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author | Thierry Crozat | 2017-11-07 23:54:41 +0000 |
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committer | Thierry Crozat | 2018-01-23 02:15:39 +0000 |
commit | 7eb5924f65debd86f4f336db5ea7bd56f2fc72f4 (patch) | |
tree | 4dd9eea2e820ef440ad123c1f97c90c6adb138de /engines/supernova/state.cpp | |
parent | 1566b6cadc2dab70b14724494448b030a0f4f6e0 (diff) | |
download | scummvm-rg350-7eb5924f65debd86f4f336db5ea7bd56f2fc72f4.tar.gz scummvm-rg350-7eb5924f65debd86f4f336db5ea7bd56f2fc72f4.tar.bz2 scummvm-rg350-7eb5924f65debd86f4f336db5ea7bd56f2fc72f4.zip |
SUPERNOVA: Implement text speed dialog
The text speed is also saved in the scummvm.ini file so that
it persists between runs.
Diffstat (limited to 'engines/supernova/state.cpp')
-rw-r--r-- | engines/supernova/state.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp index 08c4f0efe4..7886225fd8 100644 --- a/engines/supernova/state.cpp +++ b/engines/supernova/state.cpp @@ -463,7 +463,7 @@ void GameManager::processInput(Common::KeyState &state) { // show game info break; case Common::KEYCODE_F4: - // set text speed + _vm->setTextSpeed(); break; case Common::KEYCODE_F5: // load/save |