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authorJoseph-Eugene Winzer2017-12-26 17:54:55 +0100
committerThierry Crozat2018-01-23 02:15:44 +0000
commit586162760259fb226dfc8f3a3175f0ac290407b8 (patch)
tree99c292e12b475f5503f57cc1e3daddd8f5996c26 /engines/supernova/state.cpp
parent996d5c082e8bae3f14c7adf4c4ac94c5ca8ffd30 (diff)
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SUPERNOVA: Implements money object for inventory
Diffstat (limited to 'engines/supernova/state.cpp')
-rw-r--r--engines/supernova/state.cpp26
1 files changed, 12 insertions, 14 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp
index 347e9dc7f5..71d6bc20d9 100644
--- a/engines/supernova/state.cpp
+++ b/engines/supernova/state.cpp
@@ -100,6 +100,7 @@ bool GameManager::deserialize(Common::ReadStream *in, int version) {
_state._greatFlag = in->readUint16LE();
_state._timeRobot = in->readSint16LE();
_state._money = in->readSint16LE();
+ _vm->setGameString(kStringInventoryMoney, Common::String::format("%d Xa", _state._money));
_state._coins = in->readByte();
_state._shoes = in->readByte();
if (version >= 6)
@@ -1452,7 +1453,6 @@ void GameManager::takeObject(Object &obj) {
if (obj._section != 0)
_vm->renderImage(obj._section);
- obj.setProperty(CARRIED);
obj._click = obj._click2 = 255;
_inventory.add(obj);
if (_inventory.getSize() > _inventoryScroll + 8) {
@@ -1482,6 +1482,7 @@ void GameManager::drawInventory() {
_guiInventory[i].width(),
_guiInventory[i].height(),
_guiInventory[i]._bgColor);
+
_vm->renderText(_inventory.get(i + _inventoryScroll)->_name,
_guiInventory[i]._textPosition.x,
_guiInventory[i]._textPosition.y,
@@ -1803,20 +1804,17 @@ void GameManager::shot(int a, int b) {
}
void GameManager::takeMoney(int amount) {
+ Object *moneyObject = _rooms[INTRO]->getObject(4);
_state._money += amount;
- if (amount > 0)
- great(0);
- // TODO: kmaxobject - 1?
-// _rooms[OFFICE_R1]->getObject(5)->_name = _rooms[OFFICE_R1]->getObject(kMaxObject - 1);
-// _rooms[OFFICE_R1]->object[5].name = &(_rooms[OFFICE_R1]->object[MAX_OBJECT-1]);
-// strcpy(_rooms[OFFICE_R1]->object[5].name,ltoa((long)_state.money));
-// strcat(_rooms[OFFICE_R1]->object[5].name," Xa");
-
- if (_state._money) {
- if (!_rooms[OFFICE_R1]->getObject(5)->hasProperty(CARRIED))
- takeObject(*_rooms[OFFICE_R1]->getObject(5));
- } else
- _inventory.remove(*_rooms[OFFICE_R1]->getObject(5));
+ _vm->setGameString(kStringInventoryMoney, Common::String::format("%d Xa", _state._money));
+
+ if (_state._money > 0) {
+ takeObject(*moneyObject);
+ if (amount > 0)
+ great(0);
+ } else {
+ _inventory.remove(*moneyObject);
+ }
}
void GameManager::drawStatus() {