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authorJaromir Wysoglad2019-06-21 22:30:43 +0200
committerThierry Crozat2019-07-28 15:09:14 +0100
commit3cf9cfbf78433e81ac5dcc39b31f5fa76983bde4 (patch)
tree883aacdbb2473884e15fc81c8f20fda6316a2850 /engines/supernova/supernova2/rooms.h
parenteb2a017a68e965b46881a2b41d9178d5e20b05b2 (diff)
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SUPERNOVA: Merge in the supernova2 engine.
Diffstat (limited to 'engines/supernova/supernova2/rooms.h')
-rw-r--r--engines/supernova/supernova2/rooms.h847
1 files changed, 847 insertions, 0 deletions
diff --git a/engines/supernova/supernova2/rooms.h b/engines/supernova/supernova2/rooms.h
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index 0000000000..7f9f2720f0
--- /dev/null
+++ b/engines/supernova/supernova2/rooms.h
@@ -0,0 +1,847 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SUPERNOVA2_ROOMS_H
+#define SUPERNOVA2_ROOMS_H
+
+#include "common/str.h"
+
+#include "supernova/msn_def.h"
+#include "supernova/room.h"
+
+namespace Common {
+class ReadStream;
+class WriteStream;
+}
+
+namespace Supernova {
+
+class GameManager2;
+class SupernovaEngine;
+
+struct RoomEntry {
+ int _e;
+ int _s;
+ int _z;
+ int _r;
+ RoomId _exitRoom;
+};
+
+
+class Intro2 : public Room {
+public:
+ Intro2(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+
+private:
+ GameManager2 *_gm;
+ void titleScreen();
+ bool tvSay(int mod1, int mod2, int rest, MessagePosition pos, int id);
+ bool tvRest(int mod1, int mod2, int rest);
+ bool displayThoughtMessage(int id);
+ bool thoughts1();
+ bool tvDialogue();
+ bool thoughts2();
+
+ Common::String _introText;
+};
+
+class Airport : public Room {
+public:
+ Airport(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+
+private:
+ GameManager2 *_gm;
+};
+
+class TaxiStand : public Room {
+public:
+ TaxiStand(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Street : public Room {
+public:
+ Street(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Games : public Room {
+public:
+ Games(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Cabin2 : public Room {
+public:
+ Cabin2(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+ bool _paid;
+};
+
+class Kiosk : public Room {
+public:
+ Kiosk(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class CulturePalace : public Room {
+public:
+ CulturePalace(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+ void notEnoughMoney();
+};
+
+class Checkout : public Room {
+public:
+ Checkout(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+ void appearance();
+ void shouting();
+};
+
+class City1 : public Room {
+public:
+ City1(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class City2 : public Room {
+public:
+ City2(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Elevator2 : public Room {
+public:
+ Elevator2(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+ void jobDescription();
+};
+
+class Apartment : public Room {
+public:
+ Apartment(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Ship : public Room {
+public:
+ Ship(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+ Common::String _outroText;
+ Common::String _outroText2;
+
+private:
+ GameManager2 *_gm;
+ void kill();
+ void outro();
+};
+
+class Pyramid : public Room {
+public:
+ Pyramid(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class PyrEntrance : public Room {
+public:
+ PyrEntrance(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+ uint32 _waitTime;
+};
+
+class Upstairs1 : public Room {
+public:
+ Upstairs1(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Downstairs1 : public Room {
+public:
+ Downstairs1(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class BottomRightDoor : public Room {
+public:
+ BottomRightDoor(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class BottomLeftDoor : public Room {
+public:
+ BottomLeftDoor(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Upstairs2 : public Room {
+public:
+ Upstairs2(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Downstairs2 : public Room {
+public:
+ Downstairs2(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class UpperDoor : public Room {
+public:
+ UpperDoor(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class PuzzleFront : public Room {
+public:
+ PuzzleFront(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class PuzzleBehind : public Room {
+public:
+ PuzzleBehind(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Formula1F : public Room {
+public:
+ Formula1F(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Formula1N : public Room {
+public:
+ Formula1N(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Formula2F : public Room {
+public:
+ Formula2F(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Formula2N : public Room {
+public:
+ Formula2N(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class TomatoF : public Room {
+public:
+ TomatoF(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class TomatoN : public Room {
+public:
+ TomatoN(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class MonsterF : public Room {
+public:
+ MonsterF(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Monster1N : public Room {
+public:
+ Monster1N(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Monster2N : public Room {
+public:
+ Monster2N(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Upstairs3 : public Room {
+public:
+ Upstairs3(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Downstairs3 : public Room {
+public:
+ Downstairs3(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class LCorridor1 : public Room {
+public:
+ LCorridor1(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class LCorridor2 : public Room {
+public:
+ LCorridor2(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class HoleRoom : public Room {
+public:
+ HoleRoom(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class InHole : public Room {
+public:
+ InHole(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Floordoor : public Room {
+public:
+ Floordoor(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class FloordoorU : public Room {
+public:
+ FloordoorU(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class BstDoor : public Room {
+public:
+ BstDoor(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+ char _password[16];
+};
+
+class Hall2 : public Room {
+public:
+ Hall2(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class CoffinRoom : public Room {
+public:
+ CoffinRoom(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mask : public Room {
+public:
+ Mask(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Museum : public Room {
+public:
+ Museum(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class MusEntrance : public Room {
+public:
+ MusEntrance(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus1 : public Room {
+public:
+ Mus1(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus2 : public Room {
+public:
+ Mus2(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus3 : public Room {
+public:
+ Mus3(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus4 : public Room {
+public:
+ Mus4(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus5 : public Room {
+public:
+ Mus5(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus6 : public Room {
+public:
+ Mus6(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus7 : public Room {
+public:
+ Mus7(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus8 : public Room {
+public:
+ Mus8(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus9 : public Room {
+public:
+ Mus9(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus10 : public Room {
+public:
+ Mus10(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus11 : public Room {
+public:
+ Mus11(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class MusRound : public Room {
+public:
+ MusRound(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus12 : public Room {
+public:
+ Mus12(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus13 : public Room {
+public:
+ Mus13(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus14 : public Room {
+public:
+ Mus14(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus15 : public Room {
+public:
+ Mus15(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus16 : public Room {
+public:
+ Mus16(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus17 : public Room {
+public:
+ Mus17(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus18 : public Room {
+public:
+ Mus18(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus19 : public Room {
+public:
+ Mus19(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus20 : public Room {
+public:
+ Mus20(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus21 : public Room {
+public:
+ Mus21(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+class Mus22 : public Room {
+public:
+ Mus22(SupernovaEngine *vm, GameManager2 *gm);
+ virtual void onEntrance();
+ virtual void animation();
+ virtual bool interact(Action verb, Object &obj1, Object &obj2);
+
+private:
+ GameManager2 *_gm;
+};
+
+}
+#endif // SUPERNOVA2_ROOMS_H