aboutsummaryrefslogtreecommitdiff
path: root/engines/sword1/animation.cpp
diff options
context:
space:
mode:
authorJohannes Schickel2011-02-15 22:14:23 +0100
committerJohannes Schickel2011-02-15 22:16:48 +0100
commit83f66284a71b496f761b06d675dd9637d863809f (patch)
treecfde23e57dbc582180f679352ea722bd958f34d1 /engines/sword1/animation.cpp
parent2e9bf212e889de78c66d9c4e3564327727389e6e (diff)
downloadscummvm-rg350-83f66284a71b496f761b06d675dd9637d863809f.tar.gz
scummvm-rg350-83f66284a71b496f761b06d675dd9637d863809f.tar.bz2
scummvm-rg350-83f66284a71b496f761b06d675dd9637d863809f.zip
SWORD1: Adapt to setPalette RGBA->RGB change.
Diffstat (limited to 'engines/sword1/animation.cpp')
-rw-r--r--engines/sword1/animation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp
index fa876b565f..60176be1a9 100644
--- a/engines/sword1/animation.cpp
+++ b/engines/sword1/animation.cpp
@@ -174,7 +174,7 @@ void MoviePlayer::play() {
// previous location would be momentarily drawn, before switching to
// the new one. Work around this by setting the palette to black.
- byte pal[4 * 256];
+ byte pal[3 * 256];
memset(pal, 0, sizeof(pal));
_system->getPaletteManager()->setPalette(pal, 0, 256);
}