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authorStrangerke2017-11-21 21:26:58 +0100
committerThierry Crozat2018-01-23 02:15:41 +0000
commitcccdcf9c26671cd83c143823aa85b1443546eea7 (patch)
tree28d123b650cf4b324e9e7bea3709623c744c0dc9 /engines/supernova/state.cpp
parent4014f4efae4f5341794b6eed287a888b3cf32ceb (diff)
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SUPERNOVA: Implement guardWalkEvent
Diffstat (limited to 'engines/supernova/state.cpp')
-rw-r--r--engines/supernova/state.cpp155
1 files changed, 151 insertions, 4 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp
index 045450904e..99e03f7b29 100644
--- a/engines/supernova/state.cpp
+++ b/engines/supernova/state.cpp
@@ -47,6 +47,7 @@ bool GameManager::serialize(Common::WriteStream *out) {
out->writeSint16LE(_state._money);
out->writeByte(_state._coins);
out->writeByte(_state._shoes);
+ out->writeByte(_state._origin);
out->writeByte(_state._destination);
out->writeByte(_state._language);
out->writeByte(_state._corridorSearch);
@@ -98,6 +99,10 @@ bool GameManager::deserialize(Common::ReadStream *in, int version) {
_state._money = in->readSint16LE();
_state._coins = in->readByte();
_state._shoes = in->readByte();
+ if (version >= 6)
+ _state._origin = in->readByte();
+ else
+ _state._origin = 0;
_state._destination = in->readByte();
_state._language = in->readByte();
_state._corridorSearch = in->readByte();
@@ -359,6 +364,7 @@ void GameManager::initState() {
_state._money = 0;
_state._coins = 0;
_state._shoes = 0;
+ _state._origin = 0;
_state._destination = 255;
_state._language = 0;
_state._corridorSearch = false;
@@ -368,6 +374,8 @@ void GameManager::initState() {
_state._cableConnected = false;
_state._powerOff = false;
_state._dream = false;
+
+ _prevImgId = 0;
}
void GameManager::initRooms() {
@@ -859,8 +867,147 @@ void GameManager::guardReturnedEvent() {
_rooms[CORRIDOR9]->getObject(1)->disableProperty(OPENED);
}
+void GameManager::walk(int imgId) {
+ if (_prevImgId)
+ _vm->renderImage(_prevImgId + 128);
+ _vm->renderImage(imgId);
+ _prevImgId = imgId;
+ wait2(3);
+}
+
void GameManager::guardWalkEvent() {
- warning("STUB: guardWalkEvent");
+ _prevImgId = 0;
+ bool behind = (!_rooms[BCORRIDOR]->getObject(_state._origin + 4)->hasProperty(OCCUPIED) || _rooms[BCORRIDOR]->getObject(_state._origin + 4)->hasProperty(OPENED));
+ _rooms[BCORRIDOR]->getObject(_state._origin + 4)->resetProperty(OCCUPIED);
+ if (_currentRoom == _rooms[BCORRIDOR]) {
+ if (_vm->_messageDisplayed)
+ _vm->removeMessage();
+
+ if (!behind) {
+ _vm->renderImage(_state._origin + 1);
+ _prevImgId = _state._origin + 1;
+ _vm->playSound(kAudioDoorOpen);
+ wait2(3);
+ }
+
+ int imgId;
+ switch (_state._origin) {
+ case 0:
+ imgId = 11;
+ break;
+ case 1:
+ imgId = 16;
+ break;
+ case 2:
+ imgId = 15;
+ break;
+ case 3:
+ default:
+ imgId = 20;
+ break;
+ }
+ _vm->renderImage(imgId);
+ if (!behind) {
+ wait2(3);
+ _vm->renderImage(_prevImgId + 128);
+ _vm->playSound(kAudioDoorClose);
+ }
+
+ _prevImgId = imgId;
+ wait2(3);
+ switch (_state._origin) {
