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author | Jaromir Wysoglad | 2019-06-03 15:01:35 +0200 |
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committer | Thierry Crozat | 2019-07-28 15:09:14 +0100 |
commit | 247deea4fcee03156b8c3e471081083ce4785a80 (patch) | |
tree | 9a109e49316d1bf51e334adde980de3dd6b1ae98 /engines/supernova2/state.cpp | |
parent | f9c30a58bdcd7f4b28ee12f6ba97cf3e992984cd (diff) | |
download | scummvm-rg350-247deea4fcee03156b8c3e471081083ce4785a80.tar.gz scummvm-rg350-247deea4fcee03156b8c3e471081083ce4785a80.tar.bz2 scummvm-rg350-247deea4fcee03156b8c3e471081083ce4785a80.zip |
SUPERNOVA2: Add skeleton for the rest of the rooms
Diffstat (limited to 'engines/supernova2/state.cpp')
-rw-r--r-- | engines/supernova2/state.cpp | 136 |
1 files changed, 134 insertions, 2 deletions
diff --git a/engines/supernova2/state.cpp b/engines/supernova2/state.cpp index 2751db7ec0..3cfed253dc 100644 --- a/engines/supernova2/state.cpp +++ b/engines/supernova2/state.cpp @@ -53,7 +53,7 @@ bool GameManager::serialize(Common::WriteStream *out) { // Rooms out->writeByte(_currentRoom->getId()); - for (int i = 0; i < 5; ++i) { + for (int i = 0; i < NUMROOMS; ++i) { _rooms[i]->serialize(out); } @@ -86,7 +86,7 @@ bool GameManager::deserialize(Common::ReadStream *in, int version) { // Rooms RoomId curRoomId = static_cast<RoomId>(in->readByte()); - for (int i = 0; i < 5; ++i) { + for (int i = 0; i < NUMROOMS; ++i) { _rooms[i]->deserialize(in, version); } changeRoom(curRoomId); @@ -228,6 +228,72 @@ void GameManager::destroyRooms() { delete _rooms[TAXISTAND]; delete _rooms[STREET]; delete _rooms[GAMES]; + delete _rooms[CABIN]; + delete _rooms[KIOSK]; + delete _rooms[CULTURE_PALACE]; + delete _rooms[CASHBOX]; + delete _rooms[CITY1]; + delete _rooms[CITY2]; + delete _rooms[ELEVATOR]; + delete _rooms[APARTMENT]; + delete _rooms[SHIP]; + delete _rooms[PYRAMID]; + delete _rooms[PYR_ENTRANCE]; + delete _rooms[UPSTAIRS1]; + delete _rooms[DOWNSTAIRS1]; + delete _rooms[BOTTOM_RIGHT_DOOR]; + delete _rooms[BOTTOM_LEFT_DOOR]; + delete _rooms[UPSTAIRS2]; + delete _rooms[DOWNSTAIRS2]; + delete _rooms[UPPER_DOOR]; + delete _rooms[PUZZLE_FRONT]; + delete _rooms[PUZZLE_BEHIND]; + delete _rooms[FORMULA1_F]; + delete _rooms[FORMULA1_N]; + delete _rooms[FORMULA2_F]; + delete _rooms[FORMULA2_N]; + delete _rooms[TOMATO_F]; + delete _rooms[TOMATO_N]; + delete _rooms[MONSTER_F]; + delete _rooms[MONSTER1_N]; + delete _rooms[MONSTER2_N]; + delete _rooms[UPSTAIRS3]; + delete _rooms[DOWNSTAIRS3]; + delete _rooms[LGANG1]; + delete _rooms[LGANG2]; + delete _rooms[HOLE_ROOM]; + delete _rooms[IN_HOLE]; + delete _rooms[BODENTUER]; + delete _rooms[BODENTUER_U]; + delete _rooms[BST_DOOR]; + delete _rooms[HALL]; + delete _rooms[COFFIN_ROOM]; + delete _rooms[MASK]; + delete _rooms[MUSEUM]; + delete _rooms[MUS_EING]; + delete _rooms[MUS1]; + delete _rooms[MUS2]; + delete _rooms[MUS3]; + delete _rooms[MUS4]; + delete _rooms[MUS5]; + delete _rooms[MUS6]; + delete _rooms[MUS7]; + delete _rooms[MUS8]; + delete _rooms[MUS9]; + delete _rooms[MUS10]; + delete _rooms[MUS11]; + delete _rooms[MUS_RUND]; + delete _rooms[MUS12]; + delete _rooms[MUS13]; + delete _rooms[MUS14]; + delete _rooms[MUS15]; + delete _rooms[MUS16]; + delete _rooms[MUS17]; + delete _rooms[MUS18]; + delete _rooms[MUS19]; + delete _rooms[MUS20]; + delete _rooms[MUS21]; + delete _rooms[MUS22]; } void GameManager::initState() { @@ -275,6 +341,72 @@ void GameManager::initRooms() { _rooms[TAXISTAND] = new TaxiStand(_vm, this); _rooms[STREET] = new Street(_vm, this); _rooms[GAMES] = new Games(_vm, this); + _rooms[CABIN] = new Cabin(_vm, this); + _rooms[KIOSK] = new Kiosk(_vm, this); + _rooms[CULTURE_PALACE] = new CulturePalace(_vm, this); + _rooms[CASHBOX] = new Cashbox(_vm, this); + _rooms[CITY1] = new City1(_vm, this); + _rooms[CITY2] = new City2(_vm, this); + _rooms[ELEVATOR] = new Elevator(_vm, this); + _rooms[APARTMENT] = new Apartment(_vm, this); + _rooms[SHIP] = new Ship(_vm, this); + _rooms[PYRAMID] = new Pyramid(_vm, this); + _rooms[PYR_ENTRANCE] = new PyrEntrance(_vm, this); + _rooms[UPSTAIRS1] = new Upstairs1(_vm, this); + _rooms[DOWNSTAIRS1] = new Downstairs1(_vm, this); + _rooms[BOTTOM_RIGHT_DOOR] = new BottomRightDoor(_vm, this); + _rooms[BOTTOM_LEFT_DOOR] = new BottomLeftDoor(_vm, this); + _rooms[UPSTAIRS2] = new Upstairs2(_vm, this); + _rooms[DOWNSTAIRS2] = new Downstairs2(_vm, this); + _rooms[UPPER_DOOR] = new UpperDoor(_vm, this); + _rooms[PUZZLE_FRONT] = new PuzzleFront(_vm, this); + _rooms[PUZZLE_BEHIND] = new PuzzleBehind(_vm, this); + _rooms[FORMULA1_F] = new Formula1F(_vm, this); + _rooms[FORMULA1_N] = new Formula1N(_vm, this); + _rooms[FORMULA2_F] = new Formula2F(_vm, this); + _rooms[FORMULA2_N] = new Formula2N(_vm, this); + _rooms[TOMATO_F] = new TomatoF(_vm, this); + _rooms[TOMATO_N] = new TomatoN(_vm, this); + _rooms[MONSTER_F] = new MonsterF(_vm, this); + _rooms[MONSTER1_N] = new Monster1N(_vm, this); + _rooms[MONSTER2_N] = new Monster2N(_vm, this); + _rooms[UPSTAIRS3] = new Upstairs3(_vm, this); + _rooms[DOWNSTAIRS3] = new Downstairs3(_vm, this); + _rooms[LGANG1] = new LGang1(_vm, this); + _rooms[LGANG2] = new LGang2(_vm, this); + _rooms[HOLE_ROOM] = new HoleRoom(_vm, this); + _rooms[IN_HOLE] = new InHole(_vm, this); + _rooms[BODENTUER] = new Bodentuer(_vm, this); + _rooms[BODENTUER_U] = new BodentuerU(_vm, this); + _rooms[BST_DOOR] = new BstDoor(_vm, this); + _rooms[HALL] = new Hall(_vm, this); + _rooms[COFFIN_ROOM] = new CoffinRoom(_vm, this); + _rooms[MASK] = new Mask(_vm, this); + _rooms[MUSEUM] = new Museum(_vm, this); + _rooms[MUS_EING] = new MusEing(_vm, this); + _rooms[MUS1] = new Mus1(_vm, this); + _rooms[MUS2] = new Mus2(_vm, this); + _rooms[MUS3] = new Mus3(_vm, this); + _rooms[MUS4] = new Mus4(_vm, this); + _rooms[MUS5] = new Mus5(_vm, this); + _rooms[MUS6] = new Mus6(_vm, this); + _rooms[MUS7] = new Mus7(_vm, this); + _rooms[MUS8] = new Mus8(_vm, this); + _rooms[MUS9] = new Mus9(_vm, this); + _rooms[MUS10] = new Mus10(_vm, this); + _rooms[MUS11] = new Mus11(_vm, this); + _rooms[MUS_RUND] = new MusRund(_vm, this); + _rooms[MUS12] = new Mus12(_vm, this); + _rooms[MUS13] = new Mus13(_vm, this); + _rooms[MUS14] = new Mus14(_vm, this); + _rooms[MUS15] = new Mus15(_vm, this); + _rooms[MUS16] = new Mus16(_vm, this); + _rooms[MUS17] = new Mus17(_vm, this); + _rooms[MUS18] = new Mus18(_vm, this); + _rooms[MUS19] = new Mus19(_vm, this); + _rooms[MUS20] = new Mus20(_vm, this); + _rooms[MUS21] = new Mus21(_vm, this); + _rooms[MUS22] = new Mus22(_vm, this); } void GameManager::initGui() { |