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author | Thierry Crozat | 2017-11-17 21:04:22 +0000 |
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committer | Thierry Crozat | 2018-01-23 02:15:40 +0000 |
commit | 1759d1ffdda4427e9e958fef0fc7ee99d610b2e9 (patch) | |
tree | 13aa893b7a81e13081564d3d852372c8f4f74998 /engines/supernova/supernova.cpp | |
parent | ca1acaf5ea76ef3c59f60e2307681b666dfd6264 (diff) | |
download | scummvm-rg350-1759d1ffdda4427e9e958fef0fc7ee99d610b2e9.tar.gz scummvm-rg350-1759d1ffdda4427e9e958fef0fc7ee99d610b2e9.tar.bz2 scummvm-rg350-1759d1ffdda4427e9e958fef0fc7ee99d610b2e9.zip |
SUPERNOVA: Implement autosave used for dream sequence
Diffstat (limited to 'engines/supernova/supernova.cpp')
-rw-r--r-- | engines/supernova/supernova.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/supernova/supernova.cpp b/engines/supernova/supernova.cpp index 64a06c2ce2..6a2327acf7 100644 --- a/engines/supernova/supernova.cpp +++ b/engines/supernova/supernova.cpp @@ -1060,6 +1060,14 @@ bool SupernovaEngine::saveGame(int slot, const Common::String &description) { return true; } +void SupernovaEngine::errorTempSave(bool saving) { + // TODO: At this point the engine should terminate with the error + // "Failed to save temporary game state. Make sure your save game directory " + // "is set in scummvm and that you can write to it." + // or + // "Failed to load temporary game state." + warning("STUB: errorTempSave"); +} ScreenBufferStack::ScreenBufferStack() : _last(_buffer) { |