aboutsummaryrefslogtreecommitdiff
path: root/engines/supernova2/state.cpp
diff options
context:
space:
mode:
authorJaromir Wysoglad2019-06-12 11:30:06 +0200
committerThierry Crozat2019-07-28 15:09:14 +0100
commit006880ea7cfc906a8ca0f4bfb5f7fcf9955f6e39 (patch)
tree58b7dd268763ce49061a2b9635fd8ef92ee70dd2 /engines/supernova2/state.cpp
parentf00c19604e412e26004a22fd7ac14ae0a308d9f0 (diff)
downloadscummvm-rg350-006880ea7cfc906a8ca0f4bfb5f7fcf9955f6e39.tar.gz
scummvm-rg350-006880ea7cfc906a8ca0f4bfb5f7fcf9955f6e39.tar.bz2
scummvm-rg350-006880ea7cfc906a8ca0f4bfb5f7fcf9955f6e39.zip
SUPERNOVA2: Add Museum room.
Diffstat (limited to 'engines/supernova2/state.cpp')
-rw-r--r--engines/supernova2/state.cpp166
1 files changed, 162 insertions, 4 deletions
diff --git a/engines/supernova2/state.cpp b/engines/supernova2/state.cpp
index 69eadc55c5..3cb268a448 100644
--- a/engines/supernova2/state.cpp
+++ b/engines/supernova2/state.cpp
@@ -49,9 +49,14 @@ bool GameManager::serialize(Common::WriteStream *out) {
out->writeSint16LE(_state._pyraE);
out->writeByte(_state._pyraS);
out->writeByte(_state._pyraZ);
+ out->writeByte(_state._alarmOn);
+ out->writeByte(_state._alarmCracked);
+ out->writeByte(_state._haste);
+ out->writeByte(_state._sirenOn);
out->writeSint16LE(_state._pyraDirection);
out->writeUint32LE(_state._eventTime);
out->writeSint32LE(_state._eventCallback);
+ out->writeByte(_state._taxiPossibility);
for (int i = 0; i < 15; i++) {
out->writeSint16LE(_state._puzzleTab[i]);
}
@@ -94,9 +99,14 @@ bool GameManager::deserialize(Common::ReadStream *in, int version) {
_state._pyraE = in->readSint16LE();
_state._pyraS = in->readByte();
_state._pyraZ = in->readByte();
+ _state._alarmOn = in->readByte();
+ _state._alarmCracked = in->readByte();
+ _state._haste = in->readByte();
+ _state._sirenOn = in->readByte();
_state._pyraDirection = in->readSint16LE();
_state._eventTime = in->readUint32LE();
_state._eventCallback = (EventFunction)in->readSint32LE();
+ _state._taxiPossibility = in->readByte();
for (int i = 0; i < 15; i++)
_state._puzzleTab[i] = in->readSint16LE();
_vm->setGameString(kStringMoney, Common::String::format("%d Xa", _state._money));
@@ -345,7 +355,13 @@ void GameManager::initState() {
_timePaused = false;
_messageDuration = 0;
_animationTimer = 0;
- _taxi_possibility = 4;
+ _mapOn = false;
+ _steps = false;
+ _cracking = false;
+ _alarmBefore = false;
+ RoomId startSecurityTab[10] = {MUS6, MUS7, MUS11, MUS10, MUS3, MUS2, MUS1, MUS8, MUS9, MUS5};
+ for (int i = 0; i < 10; i++)
+ _securityTab[i] = startSecurityTab[i];
_currentSentence = -1;
for (int i = 0 ; i < 6 ; ++i) {
@@ -372,9 +388,14 @@ void GameManager::initState() {
_state._pyraE = 0;
_state._pyraS = 4;
_state._pyraZ = 10;
+ _state._alarmOn = false;
+ _state._alarmCracked = false;
+ _state._haste = false;
+ _state._sirenOn = false;
_state._pyraDirection = 0;
_state._eventTime = kMaxTimerValue;
_state._eventCallback = kNoFn;
+ _state._taxiPossibility = 4;
int16 startPuzzleTab[15] = {12, 3, 14, 1, 11, 0, 2, 13, 9, 5, 4, 10, 7, 6, 8};
for (int i = 0; i < 15; i++)
_state._puzzleTab[i] = startPuzzleTab[i];
@@ -516,6 +537,9 @@ void GameManager::updateEvents() {
case kPyramidEndFn:
pyramidEnd();
break;
+ case kCaughtFn:
+ caught();
+ break;
}
_vm->_allowLoadGame = true;
_vm->_allowSaveGame = true;
@@ -1500,6 +1524,8 @@ void GameManager::handleInput() {
void GameManager::executeRoom() {
if (_currentRoom == _rooms[PUZZLE_FRONT])
puzzleConstruction();
+ if (_state._sirenOn && !_vm->_sound->isPlaying())
+ _vm->_sound->playSiren();
if (_processInput && !_vm->_screen->isMessageShown() && _guiEnabled) {
handleInput();
if (_mouseClicked) {
@@ -1520,7 +1546,10 @@ void GameManager::executeRoom() {
g_system->fillScreen(kColorBlack);
_vm->renderRoom(*_currentRoom);
}
- drawMapExits();
+ if (_currentRoom->getId() < MUSEUM)
+ drawMapExits();
+ else
+ drawClock();
drawInventory();
