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authorJoseph-Eugene Winzer2017-12-21 03:56:28 +0100
committerThierry Crozat2018-01-23 02:15:44 +0000
commitacfe2ab145eeccd3129f18a10120b3bc5259696d (patch)
tree059f76b89dd0d86098e568865a64efc4a4bca5a4 /engines/supernova/state.cpp
parent639bc10906042d8c3950962e47812a61764c6af4 (diff)
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SUPERNOVA: Registers cmdButton clicks
Mouse clicks were consumed if a message was shown. This commit introduces an exception for clicks on command buttons. Also some refactoring.
Diffstat (limited to 'engines/supernova/state.cpp')
-rw-r--r--engines/supernova/state.cpp96
1 files changed, 80 insertions, 16 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp
index bfd0951eac..8871721065 100644
--- a/engines/supernova/state.cpp
+++ b/engines/supernova/state.cpp
@@ -528,15 +528,40 @@ void GameManager::resetInputState() {
}
void GameManager::processInput() {
+ enum {
+ onNone,
+ onObject,
+ onCmdButton,
+ onInventory,
+ onInventoryArrowUp,
+ onInventoryArrowDown
+ } mouseLocation;
+
+ if (_mouseField >= 0 && _mouseField < 256)
+ mouseLocation = onObject;
+ else if (_mouseField >= 256 && _mouseField < 512)
+ mouseLocation = onCmdButton;
+ else if (_mouseField >= 512 && _mouseField < 768)
+ mouseLocation = onInventory;
+ else if (_mouseField == 768)
+ mouseLocation = onInventoryArrowUp;
+ else if (_mouseField == 769)
+ mouseLocation = onInventoryArrowDown;
+ else
+ mouseLocation = onNone;
+
if (_mouseClickType == Common::EVENT_LBUTTONUP) {
if (_vm->_messageDisplayed) {
// Hide the message and consume the event
_vm->removeMessage();
- return;
+ if (mouseLocation != onCmdButton)
+ return;
}
- if (((_mouseField >= 0) && (_mouseField < 256)) ||
- ((_mouseField >= 512) && (_mouseField < 768))) {
+ switch(mouseLocation) {
+ case onObject:
+ case onInventory:
+ // Fallthrough
if (_inputVerb == ACTION_GIVE || _inputVerb == ACTION_USE) {
if (Object::isNullObject(_inputObject[0])) {
_inputObject[0] = _currentInputObject;
@@ -551,27 +576,34 @@ void GameManager::processInput() {
if (!Object::isNullObject(_currentInputObject))
_processInput = true;
}
- } else if (_mouseField >= 256 && _mouseField < 512) {
+ break;
+ case onCmdButton:
resetInputState();
_inputVerb = static_cast<Action>(_mouseField - 256);
- } else if (_mouseField == 768) {
+ break;
+ case onInventoryArrowUp:
if (_inventoryScroll >= 2)
_inventoryScroll -= 2;
- } else if (_mouseField == 769) {
+ break;
+ case onInventoryArrowDown:
if (_inventoryScroll < _inventory.getSize() - ARRAYSIZE(_guiInventory))
_inventoryScroll += 2;
+ break;
+ case onNone:
+ break;
}
+
} else if (_mouseClickType == Common::EVENT_RBUTTONUP) {
if (_vm->_messageDisplayed) {
// Hide the message and consume the event
_vm->removeMessage();
return;
}
+
if (Object::isNullObject(_currentInputObject))
return;
- if (((_mouseField >= 0) && (_mouseField < 256)) ||
- ((_mouseField >= 512) && (_mouseField < 768))) {
+ if (mouseLocation == onObject || mouseLocation == onInventory) {
_inputObject[0] = _currentInputObject;
ObjectTypes type = _inputObject[0]->_type;
if (type & OPENABLE)
@@ -628,27 +660,59 @@ void GameManager::processInput() {
}
if (_mouseField != field) {
- if (_mouseField >= 768)
+ switch (mouseLocation) {
+ case onInventoryArrowUp:
+ case onInventoryArrowDown:
+ // Fallthrough
_guiInventoryArrow[_mouseField - 768].setHighlight(false);
- else if (_mouseField >= 512)
+ break;
+ case onInventory:
_guiInventory[_mouseField - 512].setHighlight(false);
- else if (_mouseField >= 256)
+ break;
+ case onCmdButton:
_guiCommandButton[_mouseField - 256].setHighlight(false);
- else if (_mouseField != -1) {
+ break;
+ case onObject:
+ case onNone:
+ // Fallthrough
+ break;
}
Object::setObjectNull(_currentInputObject);
_mouseField = field;
- if (_mouseField >= 768)
+ if (_mouseField >= 0 && _mouseField < 256)
+ mouseLocation = onObject;
+ else if (_mouseField >= 256 && _mouseField < 512)
+ mouseLocation = onCmdButton;
+ else if (_mouseField >= 512 && _mouseField < 768)
+ mouseLocation = onInventory;
+ else if (_mouseField == 768)
+ mouseLocation = onInventoryArrowUp;
+ else if (_mouseField == 769)
+ mouseLocation = onInventoryArrowDown;
+ else
+ mouseLocation = onNone;
+
+ switch (mouseLocation) {
+ case onInventoryArrowUp:
+ case onInventoryArrowDown:
+ // Fallthrough
_guiInventoryArrow[_mouseField - 768].setHighlight(true);
- else if (_mouseField >= 512) {
+ break;
+ case onInventory:
_guiInventory[_mouseField - 512].setHighlight(true);
_currentInputObject = _inventory.get(_mouseField - 512 + _inventoryScroll);
- } else if (_mouseField >= 256)
+ break;
+ case onCmdButton:
_guiCommandButton[_mouseField - 256].setHighlight(true);
- else if (_mouseField != -1)
+ break;
+ case onObject:
_currentInputObject = _currentRoom->getObject(_mouseField);
+ break;
+ case onNone:
+ break;
+ }
}
}
}