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author | Jaromir Wysoglad | 2019-06-04 12:38:10 +0200 |
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committer | Thierry Crozat | 2019-07-28 15:09:14 +0100 |
commit | 6b6466b4b354867fbcaf4d52a83b3f0b67edfeab (patch) | |
tree | e2a71ab90db82fc2844f71944758cf697c72cec8 /engines/supernova2/sound.h | |
parent | 0a7ec13c3c9d960bc5a979ff08ab4dbc98f45f08 (diff) | |
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SUPERNOVA2: Add more generic interactions
The original file ms2_r1.c is finished.
In the original game, pressing the discman should play
only the first 2 patterns of the song. I couldn't
figure out how to stop playing the music in the right
moment, so instead the whole music is played but
the it can be stopped by pressing a mouse button.
Diffstat (limited to 'engines/supernova2/sound.h')
-rw-r--r-- | engines/supernova2/sound.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/supernova2/sound.h b/engines/supernova2/sound.h index 877f3fa992..2bbc982586 100644 --- a/engines/supernova2/sound.h +++ b/engines/supernova2/sound.h @@ -42,7 +42,8 @@ enum AudioId { enum MusicId { kMusicIntro = 52, - kMusicOutro = 56 + kMusicMadMonkeys = 56, + kMusicOutro = 55 }; class Sound { |