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author | Joseph-Eugene Winzer | 2017-07-19 02:45:50 +0200 |
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committer | Thierry Crozat | 2018-01-23 00:00:11 +0000 |
commit | 4fc7f73442ac3acb0d25b2284c8662c6ff9b774b (patch) | |
tree | 6de13a0da35149ea056175a53c7f4c2b7f820ea7 /engines/supernova/state.h | |
parent | aa22029ffe4fc13470fb9068b5ac2d24410a1d6a (diff) | |
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SUPERNOVA: Converts Inventory as GuiElements
By encapsulating the inventory state in GuiElements we can through out
inventory_object
Diffstat (limited to 'engines/supernova/state.h')
-rw-r--r-- | engines/supernova/state.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/supernova/state.h b/engines/supernova/state.h index 92c9a216c0..6678a26a92 100644 --- a/engines/supernova/state.h +++ b/engines/supernova/state.h @@ -125,6 +125,7 @@ public: int _inventoryScroll; int _exitList[25]; GuiElement _guiCommandButton[10]; + GuiElement _guiInventory[8]; // 0 PC Speaker | 1 SoundBlaster | 2 No Sound int _soundDevice; @@ -162,7 +163,6 @@ public: void drawStatus(); void drawCommandBox(); void inventory_arrow(int num, bool brightness); - void inventory_object(int index, bool brightness); void drawInventory(); void drawImage(int section); void changeRoom(RoomID id); |