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authorJaromir Wysoglad2019-06-19 17:59:36 +0200
committerThierry Crozat2019-07-28 15:09:14 +0100
commit5f355734fd8648d03d4e691c7c3bc70cfaeaf0a6 (patch)
tree71a13f299bd9bacf46d43cdd6e5c8dde6fe64d36 /engines/supernova/state.h
parentee5b907f6279d8b28b799922ca11e2bbaaa72c46 (diff)
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SUPERNOVA: Partial merge of the engine
I am merging the second engine to the first one. Both should be fully functional as before right now Current merge file status: console: should be done graphics: should be done detection: 0% merged imageid: appears to not be used anywhere, so it may be removed resman: partialy merged rooms: totaly different, 0% merged screen: should be done screenstatic: done sound: partialy done state: a lot different, just started to merge supernova: mostly done
Diffstat (limited to 'engines/supernova/state.h')
-rw-r--r--engines/supernova/state.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/supernova/state.h b/engines/supernova/state.h
index 6b9d463dd5..f78f2191f5 100644
--- a/engines/supernova/state.h
+++ b/engines/supernova/state.h
@@ -187,6 +187,7 @@ public:
void initRooms();
void destroyRooms();
void initGui();
+ bool canSaveGameStateCurrently();
bool genericInteract(Action verb, Object &obj1, Object &obj2);
bool isHelmetOff();
void great(uint number);