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author | Jaromir Wysoglad | 2019-06-19 17:59:36 +0200 |
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committer | Thierry Crozat | 2019-07-28 15:09:14 +0100 |
commit | 5f355734fd8648d03d4e691c7c3bc70cfaeaf0a6 (patch) | |
tree | 71a13f299bd9bacf46d43cdd6e5c8dde6fe64d36 /engines/supernova/state.h | |
parent | ee5b907f6279d8b28b799922ca11e2bbaaa72c46 (diff) | |
download | scummvm-rg350-5f355734fd8648d03d4e691c7c3bc70cfaeaf0a6.tar.gz scummvm-rg350-5f355734fd8648d03d4e691c7c3bc70cfaeaf0a6.tar.bz2 scummvm-rg350-5f355734fd8648d03d4e691c7c3bc70cfaeaf0a6.zip |
SUPERNOVA: Partial merge of the engine
I am merging the second engine to the first one. Both should be
fully functional as before right now
Current merge file status:
console: should be done
graphics: should be done
detection: 0% merged
imageid: appears to not be used anywhere, so it may be removed
resman: partialy merged
rooms: totaly different, 0% merged
screen: should be done
screenstatic: done
sound: partialy done
state: a lot different, just started to merge
supernova: mostly done
Diffstat (limited to 'engines/supernova/state.h')
-rw-r--r-- | engines/supernova/state.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/supernova/state.h b/engines/supernova/state.h index 6b9d463dd5..f78f2191f5 100644 --- a/engines/supernova/state.h +++ b/engines/supernova/state.h @@ -187,6 +187,7 @@ public: void initRooms(); void destroyRooms(); void initGui(); + bool canSaveGameStateCurrently(); bool genericInteract(Action verb, Object &obj1, Object &obj2); bool isHelmetOff(); void great(uint number); |