+ case 0:
+ walk(12);
+ walk(13);
+ break;
+ case 1:
+ walk(17);
+ walk(18);
+ break;
+ case 2:
+ walk(14);
+ walk(13);
+ break;
+ case 3:
+ walk(19);
+ walk(18);
+ }
+
+ if (!_currentRoom->isSectionVisible(kMaxSection - 1)) {
+ if (_state._origin & 1)
+ walk(10);
+ else
+ walk(5);
+ busted(-1);
+ }
+
+ if ((_state._origin & 1) && !(_state._destination & 1)) {
+ for (int i = 10; i >= 5; i--)
+ walk(i);
+ walk(13);
+ } else if (!(_state._origin & 1) && (_state._destination & 1)) {
+ for (int i = 5; i <= 10; i++)
+ walk(i);
+ walk(18);
+ }
+
+ switch (_state._destination) {
+ case 0:
+ for (int i = 13; i >= 11; i--)
+ walk(i);
+ break;
+ case 1:
+ for (int i = 18; i >= 16; i--)
+ walk(i);
+ break;
+ case 2:
+ for (int i = 13; i <= 15; i++)
+ walk(i);
+ break;
+ case 3:
+ for (int i = 18; i <= 20; i++)
+ walk(i);
+ }
+
+ if (behind) {
+ _vm->renderImage(_state._destination + 1);
+ _vm->playSound(kAudioDoorOpen);
+ wait2(3);
+ _vm->renderImage(_prevImgId + 128);
+ wait2(3);
+ _vm->renderImage(_state._destination + 1 + 128);
+ _vm->playSound(kAudioDoorClose);
+ _rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED);
+ _state._destination = 255;
+ } else if (_rooms[BCORRIDOR]->isSectionVisible(_state._destination + 1)) {
+ _vm->renderImage(_prevImgId + 128);
+ _rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED);
+ SWAP(_state._origin, _state._destination);
+ _state._eventTime = _state._time + ticksToMsec(60);
+ _state._eventCallback = kGuardWalkFn;
+ } else {
+ wait2(18);
+ SWAP(_state._origin, _state._destination);
+ _state._eventCallback = kGuardWalkFn;
+ }
+ } else {
+ if (behind) {
+ _rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED);
+ if (_currentRoom == _rooms[OFFICE_L1 + _state._destination])
+ busted(0);
+ _state._destination = 255;
+ } else if (_rooms[BCORRIDOR]->isSectionVisible(_state._destination + 1) && _rooms[OFFICE_L1 + _state._destination]->getObject(0)->hasProperty(OPENED)) {
+ _rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED);
+ if (_currentRoom == _rooms[OFFICE_L1 + _state._destination])
+ busted(0);
+ SWAP(_state._origin, _state._destination);
+ _state._eventTime = _state._time + ticksToMsec(60);
+ _state._eventCallback = kGuardWalkFn;
+ } else {
+ SWAP(_state._origin, _state._destination);
+ _state._eventCallback = kGuardWalkFn;
+ }
+ }
}
void GameManager::taxiEvent() {
@@ -1433,9 +1580,9 @@ void GameManager::takeMoney(int amount) {
great(0);
// TODO: kmaxobject - 1?
// _rooms[OFFICE_R1]->getObject(5)->_name = _rooms[OFFICE_R1]->getObject(kMaxObject - 1);
-// raumz[OFFICE_R1]->object[5].name = &(raumz[OFFICE_R1]->object[MAX_OBJECT-1]);
-// strcpy(raumz[OFFICE_R1]->object[5].name,ltoa((long)_state.money));
-// strcat(raumz[OFFICE_R1]->object[5].name," Xa");
+// _rooms[OFFICE_R1]->object[5].name = &(_rooms[OFFICE_R1]->object[MAX_OBJECT-1]);
+// strcpy(_rooms[OFFICE_R1]->object[5].name,ltoa((long)_state.money));
+// strcat(_rooms[OFFICE_R1]->object[5].name," Xa");
if (_state._money) {
if (!_rooms[OFFICE_R1]->getObject(5)->hasProperty(CARRIED))