EXIT,3,3,15 | 128,CORRIDOR,5);
+ _objectState[18] = Object("Luke",Object::defaultDescription,NULLOBJECT,OPENABLE | EXIT,3,3,15 | 128,CORRIDOR,5);
_objectState[19] = Object("Schlitz","Es ist ein Keycard-Leser.",NULLOBJECT,COMBINABLE,0,0,0);
- _objectState[20] = Object("Schrank",Object::defaultDescription,NULLOBJECT,OPEN | CLOSED,1,1,0);
- _objectState[21] = Object("Fach",Object::defaultDescription,NULLOBJECT,OPEN | CLOSED,2,2,0);
+ _objectState[20] = Object("Schrank",Object::defaultDescription,NULLOBJECT,OPENABLE | CLOSED,1,1,0);
+ _objectState[21] = Object("Fach",Object::defaultDescription,NULLOBJECT,OPENABLE | CLOSED,2,2,0);
_objectState[22] = Object("Steckdose",Object::defaultDescription,SOCKET,COMBINABLE,4,4,0);
_objectState[23] = Object("Toilette",Object::defaultDescription,BATHROOM_DOOR,EXIT,255,255,0,BATHROOM,22);
}
@@ -455,8 +455,8 @@ public:
_shown[5] = false;
_shown[6] = true;
- _objectState[0] = Object("Luke","Das ist eine Luke !!!",NULLOBJECT,EXIT | OPEN | OPENED | CLOSED,0,0,0,CORRIDOR,10);
- _objectState[1] = Object("Luke","Dies ist eine Luke !!!",NULLOBJECT,EXIT | OPEN | CLOSED,1,1,0,HOLD,14);
+ _objectState[0] = Object("Luke","Das ist eine Luke !!!",NULLOBJECT,EXIT | OPENABLE | OPENED | CLOSED,0,0,0,CORRIDOR,10);
+ _objectState[1] = Object("Luke","Dies ist eine Luke !!!",NULLOBJECT,EXIT | OPENABLE | CLOSED,1,1,0,HOLD,14);
_objectState[2] = Object("Knopf",Object::defaultDescription,BUTTON1,PRESS,2,2,0);
_objectState[3] = Object("Knopf",Object::defaultDescription,BUTTON2,PRESS,3,3,0);
_objectState[4] = Object("Helm","Es ist der Helm zum Raumanzug.",HELMET,TAKE,4,4,7);
@@ -484,10 +484,10 @@ public:
_objectState[4] = Object("Reaktor","Das war einmal der Reaktor.",NULLOBJECT,NULLTYPE,6,6,0);
_objectState[5] = Object("D�se",Object::defaultDescription,NULLOBJECT,NULLTYPE,7,7,0);
_objectState[6] = Object("blauer K�rbis","Keine Ahnung, was das ist.",NULLOBJECT,NULLTYPE,8,8,0);
- _objectState[7] = Object("Luke",Object::defaultDescription,LANDINGMOD_OUTERHATCH,EXIT | OPEN,1,2,2,LANDINGMODULE,6);
+ _objectState[7] = Object("Luke",Object::defaultDescription,LANDINGMOD_OUTERHATCH,EXIT | OPENABLE,1,2,2,LANDINGMODULE,6);
_objectState[8] = Object("Landef�hre","Sie war eigentlich f�r Bodenuntersuchungen|auf Arsano 3 gedacht.",NULLOBJECT,NULLTYPE,0,0,0);
_objectState[9] = Object("Ausgang",Object::defaultDescription,NULLOBJECT,EXIT,255,255,0,AIRLOCK,22);
- _objectState[10] = Object("Luke","Sie f�hrt nach drau�en.",OUTERHATCH_TOP,EXIT | OPEN | OPENED,3,3,0,GENERATOR,8);
+ _objectState[10] = Object("Luke","Sie f�hrt nach drau�en.",OUTERHATCH_TOP,EXIT | OPENABLE | OPENED,3,3,0,GENERATOR,8);
_objectState[11] = Object("Generator","Er versorgt das Raumschiff mit Strom.",GENERATOR_TOP,EXIT,12,12,0,GENERATOR,8);
}
@@ -509,7 +509,7 @@ public:
_objectState[2] = Object("Monitor",Object::defaultDescription,LANDINGMOD_MONITOR,NULLTYPE,3,3,0);
_objectState[3] = Object("Tastatur",Object::defaultDescription,KEYBOARD,NULLTYPE,4,4,0);
_objectState[4] = Object("",Object::defaultDescription,LANDINGMOD_WIRE,COMBINABLE,255,255,0);
- _objectState[5] = Object("Luke",Object::defaultDescription,LANDINGMOD_HATCH,EXIT | OPEN | OPENED | COMBINABLE, 0,0,1 | 128,HOLD,10);
+ _objectState[5] = Object("Luke",Object::defaultDescription,LANDINGMOD_HATCH,EXIT | OPENABLE | OPENED | COMBINABLE, 0,0,1 | 128,HOLD,10);
}
virtual bool interact(Action verb, Object &obj1, Object &obj2);
@@ -533,10 +533,10 @@ public:
_objectState[1] = Object("leere Kabelrolle",Object::defaultDescription,NULLOBJECT,UNNECESSARY,255,255,0);
_objectState[2] = Object("Keycard","Hey, das ist die Keycard des Commanders!|Er mu� sie bei dem �berst�rzten|Aufbruch verloren haben.",KEYCARD2,COMBINABLE | TAKE,12,12,5 | 128);
_objectState[3] = Object("Seil",Object::defaultDescription,GENERATOR_ROPE,COMBINABLE,255,255,0);
- _objectState[4] = Object("Luke","Sie f�hrt nach drau�en.",OUTERHATCH,EXIT | OPEN,1,2,1,OUTSIDE,22);
- _objectState[5] = Object("Luke",Object::defaultDescription,NULLOBJECT,OPEN | CLOSED,3,3,0);
+ _objectState[4] = Object("Luke","Sie f�hrt nach drau�en.",OUTERHATCH,EXIT | OPENABLE,1,2,1,OUTSIDE,22);
+ _objectState[5] = Object("Luke",Object::defaultDescription,NULLOBJECT,OPENABLE | CLOSED,3,3,0);
_objectState[6] = Object("Schlitz","Es ist ein Keycard-Leser.",NULLOBJECT,COMBINABLE,4,4,0);
- _objectState[7] = Object("Klappe",Object::defaultDescription,TRAP,OPEN,5,6,2);
+ _objectState[7] = Object("Klappe",Object::defaultDescription,TRAP,OPENABLE,5,6,2);
_objectState[8] = Object("Leitung",Object::defaultDescription,NULLOBJECT,NULLTYPE,7,7,0);
_objectState[9] = Object("Spannungmessger�t",Object::defaultDescription,VOLTMETER,NULLTYPE,9,9,0,NULLROOM,0);
_objectState[10] = Object("Klemme",Object::defaultDescription,CLIP,COMBINABLE,8,8,0);