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authorJoseph-Eugene Winzer2017-07-19 02:45:50 +0200
committerThierry Crozat2018-01-23 00:00:11 +0000
commit4fc7f73442ac3acb0d25b2284c8662c6ff9b774b (patch)
tree6de13a0da35149ea056175a53c7f4c2b7f820ea7 /engines/supernova/state.h
parentaa22029ffe4fc13470fb9068b5ac2d24410a1d6a (diff)
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SUPERNOVA: Converts Inventory as GuiElements
By encapsulating the inventory state in GuiElements we can through out inventory_object
Diffstat (limited to 'engines/supernova/state.h')
-rw-r--r--engines/supernova/state.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/supernova/state.h b/engines/supernova/state.h
index 92c9a216c0..6678a26a92 100644
--- a/engines/supernova/state.h
+++ b/engines/supernova/state.h
@@ -125,6 +125,7 @@ public:
int _inventoryScroll;
int _exitList[25];
GuiElement _guiCommandButton[10];
+ GuiElement _guiInventory[8];
// 0 PC Speaker | 1 SoundBlaster | 2 No Sound
int _soundDevice;
@@ -162,7 +163,6 @@ public:
void drawStatus();
void drawCommandBox();
void inventory_arrow(int num, bool brightness);
- void inventory_object(int index, bool brightness);
void drawInventory();
void drawImage(int section);
void changeRoom(RoomID id);