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author | Joseph-Eugene Winzer | 2017-08-22 22:33:09 +0200 |
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committer | Thierry Crozat | 2018-01-23 01:42:32 +0000 |
commit | a24af98b5e7a94fa1d4a91ca66f12b3cb2f0b250 (patch) | |
tree | 2e5560cd2e58411d78440d58cc3567998e07b0be /engines/supernova/state.h | |
parent | a2f43c4eb6adb3e6c61cc4c1838707e8adb580c2 (diff) | |
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SUPERNOVA: Corrects GameState variable names
According to the naming convention class member variables need to be
prefixed with an underscore.
Unfortunately, I already started converting time constants when making
this change so ticksToMsec() and constant changes are sprinkled over
this commit.
Diffstat (limited to 'engines/supernova/state.h')
-rw-r--r-- | engines/supernova/state.h | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/engines/supernova/state.h b/engines/supernova/state.h index 4ab3cf12b6..9e91ff3a78 100644 --- a/engines/supernova/state.h +++ b/engines/supernova/state.h @@ -29,33 +29,33 @@ namespace Supernova { struct GameState { - int32 time; - int32 timeSleep; - int32 timeStarting; - int32 timeAlarm; - int32 timeAlarmSystem; - int32 eventTime; - int32 shipEnergy; - int32 landingModuleEnergy; - uint16 greatFlag; - int16 timeRobot; - int16 money; - byte coins; - byte shoes; - byte nameSeen; - byte destination; - byte benOverlay; - byte language; - bool corridorSearch; - bool alarmOn; - bool terminalStripConnected; - bool terminalStripWire; - bool cableConnected; - bool powerOff; - bool cockpitSeen; - bool airlockSeen; - bool holdSeen; - bool dream; + int32 _time; + int32 _timeSleep; + int32 _timeStarting; + int32 _timeAlarm; + int32 _timeAlarmSystem; + int32 _eventTime; + int32 _shipEnergy; + int32 _landingModuleEnergy; + uint16 _greatFlag; + int16 _timeRobot; + int16 _money; + byte _coins; + byte _shoes; + byte _nameSeen; + byte _destination; + byte _benOverlay; + byte _language; + bool _corridorSearch; + bool _alarmOn; + bool _terminalStripConnected; + bool _terminalStripWire; + bool _cableConnected; + bool _powerOff; + bool _cockpitSeen; + bool _airlockSeen; + bool _holdSeen; + bool _dream; }; class Inventory { |