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author | Joseph-Eugene Winzer | 2017-12-27 01:50:13 +0100 |
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committer | Thierry Crozat | 2018-01-23 02:15:44 +0000 |
commit | 3ae3ee6978f91beed9d6bb38f441db25103e28b7 (patch) | |
tree | e668e3b148e572a7e82dafe332cdbd0e9bda2ef4 /engines/supernova/state.h | |
parent | 586162760259fb226dfc8f3a3175f0ac290407b8 (diff) | |
download | scummvm-rg350-3ae3ee6978f91beed9d6bb38f441db25103e28b7.tar.gz scummvm-rg350-3ae3ee6978f91beed9d6bb38f441db25103e28b7.tar.bz2 scummvm-rg350-3ae3ee6978f91beed9d6bb38f441db25103e28b7.zip |
SUPERNOVA: Fixes inventory scrolling
Correctly moves inventory view when items are added/removed/cleared
Diffstat (limited to 'engines/supernova/state.h')
-rw-r--r-- | engines/supernova/state.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/supernova/state.h b/engines/supernova/state.h index 568d4cf22e..e47c906aa5 100644 --- a/engines/supernova/state.h +++ b/engines/supernova/state.h @@ -63,7 +63,10 @@ struct GameState { class Inventory { public: - Inventory(); + Inventory(int &inventoryScroll) + : _numObjects(0) + , _inventoryScroll(inventoryScroll) + {} void add(Object &obj); void remove(Object &obj); @@ -74,6 +77,7 @@ public: private: Object *_inventory[kMaxCarry]; + int &_inventoryScroll; int _numObjects; }; |