drawStatus();
drawCommandBox();
@@ -1626,7 +1655,7 @@ void GameManager::taxi() {
kStringLeaveTaxi
};
Common::String input;
- int possibility = _taxi_possibility;
+ int possibility = _state._taxiPossibility;
_state._previousRoom = _currentRoom;
_currentRoom = _rooms[INTRO];
@@ -1643,7 +1672,7 @@ void GameManager::taxi() {
_currentRoom->removeSentenceByMask(possibility, 1);
switch (answer = dialog(6, _dials, dest, 1)) {
case 3:
- _taxi_possibility += 8;
+ _state._taxiPossibility += 8;
possibility += 8;
taxiUnknownDestination();
break;
@@ -2022,5 +2051,134 @@ void GameManager::puzzleConstruction() {
}
}
+void GameManager::alarm() {
+ _vm->_sound->playSiren();
+ _state._sirenOn = true;
+ if (_vm->_screen->isMessageShown())
+ _vm->removeMessage();
+ _vm->renderMessage(kStringMuseum7);
+ _state._eventTime = g_system->getMillis() + 270;
+ _state._eventCallback = kCaughtFn;
+ _state._alarmOn = true;
+}
+
+void GameManager::caught() {
+ if (_vm->_screen->isMessageShown())
+ _vm->removeMessage();
+ if (_currentRoom < _rooms[MUS1]) {
+ } else if (_currentRoom <= _rooms[MUS2]) {
+ _vm->renderImage( 8);
+ _vm->renderImage(18);
+ } else if (_currentRoom == _rooms[MUS3]) {
+ _vm->renderImage(12);
+ _vm->renderImage(30);
+ } else if (_currentRoom == _rooms[MUS4]) {
+ _vm->renderImage( 8);
+ _vm->renderImage(18);
+ } else if (_currentRoom == _rooms[MUS5]) {
+ _vm->renderImage( 9);
+ _vm->renderImage(29);
+ } else if (_currentRoom <= _rooms[MUS7]) {
+ _vm->renderImage( 7);
+ _vm->renderImage(17);
+ } else if (_currentRoom <= _rooms[MUS9]) {
+ _vm->renderImage( 1);
+ _vm->renderImage( 7);
+ } else if (_currentRoom <= _rooms[MUS11]) {
+ _vm->renderImage( 2);
+ _vm->renderImage( 8);
+ }
+ caught2();
+}
+
+void GameManager::caught2() {
+ _vm->renderMessage(kStringMuseum8);
+ _vm->playSound(kAudioCaught);
+ waitOnInput(_messageDuration);
+ _vm->removeMessage();
+ _state._sirenOn = false;
+ _mapOn = false;
+ _state._haste = false;
+ dead(kStringMuseum9);
+}
+
+void GameManager::drawClock() {
+ int time = (g_system->getMillis() - _state._startTime) / 700;
+ int second = time % 100;
+ Room *r;
+ if (!_mapOn) {
+ _vm->renderBox(281, 161, 39, 39, kColorWhite25);
+ char s[9] = "00";
+ s[1] = time % 10 + 48;
+ time /= 10;
+ s[0] = time % 10 + 48;
+ time /= 10;
+ _vm->renderText(s, 293, 180, kColorWhite99);
+ strcpy(s, " 0:00");
+ s[4] = time % 10 + 48;
+ time /= 10;
+ s[3] = time % 10 + 48;
+ time /= 10;
+ s[1] = time % 10 + 48;
+ time /= 10;
+ if (time)
+ s[0] = time % 10 + 48;
+ _vm->renderText(s, 285, 170, kColorWhite99);
+ }
+ if ((r = _rooms[_securityTab[second / 10]]) == _currentRoom) {
+ //arrow();
+ _state._alarmCracked = false;
+ caught();
+ }
+ for (int i = 0; i < 3; i++) {
+ Object *o = r->getObject(i);
+ if ((o->_id == DOOR || o->_id == ENCRYPTED_DOOR || o->_id == SMALL_DOOR) &&
+ (o->_type & OPENED) && ! _state._alarmOn)
+ alarm();
+ }
+ if (!_state._alarmOn && _currentRoom == _rooms[MUS4] &&
+ second >= 21 && second <= 40)
+ alarm();
+ if (_currentRoom == _rooms[MUS_EING] && second >= 22 && second <= 29) {
+ if (!_steps && !_state._alarmCracked) {
+ _steps = true;
+ _vm->renderMessage(kStringMuseum6);
+ }
+ }
+ else _steps = false;
+}
+
+void GameManager::crack(int time) {
+ _alarmBefore = _state._alarmOn;
+ _cracking = true;
+ //hourglass
+ int t = 0;
+ int z;
+ int zv = 0;
+ do {
+ do {
+ wait(1);
+ } while ((z = (g_system->getMillis() - _state._startTime) / 700) == zv);
+ zv = z;
+ drawClock();
+ t++;
+ } while (t < time && _state._alarmOn == _alarmBefore) ;
+ _cracking = false;
+ //arrow
+ if (_state._alarmOn == _alarmBefore)
+ _vm->removeMessage();
+}
+
+bool GameManager::crackDoor(int time) {
+ _vm->renderMessage(kStringMuseum15);
+ crack(time);
+ if (_state._alarmOn != _alarmBefore) {
+ waitOnInput(_messageDuration);
+ _vm->removeMessage();
+ _vm->renderMessage(kStringMuseum16);
+ }
+ return !_state._alarmOn;
+}
+
}