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authorJaromir Wysoglad2019-06-04 12:38:10 +0200
committerThierry Crozat2019-07-28 15:09:14 +0100
commit6b6466b4b354867fbcaf4d52a83b3f0b67edfeab (patch)
treee2a71ab90db82fc2844f71944758cf697c72cec8 /engines/supernova2/sound.h
parent0a7ec13c3c9d960bc5a979ff08ab4dbc98f45f08 (diff)
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SUPERNOVA2: Add more generic interactions
The original file ms2_r1.c is finished. In the original game, pressing the discman should play only the first 2 patterns of the song. I couldn't figure out how to stop playing the music in the right moment, so instead the whole music is played but the it can be stopped by pressing a mouse button.
Diffstat (limited to 'engines/supernova2/sound.h')
-rw-r--r--engines/supernova2/sound.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/supernova2/sound.h b/engines/supernova2/sound.h
index 877f3fa992..2bbc982586 100644
--- a/engines/supernova2/sound.h
+++ b/engines/supernova2/sound.h
@@ -42,7 +42,8 @@ enum AudioId {
enum MusicId {
kMusicIntro = 52,
- kMusicOutro = 56
+ kMusicMadMonkeys = 56,
+ kMusicOutro = 55
};
class Sound {