diff options
author | Thierry Crozat | 2017-11-07 00:05:36 +0000 |
---|---|---|
committer | Thierry Crozat | 2018-01-23 02:15:38 +0000 |
commit | 70e8f36a55c5c8f26c8788ca802c087047ffc051 (patch) | |
tree | 47f310911a7d209d476c03b19e3619ed7d35c421 /engines/supernova | |
parent | 575aef711b5bfaeeb21c4ee1f9ad898a88ff7ce4 (diff) | |
download | scummvm-rg350-70e8f36a55c5c8f26c8788ca802c087047ffc051.tar.gz scummvm-rg350-70e8f36a55c5c8f26c8788ca802c087047ffc051.tar.bz2 scummvm-rg350-70e8f36a55c5c8f26c8788ca802c087047ffc051.zip |
SUPERNOVA: Remove variables and stub functions related to overlay
Diffstat (limited to 'engines/supernova')
-rw-r--r-- | engines/supernova/rooms.cpp | 1 | ||||
-rw-r--r-- | engines/supernova/state.cpp | 4 | ||||
-rw-r--r-- | engines/supernova/state.h | 2 |
3 files changed, 0 insertions, 7 deletions
diff --git a/engines/supernova/rooms.cpp b/engines/supernova/rooms.cpp index 419adbca38..1c7b647cd1 100644 --- a/engines/supernova/rooms.cpp +++ b/engines/supernova/rooms.cpp @@ -2343,7 +2343,6 @@ bool ArsanoMeetup3::interact(Action verb, Object &obj1, Object &obj2) { _gm->_inventory.add(*_gm->_rooms[INTRO]->getObject(3)); // Discman _gm->changeRoom(CELL); _gm->_newRoom = true; - _gm->_newOverlay = true; _gm->_state._dream = true; } else return false; diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp index 3cb941af61..b53bb0404a 100644 --- a/engines/supernova/state.cpp +++ b/engines/supernova/state.cpp @@ -1390,10 +1390,6 @@ void GameManager::edit(Common::String &input, int x, int y, uint length) { } } -void GameManager::loadOverlayStart() { - // STUB -} - void GameManager::shot(int a, int b) { if (a) drawImage(a); diff --git a/engines/supernova/state.h b/engines/supernova/state.h index 352e312b10..bc442593c8 100644 --- a/engines/supernova/state.h +++ b/engines/supernova/state.h @@ -124,7 +124,6 @@ public: Object *_inputObject[2]; bool _waitEvent; bool _newRoom; - bool _newOverlay; int32 _oldTime; int32 _timer1; int32 _animationTimer; @@ -172,7 +171,6 @@ public: void showMenu(); void animationOff(); void animationOn(); - void loadOverlayStart(); void openLocker(const Room *room, Object *obj, Object *lock, int section); void closeLocker(const Room *room, Object *obj, Object *lock, int section); void edit(Common::String &input, int x, int y, uint length); |